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Katherine Driggs-Campbell

Publications and source records attributed to Katherine Driggs-Campbell.

At least 37 records · Page 2Linked to original sources

Do You Know the Way? Human-in-the-Loop Understanding for Fast Traversability Estimation in Mobile Robotics

The increasing use of robots in unstructured environments necessitates the development of effective perception and navigation strategies to enable field robots to successfully perform their tasks. In particular, it is key for such robots to understand where in their environment they can and cannot travel -- a task known as traversability estimation. However, existing geometric approaches to traversability estimation may fail to capture nuanced representations of traversability, whereas vision-based approaches typically either involve manually annotating a large number of images or require robot experience. In addition, existing methods can struggle to address domain shifts as they typically do not learn during deployment. To this end, we propose a human-in-the-loop (HiL) method for traversability estimation that prompts a human for annotations as-needed. Our method uses a foundation model to enable rapid learning on new annotations and to provide accurate predictions even when trained on a small number of quickly-provided HiL annotations. We extensively validate our method in simulation and on real-world data, and demonstrate that it can provide state-of-the-art traversability prediction performance.

cs.RO↗

Learning Coordinated Bimanual Manipulation Policies using State Diffusion and Inverse Dynamics Models

When performing tasks like laundry, humans naturally coordinate both hands to manipulate objects and anticipate how their actions will change the state of the clothes. However, achieving such coordination in robotics remains challenging due to the need to model object movement, predict future states, and generate precise bimanual actions. In this work, we address these challenges by infusing the predictive nature of human manipulation strategies into robot imitation learning. Specifically, we disentangle task-related state transitions from agent-specific inverse dynamics modeling to enable effective bimanual coordination. Using a demonstration dataset, we train a diffusion model to predict future states given historical observations, envisioning how the scene evolves. Then, we use an inverse dynamics model to compute robot actions that achieve the predicted states. Our key insight is that modeling object movement can help learning policies for bimanual coordination manipulation tasks. Evaluating our framework across diverse simulation and real-world manipulation setups, including multimodal goal configurations, bimanual manipulation, deformable objects, and multi-object setups, we find that it consistently outperforms state-of-the-art state-to-action mapping policies. Our method demonstrates a remarkable capacity to navigate multimodal goal configurations and action distributions, maintain stability across different control modes, and synthesize a broader range of behaviors than those present in the demonstration dataset.

cs.RO↗

A Unified Framework for Robots that Influence Humans over Long-Term Interaction

Robot actions influence the decisions of nearby humans. Here influence refers to intentional change: robots influence humans when they shift the human's behavior in a way that helps the robot complete its task. Imagine an autonomous car trying to merge; by proactively nudging into the human's lane, the robot causes human drivers to yield and provide space. Influence is often necessary for seamless interaction. However, if influence is left unregulated and uncontrolled, robots will negatively impact the humans around them. Prior works have begun to address this problem by creating a variety of control algorithms that seek to influence humans. Although these methods are effective in the short-term, they fail to maintain influence over time as the human adapts to the robot's behaviors. In this paper we therefore present an optimization framework that enables robots to purposely regulate their influence over humans across both short-term and long-term interactions. Here the robot maintains its influence by reasoning over a dynamic human model which captures how the robot's current choices will impact the human's future behavior. Our resulting framework serves to unify current approaches: we demonstrate that state-of-the-art methods are simplifications of our underlying formalism. Our framework also provides a principled way to generate influential policies: in the best case the robot exactly solves our framework to find optimal, influential behavior. But when solving this optimization problem becomes impractical, designers can introduce their own simplifications to reach tractable approximations. We experimentally compare our unified framework to state-of-the-art baselines and ablations, and demonstrate across simulations and user studies that this framework is able to successfully influence humans over repeated interactions. See videos of our experiments here: https://youtu.be/nPekTUfUEbo

cs.RO↗

An Expert Ensemble for Detecting Anomalous Scenes, Interactions, and Behaviors in Autonomous Driving

As automated vehicles enter public roads, safety in a near-infinite number of driving scenarios becomes one of the major concerns for the widespread adoption of fully autonomous driving. The ability to detect anomalous situations outside of the operational design domain is a key component in self-driving cars, enabling us to mitigate the impact of abnormal ego behaviors and to realize trustworthy driving systems. On-road anomaly detection in egocentric videos remains a challenging problem due to the difficulties introduced by complex and interactive scenarios. We conduct a holistic analysis of common on-road anomaly patterns, from which we propose three unsupervised anomaly detection experts: a scene expert that focuses on frame-level appearances to detect abnormal scenes and unexpected scene motions; an interaction expert that models normal relative motions between two road participants and raises alarms whenever anomalous interactions emerge; and a behavior expert which monitors abnormal behaviors of individual objects by future trajectory prediction. To combine the strengths of all the modules, we propose an expert ensemble (Xen) using a Kalman filter, in which the final anomaly score is absorbed as one of the states and the observations are generated by the experts. Our experiments employ a novel evaluation protocol for realistic model performance, demonstrate superior anomaly detection performance than previous methods, and show that our framework has potential in classifying anomaly types using unsupervised learning on a large-scale on-road anomaly dataset.

cs.CV↗

Towards Real-Time Generation of Delay-Compensated Video Feeds for Outdoor Mobile Robot Teleoperation

Teleoperation is an important technology to enable supervisors to control agricultural robots remotely. However, environmental factors in dense crop rows and limitations in network infrastructure hinder the reliability of data streamed to teleoperators. These issues result in delayed and variable frame rate video feeds that often deviate significantly from the robot's actual viewpoint. We propose a modular learning-based vision pipeline to generate delay-compensated images in real-time for supervisors. Our extensive offline evaluations demonstrate that our method generates more accurate images compared to state-of-the-art approaches in our setting. Additionally, ours is one of the few works to evaluate a delay-compensation method in outdoor field environments with complex terrain on data from a real robot in real-time. Resulting videos and code are provided at https://sites.google.com/illinois.edu/comp-teleop.

cs.RO↗

Hallucination Detection in Foundation Models for Decision-Making: A Flexible Definition and Review of the State of the Art

Autonomous systems are soon to be ubiquitous, spanning manufacturing, agriculture, healthcare, entertainment, and other industries. Most of these systems are developed with modular sub-components for decision-making, planning, and control that may be hand-engineered or learning-based. While these approaches perform well under the situations they were specifically designed for, they can perform especially poorly in out-of-distribution scenarios that will undoubtedly arise at test-time. The rise of foundation models trained on multiple tasks with impressively large datasets has led researchers to believe that these models may provide "common sense" reasoning that existing planners are missing, bridging the gap between algorithm development and deployment. While researchers have shown promising results in deploying foundation models to decision-making tasks, these models are known to hallucinate and generate decisions that may sound reasonable, but are in fact poor. We argue there is a need to step back and simultaneously design systems that can quantify the certainty of a model's decision, and detect when it may be hallucinating. In this work, we discuss the current use cases of foundation models for decision-making tasks, provide a general definition for hallucinations with examples, discuss existing approaches to hallucination detection and mitigation with a focus on decision problems, present guidelines, and explore areas for further research in this exciting field.

cs.AI↗

Interaction-aware Conformal Prediction for Crowd Navigation

During crowd navigation, robot motion plan needs to consider human motion uncertainty, and the human motion uncertainty is dependent on the robot motion plan. We introduce Interaction-aware Conformal Prediction (ICP) to alternate uncertainty-aware robot motion planning and decision-dependent human motion uncertainty quantification. ICP is composed of a trajectory predictor to predict human trajectories, a model predictive controller to plan robot motion with confidence interval radii added for probabilistic safety, a human simulator to collect human trajectory calibration dataset conditioned on the planned robot motion, and a conformal prediction module to quantify trajectory prediction error on the decision-dependent calibration dataset. Crowd navigation simulation experiments show that ICP strikes a good balance of performance among navigation efficiency, social awareness, and uncertainty quantification compared to previous works. ICP generalizes well to navigation tasks under various crowd densities. The fast runtime and efficient memory usage make ICP practical for real-world applications. Code is available at https://github.com/tedhuang96/icp.

cs.RO↗

Decentralized Structural-RNN for Robot Crowd Navigation with Deep Reinforcement Learning

Safe and efficient navigation through human crowds is an essential capability for mobile robots. Previous work on robot crowd navigation assumes that the dynamics of all agents are known and well-defined. In addition, the performance of previous methods deteriorates in partially observable environments and environments with dense crowds. To tackle these problems, we propose decentralized structural-Recurrent Neural Network (DS-RNN), a novel network that reasons about spatial and temporal relationships for robot decision making in crowd navigation. We train our network with model-free deep reinforcement learning without any expert supervision. We demonstrate that our model outperforms previous methods in challenging crowd navigation scenarios. We successfully transfer the policy learned in the simulator to a real-world TurtleBot 2i. For more information, please visit the project website at https://sites.google.com/view/crowdnav-ds-rnn/home.

cs.RO↗

D$^3$Fields: Dynamic 3D Descriptor Fields for Zero-Shot Generalizable Rearrangement

Scene representation is a crucial design choice in robotic manipulation systems. An ideal representation is expected to be 3D, dynamic, and semantic to meet the demands of diverse manipulation tasks. However, previous works often lack all three properties simultaneously. In this work, we introduce D$^3$Fields -- dynamic 3D descriptor fields. These fields are implicit 3D representations that take in 3D points and output semantic features and instance masks. They can also capture the dynamics of the underlying 3D environments. Specifically, we project arbitrary 3D points in the workspace onto multi-view 2D visual observations and interpolate features derived from visual foundational models. The resulting fused descriptor fields allow for flexible goal specifications using 2D images with varied contexts, styles, and instances. To evaluate the effectiveness of these descriptor fields, we apply our representation to rearrangement tasks in a zero-shot manner. Through extensive evaluation in real worlds and simulations, we demonstrate that D$^3$Fields are effective for zero-shot generalizable rearrangement tasks. We also compare D$^3$Fields with state-of-the-art implicit 3D representations and show significant improvements in effectiveness and efficiency.

cs.RO↗

Topology-Guided ORCA: Smooth Multi-Agent Motion Planning in Constrained Environments

We present Topology-Guided ORCA as an alternative simulator to replace ORCA for planning smooth multi-agent motions in environments with static obstacles. Despite the impressive performance in simulating multi-agent crowd motion in free space, ORCA encounters a significant challenge in navigating the agents with the presence of static obstacles. ORCA ignores static obstacles until an agent gets too close to an obstacle, and the agent will get stuck if the obstacle intercepts an agent's path toward the goal. To address this challenge, Topology-Guided ORCA constructs a graph to represent the topology of the traversable region of the environment. We use a path planner to plan a path of waypoints that connects each agent's start and goal positions. The waypoints are used as a sequence of goals to guide ORCA. The experiments of crowd simulation in constrained environments show that our method outperforms ORCA in terms of generating smooth and natural motions of multiple agents in constrained environments, which indicates great potential of Topology-Guided ORCA for serving as an effective simulator for training constrained social navigation policies.

cs.RO↗

Cooperative Advisory Residual Policies for Congestion Mitigation

Fleets of autonomous vehicles can mitigate traffic congestion through simple actions, thus improving many socioeconomic factors such as commute time and gas costs. However, these approaches are limited in practice as they assume precise control over autonomous vehicle fleets, incur extensive installation costs for a centralized sensor ecosystem, and also fail to account for uncertainty in driver behavior. To this end, we develop a class of learned residual policies that can be used in cooperative advisory systems and only require the use of a single vehicle with a human driver. Our policies advise drivers to behave in ways that mitigate traffic congestion while accounting for diverse driver behaviors, particularly drivers' reactions to instructions, to provide an improved user experience. To realize such policies, we introduce an improved reward function that explicitly addresses congestion mitigation and driver attitudes to advice. We show that our residual policies can be personalized by conditioning them on an inferred driver trait that is learned in an unsupervised manner with a variational autoencoder. Our policies are trained in simulation with our novel instruction adherence driver model, and evaluated in simulation and through a user study (N=16) to capture the sentiments of human drivers. Our results show that our approaches successfully mitigate congestion while adapting to different driver behaviors, with up to 20% and 40% improvement as measured by a combination metric of speed and deviations in speed across time over baselines in our simulation tests and user study, respectively. Our user study further shows that our policies are human-compatible and personalize to drivers.

cs.LG↗

Lessons in Cooperation: A Qualitative Analysis of Driver Sentiments towards Real-Time Advisory Systems from a Driving Simulator User Study

Real-time Advisory (RTA) systems, such as navigational and eco-driving assistants, are becoming increasingly ubiquitous in vehicles due to their benefits for users and society. Until autonomous vehicles mature, such advisory systems will continue to expand their ability to cooperate with drivers, enabling safer and more eco-friendly driving practices while improving user experience. However, the interactions between these systems and drivers have not been studied extensively. To this end, we conduct a driving simulator study (N=16) to capture driver reactions to a Cooperative RTA system. Through a case study with a congestion mitigation assistant, we qualitatively analyze the sentiments of drivers towards advisory systems and discuss driver preferences for various aspects of the interaction. We comment on how the advice should be communicated, the effects of the advice on driver trust, and how drivers adapt to the system. We present recommendations to inform the future design of Cooperative RTA systems.

cs.HC↗

Beyond the Dashboard: Investigating Distracted Driver Communication Preferences for ADAS

Distracted driving is a major cause of road fatalities. With improvements in driver (in)attention detection, these distracted situations can be caught early to alert drivers and improve road safety and comfort. However, drivers may have differing preferences for the modes of such communication based on the driving scenario and their current distraction state. To this end, we present an (N=147) where videos of simulated driving scenarios were utilized to learn drivers preferences for modes of communication and their evolution with the drivers changing attention. The survey queried participants preferred modes of communication for scenarios such as collisions or stagnation at a green light. that inform the future of communication between drivers and their vehicles. We showcase the different driver preferences based on the nature of the driving scenario and also show that they evolve as the drivers distraction state changes

cs.HC↗

LIT: Large Language Model Driven Intention Tracking for Proactive Human-Robot Collaboration -- A Robot Sous-Chef Application

Large Language Models (LLM) and Vision Language Models (VLM) enable robots to ground natural language prompts into control actions to achieve tasks in an open world. However, when applied to a long-horizon collaborative task, this formulation results in excessive prompting for initiating or clarifying robot actions at every step of the task. We propose Language-driven Intention Tracking (LIT), leveraging LLMs and VLMs to model the human user's long-term behavior and to predict the next human intention to guide the robot for proactive collaboration. We demonstrate smooth coordination between a LIT-based collaborative robot and the human user in collaborative cooking tasks.

cs.RO↗

A Brief Survey on Leveraging Large Scale Vision Models for Enhanced Robot Grasping

Robotic grasping presents a difficult motor task in real-world scenarios, constituting a major hurdle to the deployment of capable robots across various industries. Notably, the scarcity of data makes grasping particularly challenging for learned models. Recent advancements in computer vision have witnessed a growth of successful unsupervised training mechanisms predicated on massive amounts of data sourced from the Internet, and now nearly all prominent models leverage pretrained backbone networks. Against this backdrop, we begin to investigate the potential benefits of large-scale visual pretraining in enhancing robot grasping performance. This preliminary literature review sheds light on critical challenges and delineates prospective directions for future research in visual pretraining for robotic manipulation.

cs.RO↗

W-RIZZ: A Weakly-Supervised Framework for Relative Traversability Estimation in Mobile Robotics

Successful deployment of mobile robots in unstructured domains requires an understanding of the environment and terrain to avoid hazardous areas, getting stuck, and colliding with obstacles. Traversability estimation--which predicts where in the environment a robot can travel--is one prominent approach that tackles this problem. Existing geometric methods may ignore important semantic considerations, while semantic segmentation approaches involve a tedious labeling process. Recent self-supervised methods reduce labeling tedium, but require additional data or models and tend to struggle to explicitly label untraversable areas. To address these limitations, we introduce a weakly-supervised method for relative traversability estimation. Our method involves manually annotating the relative traversability of a small number of point pairs, which significantly reduces labeling effort compared to traditional segmentation-based methods and avoids the limitations of self-supervised methods. We further improve the performance of our method through a novel cross-image labeling strategy and loss function. We demonstrate the viability and performance of our method through deployment on a mobile robot in outdoor environments.

cs.RO↗

Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulation

We investigate the feasibility of deploying reinforcement learning (RL) policies for constrained crowd navigation using a low-fidelity simulator. We introduce a representation of the dynamic environment, separating human and obstacle representations. Humans are represented through detected states, while obstacles are represented as computed point clouds based on maps and robot localization. This representation enables RL policies trained in a low-fidelity simulator to deploy in real world with a reduced sim2real gap. Additionally, we propose a spatio-temporal graph to model the interactions between agents and obstacles. Based on the graph, we use attention mechanisms to capture the robot-human, human-human, and human-obstacle interactions. Our method significantly improves navigation performance in both simulated and real-world environments. Video demonstrations can be found at https://sites.google.com/view/constrained-crowdnav/home.

cs.RO↗

Neural Informed RRT*: Learning-based Path Planning with Point Cloud State Representations under Admissible Ellipsoidal Constraints

Sampling-based planning algorithms like Rapidly-exploring Random Tree (RRT) are versatile in solving path planning problems. RRT* offers asymptotic optimality but requires growing the tree uniformly over the free space, which leaves room for efficiency improvement. To accelerate convergence, rule-based informed approaches sample states in an admissible ellipsoidal subset of the space determined by the current path cost. Learning-based alternatives model the topology of the free space and infer the states close to the optimal path to guide planning. We propose Neural Informed RRT* to combine the strengths from both sides. We define point cloud representations of free states. We perform Neural Focus, which constrains the point cloud within the admissible ellipsoidal subset from Informed RRT*, and feeds into PointNet++ for refined guidance state inference. In addition, we introduce Neural Connect to build connectivity of the guidance state set and further boost performance in challenging planning problems. Our method surpasses previous works in path planning benchmarks while preserving probabilistic completeness and asymptotic optimality. We deploy our method on a mobile robot and demonstrate real world navigation around static obstacles and dynamic humans. Code is available at https://github.com/tedhuang96/nirrt_star.

cs.RO↗