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Kamesh Munagala

Publications and source records attributed to Kamesh Munagala.

At least 55 records · Page 3Linked to original sources

Advertising for Demographically Fair Outcomes

Online advertising on platforms such as Google or Facebook has become an indispensable outreach tool, including for applications where it is desirable to engage different demographics in an equitable fashion, such as hiring, housing, civic processes, and public health outreach efforts. Somewhat surprisingly, the existing online advertising ecosystem provides very little support for advertising to (and recruiting) a demographically representative cohort. We study the problem of advertising for demographic representativeness from both an empirical and algorithmic perspective. In essence, we seek fairness in the outcome or conversions generated by the advertising campaigns. We first present detailed empirical findings from real-world experiments for recruiting for civic processes, using which we show that methods using Facebook-inferred features are too inaccurate for achieving equity in outcomes, while targeting via custom audiences based on a list of registered voters segmented on known attributes has much superior accuracy. This motivates us to consider the algorithmic question of optimally segmenting the list of individuals with known attributes into a few custom campaigns and allocating budgets to them so that we cost-effectively achieve outcome parity with the population on the maximum possible number of demographics. Under the assumption that a platform can reasonably enforce proportionality in spend across demographics, we present efficient exact and approximation algorithms for this problem. We present simulation results on our datasets to show the efficacy of these algorithms in achieving demographic parity.

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Approximately Stable Committee Selection

In the committee selection problem, we are given $m$ candidates, and $n$ voters. Candidates can have different weights. A committee is a subset of candidates, and its weight is the sum of weights of its candidates. Each voter expresses an ordinal ranking over all possible committees. The only assumption we make on preferences is monotonicity: If $S \subseteq S'$ are two committees, then any voter weakly prefers $S'$ to $S$. We study a general notion of group fairness via stability: A committee of given total weight $K$ is stable if no coalition of voters can deviate and choose a committee of proportional weight, so that all these voters strictly prefer the new committee to the existing one. Extending this notion to approximation, for parameter $c \ge 1$, a committee $S$ of weight $K$ is said to be $c$-approximately stable if for any other committee $S'$ of weight $K'$, the fraction of voters that strictly prefer $S'$ to $S$ is strictly less than $\frac{c K'}{K}$. When $c = 1$, this condition is equivalent to classical core stability. The question we ask is: Does a $c$-approximately stable committee of weight at most any given value $K$ always exist for constant $c$? It is relatively easy to show that there exist monotone preferences for which $c \ge 2$. However, even for simple and widely studied preference structures, a non-trivial upper bound on $c$ has been elusive. In this paper, we show that $c = O(1)$ for all monotone preference structures. Our proof proceeds via showing an existence result for a randomized notion of stability, and iteratively rounding the resulting fractional solution.

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Concentration of Distortion: The Value of Extra Voters in Randomized Social Choice

We study higher statistical moments of Distortion for randomized social choice in a metric implicit utilitarian model. The Distortion of a social choice mechanism is the expected approximation factor with respect to the optimal utilitarian social cost (OPT). The $k^{th}$ moment of Distortion is the expected approximation factor with respect to the $k^{th}$ power of OPT. We consider mechanisms that elicit alternatives by randomly sampling voters for their favorite alternative. We design two families of mechanisms that provide constant (with respect to the number of voters and alternatives) $k^{th}$ moment of Distortion using just $k$ samples if all voters can then participate in a vote among the proposed alternatives, or $2k-1$ samples if only the sampled voters can participate. We also show that these numbers of samples are tight. Such mechanisms deviate from a constant approximation to OPT with probability that drops exponentially in the number of samples, independent of the total number of voters and alternatives. We conclude with simulations on real-world Participatory Budgeting data to qualitatively complement our theoretical insights.

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Predict and Match: Prophet Inequalities with Uncertain Supply

We consider the problem of selling perishable items to a stream of buyers in order to maximize social welfare. A seller starts with a set of identical items, and each arriving buyer wants any one item, and has a valuation drawn i.i.d. from a known distribution. Each item, however, disappears after an a priori unknown amount of time that we term the horizon for that item. The seller knows the (possibly different) distribution of the horizon for each item, but not its realization till the item actually disappears. As with the classic prophet inequalities, the goal is to design an online pricing scheme that competes with the prophet that knows the horizon and extracts full social surplus (or welfare). Our main results are for the setting where items have independent horizon distributions satisfying the monotone-hazard-rate (MHR) condition. Here, for any number of items, we achieve a constant-competitive bound via a conceptually simple policy that balances the rate at which buyers are accepted with the rate at which items are removed from the system. We implement this policy via a novel technique of matching via probabilistically simulating departures of the items at future times. Moreover, for a single item and MHR horizon distribution with mean $μ$, we show a tight result: There is a fixed pricing scheme that has competitive ratio at most $2 - 1/μ$, and this is the best achievable in this class. We further show that our results are best possible. First, we show that the competitive ratio is unbounded without the MHR assumption even for one item. Further, even when the horizon distributions are i.i.d. MHR and the number of items becomes large, the competitive ratio of any policy is lower bounded by a constant greater than $1$, which is in sharp contrast to the setting with identical deterministic horizons.

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Dynamic Weighted Fairness with Minimal Disruptions

In this paper, we consider the following dynamic fair allocation problem: Given a sequence of job arrivals and departures, the goal is to maintain an approximately fair allocation of the resource against a target fair allocation policy, while minimizing the total number of disruptions, which is the number of times the allocation of any job is changed. We consider a rich class of fair allocation policies that significantly generalize those considered in previous work. We first consider the models where jobs only arrive, or jobs only depart. We present tight upper and lower bounds for the number of disruptions required to maintain a constant approximate fair allocation every time step. In particular, for the canonical case where jobs have weights and the resource allocation is proportional to the job's weight, we show that maintaining a constant approximate fair allocation requires $Θ(\log^* n)$ disruptions per job, almost matching the bounds in prior work for the unit weight case. For the more general setting where the allocation policy only decreases the allocation to a job when new jobs arrive, we show that maintaining a constant approximate fair allocation requires $Θ(\log n)$ disruptions per job. We then consider the model where jobs can both arrive and depart. We first show strong lower bounds on the number of disruptions required to maintain constant approximate fairness for arbitrary instances. In contrast we then show that there there is an algorithm that can maintain constant approximate fairness with $O(1)$ expected disruptions per job if the weights of the jobs are independent of the jobs arrival and departure order. We finally show how our results can be extended to the setting with multiple resources.

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Group Fairness in Committee Selection

In this paper, we study fairness in committee selection problems. We consider a general notion of fairness via stability: A committee is stable if no coalition of voters can deviate and choose a committee of proportional size, so that all these voters strictly prefer the new committee to the existing one. Our main contribution is to extend this definition to stability of a distribution (or lottery) over committees. We consider two canonical voter preference models: the Approval Set setting where each voter approves a set of candidates and prefers committees with larger intersection with this set; and the Ranking setting where each voter ranks committees based on how much she likes her favorite candidate in a committee. Our main result is to show that stable lotteries always exist for these canonical preference models. Interestingly, given preferences of voters over committees, the procedure for computing an approximately stable lottery is the same for both models and therefore extends to the setting where some voters have the former preference structure and others have the latter. Our existence proof uses the probabilistic method and a new large deviation inequality that may be of independent interest.

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Improved Metric Distortion for Deterministic Social Choice Rules

In this paper, we study the metric distortion of deterministic social choice rules that choose a winning candidate from a set of candidates based on voter preferences. Voters and candidates are located in an underlying metric space. A voter has cost equal to her distance to the winning candidate. Ordinal social choice rules only have access to the ordinal preferences of the voters that are assumed to be consistent with the metric distances. Our goal is to design an ordinal social choice rule with minimum distortion, which is the worst-case ratio, over all consistent metrics, between the social cost of the rule and that of the optimal omniscient rule with knowledge of the underlying metric space. The distortion of the best deterministic social choice rule was known to be between $3$ and $5$. It had been conjectured that any rule that only looks at the weighted tournament graph on the candidates cannot have distortion better than $5$. In our paper, we disprove it by presenting a weighted tournament rule with distortion of $4.236$. We design this rule by generalizing the classic notion of uncovered sets, and further show that this class of rules cannot have distortion better than $4.236$. We then propose a new voting rule, via an alternative generalization of uncovered sets. We show that if a candidate satisfying the criterion of this voting rule exists, then choosing such a candidate yields a distortion bound of $3$, matching the lower bound. We present a combinatorial conjecture that implies distortion of $3$, and verify it for small numbers of candidates and voters by computer experiments. Using our framework, we also show that selecting any candidate guarantees distortion of at most $3$ when the weighted tournament graph is cyclically symmetric.

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Iterative Local Voting for Collective Decision-making in Continuous Spaces

Many societal decision problems lie in high-dimensional continuous spaces not amenable to the voting techniques common for their discrete or single-dimensional counterparts. These problems are typically discretized before running an election or decided upon through negotiation by representatives. We propose a algorithm called {\sc Iterative Local Voting} for collective decision-making in this setting. In this algorithm, voters are sequentially sampled and asked to modify a candidate solution within some local neighborhood of its current value, as defined by a ball in some chosen norm, with the size of the ball shrinking at a specified rate. We first prove the convergence of this algorithm under appropriate choices of neighborhoods to Pareto optimal solutions with desirable fairness properties in certain natural settings: when the voters' utilities can be expressed in terms of some form of distance from their ideal solution, and when these utilities are additively decomposable across dimensions. In many of these cases, we obtain convergence to the societal welfare maximizing solution. We then describe an experiment in which we test our algorithm for the decision of the U.S. Federal Budget on Mechanical Turk with over 2,000 workers, employing neighborhoods defined by $\mathcal{L}^1, \mathcal{L}^2$ and $\mathcal{L}^\infty$ balls. We make several observations that inform future implementations of such a procedure.

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A Simple Mechanism for a Budget-Constrained Buyer

We study a classic Bayesian mechanism design setting of monopoly problem for an additive buyer in the presence of budgets. In this setting a monopolist seller with $m$ heterogeneous items faces a single buyer and seeks to maximize her revenue. The buyer has a budget and additive valuations drawn independently for each item from (non-identical) distributions. We show that when the buyer's budget is publicly known, the better of selling each item separately and selling the grand bundle extracts a constant fraction of the optimal revenue. When the budget is private, we consider a standard Bayesian setting where buyer's budget $b$ is drawn from a known distribution $B$. We show that if $b$ is independent of the valuations and distribution $B$ satisfies monotone hazard rate condition, then selling items separately or in a grand bundle is still approximately optimal. We give a complementary example showing that no constant approximation simple mechanism is possible if budget $b$ can be interdependent with valuations.

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Fair Allocation of Indivisible Public Goods

We consider the problem of fairly allocating indivisible public goods. We model the public goods as elements with feasibility constraints on what subsets of elements can be chosen, and assume that agents have additive utilities across elements. Our model generalizes existing frameworks such as fair public decision making and participatory budgeting. We study a groupwise fairness notion called the core, which generalizes well-studied notions of proportionality and Pareto efficiency, and requires that each subset of agents must receive an outcome that is fair relative to its size. In contrast to the case of divisible public goods (where fractional allocations are permitted), the core is not guaranteed to exist when allocating indivisible public goods. Our primary contributions are the notion of an additive approximation to the core (with a tiny multiplicative loss), and polynomial time algorithms that achieve a small additive approximation, where the additive factor is relative to the largest utility of an agent for an element. If the feasibility constraints define a matroid, we show an additive approximation of 2. A similar approach yields a constant additive bound when the feasibility constraints define a matching. More generally, if the feasibility constraints define an arbitrary packing polytope with mild restrictions, we show an additive guarantee that is logarithmic in the width of the polytope. Our algorithms are based on variants of the convex program for maximizing the Nash social welfare, but differ significantly from previous work in how it is used. Our guarantees are meaningful even when there are fewer elements than the number of agents. As far as we are aware, our work is the first to approximate the core in indivisible settings.

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Two-sided Facility Location

Recent years have witnessed the rise of many successful e-commerce marketplace platforms like the Amazon marketplace, AirBnB, Uber/Lyft, and Upwork, where a central platform mediates economic transactions between buyers and sellers. Motivated by these platforms, we formulate a set of facility location problems that we term Two-sided Facility location. In our model, agents arrive at nodes in an underlying metric space, where the metric distance between any buyer and seller captures the quality of the corresponding match. The platform posts prices and wages at the nodes, and opens a set of facilities to route the agents to. The agents at any facility are assumed to be matched. The platform ensures high match quality by imposing a distance constraint between a node and the facilities it is routed to. It ensures high service availability by ensuring flow to the facility is at least a pre-specified lower bound. Subject to these constraints, the goal of the platform is to maximize the social surplus (or gains from trade) subject to weak budget balance, i.e., profit being non-negative. We present an approximation algorithm for this problem that yields a $(1 + ε)$ approximation to surplus for any constant $ε> 0$, while relaxing the match quality (i.e., maximum distance of any match) by a constant factor. We use an LP rounding framework that easily extends to other objectives such as maximizing volume of trade or profit. We justify our models by considering a dynamic marketplace setting where agents arrive according to a stochastic process and have finite patience (or deadlines) for being matched. We perform queueing analysis to show that for policies that route agents to facilities and match them, ensuring a low abandonment probability of agents reduces to ensuring sufficient flow arrives at each facility.

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Sequential Deliberation for Social Choice

In large scale collective decision making, social choice is a normative study of how one ought to design a protocol for reaching consensus. However, in instances where the underlying decision space is too large or complex for ordinal voting, standard voting methods of social choice may be impractical. How then can we design a mechanism - preferably decentralized, simple, scalable, and not requiring any special knowledge of the decision space - to reach consensus? We propose sequential deliberation as a natural solution to this problem. In this iterative method, successive pairs of agents bargain over the decision space using the previous decision as a disagreement alternative. We describe the general method and analyze the quality of its outcome when the space of preferences define a median graph. We show that sequential deliberation finds a 1.208- approximation to the optimal social cost on such graphs, coming very close to this value with only a small constant number of agents sampled from the population. We also show lower bounds on simpler classes of mechanisms to justify our design choices. We further show that sequential deliberation is ex-post Pareto efficient and has truthful reporting as an equilibrium of the induced extensive form game. We finally show that for general metric spaces, the second moment of of the distribution of social cost of the outcomes produced by sequential deliberation is also bounded.

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Metric Distortion of Social Choice Rules: Lower Bounds and Fairness Properties

We study social choice rules under the utilitarian distortion framework, with an additional metric assumption on the agents' costs over the alternatives. In this approach, these costs are given by an underlying metric on the set of all agents plus alternatives. Social choice rules have access to only the ordinal preferences of agents but not the latent cardinal costs that induce them. Distortion is then defined as the ratio between the social cost (typically the sum of agent costs) of the alternative chosen by the mechanism at hand, and that of the optimal alternative chosen by an omniscient algorithm. The worst-case distortion of a social choice rule is, therefore, a measure of how close it always gets to the optimal alternative without any knowledge of the underlying costs. Under this model, it has been conjectured that Ranked Pairs, the well-known weighted-tournament rule, achieves a distortion of at most 3 [Anshelevich et al. 2015]. We disprove this conjecture by constructing a sequence of instances which shows that the worst-case distortion of Ranked Pairs is at least 5. Our lower bound on the worst case distortion of Ranked Pairs matches a previously known upper bound for the Copeland rule, proving that in the worst case, the simpler Copeland rule is at least as good as Ranked Pairs. And as long as we are limited to (weighted or unweighted) tournament rules, we demonstrate that randomization cannot help achieve an expected worst-case distortion of less than 3. Using the concept of approximate majorization within the distortion framework, we prove that Copeland and Randomized Dictatorship achieve low constant factor fairness-ratios (5 and 3 respectively), which is a considerable generalization of similar results for the sum of costs and single largest cost objectives. In addition to all of the above, we outline several interesting directions for further research in this space.

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The Core of the Participatory Budgeting Problem

In participatory budgeting, communities collectively decide on the allocation of public tax dollars for local public projects. In this work, we consider the question of fairly aggregating the preferences of community members to determine an allocation of funds to projects. This problem is different from standard fair resource allocation because of public goods: The allocated goods benefit all users simultaneously. Fairness is crucial in participatory decision making, since generating equitable outcomes is an important goal of these processes. We argue that the classic game theoretic notion of core captures fairness in the setting. To compute the core, we first develop a novel characterization of a public goods market equilibrium called the Lindahl equilibrium, which is always a core solution. We then provide the first (to our knowledge) polynomial time algorithm for computing such an equilibrium for a broad set of utility functions; our algorithm also generalizes (in a non-trivial way) the well-known concept of proportional fairness. We use our theoretical insights to perform experiments on real participatory budgeting voting data. We empirically show that the core can be efficiently computed for utility functions that naturally model our practical setting, and examine the relation of the core with the familiar welfare objective. Finally, we address concerns of incentives and mechanism design by developing a randomized approximately dominant-strategy truthful mechanism building on the exponential mechanism from differential privacy.

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ROBUS: Fair Cache Allocation for Multi-tenant Data-parallel Workloads

Systems for processing big data---e.g., Hadoop, Spark, and massively parallel databases---need to run workloads on behalf of multiple tenants simultaneously. The abundant disk-based storage in these systems is usually complemented by a smaller, but much faster, {\em cache}. Cache is a precious resource: Tenants who get to use cache can see two orders of magnitude performance improvement. Cache is also a limited and hence shared resource: Unlike a resource like a CPU core which can be used by only one tenant at a time, a cached data item can be accessed by multiple tenants at the same time. Cache, therefore, has to be shared by a multi-tenancy-aware policy across tenants, each having a unique set of priorities and workload characteristics. In this paper, we develop cache allocation strategies that speed up the overall workload while being {\em fair} to each tenant. We build a novel fairness model targeted at the shared resource setting that incorporates not only the more standard concepts of Pareto-efficiency and sharing incentive, but also define envy freeness via the notion of {\em core} from cooperative game theory. Our cache management platform, ROBUS, uses randomization over small time batches, and we develop a proportionally fair allocation mechanism that satisfies the core property in expectation. We show that this algorithm and related fair algorithms can be approximated to arbitrary precision in polynomial time. We evaluate these algorithms on a ROBUS prototype implemented on Spark with RDD store used as cache. Our evaluation on a synthetically generated industry-standard workload shows that our algorithms provide a speedup close to performance optimal algorithms while guaranteeing fairness across tenants.

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SELFISHMIGRATE: A Scalable Algorithm for Non-clairvoyantly Scheduling Heterogeneous Processors

We consider the classical problem of minimizing the total weighted flow-time for unrelated machines in the online \emph{non-clairvoyant} setting. In this problem, a set of jobs $J$ arrive over time to be scheduled on a set of $M$ machines. Each job $j$ has processing length $p_j$, weight $w_j$, and is processed at a rate of $\ell_{ij}$ when scheduled on machine $i$. The online scheduler knows the values of $w_j$ and $\ell_{ij}$ upon arrival of the job, but is not aware of the quantity $p_j$. We present the {\em first} online algorithm that is {\em scalable} ($(1+\eps)$-speed $O(\frac{1}{ε^2})$-competitive for any constant $\eps > 0$) for the total weighted flow-time objective. No non-trivial results were known for this setting, except for the most basic case of identical machines. Our result resolves a major open problem in online scheduling theory. Moreover, we also show that no job needs more than a logarithmic number of migrations. We further extend our result and give a scalable algorithm for the objective of minimizing total weighted flow-time plus energy cost for the case of unrelated machines and obtain a scalable algorithm. The key algorithmic idea is to let jobs migrate selfishly until they converge to an equilibrium. Towards this end, we define a game where each job's utility which is closely tied to the instantaneous increase in the objective the job is responsible for, and each machine declares a policy that assigns priorities to jobs based on when they migrate to it, and the execution speeds. This has a spirit similar to coordination mechanisms that attempt to achieve near optimum welfare in the presence of selfish agents (jobs). To the best our knowledge, this is the first work that demonstrates the usefulness of ideas from coordination mechanisms and Nash equilibria for designing and analyzing online algorithms.

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Competitive Algorithms from Competitive Equilibria: Non-Clairvoyant Scheduling under Polyhedral Constraints

We introduce and study a general scheduling problem that we term the Packing Scheduling problem. In this problem, jobs can have different arrival times and sizes; a scheduler can process job $j$ at rate $x_j$, subject to arbitrary packing constraints over the set of rates ($\vec{x}$) of the outstanding jobs. The PSP framework captures a variety of scheduling problems, including the classical problems of unrelated machines scheduling, broadcast scheduling, and scheduling jobs of different parallelizability. It also captures scheduling constraints arising in diverse modern environments ranging from individual computer architectures to data centers. More concretely, PSP models multidimensional resource requirements and parallelizability, as well as network bandwidth requirements found in data center scheduling. In this paper, we design non-clairvoyant online algorithms for PSP and its special cases -- in this setting, the scheduler is unaware of the sizes of jobs. Our two main results are, 1) a constant competitive algorithm for minimizing total weighted completion time for PSP and 2)a scalable algorithm for minimizing the total flow-time on unrelated machines, which is a special case of PSP.

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Approximation Algorithms for Bayesian Multi-Armed Bandit Problems

In this paper, we consider several finite-horizon Bayesian multi-armed bandit problems with side constraints which are computationally intractable (NP-Hard) and for which no optimal (or near optimal) algorithms are known to exist with sub-exponential running time. All of these problems violate the standard exchange property, which assumes that the reward from the play of an arm is not contingent upon when the arm is played. Not only are index policies suboptimal in these contexts, there has been little analysis of such policies in these problem settings. We show that if we consider near-optimal policies, in the sense of approximation algorithms, then there exists (near) index policies. Conceptually, if we can find policies that satisfy an approximate version of the exchange property, namely, that the reward from the play of an arm depends on when the arm is played to within a constant factor, then we have an avenue towards solving these problems. However such an approximate version of the idling bandit property does not hold on a per-play basis and are shown to hold in a global sense. Clearly, such a property is not necessarily true of arbitrary single arm policies and finding such single arm policies is nontrivial. We show that by restricting the state spaces of arms we can find single arm policies and that these single arm policies can be combined into global (near) index policies where the approximate version of the exchange property is true in expectation. The number of different bandit problems that can be addressed by this technique already demonstrate its wide applicability.

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