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Katherine Driggs-Campbell

Publications and source records attributed to Katherine Driggs-Campbell.

At least 55 records · Page 3Linked to original sources

DRAGON: A Dialogue-Based Robot for Assistive Navigation with Visual Language Grounding

Persons with visual impairments (PwVI) have difficulties understanding and navigating spaces around them. Current wayfinding technologies either focus solely on navigation or provide limited communication about the environment. Motivated by recent advances in visual-language grounding and semantic navigation, we propose DRAGON, a guiding robot powered by a dialogue system and the ability to associate the environment with natural language. By understanding the commands from the user, DRAGON is able to guide the user to the desired landmarks on the map, describe the environment, and answer questions from visual observations. Through effective utilization of dialogue, the robot can ground the user's free-form descriptions to landmarks in the environment, and give the user semantic information through spoken language. We conduct a user study with blindfolded participants in an everyday indoor environment. Our results demonstrate that DRAGON is able to communicate with the user smoothly, provide a good guiding experience, and connect users with their surrounding environment in an intuitive manner. Videos and code are available at https://sites.google.com/view/dragon-wayfinding/home.

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Towards Provable Log Density Policy Gradient

Policy gradient methods are a vital ingredient behind the success of modern reinforcement learning. Modern policy gradient methods, although successful, introduce a residual error in gradient estimation. In this work, we argue that this residual term is significant and correcting for it could potentially improve sample-complexity of reinforcement learning methods. To that end, we propose log density gradient to estimate the policy gradient, which corrects for this residual error term. Log density gradient method computes policy gradient by utilising the state-action discounted distributional formulation. We first present the equations needed to exactly find the log density gradient for a tabular Markov Decision Processes (MDPs). For more complex environments, we propose a temporal difference (TD) method that approximates log density gradient by utilizing backward on-policy samples. Since backward sampling from a Markov chain is highly restrictive we also propose a min-max optimization that can approximate log density gradient using just on-policy samples. We also prove uniqueness, and convergence under linear function approximation, for this min-max optimization. Finally, we show that the sample complexity of our min-max optimization to be of the order of $m^{-1/2}$, where $m$ is the number of on-policy samples. We also demonstrate a proof-of-concept for our log density gradient method on gridworld environment, and observe that our method is able to improve upon the classical policy gradient method by a clear margin, thus indicating a promising novel direction to develop reinforcement learning algorithms that require fewer samples.

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Predicting Object Interactions with Behavior Primitives: An Application in Stowing Tasks

Stowing, the task of placing objects in cluttered shelves or bins, is a common task in warehouse and manufacturing operations. However, this task is still predominantly carried out by human workers as stowing is challenging to automate due to the complex multi-object interactions and long-horizon nature of the task. Previous works typically involve extensive data collection and costly human labeling of semantic priors across diverse object categories. This paper presents a method to learn a generalizable robot stowing policy from predictive model of object interactions and a single demonstration with behavior primitives. We propose a novel framework that utilizes Graph Neural Networks to predict object interactions within the parameter space of behavioral primitives. We further employ primitive-augmented trajectory optimization to search the parameters of a predefined library of heterogeneous behavioral primitives to instantiate the control action. Our framework enables robots to proficiently execute long-horizon stowing tasks with a few keyframes (3-4) from a single demonstration. Despite being solely trained in a simulation, our framework demonstrates remarkable generalization capabilities. It efficiently adapts to a broad spectrum of real-world conditions, including various shelf widths, fluctuating quantities of objects, and objects with diverse attributes such as sizes and shapes.

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A Data-Efficient Visual-Audio Representation with Intuitive Fine-tuning for Voice-Controlled Robots

A command-following robot that serves people in everyday life must continually improve itself in deployment domains with minimal help from its end users, instead of engineers. Previous methods are either difficult to continuously improve after the deployment or require a large number of new labels during fine-tuning. Motivated by (self-)supervised contrastive learning, we propose a novel representation that generates an intrinsic reward function for command-following robot tasks by associating images with sound commands. After the robot is deployed in a new domain, the representation can be updated intuitively and data-efficiently by non-experts without any hand-crafted reward functions. We demonstrate our approach on various sound types and robotic tasks, including navigation and manipulation with raw sensor inputs. In simulated and real-world experiments, we show that our system can continually self-improve in previously unseen scenarios given fewer new labeled data, while still achieving better performance over previous methods.

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Efficient Equivariant Transfer Learning from Pretrained Models

Efficient transfer learning algorithms are key to the success of foundation models on diverse downstream tasks even with limited data. Recent works of Basu et al. (2023) and Kaba et al. (2022) propose group averaging (equitune) and optimization-based methods, respectively, over features from group-transformed inputs to obtain equivariant outputs from non-equivariant neural networks. While Kaba et al. (2022) are only concerned with training from scratch, we find that equitune performs poorly on equivariant zero-shot tasks despite good finetuning results. We hypothesize that this is because pretrained models provide better quality features for certain transformations than others and simply averaging them is deleterious. Hence, we propose λ-equitune that averages the features using importance weights, λs. These weights are learned directly from the data using a small neural network, leading to excellent zero-shot and finetuned results that outperform equitune. Further, we prove that λ-equitune is equivariant and a universal approximator of equivariant functions. Additionally, we show that the method of Kaba et al. (2022) used with appropriate loss functions, which we call equizero, also gives excellent zero-shot and finetuned performance. Both equitune and equizero are special cases of λ-equitune. To show the simplicity and generality of our method, we validate on a wide range of diverse applications and models such as 1) image classification using CLIP, 2) deep Q-learning, 3) fairness in natural language generation (NLG), 4) compositional generalization in languages, and 5) image classification using pretrained CNNs such as Resnet and Alexnet.

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Marginalized Importance Sampling for Off-Environment Policy Evaluation

Reinforcement Learning (RL) methods are typically sample-inefficient, making it challenging to train and deploy RL-policies in real world robots. Even a robust policy trained in simulation requires a real-world deployment to assess their performance. This paper proposes a new approach to evaluate the real-world performance of agent policies prior to deploying them in the real world. Our approach incorporates a simulator along with real-world offline data to evaluate the performance of any policy using the framework of Marginalized Importance Sampling (MIS). Existing MIS methods face two challenges: (1) large density ratios that deviate from a reasonable range and (2) indirect supervision, where the ratio needs to be inferred indirectly, thus exacerbating estimation error. Our approach addresses these challenges by introducing the target policy's occupancy in the simulator as an intermediate variable and learning the density ratio as the product of two terms that can be learned separately. The first term is learned with direct supervision and the second term has a small magnitude, thus making it computationally efficient. We analyze the sample complexity as well as error propagation of our two step-procedure. Furthermore, we empirically evaluate our approach on Sim2Sim environments such as Cartpole, Reacher, and Half-Cheetah. Our results show that our method generalizes well across a variety of Sim2Sim gap, target policies and offline data collection policies. We also demonstrate the performance of our algorithm on a Sim2Real task of validating the performance of a 7 DoF robotic arm using offline data along with the Gazebo simulator.

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An Attentional Recurrent Neural Network for Occlusion-Aware Proactive Anomaly Detection in Field Robot Navigation

The use of mobile robots in unstructured environments like the agricultural field is becoming increasingly common. The ability for such field robots to proactively identify and avoid failures is thus crucial for ensuring efficiency and avoiding damage. However, the cluttered field environment introduces various sources of noise (such as sensor occlusions) that make proactive anomaly detection difficult. Existing approaches can show poor performance in sensor occlusion scenarios as they typically do not explicitly model occlusions and only leverage current sensory inputs. In this work, we present an attention-based recurrent neural network architecture for proactive anomaly detection that fuses current sensory inputs and planned control actions with a latent representation of prior robot state. We enhance our model with an explicitly-learned model of sensor occlusion that is used to modulate the use of our latent representation of prior robot state. Our method shows improved anomaly detection performance and enables mobile field robots to display increased resilience to predicting false positives regarding navigation failure during periods of sensor occlusion, particularly in cases where all sensors are briefly occluded. Our code is available at: https://github.com/andreschreiber/roar

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Learning Task Skills and Goals Simultaneously from Physical Interaction

In real-world human-robot systems, it is essential for a robot to comprehend human objectives and respond accordingly while performing an extended series of motor actions. Although human objective alignment has recently emerged as a promising paradigm in the realm of physical human-robot interaction, its application is typically confined to generating simple motions due to inherent theoretical limitations. In this work, our goal is to develop a general formulation to learn manipulation functional modules and long-term task goals simultaneously from physical human-robot interaction. We show the feasibility of our framework in enabling robots to align their behaviors with the long-term task objectives inferred from human interactions.

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Towards Robots that Influence Humans over Long-Term Interaction

When humans interact with robots influence is inevitable. Consider an autonomous car driving near a human: the speed and steering of the autonomous car will affect how the human drives. Prior works have developed frameworks that enable robots to influence humans towards desired behaviors. But while these approaches are effective in the short-term (i.e., the first few human-robot interactions), here we explore long-term influence (i.e., repeated interactions between the same human and robot). Our central insight is that humans are dynamic: people adapt to robots, and behaviors which are influential now may fall short once the human learns to anticipate the robot's actions. With this insight, we experimentally demonstrate that a prevalent game-theoretic formalism for generating influential robot behaviors becomes less effective over repeated interactions. Next, we propose three modifications to Stackelberg games that make the robot's policy both influential and unpredictable. We finally test these modifications across simulations and user studies: our results suggest that robots which purposely make their actions harder to anticipate are better able to maintain influence over long-term interaction. See videos here: https://youtu.be/ydO83cgjZ2Q

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In Situ Soil Property Estimation for Autonomous Earthmoving Using Physics-Infused Neural Networks

A novel, learning-based method for in situ estimation of soil properties using a physics-infused neural network (PINN) is presented. The network is trained to produce estimates of soil cohesion, angle of internal friction, soil-tool friction, soil failure angle, and residual depth of cut which are then passed through an earthmoving model based on the fundamental equation of earthmoving (FEE) to produce an estimated force. The network ingests a short history of kinematic observations along with past control commands and predicts interaction forces accurately with average error of less than 2kN, 13% of the measured force. To validate the approach, an earthmoving simulation of a bladed vehicle is developed using Vortex Studio, enabling comparison of the estimated parameters to pseudo-ground-truth values which is challenging in real-world experiments. The proposed approach is shown to enable accurate estimation of interaction forces and produces meaningful parameter estimates even when the model and the environmental physics deviate substantially.

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PeRP: Personalized Residual Policies For Congestion Mitigation Through Co-operative Advisory Systems

Intelligent driving systems can be used to mitigate congestion through simple actions, thus improving many socioeconomic factors such as commute time and gas costs. However, these systems assume precise control over autonomous vehicle fleets, and are hence limited in practice as they fail to account for uncertainty in human behavior. Piecewise Constant (PC) Policies address these issues by structurally modeling the likeness of human driving to reduce traffic congestion in dense scenarios to provide action advice to be followed by human drivers. However, PC policies assume that all drivers behave similarly. To this end, we develop a co-operative advisory system based on PC policies with a novel driver trait conditioned Personalized Residual Policy, PeRP. PeRP advises drivers to behave in ways that mitigate traffic congestion. We first infer the driver's intrinsic traits on how they follow instructions in an unsupervised manner with a variational autoencoder. Then, a policy conditioned on the inferred trait adapts the action of the PC policy to provide the driver with a personalized recommendation. Our system is trained in simulation with novel driver modeling of instruction adherence. We show that our approach successfully mitigates congestion while adapting to different driver behaviors, with 4 to 22% improvement in average speed over baselines.

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Hierarchical Intention Tracking for Robust Human-Robot Collaboration in Industrial Assembly Tasks

Collaborative robots require effective human intention estimation to safely and smoothly work with humans in less structured tasks such as industrial assembly, where human intention continuously changes. We propose the concept of intention tracking and introduce a collaborative robot system that concurrently tracks intentions at hierarchical levels. The high-level intention is tracked to estimate human's interaction pattern and enable robot to (1) avoid collision with human to minimize interruption and (2) assist human to correct failure. The low-level intention estimate provides robot with task-related information. We implement the system on a UR5e robot and demonstrate robust, seamless and ergonomic human-robot collaboration in an ablative pilot study of an assembly use case. Our robot demonstrations and videos are available at \url{https://sites.google.com/view/hierarchicalintentiontracking}.

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Towards Safe Multi-Level Human-Robot Interaction in Industrial Tasks

Multiple levels of safety measures are required by multiple interaction modes which collaborative robots need to perform industrial tasks with human co-workers. We develop three independent modules to account for safety in different types of human-robot interaction: vision-based safety monitoring pauses robot when human is present in a shared space; contact-based safety monitoring pauses robot when unexpected contact happens between human and robot; hierarchical intention tracking keeps robot in a safe distance from human when human and robot work independently, and switches robot to compliant mode when human intends to guide robot. We discuss the prospect of future research in development and integration of multi-level safety modules. We focus on how to provide safety guarantees for collaborative robot solutions with human behavior modeling.

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User-Friendly Safety Monitoring System for Manufacturing Cobots

Collaborative robots are being increasingly utilized in industrial production lines due to their efficiency and accuracy. However, the close proximity between humans and robots can pose safety risks due to the robot's high-speed movements and powerful forces. To address this, we developed a vision-based safety monitoring system that creates a 3D reconstruction of the collaborative scene. Our system records the human-robot interaction data in real-time and reproduce their virtual replicas in a simulator for offline analysis. The objective is to provide workers with a user-friendly visualization tool for reviewing performance and diagnosing failures, thereby enhancing safety in manufacturing settings.

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Dynamic-Resolution Model Learning for Object Pile Manipulation

Dynamics models learned from visual observations have shown to be effective in various robotic manipulation tasks. One of the key questions for learning such dynamics models is what scene representation to use. Prior works typically assume representation at a fixed dimension or resolution, which may be inefficient for simple tasks and ineffective for more complicated tasks. In this work, we investigate how to learn dynamic and adaptive representations at different levels of abstraction to achieve the optimal trade-off between efficiency and effectiveness. Specifically, we construct dynamic-resolution particle representations of the environment and learn a unified dynamics model using graph neural networks (GNNs) that allows continuous selection of the abstraction level. During test time, the agent can adaptively determine the optimal resolution at each model-predictive control (MPC) step. We evaluate our method in object pile manipulation, a task we commonly encounter in cooking, agriculture, manufacturing, and pharmaceutical applications. Through comprehensive evaluations both in the simulation and the real world, we show that our method achieves significantly better performance than state-of-the-art fixed-resolution baselines at the gathering, sorting, and redistribution of granular object piles made with various instances like coffee beans, almonds, corn, etc.

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Occlusion-Aware Crowd Navigation Using People as Sensors

Autonomous navigation in crowded spaces poses a challenge for mobile robots due to the highly dynamic, partially observable environment. Occlusions are highly prevalent in such settings due to a limited sensor field of view and obstructing human agents. Previous work has shown that observed interactive behaviors of human agents can be used to estimate potential obstacles despite occlusions. We propose integrating such social inference techniques into the planning pipeline. We use a variational autoencoder with a specially designed loss function to learn representations that are meaningful for occlusion inference. This work adopts a deep reinforcement learning approach to incorporate the learned representation for occlusion-aware planning. In simulation, our occlusion-aware policy achieves comparable collision avoidance performance to fully observable navigation by estimating agents in occluded spaces. We demonstrate successful policy transfer from simulation to the real-world Turtlebot 2i. To the best of our knowledge, this work is the first to use social occlusion inference for crowd navigation.

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Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph

We study the problem of safe and intention-aware robot navigation in dense and interactive crowds. Most previous reinforcement learning (RL) based methods fail to consider different types of interactions among all agents or ignore the intentions of people, which results in performance degradation. To learn a safe and efficient robot policy, we propose a novel recurrent graph neural network with attention mechanisms to capture heterogeneous interactions among agents through space and time. To encourage longsighted robot behaviors, we infer the intentions of dynamic agents by predicting their future trajectories for several timesteps. The predictions are incorporated into a model-free RL framework to prevent the robot from intruding into the intended paths of other agents. We demonstrate that our method enables the robot to achieve good navigation performance and non-invasiveness in challenging crowd navigation scenarios. We successfully transfer the policy learned in simulation to a real-world TurtleBot 2i. Our code and videos are available at https://sites.google.com/view/intention-aware-crowdnav/home.

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Adaptive Failure Search Using Critical States from Domain Experts

Uncovering potential failure cases is a crucial step in the validation of safety critical systems such as autonomous vehicles. Failure search may be done through logging substantial vehicle miles in either simulation or real world testing. Due to the sparsity of failure events, naive random search approaches require significant amounts of vehicle operation hours to find potential system weaknesses. As a result, adaptive searching techniques have been proposed to efficiently explore and uncover failure trajectories of an autonomous policy in simulation. Adaptive Stress Testing (AST) is one such method that poses the problem of failure search as a Markov decision process and uses reinforcement learning techniques to find high probability failures. However, this formulation requires a probability model for the actions of all agents in the environment. In systems where the environment actions are discrete and dependencies among agents exist, it may be infeasible to fully characterize the distribution or find a suitable proxy. This work proposes the use of a data driven approach to learn a suitable classifier that tries to model how humans identify {critical states and use this to guide failure search in AST. We show that the incorporation of critical states into the AST framework generates failure scenarios with increased safety violations in an autonomous driving policy with a discrete action space.

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