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Katherine J. Kuchenbecker

Publications and source records attributed to Katherine J. Kuchenbecker.

At least 19 recordsLinked to original sources

MV-dVRK: A Multi-Viewpoint Benchmark for Spatial Surgical Perception

Large-scale training and refined optimization techniques have greatly improved sparse multi-view 3D reconstruction. Despite their relevance to surgery, such methods have never before been rigorously evaluated on real endoscopic images. Current clinical telerobots deploy a single stereo camera inside the patient, making multi-viewpoint data extremely rare. This paper presents MV-dVRK, the first ex-vivo surgical dataset to combine multiple exposure-synchronized stereo viewpoints with accurate surface geometry and camera poses. The static subset of the benchmark provides dense SfM reference geometry, validated against an industrial 3D scanner, together with ground-truth camera poses and sparse-view test sets. We use MV-dVRK to systematically compare zero-shot monocular, stereo, multi-stereo, and multi-view 3D reconstruction methods as the number of viewpoints increases. With two endoscopes, multi-stereo reconstruction achieves the highest coverage. With a third viewpoint, optimization-based multi-view methods perform best, covering 67% of ground-truth surface points within a 1 mm tolerance and recovering highly accurate relative camera poses. By contrast, feed-forward foundation models cover only 43% of the ground-truth surface in the same setting. MV-dVRK also includes ten dynamic sequences spanning multiple surgical tasks, with increasing kinematic complexity and tissue deformation, providing a basis for future research in multi-viewpoint surgical perception. The project is available at: https://mv-dvrk.is.mpg.de.

cs.CV↗

Hair is a functionally graded composite, not a uniform fiber

Hair provides mammals with diverse benefits, including protection, thermoregulation, and enhanced sensory perception. Unlike tendons and teeth, which are biomineralized, hair is hypothesized to accomplish its structure-function relationship purely through keratin, a fibrous protein that provides structural integrity. Recent research showed that mechanical properties can vary substantially both within and across hair types: the whiskers of Asian elephant (Elephas maximus) exhibit a two-order-of-magnitude material stiffness reduction from base to tip, whereas elephant body hairs are nearly homogenous. Here, we demonstrate that three hierarchical structures vary significantly along the body hairs and whiskers of domestic cat (Felis catus): the layered outer keratin wall, 250-nm-diameter melanosome-like granules in the cortex, and calcium enrichment of these granules. As occasionally described for human hair, the oblong granules are arranged in longitudinal channels, potentially reinforcing the cortex; their prevalence correlates with local mechanical properties along the hair's length. Prolonged chemical treatment of body hairs removes calcium from the granules while breaking down the outer cuticle and internal cortex, hardening bases and splitting tips. Though previously assumed uniform, morphology, composition, and elemental enrichment can change along hairs, producing composite structures with functional gradients.

physics.bio-ph↗

Holistic Fusion: Task- and Setup-Agnostic Robot Localization and State Estimation with Factor Graphs

Seamless operation of mobile robots in challenging environments requires low-latency local motion estimation and accurate global localization. While most sensor-fusion approaches are designed for specific scenarios, this work introduces a flexible open-source solution for task- and setup-agnostic multimodal sensor fusion distinguished by its generality and usability. Holistic Fusion formulates sensor fusion as a combined estimation problem of i) the local and global robot state and ii) a (theoretically unlimited) number of dynamic variables, including automatic alignment of reference frames; this formulation fits countless real-world applications without conceptual modifications, offering a comprehensive solution beyond hard-coded/task-specific approaches. The proposed factor-graph formulation enables direct fusion of an arbitrary number of absolute, local, and landmark measurements expressed with respect to different frames by explicitly including them as states in the optimization and modeling their evolution as random walks. Moreover, local smoothness and consistency receive particular attention to prevent estimation jumps. Holistic Fusion enables low-latency and smooth online state estimation on typical robot hardware while simultaneously providing low-drift global localization at the IMU measurement rate. The efficacy of this released framework [1] is demonstrated in five real-world scenarios on three robotic platforms with distinct task requirements, highlighting the advantages of fusing multiple absolute measurement types [2]. [1] Code: https://github.com/leggedrobotics/holistic_fusion [2] Project: https://leggedrobotics.github.io/holistic_fusion

cs.RO↗

Contact-Aware Refinement of Human Pose Pseudo-Ground Truth via Bioimpedance Sensing

Capturing accurate 3D human pose in the wild would provide valuable data for training pose estimation and motion generation methods. While video-based estimation approaches have become increasingly accurate, they often fail in common scenarios involving self-contact, such as a hand touching the face. In contrast, wearable bioimpedance sensing can cheaply and unobtrusively measure ground-truth skin-to-skin contact. Consequently, we propose a novel framework that combines visual pose estimators with bioimpedance sensing to capture the 3D pose of people by taking self-contact into account. Our method, BioTUCH, initializes the pose using an off-the-shelf estimator and introduces contact-aware pose optimization during measured self-contact: reprojection error and deviations from the input estimate are minimized while enforcing vertex proximity constraints. We validate our approach using a new dataset of synchronized RGB video, bioimpedance measurements, and 3D motion capture. Testing with three input pose estimators, we demonstrate an average of 11.7% improvement in reconstruction accuracy. We also present a miniature wearable bioimpedance sensor that enables efficient large-scale collection of contact-aware training data for improving pose estimation and generation using BioTUCH. Code and data are available at biotuch.is.tue.mpg.de

cs.CV↗

Rendering Forces With a Modular Cable System, Motors, and Brakes

We describe the hardware design, force-rendering approach, and evaluation of a new reconfigurable haptic interface consisting of a network of hybrid motor-brake actuation modules that apply forces via cables. Each module contains both a motor and a brake, enabling it to smoothly render active forces up to 6 N using its motor and collision forces up to 186 N using its passive one-way brake. The modular design, meanwhile, allows the system to deliver rich haptic feedback in a flexible number of DoF and widely ranging configurations.

cs.HC↗

Adding internal audio sensing to internal vision enables human-like in-hand fabric recognition with soft robotic fingertips

Distinguishing the feel of smooth silk from coarse cotton is a trivial everyday task for humans. When exploring such fabrics, fingertip skin senses both spatio-temporal force patterns and texture-induced vibrations that are integrated to form a haptic representation of the explored material. It is challenging to reproduce this rich, dynamic perceptual capability in robots because tactile sensors typically cannot achieve both high spatial resolution and high temporal sampling rate. In this work, we present a system that can sense both types of haptic information, and we investigate how each type influences robotic tactile perception of fabrics. Our robotic hand's middle finger and thumb each feature a soft tactile sensor: one is the open-source Minsight sensor that uses an internal camera to measure fingertip deformation and force at 50 Hz, and the other is our new sensor Minsound that captures vibrations through an internal MEMS microphone with a bandwidth from 50 Hz to 15 kHz. Inspired by the movements humans make to evaluate fabrics, our robot actively encloses and rubs folded fabric samples between its two sensitive fingers. Our results test the influence of each sensing modality on overall classification performance, showing high utility for the audio-based sensor. Our transformer-based method achieves a maximum fabric classification accuracy of 97 % on a dataset of 20 common fabrics. Incorporating an external microphone away from Minsound increases our method's robustness in loud ambient noise conditions. To show that this audio-visual tactile sensing approach generalizes beyond the training data, we learn general representations of fabric stretchiness, thickness, and roughness.

cs.RO↗

ISyHand: A Dexterous Multi-finger Robot Hand with an Articulated Palm

The rapid increase in the development of humanoid robots and customized manufacturing solutions has brought dexterous manipulation to the forefront of modern robotics. Over the past decade, several expensive dexterous hands have come to market, but advances in hardware design, particularly in servo motors and 3D printing, have recently facilitated an explosion of cheaper open-source hands. Most hands are anthropomorphic to allow use of standard human tools, and attempts to increase dexterity often sacrifice anthropomorphism. We introduce the open-source ISyHand (pronounced easy-hand), a highly dexterous, low-cost, easy-to-manufacture, on-joint servo-driven robot hand. Our hand uses off-the-shelf Dynamixel motors, fasteners, and 3D-printed parts, can be assembled within four hours, and has a total material cost of about 1,300 USD. The ISyHands's unique articulated-palm design increases overall dexterity with only a modest sacrifice in anthropomorphism. To demonstrate the utility of the articulated palm, we use reinforcement learning in simulation to train the hand to perform a classical in-hand manipulation task: cube reorientation. Our novel, systematic experiments show that the simulated ISyHand outperforms the two most comparable hands in early training phases, that all three perform similarly well after policy convergence, and that the ISyHand significantly outperforms a fixed-palm version of its own design. Additionally, we deploy a policy trained on cube reorientation on the real hand, demonstrating its ability to perform real-world dexterous manipulation.

cs.RO↗

Diffusion-Based Approximate MPC: Fast and Consistent Imitation of Multi-Modal Action Distributions

Approximating model predictive control (MPC) using imitation learning (IL) allows for fast control without solving expensive optimization problems online. However, methods that use neural networks in a simple L2-regression setup fail to approximate multi-modal (set-valued) solution distributions caused by local optima found by the numerical solver or non-convex constraints, such as obstacles, significantly limiting the applicability of approximate MPC in practice. We solve this issue by using diffusion models to accurately represent the complete solution distribution (i.e., all modes) up to kilohertz sampling rates. This work shows that diffusion-based AMPC significantly outperforms L2-regression-based approximate MPC for multi-modal action distributions. In contrast to most earlier work on IL, we also focus on running the diffusion-based controller at a higher rate and in joint space instead of end-effector space. Additionally, we propose the use of gradient guidance during the denoising process to consistently pick the same mode in closed loop to prevent switching between solutions. We propose using the cost and constraint satisfaction of the original MPC problem during parallel sampling of solutions from the diffusion model to pick a better mode online. We evaluate our method on the fast and accurate control of a 7-DoF robot manipulator both in simulation and on hardware deployed at 250 Hz, achieving a speedup of more than 70 times compared to solving the MPC problem online and also outperforming the numerical optimization (used for training) in success ratio.

cs.RO↗

Open-Source Multi-Viewpoint Surgical Telerobotics

As robots for minimally invasive surgery (MIS) gradually become more accessible and modular, we believe there is a great opportunity to rethink and expand the visualization and control paradigms that have characterized surgical teleoperation since its inception. We conjecture that introducing one or more additional adjustable viewpoints in the abdominal cavity would not only unlock novel visualization and collaboration strategies for surgeons but also substantially boost the robustness of machine perception toward shared autonomy. Immediate advantages include controlling a second viewpoint and teleoperating surgical tools from a different perspective, which would allow collaborating surgeons to adjust their views independently and still maneuver their robotic instruments intuitively. Furthermore, we believe that capturing synchronized multi-view 3D measurements of the patient's anatomy would unlock advanced scene representations. Accurate real-time intraoperative 3D perception will allow algorithmic assistants to directly control one or more robotic instruments and/or robotic cameras. Toward these goals, we are building a synchronized multi-viewpoint, multi-sensor robotic surgery system by integrating high-performance vision components and upgrading the da Vinci Research Kit control logic. This short paper reports a functional summary of our setup and elaborates on its potential impacts in research and future clinical practice. By fully open-sourcing our system, we will enable the research community to reproduce our setup, improve it, and develop powerful algorithms, effectively boosting clinical translation of cutting-edge research.

cs.RO↗

Functionally graded keratin facilitates tactile sensing in elephant whiskers

Keratin composites enable animals to hike with hooves, fly with feathers, and sense with skin. These distinct functions arise from variations in the underlying properties and microscale arrangement of this natural polymer. One well-studied example is mammalian whiskers, elongated keratin rods attached to tactile skin structures that extend the animal's sensory volume. Here, we investigate the non-actuated whiskers that cover Asian elephant (Elephas maximus) trunks and find they are geometrically and mechanically tailored to facilitate tactile perception by encoding contact location in vibrotactile signal amplitude and frequency. Elephant whiskers emerge from armored trunk skin and shift from a thick, circular, porous, stiff root to a thin, ovular, dense, soft point. This smooth transition enables interaction with widely varying substrates, reduces wear, and increases the vibrotactile signal information generated during contact. The functionally graded geometry, porosity, and stiffness of elephant whiskers tune the neuromechanics of trunk touch, facilitating highly dexterous manipulation.

physics.bio-ph↗

Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand with Low-Resolution In-Hand Tactile Sensing

Accurate 3D pose estimation of grasped objects is an important prerequisite for robots to perform assembly or in-hand manipulation tasks, but object occlusion by the robot's own hand greatly increases the difficulty of this perceptual task. Here, we propose that combining visual information and proprioception with binary, low-resolution tactile contact measurements from across the interior surface of an articulated robotic hand can mitigate this issue. The visuo-tactile object-pose-estimation problem is formulated probabilistically in a factor graph. The pose of the object is optimized to align with the three kinds of measurements using a robust cost function to reduce the influence of visual or tactile outlier readings. The advantages of the proposed approach are first demonstrated in simulation: a custom 15-DoF robot hand with one binary tactile sensor per link grasps 17 YCB objects while observed by an RGB-D camera. This low-resolution in-hand tactile sensing significantly improves object-pose estimates under high occlusion and also high visual noise. We also show these benefits through grasping tests with a preliminary real version of our tactile hand, obtaining reasonable visuo-tactile estimates of object pose at approximately 13.3 Hz on average.

cs.RO↗

MultiViPerFrOG: A Globally Optimized Multi-Viewpoint Perception Framework for Camera Motion and Tissue Deformation

Reconstructing the 3D shape of a deformable environment from the information captured by a moving depth camera is highly relevant to surgery. The underlying challenge is the fact that simultaneously estimating camera motion and tissue deformation in a fully deformable scene is an ill-posed problem, especially from a single arbitrarily moving viewpoint. Current solutions are often organ-specific and lack the robustness required to handle large deformations. Here we propose a multi-viewpoint global optimization framework that can flexibly integrate the output of low-level perception modules (data association, depth, and relative scene flow) with kinematic and scene-modeling priors to jointly estimate multiple camera motions and absolute scene flow. We use simulated noisy data to show three practical examples that successfully constrain the convergence to a unique solution. Overall, our method shows robustness to combined noisy input measures and can process hundreds of points in a few milliseconds. MultiViPerFrOG builds a generalized learning-free scaffolding for spatio-temporal encoding that can unlock advanced surgical scene representations and will facilitate the development of the computer-assisted-surgery technologies of the future.

cs.CV↗

Dense 3D Reconstruction Through Lidar: A Comparative Study on Ex-vivo Porcine Tissue

New sensing technologies and more advanced processing algorithms are transforming computer-integrated surgery. While researchers are actively investigating depth sensing and 3D reconstruction for vision-based surgical assistance, it remains difficult to achieve real-time, accurate, and robust 3D representations of the abdominal cavity for minimally invasive surgery. Thus, this work uses quantitative testing on fresh ex-vivo porcine tissue to thoroughly characterize the quality with which a 3D laser-based time-of-flight sensor (lidar) can perform anatomical surface reconstruction. Ground-truth surface shapes are captured with a commercial laser scanner, and the resulting signed error fields are analyzed using rigorous statistical tools. When compared to modern learning-based stereo matching from endoscopic images, time-of-flight sensing demonstrates higher precision, lower processing delay, higher frame rate, and superior robustness against sensor distance and poor illumination. Furthermore, we report on the potential negative effect of near-infrared light penetration on the accuracy of lidar measurements across different tissue samples, identifying a significant measured depth offset for muscle in contrast to fat and liver. Our findings highlight the potential of lidar for intraoperative 3D perception and point toward new methods that combine complementary time-of-flight and spectral imaging.

eess.IV↗

Minsight: A Fingertip-Sized Vision-Based Tactile Sensor for Robotic Manipulation

Intelligent interaction with the physical world requires perceptual abilities beyond vision and hearing; vibrant tactile sensing is essential for autonomous robots to dexterously manipulate unfamiliar objects or safely contact humans. Therefore, robotic manipulators need high-resolution touch sensors that are compact, robust, inexpensive, and efficient. The soft vision-based haptic sensor presented herein is a miniaturized and optimized version of the previously published sensor Insight. Minsight has the size and shape of a human fingertip and uses machine learning methods to output high-resolution maps of 3D contact force vectors at 60 Hz. Experiments confirm its excellent sensing performance, with a mean absolute force error of 0.07 N and contact location error of 0.6 mm across its surface area. Minsight's utility is shown in two robotic tasks on a 3-DoF manipulator. First, closed-loop force control enables the robot to track the movements of a human finger based only on tactile data. Second, the informative value of the sensor output is shown by detecting whether a hard lump is embedded within a soft elastomer with an accuracy of 98%. These findings indicate that Minsight can give robots the detailed fingertip touch sensing needed for dexterous manipulation and physical human-robot interaction.

cs.RO↗

Reconstructing Signing Avatars From Video Using Linguistic Priors

Sign language (SL) is the primary method of communication for the 70 million Deaf people around the world. Video dictionaries of isolated signs are a core SL learning tool. Replacing these with 3D avatars can aid learning and enable AR/VR applications, improving access to technology and online media. However, little work has attempted to estimate expressive 3D avatars from SL video; occlusion, noise, and motion blur make this task difficult. We address this by introducing novel linguistic priors that are universally applicable to SL and provide constraints on 3D hand pose that help resolve ambiguities within isolated signs. Our method, SGNify, captures fine-grained hand pose, facial expression, and body movement fully automatically from in-the-wild monocular SL videos. We evaluate SGNify quantitatively by using a commercial motion-capture system to compute 3D avatars synchronized with monocular video. SGNify outperforms state-of-the-art 3D body-pose- and shape-estimation methods on SL videos. A perceptual study shows that SGNify's 3D reconstructions are significantly more comprehensible and natural than those of previous methods and are on par with the source videos. Code and data are available at $\href{http://sgnify.is.tue.mpg.de}{\text{sgnify.is.tue.mpg.de}}$.

cs.CV↗

Multimodal Multi-User Surface Recognition with the Kernel Two-Sample Test

Machine learning and deep learning have been used extensively to classify physical surfaces through images and time-series contact data. However, these methods rely on human expertise and entail the time-consuming processes of data and parameter tuning. To overcome these challenges, we propose an easily implemented framework that can directly handle heterogeneous data sources for classification tasks. Our data-versus-data approach automatically quantifies distinctive differences in distributions in a high-dimensional space via kernel two-sample testing between two sets extracted from multimodal data (e.g., images, sounds, haptic signals). We demonstrate the effectiveness of our technique by benchmarking against expertly engineered classifiers for visual-audio-haptic surface recognition due to the industrial relevance, difficulty, and competitive baselines of this application; ablation studies confirm the utility of key components of our pipeline. As shown in our open-source code, we achieve 97.2% accuracy on a standard multi-user dataset with 108 surface classes, outperforming the state-of-the-art machine-learning algorithm by 6% on a more difficult version of the task. The fact that our classifier obtains this performance with minimal data processing in the standard algorithm setting reinforces the powerful nature of kernel methods for learning to recognize complex patterns.

cs.LG↗

Haptic Feedback of Tool Vibrations Facilitates Telerobotic Construction

Telerobotics has shown promise in helping workers safely manipulate building components on construction sites; however, its primary reliance on visual feedback limits efficiency in situations with stiff contact or poor visibility. Reliable and economical haptic feedback could fill this perception gap and facilitate construction activities. Thus, we designed an audio-based haptic feedback system that measures the vibrations experienced by the robot tools and enables the operator to feel them in real time. Accurate haptic transmission was achieved by optimizing the positions of the system's off-the-shelf accelerometers and voice-coil actuators. A user study was conducted to evaluate how this naturalistic type of vibration feedback affects the operator's performance in telerobotic assembly. Thirty participants used a bimanual teleoperation system to build a structure under three randomly ordered haptic feedback conditions: no vibrations, one-axis vibrations, and three-axis vibrations. The results show that users took advantage of both kinds of haptic feedback after gaining some experience with the task, causing significantly lower vibrations and forces in the second trial. Subjective responses indicate that haptic feedback reduced the perceived task difficulty, task duration, and fatigue. These results demonstrate that providing this type of vibrotactile feedback on teleoperated construction robots would enhance user performance and experience.

cs.HC↗

The Utility of Synthetic Reflexes and Haptic Feedback for Upper-Limb Prostheses in a Dexterous Task Without Direct Vision

Individuals who use myoelectric upper-limb prostheses often rely heavily on vision to complete their daily activities. They thus struggle in situations where vision is overloaded, such as multitasking, or unavailable, such as poor lighting conditions. Non-amputees can easily accomplish such tasks due to tactile reflexes and haptic sensation guiding their upper-limb motor coordination. Based on these principles, we developed and tested two novel prosthesis systems that incorporate autonomous controllers and provide the user with touch-location feedback through either vibration or distributed pressure. These capabilities were made possible by installing a custom contact-location sensor on thefingers of a commercial prosthetic hand, along with a custom pressure sensor on the thumb. We compared the performance of the two systems against a standard myoelectric prosthesis and a myoelectric prosthesis with only autonomous controllers in a difficult reach-to-pick-and-place task conducted without direct vision. Results from 40 non-amputee participants in this between-subjects study indicated that vibrotactile feedback combined with synthetic reflexes proved significantly more advantageous than the standard prosthesis in several of the task milestones. In addition, vibrotactile feedback and synthetic reflexes improved grasp placement compared to only synthetic reflexes or pressure feedback combined with synthetic reflexes. These results indicate that both autonomous controllers and haptic feedback facilitate success in dexterous tasks without vision, and that the type of haptic display matters.

cs.RO↗