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Junsong Yuan

Publications and source records attributed to Junsong Yuan.

At least 73 records · Page 4Linked to original sources

Neural Voting Field for Camera-Space 3D Hand Pose Estimation

We present a unified framework for camera-space 3D hand pose estimation from a single RGB image based on 3D implicit representation. As opposed to recent works, most of which first adopt holistic or pixel-level dense regression to obtain relative 3D hand pose and then follow with complex second-stage operations for 3D global root or scale recovery, we propose a novel unified 3D dense regression scheme to estimate camera-space 3D hand pose via dense 3D point-wise voting in camera frustum. Through direct dense modeling in 3D domain inspired by Pixel-aligned Implicit Functions for 3D detailed reconstruction, our proposed Neural Voting Field (NVF) fully models 3D dense local evidence and hand global geometry, helping to alleviate common 2D-to-3D ambiguities. Specifically, for a 3D query point in camera frustum and its pixel-aligned image feature, NVF, represented by a Multi-Layer Perceptron, regresses: (i) its signed distance to the hand surface; (ii) a set of 4D offset vectors (1D voting weight and 3D directional vector to each hand joint). Following a vote-casting scheme, 4D offset vectors from near-surface points are selected to calculate the 3D hand joint coordinates by a weighted average. Experiments demonstrate that NVF outperforms existing state-of-the-art algorithms on FreiHAND dataset for camera-space 3D hand pose estimation. We also adapt NVF to the classic task of root-relative 3D hand pose estimation, for which NVF also obtains state-of-the-art results on HO3D dataset.

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Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction

Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation capabilities. In this paper, we introduce a novel dynamic grid optimization method for high-fidelity 3D surface reconstruction that incorporates both RGB and depth observations. Rather than treating each voxel equally, we optimize the process by dynamically modifying the grid and assigning more finer-scale voxels to regions with higher complexity, allowing us to capture more intricate details. Furthermore, we develop a scheme to quantify the dynamic subdivision of voxel grid during optimization without requiring any priors. The proposed approach is able to generate high-quality 3D reconstructions with fine details on both synthetic and real-world data, while maintaining computational efficiency, which is substantially faster than the baseline method NeuralRGBD.

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PREF: Predictability Regularized Neural Motion Fields

Knowing the 3D motions in a dynamic scene is essential to many vision applications. Recent progress is mainly focused on estimating the activity of some specific elements like humans. In this paper, we leverage a neural motion field for estimating the motion of all points in a multiview setting. Modeling the motion from a dynamic scene with multiview data is challenging due to the ambiguities in points of similar color and points with time-varying color. We propose to regularize the estimated motion to be predictable. If the motion from previous frames is known, then the motion in the near future should be predictable. Therefore, we introduce a predictability regularization by first conditioning the estimated motion on latent embeddings, then by adopting a predictor network to enforce predictability on the embeddings. The proposed framework PREF (Predictability REgularized Fields) achieves on par or better results than state-of-the-art neural motion field-based dynamic scene representation methods, while requiring no prior knowledge of the scene.

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Consistent 3D Hand Reconstruction in Video via self-supervised Learning

We present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can reduce or even eliminate the requirement on 3D hand annotation. Thus we propose ${\rm {S}^{2}HAND}$, a self-supervised 3D hand reconstruction model, that can jointly estimate pose, shape, texture, and the camera viewpoint from a single RGB input through the supervision of easily accessible 2D detected keypoints. We leverage the continuous hand motion information contained in the unlabeled video data and propose ${\rm {S}^{2}HAND(V)}$, which uses a set of weights shared ${\rm {S}^{2}HAND}$ to process each frame and exploits additional motion, texture, and shape consistency constrains to promote more accurate hand poses and more consistent shapes and textures. Experiments on benchmark datasets demonstrate that our self-supervised approach produces comparable hand reconstruction performance compared with the recent full-supervised methods in single-frame as input setup, and notably improves the reconstruction accuracy and consistency when using video training data.

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Harnessing Low-Frequency Neural Fields for Few-Shot View Synthesis

Neural Radiance Fields (NeRF) have led to breakthroughs in the novel view synthesis problem. Positional Encoding (P.E.) is a critical factor that brings the impressive performance of NeRF, where low-dimensional coordinates are mapped to high-dimensional space to better recover scene details. However, blindly increasing the frequency of P.E. leads to overfitting when the reconstruction problem is highly underconstrained, \eg, few-shot images for training. We harness low-frequency neural fields to regularize high-frequency neural fields from overfitting to better address the problem of few-shot view synthesis. We propose reconstructing with a low-frequency only field and then finishing details with a high-frequency equipped field. Unlike most existing solutions that regularize the output space (\ie, rendered images), our regularization is conducted in the input space (\ie, signal frequency). We further propose a simple-yet-effective strategy for tuning the frequency to avoid overfitting few-shot inputs: enforcing consistency among the frequency domain of rendered 2D images. Thanks to the input space regularizing scheme, our method readily applies to inputs beyond spatial locations, such as the time dimension in dynamic scenes. Comparisons with state-of-the-art on both synthetic and natural datasets validate the effectiveness of our proposed solution for few-shot view synthesis. Code is available at \href{https://github.com/lsongx/halo}{https://github.com/lsongx/halo}.

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NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields

Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we present an efficient framework capable of fast reconstruction, compact modeling, and streamable rendering. First, we propose to decompose the 4D spatiotemporal space according to temporal characteristics. Points in the 4D space are associated with probabilities of belonging to three categories: static, deforming, and new areas. Each area is represented and regularized by a separate neural field. Second, we propose a hybrid representations based feature streaming scheme for efficiently modeling the neural fields. Our approach, coined NeRFPlayer, is evaluated on dynamic scenes captured by single hand-held cameras and multi-camera arrays, achieving comparable or superior rendering performance in terms of quality and speed comparable to recent state-of-the-art methods, achieving reconstruction in 10 seconds per frame and interactive rendering.

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Progressive Multi-view Human Mesh Recovery with Self-Supervision

To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor generalization performance to new settings, largely due to the limited diversity of image-mesh pairs in multi-view training data. To address this shortcoming, people have explored the use of synthetic images. But besides the usual impact of visual gap between rendered and target data, synthetic-data-driven multi-view estimators also suffer from overfitting to the camera viewpoint distribution sampled during training which usually differs from real-world distributions. Tackling both challenges, we propose a novel simulation-based training pipeline for multi-view human mesh recovery, which (a) relies on intermediate 2D representations which are more robust to synthetic-to-real domain gap; (b) leverages learnable calibration and triangulation to adapt to more diversified camera setups; and (c) progressively aggregates multi-view information in a canonical 3D space to remove ambiguities in 2D representations. Through extensive benchmarking, we demonstrate the superiority of the proposed solution especially for unseen in-the-wild scenarios.

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GRiT: A Generative Region-to-text Transformer for Object Understanding

This paper presents a Generative RegIon-to-Text transformer, GRiT, for object understanding. The spirit of GRiT is to formulate object understanding as pairs, where region locates objects and text describes objects. For example, the text in object detection denotes class names while that in dense captioning refers to descriptive sentences. Specifically, GRiT consists of a visual encoder to extract image features, a foreground object extractor to localize objects, and a text decoder to generate open-set object descriptions. With the same model architecture, GRiT can understand objects via not only simple nouns, but also rich descriptive sentences including object attributes or actions. Experimentally, we apply GRiT to object detection and dense captioning tasks. GRiT achieves 60.4 AP on COCO 2017 test-dev for object detection and 15.5 mAP on Visual Genome for dense captioning. Code is available at https://github.com/JialianW/GRiT

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Semantics-Depth-Symbiosis: Deeply Coupled Semi-Supervised Learning of Semantics and Depth

Multi-task learning (MTL) paradigm focuses on jointly learning two or more tasks, aiming for significant improvement w.r.t model's generalizability, performance, and training/inference memory footprint. The aforementioned benefits become ever so indispensable in the case of joint training for vision-related {\bf dense} prediction tasks. In this work, we tackle the MTL problem of two dense tasks, i.e., semantic segmentation and depth estimation, and present a novel attention module called Cross-Channel Attention Module ({CCAM}), which facilitates effective feature sharing along each channel between the two tasks, leading to mutual performance gain with a negligible increase in trainable parameters. In a true symbiotic spirit, we then formulate a novel data augmentation for the semantic segmentation task using predicted depth called {AffineMix}, and a simple depth augmentation using predicted semantics called {ColorAug}. Finally, we validate the performance gain of the proposed method on the Cityscapes and ScanNet dataset, which helps us achieve state-of-the-art results for a semi-supervised joint model based on depth and semantic segmentation.

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Federated Learning with Privacy-Preserving Ensemble Attention Distillation

Federated Learning (FL) is a machine learning paradigm where many local nodes collaboratively train a central model while keeping the training data decentralized. This is particularly relevant for clinical applications since patient data are usually not allowed to be transferred out of medical facilities, leading to the need for FL. Existing FL methods typically share model parameters or employ co-distillation to address the issue of unbalanced data distribution. However, they also require numerous rounds of synchronized communication and, more importantly, suffer from a privacy leakage risk. We propose a privacy-preserving FL framework leveraging unlabeled public data for one-way offline knowledge distillation in this work. The central model is learned from local knowledge via ensemble attention distillation. Our technique uses decentralized and heterogeneous local data like existing FL approaches, but more importantly, it significantly reduces the risk of privacy leakage. We demonstrate that our method achieves very competitive performance with more robust privacy preservation based on extensive experiments on image classification, segmentation, and reconstruction tasks.

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PointACL:Adversarial Contrastive Learning for Robust Point Clouds Representation under Adversarial Attack

Despite recent success of self-supervised based contrastive learning model for 3D point clouds representation, the adversarial robustness of such pre-trained models raised concerns. Adversarial contrastive learning (ACL) is considered an effective way to improve the robustness of pre-trained models. In contrastive learning, the projector is considered an effective component for removing unnecessary feature information during contrastive pretraining and most ACL works also use contrastive loss with projected feature representations to generate adversarial examples in pretraining, while "unprojected " feature representations are used in generating adversarial inputs during inference.Because of the distribution gap between projected and "unprojected" features, their models are constrained of obtaining robust feature representations for downstream tasks. We introduce a new method to generate high-quality 3D adversarial examples for adversarial training by utilizing virtual adversarial loss with "unprojected" feature representations in contrastive learning framework. We present our robust aware loss function to train self-supervised contrastive learning framework adversarially. Furthermore, we find selecting high difference points with the Difference of Normal (DoN) operator as additional input for adversarial self-supervised contrastive learning can significantly improve the adversarial robustness of the pre-trained model. We validate our method, PointACL on downstream tasks, including 3D classification and 3D segmentation with multiple datasets. It obtains comparable robust accuracy over state-of-the-art contrastive adversarial learning methods.

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Neural Correspondence Field for Object Pose Estimation

We propose a method for estimating the 6DoF pose of a rigid object with an available 3D model from a single RGB image. Unlike classical correspondence-based methods which predict 3D object coordinates at pixels of the input image, the proposed method predicts 3D object coordinates at 3D query points sampled in the camera frustum. The move from pixels to 3D points, which is inspired by recent PIFu-style methods for 3D reconstruction, enables reasoning about the whole object, including its (self-)occluded parts. For a 3D query point associated with a pixel-aligned image feature, we train a fully-connected neural network to predict: (i) the corresponding 3D object coordinates, and (ii) the signed distance to the object surface, with the first defined only for query points in the surface vicinity. We call the mapping realized by this network as Neural Correspondence Field. The object pose is then robustly estimated from the predicted 3D-3D correspondences by the Kabsch-RANSAC algorithm. The proposed method achieves state-of-the-art results on three BOP datasets and is shown superior especially in challenging cases with occlusion. The project website is at: linhuang17.github.io/NCF.

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AiATrack: Attention in Attention for Transformer Visual Tracking

Transformer trackers have achieved impressive advancements recently, where the attention mechanism plays an important role. However, the independent correlation computation in the attention mechanism could result in noisy and ambiguous attention weights, which inhibits further performance improvement. To address this issue, we propose an attention in attention (AiA) module, which enhances appropriate correlations and suppresses erroneous ones by seeking consensus among all correlation vectors. Our AiA module can be readily applied to both self-attention blocks and cross-attention blocks to facilitate feature aggregation and information propagation for visual tracking. Moreover, we propose a streamlined Transformer tracking framework, dubbed AiATrack, by introducing efficient feature reuse and target-background embeddings to make full use of temporal references. Experiments show that our tracker achieves state-of-the-art performance on six tracking benchmarks while running at a real-time speed.

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NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field

In this paper, we present an efficient and robust deep learning solution for novel view synthesis of complex scenes. In our approach, a 3D scene is represented as a light field, i.e., a set of rays, each of which has a corresponding color when reaching the image plane. For efficient novel view rendering, we adopt a two-plane parameterization of the light field, where each ray is characterized by a 4D parameter. We then formulate the light field as a 4D function that maps 4D coordinates to corresponding color values. We train a deep fully connected network to optimize this implicit function and memorize the 3D scene. Then, the scene-specific model is used to synthesize novel views. Different from previous light field approaches which require dense view sampling to reliably render novel views, our method can render novel views by sampling rays and querying the color for each ray from the network directly, thus enabling high-quality light field rendering with a sparser set of training images. Per-ray depth can be optionally predicted by the network, thus enabling applications such as auto refocus. Our novel view synthesis results are comparable to the state-of-the-arts, and even superior in some challenging scenes with refraction and reflection. We achieve this while maintaining an interactive frame rate and a small memory footprint.

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Motion-driven Visual Tempo Learning for Video-based Action Recognition

Action visual tempo characterizes the dynamics and the temporal scale of an action, which is helpful to distinguish human actions that share high similarities in visual dynamics and appearance. Previous methods capture the visual tempo either by sampling raw videos with multiple rates, which require a costly multi-layer network to handle each rate, or by hierarchically sampling backbone features, which rely heavily on high-level features that miss fine-grained temporal dynamics. In this work, we propose a Temporal Correlation Module (TCM), which can be easily embedded into the current action recognition backbones in a plug-in-and-play manner, to extract action visual tempo from low-level backbone features at single-layer remarkably. Specifically, our TCM contains two main components: a Multi-scale Temporal Dynamics Module (MTDM) and a Temporal Attention Module (TAM). MTDM applies a correlation operation to learn pixel-wise fine-grained temporal dynamics for both fast-tempo and slow-tempo. TAM adaptively emphasizes expressive features and suppresses inessential ones via analyzing the global information across various tempos. Extensive experiments conducted on several action recognition benchmarks, e.g. Something-Something V1 $\&$ V2, Kinetics-400, UCF-101, and HMDB-51, have demonstrated that the proposed TCM is effective to promote the performance of the existing video-based action recognition models for a large margin. The source code is publicly released at https://github.com/yzfly/TCM.

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MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video

Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods cannot efficiently model the solid inter-frame correspondence of each joint, leading to insufficient learning of spatial-temporal correlation. We propose MixSTE (Mixed Spatio-Temporal Encoder), which has a temporal transformer block to separately model the temporal motion of each joint and a spatial transformer block to learn inter-joint spatial correlation. These two blocks are utilized alternately to obtain better spatio-temporal feature encoding. In addition, the network output is extended from the central frame to entire frames of the input video, thereby improving the coherence between the input and output sequences. Extensive experiments are conducted on three benchmarks (Human3.6M, MPI-INF-3DHP, and HumanEva). The results show that our model outperforms the state-of-the-art approach by 10.9% P-MPJPE and 7.6% MPJPE. The code is available at https://github.com/JinluZhang1126/MixSTE.

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Two-Stream Consensus Network: Submission to HACS Challenge 2021 Weakly-Supervised Learning Track

This technical report presents our solution to the HACS Temporal Action Localization Challenge 2021, Weakly-Supervised Learning Track. The goal of weakly-supervised temporal action localization is to temporally locate and classify action of interest in untrimmed videos given only video-level labels. We adopt the two-stream consensus network (TSCN) as the main framework in this challenge. The TSCN consists of a two-stream base model training procedure and a pseudo ground truth learning procedure. The base model training encourages the model to predict reliable predictions based on single modality (i.e., RGB or optical flow), based on the fusion of which a pseudo ground truth is generated and in turn used as supervision to train the base models. On the HACS v1.1.1 dataset, without fine-tuning the feature-extraction I3D models, our method achieves 22.20% on the validation set and 21.68% on the testing set in terms of average mAP. Our solution ranked the 2nd in this challenge, and we hope our method can serve as a baseline for future academic research.

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ConsNet: Learning Consistency Graph for Zero-Shot Human-Object Interaction Detection

We consider the problem of Human-Object Interaction (HOI) Detection, which aims to locate and recognize HOI instances in the form of in images. Most existing works treat HOIs as individual interaction categories, thus can not handle the problem of long-tail distribution and polysemy of action labels. We argue that multi-level consistencies among objects, actions and interactions are strong cues for generating semantic representations of rare or previously unseen HOIs. Leveraging the compositional and relational peculiarities of HOI labels, we propose ConsNet, a knowledge-aware framework that explicitly encodes the relations among objects, actions and interactions into an undirected graph called consistency graph, and exploits Graph Attention Networks (GATs) to propagate knowledge among HOI categories as well as their constituents. Our model takes visual features of candidate human-object pairs and word embeddings of HOI labels as inputs, maps them into visual-semantic joint embedding space and obtains detection results by measuring their similarities. We extensively evaluate our model on the challenging V-COCO and HICO-DET datasets, and results validate that our approach outperforms state-of-the-arts under both fully-supervised and zero-shot settings. Code is available at https://github.com/yeliudev/ConsNet.

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