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Katherine A. Skinner

Publications and source records attributed to Katherine A. Skinner.

At least 37 records · Page 2Linked to original sources

Field Report on Ground Penetrating Radar for Localization at the Mars Desert Research Station

In this field report, we detail the lessons learned from our field expedition to collect Ground Penetrating Radar (GPR) data in a Mars analog environment for the purpose of validating GPR localization techniques in rugged environments. Planetary rovers are already equipped with GPR for geologic subsurface characterization. GPR has been successfully used to localize vehicles on Earth, but it has not yet been explored as another modality for localization on a planetary rover. Leveraging GPR for localization can aid in efficient and robust rover pose estimation. In order to demonstrate localizing GPR in a Mars analog environment, we collected over 50 individual survey trajectories during a two-week period at the Mars Desert Research Station (MDRS). In this report, we discuss our methodology, lessons learned, and opportunities for future work.

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RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes

High-Fidelity 3D scene reconstruction plays a crucial role in autonomous driving by enabling novel data generation from existing datasets. This allows simulating safety-critical scenarios and augmenting training datasets without incurring further data collection costs. While recent advances in radiance fields have demonstrated promising results in 3D reconstruction and sensor data synthesis using cameras and LiDAR, their potential for radar remains largely unexplored. Radar is crucial for autonomous driving due to its robustness in adverse weather conditions like rain, fog, and snow, where optical sensors often struggle. Although the state-of-the-art radar-based neural representation shows promise for 3D driving scene reconstruction, it performs poorly in scenarios with significant radar noise, including receiver saturation and multipath reflection. Moreover, it is limited to synthesizing preprocessed, noise-excluded radar images, failing to address realistic radar data synthesis. To address these limitations, this paper proposes RadarSplat, which integrates Gaussian Splatting with novel radar noise modeling to enable realistic radar data synthesis and enhanced 3D reconstruction. Compared to the state-of-the-art, RadarSplat achieves superior radar image synthesis (+3.4 PSNR / 2.6x SSIM) and improved geometric reconstruction (-40% RMSE / 1.5x Accuracy), demonstrating its effectiveness in generating high-fidelity radar data and scene reconstruction. A project page is available at https://umautobots.github.io/radarsplat.

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Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat

Neural Radiance Fields and Gaussian Splatting have recently transformed computer vision by enabling photo-realistic representations of complex scenes. However, they have seen limited application in real-world robotics tasks such as trajectory optimization. This is due to the difficulty in reasoning about collisions in radiance models and the computational complexity associated with operating in dense models. This paper addresses these challenges by proposing SPLANNING, a risk-aware trajectory optimizer operating in a Gaussian Splatting model. This paper first derives a method to rigorously upper-bound the probability of collision between a robot and a radiance field. Then, this paper introduces a normalized reformulation of Gaussian Splatting that enables efficient computation of this collision bound. Finally, this paper presents a method to optimize trajectories that avoid collisions in a Gaussian Splat. Experiments show that SPLANNING outperforms state-of-the-art methods in generating collision-free trajectories in cluttered environments. The proposed system is also tested on a real-world robot manipulator. A project page is available at https://roahmlab.github.io/splanning.

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These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models

This paper introduces a novel approach to uncertainty quantification for radiance fields by leveraging higher-order moments of the rendering equation. Uncertainty quantification is crucial for downstream tasks including view planning and scene understanding, where safety and robustness are paramount. However, the high dimensionality and complexity of radiance fields pose significant challenges for uncertainty quantification, limiting the use of these uncertainty quantification methods in high-speed decision-making. We demonstrate that the probabilistic nature of the rendering process enables efficient and differentiable computation of higher-order moments for radiance field outputs, including color, depth, and semantic predictions. Our method outperforms existing radiance field uncertainty estimation techniques while offering a more direct, computationally efficient, and differentiable formulation without the need for post-processing. Beyond uncertainty quantification, we also illustrate the utility of our approach in downstream applications such as next-best-view (NBV) selection and active ray sampling for neural radiance field training. Extensive experiments on synthetic and real-world scenes confirm the efficacy of our approach, which achieves state-of-the-art performance while maintaining simplicity.

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PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environments

When navigating and interacting in challenging environments where sensory information is imperfect and incomplete, robots must make decisions that account for these shortcomings. We propose a novel method for quantifying and representing such perceptual uncertainty in 3D reconstruction through occupancy uncertainty estimation. We develop a framework to incorporate it into grasp selection for autonomous manipulation in underwater environments. Instead of treating each measurement equally when deciding which location to grasp from, we present a framework that propagates uncertainty inherent in the multi-view reconstruction process into the grasp selection. We evaluate our method with both simulated and the real world data, showing that by accounting for uncertainty, the grasp selection becomes robust against partial and noisy measurements. Code will be made available at https://onurbagoren.github.io/PUGS/

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MemFusionMap: Working Memory Fusion for Online Vectorized HD Map Construction

High-definition (HD) maps provide environmental information for autonomous driving systems and are essential for safe planning. While existing methods with single-frame input achieve impressive performance for online vectorized HD map construction, they still struggle with complex scenarios and occlusions. We propose MemFusionMap, a novel temporal fusion model with enhanced temporal reasoning capabilities for online HD map construction. Specifically, we contribute a working memory fusion module that improves the model's memory capacity to reason across a history of frames. We also design a novel temporal overlap heatmap to explicitly inform the model about the temporal overlap information and vehicle trajectory in the Bird's Eye View space. By integrating these two designs, MemFusionMap significantly outperforms existing methods while also maintaining a versatile design for scalability. We conduct extensive evaluation on open-source benchmarks and demonstrate a maximum improvement of 5.4% in mAP over state-of-the-art methods. The project page for MemFusionMap is https://song-jingyu.github.io/MemFusionMap

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VAIR: Visuo-Acoustic Implicit Representations for Low-Cost, Multi-Modal Transparent Surface Reconstruction in Indoor Scenes

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural representations to enable dense reconstruction of transparent surfaces in indoor scenes. We propose a novel model that leverages generative latent optimization to learn an implicit representation of indoor scenes consisting of transparent surfaces. We demonstrate that we can query the implicit representation to enable volumetric rendering in image space or 3D geometry reconstruction (point clouds or mesh) with transparent surface prediction. We evaluate our method's effectiveness qualitatively and quantitatively on a new dataset collected using a custom, low-cost sensing platform featuring RGB-D cameras and ultrasonic sensors. Our method exhibits significant improvement over state-of-the-art for transparent surface reconstruction.

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Conformalized Reachable Sets for Obstacle Avoidance With Spheres

Safe motion planning algorithms are necessary for deploying autonomous robots in unstructured environments. Motion plans must be safe to ensure that the robot does not harm humans or damage any nearby objects. Generating these motion plans in real-time is also important to ensure that the robot can adapt to sudden changes in its environment. Many trajectory optimization methods introduce heuristics that balance safety and real-time performance, potentially increasing the risk of the robot colliding with its environment. This paper addresses this challenge by proposing Conformalized Reachable Sets for Obstacle Avoidance With Spheres (CROWS). CROWS is a novel real-time, receding-horizon trajectory planner that generates probalistically-safe motion plans. Offline, CROWS learns a novel neural network-based representation of a spherebased reachable set that overapproximates the swept volume of the robot's motion. CROWS then uses conformal prediction to compute a confidence bound that provides a probabilistic safety guarantee on the learned reachable set. At runtime, CROWS performs trajectory optimization to select a trajectory that is probabilstically-guaranteed to be collision-free. We demonstrate that CROWS outperforms a variety of state-of-the-art methods in solving challenging motion planning tasks in cluttered environments while remaining collision-free. Code, data, and video demonstrations can be found at https://roahmlab.github.io/crows/

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TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater Vehicle

Significant work has been done on advancing localization and mapping in underwater environments. Still, state-of-the-art methods are challenged by low-texture environments, which is common for underwater settings. This makes it difficult to use existing methods in diverse, real-world scenes. In this paper, we present TURTLMap, a novel solution that focuses on textureless underwater environments through a real-time localization and mapping method. We show that this method is low-cost, and capable of tracking the robot accurately, while constructing a dense map of a low-textured environment in real-time. We evaluate the proposed method using real-world data collected in an indoor water tank with a motion capture system and ground truth reference map. Qualitative and quantitative results validate the proposed system achieves accurate and robust localization and precise dense mapping, even when subject to wave conditions. The project page for TURTLMap is https://umfieldrobotics.github.io/TURTLMap.

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Machine Learning for Shipwreck Segmentation from Side Scan Sonar Imagery: Dataset and Benchmark

Open-source benchmark datasets have been a critical component for advancing machine learning for robot perception in terrestrial applications. Benchmark datasets enable the widespread development of state-of-the-art machine learning methods, which require large datasets for training, validation, and thorough comparison to competing approaches. Underwater environments impose several operational challenges that hinder efforts to collect large benchmark datasets for marine robot perception. Furthermore, a low abundance of targets of interest relative to the size of the search space leads to increased time and cost required to collect useful datasets for a specific task. As a result, there is limited availability of labeled benchmark datasets for underwater applications. We present the AI4Shipwrecks dataset, which consists of 28 distinct shipwrecks totaling 286 high-resolution labeled side scan sonar images to advance the state-of-the-art in autonomous sonar image understanding. We leverage the unique abundance of targets in Thunder Bay National Marine Sanctuary in Lake Huron, MI, to collect and compile a sonar imagery benchmark dataset through surveys with an autonomous underwater vehicle (AUV). We consulted with expert marine archaeologists for the labeling of robotically gathered data. We then leverage this dataset to perform benchmark experiments for comparison of state-of-the-art supervised segmentation methods, and we present insights on opportunities and open challenges for the field. The dataset and benchmarking tools will be released as an open-source benchmark dataset to spur innovation in machine learning for Great Lakes and ocean exploration. The dataset and accompanying software are available at https://umfieldrobotics.github.io/ai4shipwrecks/.

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Learning Which Side to Scan: Multi-View Informed Active Perception with Side Scan Sonar for Autonomous Underwater Vehicles

Autonomous underwater vehicles often perform surveys that capture multiple views of targets in order to provide more information for human operators or automatic target recognition algorithms. In this work, we address the problem of choosing the most informative views that minimize survey time while maximizing classifier accuracy. We introduce a novel active perception framework for multi-view adaptive surveying and reacquisition using side scan sonar imagery. Our framework addresses this challenge by using a graph formulation for the adaptive survey task. We then use Graph Neural Networks (GNNs) to both classify acquired sonar views and to choose the next best view based on the collected data. We evaluate our method using simulated surveys in a high-fidelity side scan sonar simulator. Our results demonstrate that our approach is able to surpass the state-of-the-art in classification accuracy and survey efficiency. This framework is a promising approach for more efficient autonomous missions involving side scan sonar, such as underwater exploration, marine archaeology, and environmental monitoring.

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Learning Surface Terrain Classifications from Ground Penetrating Radar

Terrain classification is an important problem for mobile robots operating in extreme environments as it can aid downstream tasks such as autonomous navigation and planning. While RGB cameras are widely used for terrain identification, vision-based methods can suffer due to poor lighting conditions and occlusions. In this paper, we propose the novel use of Ground Penetrating Radar (GPR) for terrain characterization for mobile robot platforms. Our approach leverages machine learning for surface terrain classification from GPR data. We collect a new dataset consisting of four different terrain types, and present qualitative and quantitative results. Our results demonstrate that classification networks can learn terrain categories from GPR signals. Additionally, we integrate our GPR-based classification approach into a multimodal semantic mapping framework to demonstrate a practical use case of GPR for surface terrain classification on mobile robots. Overall, this work extends the usability of GPR sensors deployed on robots to enable terrain classification in addition to GPR's existing scientific use cases.

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CRKD: Enhanced Camera-Radar Object Detection with Cross-modality Knowledge Distillation

In the field of 3D object detection for autonomous driving, LiDAR-Camera (LC) fusion is the top-performing sensor configuration. Still, LiDAR is relatively high cost, which hinders adoption of this technology for consumer automobiles. Alternatively, camera and radar are commonly deployed on vehicles already on the road today, but performance of Camera-Radar (CR) fusion falls behind LC fusion. In this work, we propose Camera-Radar Knowledge Distillation (CRKD) to bridge the performance gap between LC and CR detectors with a novel cross-modality KD framework. We use the Bird's-Eye-View (BEV) representation as the shared feature space to enable effective knowledge distillation. To accommodate the unique cross-modality KD path, we propose four distillation losses to help the student learn crucial features from the teacher model. We present extensive evaluations on the nuScenes dataset to demonstrate the effectiveness of the proposed CRKD framework. The project page for CRKD is https://song-jingyu.github.io/CRKD.

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LONER: LiDAR Only Neural Representations for Real-Time SLAM

This paper proposes LONER, the first real-time LiDAR SLAM algorithm that uses a neural implicit scene representation. Existing implicit mapping methods for LiDAR show promising results in large-scale reconstruction, but either require groundtruth poses or run slower than real-time. In contrast, LONER uses LiDAR data to train an MLP to estimate a dense map in real-time, while simultaneously estimating the trajectory of the sensor. To achieve real-time performance, this paper proposes a novel information-theoretic loss function that accounts for the fact that different regions of the map may be learned to varying degrees throughout online training. The proposed method is evaluated qualitatively and quantitatively on two open-source datasets. This evaluation illustrates that the proposed loss function converges faster and leads to more accurate geometry reconstruction than other loss functions used in depth-supervised neural implicit frameworks. Finally, this paper shows that LONER estimates trajectories competitively with state-of-the-art LiDAR SLAM methods, while also producing dense maps competitive with existing real-time implicit mapping methods that use groundtruth poses.

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LiRaFusion: Deep Adaptive LiDAR-Radar Fusion for 3D Object Detection

We propose LiRaFusion to tackle LiDAR-radar fusion for 3D object detection to fill the performance gap of existing LiDAR-radar detectors. To improve the feature extraction capabilities from these two modalities, we design an early fusion module for joint voxel feature encoding, and a middle fusion module to adaptively fuse feature maps via a gated network. We perform extensive evaluation on nuScenes to demonstrate that LiRaFusion leverages the complementary information of LiDAR and radar effectively and achieves notable improvement over existing methods.

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Dataset and Benchmark: Novel Sensors for Autonomous Vehicle Perception

Conventional cameras employed in autonomous vehicle (AV) systems support many perception tasks, but are challenged by low-light or high dynamic range scenes, adverse weather, and fast motion. Novel sensors, such as event and thermal cameras, offer capabilities with the potential to address these scenarios, but they remain to be fully exploited. This paper introduces the Novel Sensors for Autonomous Vehicle Perception (NSAVP) dataset to facilitate future research on this topic. The dataset was captured with a platform including stereo event, thermal, monochrome, and RGB cameras as well as a high precision navigation system providing ground truth poses. The data was collected by repeatedly driving two ~8 km routes and includes varied lighting conditions and opposing viewpoint perspectives. We provide benchmarking experiments on the task of place recognition to demonstrate challenges and opportunities for novel sensors to enhance critical AV perception tasks. To our knowledge, the NSAVP dataset is the first to include stereo thermal cameras together with stereo event and monochrome cameras. The dataset and supporting software suite is available at: https://umautobots.github.io/nsavp

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Automatic Data Processing for Space Robotics Machine Learning

Autonomous terrain classification is an important problem in planetary navigation, whether the goal is to identify scientific sites of interest or to traverse treacherous areas safely. Past Martian rovers have relied on human operators to manually identify a navigable path from transmitted imagery. Our goals on Mars in the next few decades will eventually require rovers that can autonomously move farther, faster, and through more dangerous landscapes--demonstrating a need for improved terrain classification for traversability. Autonomous navigation through extreme environments will enable the search for water on the Moon and Mars as well as preparations for human habitats. Advancements in machine learning techniques have demonstrated potential to improve terrain classification capabilities for ground vehicles on Earth. However, classification results for space applications are limited by the availability of training data suitable for supervised learning methods. This paper contributes an open source automatic data processing pipeline that uses camera geometry to co-locate Curiosity and Perseverance Mastcam image products with Mars overhead maps via ray projection over a terrain model. In future work, this automated data processing pipeline will be leveraged for development of machine learning methods for terrain classification.

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STARS: Zero-shot Sim-to-Real Transfer for Segmentation of Shipwrecks in Sonar Imagery

In this paper, we address the problem of sim-to-real transfer for object segmentation when there is no access to real examples of an object of interest during training, i.e. zero-shot sim-to-real transfer for segmentation. We focus on the application of shipwreck segmentation in side scan sonar imagery. Our novel segmentation network, STARS, addresses this challenge by fusing a predicted deformation field and anomaly volume, allowing it to generalize better to real sonar images and achieve more effective zero-shot sim-to-real transfer for image segmentation. We evaluate the sim-to-real transfer capabilities of our method on a real, expert-labeled side scan sonar dataset of shipwrecks collected from field work surveys with an autonomous underwater vehicle (AUV). STARS is trained entirely in simulation and performs zero-shot shipwreck segmentation with no additional fine-tuning on real data. Our method provides a significant 20% increase in segmentation performance for the targeted shipwreck class compared to the best baseline.

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