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Junyu Zhang

Publications and source records attributed to Junyu Zhang.

At least 55 records · Page 3Linked to original sources

Slitless Areal Pure-Parallel HIgh-Redshift Emission Survey (SAPPHIRES): Early Data Release of Deep JWST/NIRCam Images and Spectra in MACS J0416 Parallel Field

We present the early data release (EDR) of SAPPHIRES, a JWST Cycle-3 Treasury imaging and spectroscopic survey using the powerful NIRCam wide-field slitless spectroscopic (WFSS) mode in pure parallel. SAPPHIRES will obtain NIRCam imaging and WFSS data in many cosmological deep fields totaling a telescope charged time of 709 hours (557-hour exposures). In this EDR, we present NIRCam imaging and WFSS data obtained in parallel to the Frontier Field galaxy cluster MACS J0416.1-2403, which are attached to primary observations JWST-GO-4750. With a total dual-channel exposure time of 47.2 hours, we obtain deep NIRCam imaging in 13 bands at 0.6--5.0 micron and deep WFSS at 3.1-5.0 micron through the F356W and F444W filters with grisms in orthogonal dispersion directions. We release reduced NIRCam images, photometric catalogs of 22107 sources and WFSS spectra of 1060 sources with confirmed redshifts ($z\simeq0-8.5$). Preliminary value-added catalogs including photometric redshifts, spectroscopic redshifts and physical properties (mass, star-formation rate, etc.) are also made available. We also characterize the data quality and demonstrate scientific applications, including (1) galaxy candidates at the redshift frontier ($z\gtrsim10$), (2) the ionized gas kinematics of a galaxy reconstructed from $R\sim1500$ grism spectra at orthogonal dispersion directions, (3) massive emission-line galaxies and active galactic nuclei (AGN) around the Epoch of Reionization.

astro-ph.GA↗

Synthesizing Physically Plausible Human Motions in 3D Scenes

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.

cs.CV↗

DynaMath: A Dynamic Visual Benchmark for Evaluating Mathematical Reasoning Robustness of Vision Language Models

The rapid advancements in Vision-Language Models (VLMs) have shown great potential in tackling mathematical reasoning tasks that involve visual context. Unlike humans who can reliably apply solution steps to similar problems with minor modifications, we found that SOTA VLMs like GPT-4o can consistently fail in these scenarios, revealing limitations in their mathematical reasoning capabilities. In this paper, we investigate the mathematical reasoning robustness in VLMs and evaluate how well these models perform under different variants of the same question, such as changes in visual numerical values or function graphs. While several vision-based math benchmarks have been developed to assess VLMs' problem-solving capabilities, these benchmarks contain only static sets of problems and cannot easily evaluate mathematical reasoning robustness. To fill this gap, we introduce DynaMath, a dynamic visual math benchmark designed for in-depth assessment of VLMs. DynaMath includes 501 high-quality, multi-topic seed questions, each represented as a Python program. Those programs are carefully designed and annotated to enable the automatic generation of a much larger set of concrete questions, including many different types of visual and textual variations. DynaMath allows us to evaluate the generalization ability of VLMs, by assessing their performance under varying input conditions of a seed question. We evaluated 14 SOTA VLMs with 5,010 generated concrete questions. Our results show that the worst-case model accuracy, defined as the percentage of correctly answered seed questions in all 10 variants, is significantly lower than the average-case accuracy. Our analysis emphasizes the need to study the robustness of VLMs' reasoning abilities, and DynaMath provides valuable insights to guide the development of more reliable models for mathematical reasoning.

cs.CV↗

Image Quality Assessment: Enhancing Perceptual Exploration and Interpretation with Collaborative Feature Refinement and Hausdorff distance

Current full-reference image quality assessment (FR-IQA) methods often fuse features from reference and distorted images, overlooking that color and luminance distortions occur mainly at low frequencies, whereas edge and texture distortions occur at high frequencies. This work introduces a pioneering training-free FR-IQA method that accurately predicts image quality in alignment with the human visual system (HVS) by leveraging a novel perceptual degradation modelling approach to address this limitation. First, a collaborative feature refinement module employs a carefully designed wavelet transform to extract perceptually relevant features, capturing multiscale perceptual information and mimicking how the HVS analyses visual information at various scales and orientations in the spatial and frequency domains. Second, a Hausdorff distance-based distribution similarity measurement module robustly assesses the discrepancy between the feature distributions of the reference and distorted images, effectively handling outliers and variations while mimicking the ability of HVS to perceive and tolerate certain levels of distortion. The proposed method accurately captures perceptual quality differences without requiring training data or subjective quality scores. Extensive experiments on multiple benchmark datasets demonstrate superior performance compared with existing state-of-the-art approaches, highlighting its ability to correlate strongly with the HVS.\footnote{The code is available at \url{https://anonymous.4open.science/r/CVPR2025-F339}.}

eess.IV↗

Efficient First Order Method for Saddle Point Problems with Higher Order Smoothness

This paper studies the complexity of finding approximate stationary points for the smooth nonconvex-strongly-concave (NC-SC) saddle point problem: $\min_x\max_yf(x,y)$. Under the standard first-order smoothness conditions where $f$ is $\ell$-smooth in both arguments and $μ_y$-strongly concave in $y$, existing literature shows that the optimal complexity for first-order methods to obtain an $ε$-stationary point is $\tilde{O}\big(\sqrt{κ_y}\ellε^{-2}\big)$, where $κ_y=\ell/μ_y$ is the condition number. However, when $Φ(x):=\max_y f(x,y)$ has $L_2$-Lipschitz continuous Hessian in addition, we derive a first-order algorithm with an $\tilde{O}\big(\sqrt{κ_y}\ell^{1/2}L_2^{1/4}ε^{-7/4}\big)$ complexity by designing an accelerated proximal point algorithm enhanced with the "Convex Until Proven Guilty" technique. Moreover, an improved $Ω\big(\sqrt{κ_y}\ell^{3/7}L_2^{2/7}ε^{-12/7}\big)$ lower bound for first-order method is also derived for sufficiently small $ε$. As a result, given the second-order smoothness of the problem, the complexity of our method improves the state-of-the-art result by a factor of $\tilde{O}\big(\big(\frac{\ell^2}{L_2ε}\big)^{1/4}\big)$, while almost matching the lower bound except for a small $\tilde{O}\big(\big(\frac{\ell^2}{L_2ε}\big)^{1/28}\big)$ factor.

math.OC↗

An Investigation Into The Selection and Colors of Little Red Dots and Active Galactic Nuclei

Recently, a large number of compact sources at $z > 4$ with blue UV slopes and extremely red rest-frame optical slopes have been found in James Webb Space Telescope (JWST) extragalactic surveys. As a subsample of these sources, commonly called ``little red dots'' (LRDs), have been spectroscopically observed to host a broad-line active galactic nucleus (AGN), they have been the focus of multiple recent studies in an attempt to understand the origin of their UV and optical emission. Here, we assemble a sample of 123 LRDs from the literature along with spectroscopic and photometric JWST-identified samples of AGNs to compare their colors and spectral slopes. We find that while obscured AGNs at $z < 6$ have highly dissimilar colors to LRDs, unobscured AGNs at $z < 6$ span a wide range of colors, with only a subsample showing colors similar to LRDs. At $z > 6$, the majority of the unobscured AGNs that have been found in these samples are LRDs, but this may be related to the fact that these sources are at large bolometric luminosities. Because LRDs occupy a unique position in galaxy color space, they are more straightforward to target, and the large number of broad-line AGNs that do not have LRD colors and slopes are therefore underrepresented in many spectroscopic surveys because they are more difficult to pre-select. Current LRD selection techniques return a large and disparate population, including many sources having $2-5μ$m colors impacted by emission line flux boosting in individual filters.

astro-ph.GA↗

Bridging the Resource Gap: Deploying Advanced Imitation Learning Models onto Affordable Embedded Platforms

Advanced imitation learning with structures like the transformer is increasingly demonstrating its advantages in robotics. However, deploying these large-scale models on embedded platforms remains a major challenge. In this paper, we propose a pipeline that facilitates the migration of advanced imitation learning algorithms to edge devices. The process is achieved via an efficient model compression method and a practical asynchronous parallel method Temporal Ensemble with Dropped Actions (TEDA) that enhances the smoothness of operations. To show the efficiency of the proposed pipeline, large-scale imitation learning models are trained on a server and deployed on an edge device to complete various manipulation tasks.

cs.LG↗

Incentives for Early Arrival in Cost Sharing

In cooperative games, we study how values created or costs incurred by a coalition are shared among the members within it, and the players may join the coalition in a online manner such as investors invest a startup. Recently, Ge et al. [10] proposed a new property called incentives for early arrival (I4EA) in such games, which says that the online allocation of values or costs should incentivize agents to join early in order to prevent mutual strategic waiting. Ideally, the allocation should also be fair, so that agents arriving in an order uniformly at random should expect to get/pay their Shapley values. Ge et al. [10] showed that not all monotone value functions admit such mechanisms in online value sharing games. In this work, we show a sharp contrast in online cost sharing games. We construct a mechanism with all the properties mentioned above, for every monotone cost function. To achieve this, we first solve 0-1 valued cost sharing games with a novel mechanism called Shapley-fair shuffle cost sharing mechanism (SFS-CS), and then extend SFS-CS to a family called generalized Shapley-fair shuffle cost sharing mechanisms (GSFS-CS). The critical technique we invented here is a mapping from one arrival order to another order so that we can directly apply marginal cost allocation on the shuffled orders to satisfy the properties. Finally, we solve general valued cost functions, by decomposing them into 0-1 valued functions in an online fashion.

cs.GT↗

DiffuseHigh: Training-free Progressive High-Resolution Image Synthesis through Structure Guidance

Large-scale generative models, such as text-to-image diffusion models, have garnered widespread attention across diverse domains due to their creative and high-fidelity image generation. Nonetheless, existing large-scale diffusion models are confined to generating images of up to 1K resolution, which is far from meeting the demands of contemporary commercial applications. Directly sampling higher-resolution images often yields results marred by artifacts such as object repetition and distorted shapes. Addressing the aforementioned issues typically necessitates training or fine-tuning models on higher-resolution datasets. However, this poses a formidable challenge due to the difficulty in collecting large-scale high-resolution images and substantial computational resources. While several preceding works have proposed alternatives to bypass the cumbersome training process, they often fail to produce convincing results. In this work, we probe the generative ability of diffusion models at higher resolution beyond their original capability and propose a novel progressive approach that fully utilizes generated low-resolution images to guide the generation of higher-resolution images. Our method obviates the need for additional training or fine-tuning which significantly lowers the burden of computational costs. Extensive experiments and results validate the efficiency and efficacy of our method. Project page: https://yhyun225.github.io/DiffuseHigh/

cs.CV↗

Prediction of the treatment effect of FLASH radiotherapy with Circular Electron-Positron Collider (CEPC) synchrotron radiation

The Circular Electron-Positron Collider (CEPC) can also work as a powerful and excellent synchrotron light source, which can generate high-quality synchrotron radiation. This synchrotron radiation has potential advantages in the medical field, with a broad spectrum, with energies ranging from visible light to x-rays used in conventional radiotherapy, up to several MeV. FLASH radiotherapy is one of the most advanced radiotherapy modalities. It is a radiotherapy method that uses ultra-high dose rate irradiation to achieve the treatment dose in an instant; the ultra-high dose rate used is generally greater than 40 Gy/s, and this type of radiotherapy can protect normal tissues well. In this paper, the treatment effect of CEPC synchrotron radiation for FLASH radiotherapy was evaluated by simulation. First, Geant4 simulation was used to build a synchrotron radiation radiotherapy beamline station, and then the dose rate that CEPC can produce was calculated. Then, a physicochemical model of radiotherapy response kinetics was established, and a large number of radiotherapy experimental data were comprehensively used to fit and determine the functional relationship between the treatment effect, dose rate and dose. Finally, the macroscopic treatment effect of FLASH radiotherapy was predicted using CEPC synchrotron radiation light through the dose rate and the above-mentioned functional relationship. The results show that CEPC synchrotron radiation beam is one of the best beams for FLASH radiotherapy.

physics.med-ph↗

General Procedure to Provide High-Probability Guarantees for Stochastic Saddle Point Problems

This paper considers smooth strongly convex and strongly concave (SC-SC) stochastic saddle point (SSP) problems. Suppose there is an arbitrary oracle that in expectation returns an $ε$-solution in the sense of certain gaps, which can be the duality gap or its weaker variants. We propose a general PB-SSP framework to guarantee an $ε$ small duality gap solution with high probability via only $\mathcal{O}\big(\log \frac{1}{p}\cdot\text{poly}(\log κ)\big)$ calls of this oracle, where $p\in(0,1)$ is the confidence level and $κ$ is the condition number. When applied to the sample average approximation (SAA) oracle, in addition to equipping the solution with high probability, our approach even improves the sample complexity by a factor of $\text{poly}(κ)$, since the high-probability argument enables us to circumvent some key difficulties of the uniform stability analysis of SAA.

math.OC↗

Nonstationary Discounted Stochastic Games under Prospect Theory with Applications to the Smart Grid

This paper considers the discounted criterion of nonzero-sum decentralized stochastic games with prospect players. The state and action spaces are finite. The state transition probability is nonstationary. Each player independently controls their own Markov chain. The subjective behavior of players is described by the prospect theory (PT). Compared to the average criterion of stochastic games under PT studied firstly in 2018, we are concerned with the time value of utility, i.e., the utility should be discounted in the future. Since PT distorts the probability, the optimality equation that plays a significant role in proving the existence of equilibrium does not exist. On the other hand, the games change into Markov decision processes (MDPs) with nonstationary payoff function when fixing others' stationary Markov strategies, then the occupation measure and the linear programming of stationary MDPs are no longer suitable. Therefore, we explore a new technique by constructing the marginal distribution on the state-action pairs at any time, and establish the existence of Nash equilibrium. When the initial state is given, there exists a Markov Nash equilibrium. Furthermore, this novel technique can be extended to the finite horizon criterion. Then, we present an algorithm to find a Markov $\varepsilon$-equilibrium. Finally, the model is applied to a noncooperative stochastic game among prosumers who can produce and consume energy in the smart grid, and we give some simulation results.

math.OC↗

An Improved Finite-time Analysis of Temporal Difference Learning with Deep Neural Networks

Temporal difference (TD) learning algorithms with neural network function parameterization have well-established empirical success in many practical large-scale reinforcement learning tasks. However, theoretical understanding of these algorithms remains challenging due to the nonlinearity of the action-value approximation. In this paper, we develop an improved non-asymptotic analysis of the neural TD method with a general $L$-layer neural network. New proof techniques are developed and an improved new $\tilde{\mathcal{O}}(ε^{-1})$ sample complexity is derived. To our best knowledge, this is the first finite-time analysis of neural TD that achieves an $\tilde{\mathcal{O}}(ε^{-1})$ complexity under the Markovian sampling, as opposed to the best known $\tilde{\mathcal{O}}(ε^{-2})$ complexity in the existing literature.

cs.LG↗

Gauss-Newton Temporal Difference Learning with Nonlinear Function Approximation

In this paper, a Gauss-Newton Temporal Difference (GNTD) learning method is proposed to solve the Q-learning problem with nonlinear function approximation. In each iteration, our method takes one Gauss-Newton (GN) step to optimize a variant of Mean-Squared Bellman Error (MSBE), where target networks are adopted to avoid double sampling. Inexact GN steps are analyzed so that one can safely and efficiently compute the GN updates by cheap matrix iterations. Under mild conditions, non-asymptotic finite-sample convergence to the globally optimal Q function is derived for various nonlinear function approximations. In particular, for neural network parameterization with relu activation, GNTD achieves an improved sample complexity of $\tilde{\mathcal{O}}(\varepsilon^{-1})$, as opposed to the $\mathcal{\mathcal{O}}(\varepsilon^{-2})$ sample complexity of the existing neural TD methods. An $\tilde{\mathcal{O}}(\varepsilon^{-1.5})$ sample complexity of GNTD is also established for general smooth function approximations. We validate our method via extensive experiments in several RL benchmarks, where GNTD exhibits both higher rewards and faster convergence than TD-type methods.

math.OC↗

First-Order Algorithms Without Lipschitz Gradient: A Sequential Local Optimization Approach

First-order algorithms have been popular for solving convex and non-convex optimization problems. A key assumption for the majority of these algorithms is that the gradient of the objective function is globally Lipschitz continuous, but many contemporary problems such as tensor decomposition fail to satisfy such an assumption. This paper develops a sequential local optimization (SLO) framework of first-order algorithms that can effectively optimize problems without Lipschitz gradient. Operating on the assumption that the gradients are {\it locally} Lipschitz continuous over any compact set, the proposed framework carefully restricts the distance between two successive iterates. We show that the proposed framework can easily adapt to existing first-order methods such as gradient descent (GD), normalized gradient descent (NGD), accelerated gradient descent (AGD), as well as GD with Armijo line search. Remarkably, the latter algorithm is totally parameter-free and do not even require the knowledge of local Lipschitz constants. We show that for the proposed algorithms to achieve gradient error bound of $\|\nabla f(x)\|^2\le ε$, it requires at most $\mathcal{O}(\frac{1}ε\times \mathcal{L}(Y))$ total access to the gradient oracle, where $\mathcal{L}(Y)$ characterizes how the local Lipschitz constants grow with the size of a given set $Y$. Moreover, we show that the variant of AGD improves the dependency on both $ε$ and the growth function $\mathcal{L}(Y)$. The proposed algorithms complement the existing Bregman Proximal Gradient (BPG) algorithm, because they do not require the global information about problem structure to construct and solve Bregman proximal mappings.

math.OC↗

Operation Scheme Optimizations to Achieve Ultra-high Endurance (1010) in Flash Memory with Robust Reliabilities

Flash memory has been widely adopted as stand-alone memory and embedded memory due to its robust reliability. However, the limited endurance obstacles its further applications in storage class memory (SCM) and to proceed endurance-required computing-in-memory (CIM) tasks. In this work, the optimization strategies have been studied to tackle this concern. It is shown that by adopting the channel hot electrons injection (CHEI) and hot hole injection (HHI) to implement program/erase (PE) cycling together with a balanced memory window (MW) at the high-Vth (HV) mode, impressively, the endurance can be greatly extended to 1010 PE cycles, which is a record-high value in flash memory. Moreover, by using the proposed electric-field-assisted relaxation (EAR) scheme, the degradation of flash cells can be well suppressed with better subthreshold swings (SS) and lower leakage currents (sub-10pA after 1010 PE cycles). Our results shed light on the optimization strategy of flash memory to serve as SCM and implementendurance-required CIM tasks.

eess.SY↗

Leveraging Hyperbolic Embeddings for Coarse-to-Fine Robot Design

Multi-cellular robot design aims to create robots comprised of numerous cells that can be efficiently controlled to perform diverse tasks. Previous research has demonstrated the ability to generate robots for various tasks, but these approaches often optimize robots directly in the vast design space, resulting in robots with complicated morphologies that are hard to control. In response, this paper presents a novel coarse-to-fine method for designing multi-cellular robots. Initially, this strategy seeks optimal coarse-grained robots and progressively refines them. To mitigate the challenge of determining the precise refinement juncture during the coarse-to-fine transition, we introduce the Hyperbolic Embeddings for Robot Design (HERD) framework. HERD unifies robots of various granularity within a shared hyperbolic space and leverages a refined Cross-Entropy Method for optimization. This framework enables our method to autonomously identify areas of exploration in hyperbolic space and concentrate on regions demonstrating promise. Finally, the extensive empirical studies on various challenging tasks sourced from EvoGym show our approach's superior efficiency and generalization capability.

cs.AI↗

Cost Sharing for Connectivity with Budget

We consider a cost sharing problem to connect all nodes in a weighted undirected graph, where the weight of each edge represents the cost to use the edge for the connectivity and the cost has to be shared among all connected nodes. There is one node called the source to which all the other nodes want to connect and it does not share the costs of the connectivity. As a node may need to go through other nodes to reach the source, the intermediate nodes may behave strategically to block the connection by cutting the edges adjacent to them. To prevent such strategical behavior, we design cost sharing mechanisms to incentivize all nodes not to cut any edge so that we can minimize the total cost for connecting all the nodes.

cs.GT↗