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Karthik Gopalakrishnan

Publications and source records attributed to Karthik Gopalakrishnan.

33 records · Page 2Linked to original sources

Commonsense-Focused Dialogues for Response Generation: An Empirical Study

Smooth and effective communication requires the ability to perform latent or explicit commonsense inference. Prior commonsense reasoning benchmarks (such as SocialIQA and CommonsenseQA) mainly focus on the discriminative task of choosing the right answer from a set of candidates, and do not involve interactive language generation as in dialogue. Moreover, existing dialogue datasets do not explicitly focus on exhibiting commonsense as a facet. In this paper, we present an empirical study of commonsense in dialogue response generation. We first auto-extract commonsensical dialogues from existing dialogue datasets by leveraging ConceptNet, a commonsense knowledge graph. Furthermore, building on social contexts/situations in SocialIQA, we collect a new dialogue dataset with 25K dialogues aimed at exhibiting social commonsense in an interactive setting. We evaluate response generation models trained using these datasets and find that models trained on both extracted and our collected data produce responses that consistently exhibit more commonsense than baselines. Finally we propose an approach for automatic evaluation of commonsense that relies on features derived from ConceptNet and pre-trained language and dialog models, and show reasonable correlation with human evaluation of responses' commonsense quality. We are releasing a subset of our collected data, Commonsense-Dialogues, containing about 11K dialogs.

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Generative Conversational Networks

Inspired by recent work in meta-learning and generative teaching networks, we propose a framework called Generative Conversational Networks, in which conversational agents learn to generate their own labelled training data (given some seed data) and then train themselves from that data to perform a given task. We use reinforcement learning to optimize the data generation process where the reward signal is the agent's performance on the task. The task can be any language-related task, from intent detection to full task-oriented conversations. In this work, we show that our approach is able to generalise from seed data and performs well in limited data and limited computation settings, with significant gains for intent detection and slot tagging across multiple datasets: ATIS, TOD, SNIPS, and Restaurants8k. We show an average improvement of 35% in intent detection and 21% in slot tagging over a baseline model trained from the seed data. We also conduct an analysis of the novelty of the generated data and provide generated examples for intent detection, slot tagging, and non-goal oriented conversations.

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Throughput-Fairness Tradeoffs in Mobility Platforms

This paper studies the problem of allocating tasks from different customers to vehicles in mobility platforms, which are used for applications like food and package delivery, ridesharing, and mobile sensing. A mobility platform should allocate tasks to vehicles and schedule them in order to optimize both throughput and fairness across customers. However, existing approaches to scheduling tasks in mobility platforms ignore fairness. We introduce Mobius, a system that uses guided optimization to achieve both high throughput and fairness across customers. Mobius supports spatiotemporally diverse and dynamic customer demands. It provides a principled method to navigate inherent tradeoffs between fairness and throughput caused by shared mobility. Our evaluation demonstrates these properties, along with the versatility and scalability of Mobius, using traces gathered from ridesharing and aerial sensing applications. Our ridesharing case study shows that Mobius can schedule more than 16,000 tasks across 40 customers and 200 vehicles in an online manner.

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Incorporating Commonsense Knowledge Graph in Pretrained Models for Social Commonsense Tasks

Pretrained language models have excelled at many NLP tasks recently; however, their social intelligence is still unsatisfactory. To enable this, machines need to have a more general understanding of our complicated world and develop the ability to perform commonsense reasoning besides fitting the specific downstream tasks. External commonsense knowledge graphs (KGs), such as ConceptNet, provide rich information about words and their relationships. Thus, towards general commonsense learning, we propose two approaches to \emph{implicitly} and \emph{explicitly} infuse such KGs into pretrained language models. We demonstrate our proposed methods perform well on SocialIQA, a social commonsense reasoning task, in both limited and full training data regimes.

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Go Beyond Plain Fine-tuning: Improving Pretrained Models for Social Commonsense

Pretrained language models have demonstrated outstanding performance in many NLP tasks recently. However, their social intelligence, which requires commonsense reasoning about the current situation and mental states of others, is still developing. Towards improving language models' social intelligence, we focus on the Social IQA dataset, a task requiring social and emotional commonsense reasoning. Building on top of the pretrained RoBERTa and GPT2 models, we propose several architecture variations and extensions, as well as leveraging external commonsense corpora, to optimize the model for Social IQA. Our proposed system achieves competitive results as those top-ranking models on the leaderboard. This work demonstrates the strengths of pretrained language models, and provides viable ways to improve their performance for a particular task.

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Beyond Domain APIs: Task-oriented Conversational Modeling with Unstructured Knowledge Access Track in DSTC9

Most prior work on task-oriented dialogue systems are restricted to a limited coverage of domain APIs, while users oftentimes have domain related requests that are not covered by the APIs. This challenge track aims to expand the coverage of task-oriented dialogue systems by incorporating external unstructured knowledge sources. We define three tasks: knowledge-seeking turn detection, knowledge selection, and knowledge-grounded response generation. We introduce the data sets and the neural baseline models for three tasks. The challenge track received a total of 105 entries from 24 participating teams. In the evaluation results, the ensemble methods with different large-scale pretrained language models achieved high performances with improved knowledge selection capability and better generalization into unseen data.

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Overview of the Ninth Dialog System Technology Challenge: DSTC9

This paper introduces the Ninth Dialog System Technology Challenge (DSTC-9). This edition of the DSTC focuses on applying end-to-end dialog technologies for four distinct tasks in dialog systems, namely, 1. Task-oriented dialog Modeling with unstructured knowledge access, 2. Multi-domain task-oriented dialog, 3. Interactive evaluation of dialog, and 4. Situated interactive multi-modal dialog. This paper describes the task definition, provided datasets, baselines and evaluation set-up for each track. We also summarize the results of the submitted systems to highlight the overall trends of the state-of-the-art technologies for the tasks.

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Policy-Driven Neural Response Generation for Knowledge-Grounded Dialogue Systems

Open-domain dialogue systems aim to generate relevant, informative and engaging responses. Seq2seq neural response generation approaches do not have explicit mechanisms to control the content or style of the generated response, and frequently result in uninformative utterances. In this paper, we propose using a dialogue policy to plan the content and style of target responses in the form of an action plan, which includes knowledge sentences related to the dialogue context, targeted dialogue acts, topic information, etc. The attributes within the action plan are obtained by automatically annotating the publicly released Topical-Chat dataset. We condition neural response generators on the action plan which is then realized as target utterances at the turn and sentence levels. We also investigate different dialogue policy models to predict an action plan given the dialogue context. Through automated and human evaluation, we measure the appropriateness of the generated responses and check if the generation models indeed learn to realize the given action plans. We demonstrate that a basic dialogue policy that operates at the sentence level generates better responses in comparison to turn level generation as well as baseline models with no action plan. Additionally the basic dialogue policy has the added effect of controllability.

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Are Neural Open-Domain Dialog Systems Robust to Speech Recognition Errors in the Dialog History? An Empirical Study

Large end-to-end neural open-domain chatbots are becoming increasingly popular. However, research on building such chatbots has typically assumed that the user input is written in nature and it is not clear whether these chatbots would seamlessly integrate with automatic speech recognition (ASR) models to serve the speech modality. We aim to bring attention to this important question by empirically studying the effects of various types of synthetic and actual ASR hypotheses in the dialog history on TransferTransfo, a state-of-the-art Generative Pre-trained Transformer (GPT) based neural open-domain dialog system from the NeurIPS ConvAI2 challenge. We observe that TransferTransfo trained on written data is very sensitive to such hypotheses introduced to the dialog history during inference time. As a baseline mitigation strategy, we introduce synthetic ASR hypotheses to the dialog history during training and observe marginal improvements, demonstrating the need for further research into techniques to make end-to-end open-domain chatbots fully speech-robust. To the best of our knowledge, this is the first study to evaluate the effects of synthetic and actual ASR hypotheses on a state-of-the-art neural open-domain dialog system and we hope it promotes speech-robustness as an evaluation criterion in open-domain dialog.

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Beyond Domain APIs: Task-oriented Conversational Modeling with Unstructured Knowledge Access

Most prior work on task-oriented dialogue systems are restricted to a limited coverage of domain APIs, while users oftentimes have domain related requests that are not covered by the APIs. In this paper, we propose to expand coverage of task-oriented dialogue systems by incorporating external unstructured knowledge sources. We define three sub-tasks: knowledge-seeking turn detection, knowledge selection, and knowledge-grounded response generation, which can be modeled individually or jointly. We introduce an augmented version of MultiWOZ 2.1, which includes new out-of-API-coverage turns and responses grounded on external knowledge sources. We present baselines for each sub-task using both conventional and neural approaches. Our experimental results demonstrate the need for further research in this direction to enable more informative conversational systems.

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Sentiment Analysis Using Simplified Long Short-term Memory Recurrent Neural Networks

LSTM or Long Short Term Memory Networks is a specific type of Recurrent Neural Network (RNN) that is very effective in dealing with long sequence data and learning long term dependencies. In this work, we perform sentiment analysis on a GOP Debate Twitter dataset. To speed up training and reduce the computational cost and time, six different parameter reduced slim versions of the LSTM model (slim LSTM) are proposed. We evaluate two of these models on the dataset. The performance of these two LSTM models along with the standard LSTM model is compared. The effect of Bidirectional LSTM Layers is also studied. The work also consists of a study to choose the best architecture, apart from establishing the best set of hyper parameters for different LSTM Models.

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Advancing the State of the Art in Open Domain Dialog Systems through the Alexa Prize

Building open domain conversational systems that allow users to have engaging conversations on topics of their choice is a challenging task. Alexa Prize was launched in 2016 to tackle the problem of achieving natural, sustained, coherent and engaging open-domain dialogs. In the second iteration of the competition in 2018, university teams advanced the state of the art by using context in dialog models, leveraging knowledge graphs for language understanding, handling complex utterances, building statistical and hierarchical dialog managers, and leveraging model-driven signals from user responses. The 2018 competition also included the provision of a suite of tools and models to the competitors including the CoBot (conversational bot) toolkit, topic and dialog act detection models, conversation evaluators, and a sensitive content detection model so that the competing teams could focus on building knowledge-rich, coherent and engaging multi-turn dialog systems. This paper outlines the advances developed by the university teams as well as the Alexa Prize team to achieve the common goal of advancing the science of Conversational AI. We address several key open-ended problems such as conversational speech recognition, open domain natural language understanding, commonsense reasoning, statistical dialog management, and dialog evaluation. These collaborative efforts have driven improved experiences by Alexa users to an average rating of 3.61, the median duration of 2 mins 18 seconds, and average turns to 14.6, increases of 14%, 92%, 54% respectively since the launch of the 2018 competition. For conversational speech recognition, we have improved our relative Word Error Rate by 55% and our relative Entity Error Rate by 34% since the launch of the Alexa Prize. Socialbots improved in quality significantly more rapidly in 2018, in part due to the release of the CoBot toolkit.

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Social Interaction in the Flickr Social Network

Online social networking sites such as Facebook, Twitter and Flickr are among the most popular sites on the Web, providing platforms for sharing information and interacting with a large number of people. The different ways for users to interact, such as liking, retweeting and favoriting user-generated content, are among the defining and extremely popular features of these sites. While empirical studies have been done to learn about the network growth processes in these sites, few studies have focused on social interaction behaviour and the effect of social interaction on network growth. In this paper, we analyze large-scale data collected from the Flickr social network to learn about individual favoriting behaviour and examine the occurrence of link formation after a favorite is created. We do this using a systematic formulation of Flickr as a two-layer temporal multiplex network: the first layer describes the follow relationship between users and the second layer describes the social interaction between users in the form of favorite markings to photos uploaded by them. Our investigation reveals that (a) favoriting is well-described by preferential attachment, (b) over 50% of favorites are reciprocated within 10 days if at all they are reciprocated, (c) different kinds of favorites differ in how fast they are reciprocated, and (d) after a favorite is created, multiplex triangles are closed by the creation of follow links by the favoriter's followers to the favorite receiver.

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Get 'em Moles! : Learning Spelling and Pronunciation through an Educational Game

Get 'em Moles! is a single-player educational game inspired by the classic arcade game Whac-A-Mole. Primarily designed for touchscreen devices, Get 'em Moles! aims to teach English spelling and pronunciation through engaging game play. This paper describes the game, design decisions in the form of elements that support learning, preliminary play-testing results, and future work.

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Bublz! : Playing with Bubbles to Develop Mathematical Thinking

We encounter mathematical problems in various forms in our lives, thus making mathematical thinking an important human ability. In this paper, we present Bublz!, a simple, click-driven game for children to engage in and develop mathematical thinking in an enjoyable manner.

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