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Katherine M. Collins

Publications and source records attributed to Katherine M. Collins.

At least 37 records · Page 2Linked to original sources

Documenting Deployment with Fabric: A Repository of Real-World AI Governance

Artificial intelligence (AI) is increasingly integrated into society, from financial services and traffic management to creative writing. Academic literature on the deployment of AI has mostly focused on the risks and harms that result from the use of AI. We introduce Fabric, a publicly available repository of deployed AI use cases to outline their governance mechanisms. Through semi-structured interviews with practitioners, we collect an initial set of 20 AI use cases. In addition, we co-design diagrams of the AI workflow with the practitioners. We discuss the oversight mechanisms and guardrails used in practice to safeguard AI use. The Fabric repository includes visual diagrams of AI use cases and descriptions of the deployed systems. Using the repository, we surface gaps in governance and find common patterns in human oversight of deployed AI systems. We intend for Fabric to serve as an extendable, evolving tool for researchers to study the effectiveness of AI governance.

cs.CY↗

Assessing Adaptive World Models in Machines with Novel Games

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and refinement of internal representations of the environment, commonly referred to as world models, and we refer to this adaptation mechanism as world model induction. However, current understanding and evaluation of world models in artificial intelligence (AI) remains narrow, often focusing on static representations learned from training on massive corpora of data, instead of the efficiency and efficacy in learning these representations through interaction and exploration within a novel environment. In this Perspective, we provide a view of world model induction drawing on decades of research in cognitive science on how humans learn and adapt so efficiently; we then call for a new evaluation framework for assessing adaptive world models in AI. Concretely, we propose a new benchmarking paradigm based on suites of carefully designed games with genuine, deep and continually refreshing novelty in the underlying game structures -- we refer to this class of games as novel games. We detail key desiderata for constructing these games and propose appropriate metrics to explicitly challenge and evaluate the agent's ability for rapid world model induction. We hope that this new evaluation framework will inspire future evaluation efforts on world models in AI and provide a crucial step towards developing AI systems capable of human-like rapid adaptation and robust generalization -- a critical component of artificial general intelligence.

cs.AI↗

Modeling Open-World Cognition as On-Demand Synthesis of Probabilistic Models

When faced with novel situations, people are able to marshal relevant considerations from a wide range of background knowledge and put these to use in inferences and predictions. What permits us to draw in globally relevant information and reason over it coherently? Here, we explore the hypothesis that people use a combination of distributed and symbolic representations to construct bespoke mental models tailored to novel situations. We propose a computational implementation of this idea -- a ``Model Synthesis Architecture'' (MSA) -- using language models to implement global relevance-based retrieval and model synthesis and probabilistic programs to implement bespoke, coherent world models. We evaluate our MSA as a model of human judgments on a novel reasoning dataset. The dataset -- built around a `Model Olympics` domain of sports vignettes -- tests models' capacity for human-like, open-ended reasoning by requiring (i) judgments about novel causal structures described in language; (ii) drawing on large bodies of background knowledge; and (iii) doing both in light of observations that introduce arbitrary novel variables. Our MSA approach captures human judgments better than language model-only baselines, under both direct and chain-of-thought generations from the LM that supports model synthesis. These results suggest that MSAs can be implemented in a way that mirrors people's ability to deliver locally coherent reasoning over globally relevant variables, offering a path to understanding and replicating human reasoning in open-ended domains.

cs.CL↗

Language-Informed Synthesis of Rational Agent Models for Grounded Theory-of-Mind Reasoning On-The-Fly

Drawing real world social inferences usually requires taking into account information from multiple modalities. Language is a particularly powerful source of information in social settings, especially in novel situations where language can provide both abstract information about the environment dynamics and concrete specifics about an agent that cannot be easily visually observed. In this paper, we propose Language-Informed Rational Agent Synthesis (LIRAS), a framework for drawing context-specific social inferences that integrate linguistic and visual inputs. LIRAS frames multimodal social reasoning as a process of constructing structured but situation-specific agent and environment representations - leveraging multimodal language models to parse language and visual inputs into unified symbolic representations, over which a Bayesian inverse planning engine can be run to produce granular probabilistic judgments. On a range of existing and new social reasoning tasks derived from cognitive science experiments, we find that our model (instantiated with a comparatively lightweight VLM) outperforms ablations and state-of-the-art models in capturing human judgments across all domains.

cs.CL↗

What's in the Box? Reasoning about Unseen Objects from Multimodal Cues

People regularly make inferences about objects in the world that they cannot see by flexibly integrating information from multiple sources: auditory and visual cues, language, and our prior beliefs and knowledge about the scene. How are we able to so flexibly integrate many sources of information to make sense of the world around us, even if we have no direct knowledge? In this work, we propose a neurosymbolic model that uses neural networks to parse open-ended multimodal inputs and then applies a Bayesian model to integrate different sources of information to evaluate different hypotheses. We evaluate our model with a novel object guessing game called ``What's in the Box?'' where humans and models watch a video clip of an experimenter shaking boxes and then try to guess the objects inside the boxes. Through a human experiment, we show that our model correlates strongly with human judgments, whereas unimodal ablated models and large multimodal neural model baselines show poor correlation.

cs.AI↗

Empathy in Explanation

Why do we give the explanations we do? Recent work has suggested that we should think of explanation as a kind of cooperative social interaction, between a why-question-asker and an explainer. Here, we apply this perspective to consider the role that emotion plays in this social interaction. We develop a computational framework for modeling explainers who consider the emotional impact an explanation might have on a listener. We test our framework by using it to model human intuitions about how a doctor might explain to a patient why they have a disease, taking into account the patient's propensity for regret. Our model predicts human intuitions well, better than emotion-agnostic ablations, suggesting that people do indeed reason about emotion when giving explanations.

cs.HC↗

Using LLMs to Advance the Cognitive Science of Collectives

LLMs are already transforming the study of individual cognition, but their application to studying collective cognition has been underexplored. We lay out how LLMs may be able to address the complexity that has hindered the study of collectives and raise possible risks that warrant new methods.

q-bio.NC↗

Can Large Language Models Understand Symbolic Graphics Programs?

Against the backdrop of enthusiasm for large language models (LLMs), there is a growing need to scientifically assess their capabilities and shortcomings. This is nontrivial in part because it is difficult to find tasks which the models have not encountered during training. Utilizing symbolic graphics programs, we propose a domain well-suited to test multiple spatial-semantic reasoning skills of LLMs. Popular in computer graphics, these programs procedurally generate visual data. While LLMs exhibit impressive skills in general program synthesis and analysis, symbolic graphics programs offer a new layer of evaluation: they allow us to test an LLM's ability to answer semantic questions about the images or 3D geometries without a vision encoder. To semantically understand the symbolic programs, LLMs would need to possess the ability to "imagine" and reason how the corresponding graphics content would look with only the symbolic description of the local curvatures and strokes. We use this task to evaluate LLMs by creating a large benchmark for the semantic visual understanding of symbolic graphics programs, built procedurally with minimal human effort. Particular emphasis is placed on transformations of images that leave the image level semantics invariant while introducing significant changes to the underlying program. We evaluate commercial and open-source LLMs on our benchmark to assess their ability to reason about visual output of programs, finding that LLMs considered stronger at reasoning generally perform better. Lastly, we introduce a novel method to improve this ability -- Symbolic Instruction Tuning (SIT), in which the LLM is finetuned with pre-collected instruction data on symbolic graphics programs. Interestingly, we find that SIT not only improves LLM's understanding on symbolic programs, but it also improves general reasoning ability on various other benchmarks.

cs.LG↗

Identifying, Evaluating, and Mitigating Risks of AI Thought Partnerships

Artificial Intelligence (AI) systems have historically been used as tools that execute narrowly defined tasks. Yet recent advances in AI have unlocked possibilities for a new class of models that genuinely collaborate with humans in complex reasoning, from conceptualizing problems to brainstorming solutions. Such AI thought partners enable novel forms of collaboration and extended cognition, yet they also pose major risks-including and beyond risks of typical AI tools and agents. In this commentary, we systematically identify risks of AI thought partners through a novel framework that identifies risks at multiple levels of analysis, including Real-time, Individual, and Societal risks arising from collaborative cognition (RISc). We leverage this framework to propose concrete metrics for risk evaluation, and finally suggest specific mitigation strategies for developers and policymakers. As AI thought partners continue to proliferate, these strategies can help prevent major harms and ensure that humans actively benefit from productive thought partnerships.

cs.AI↗

When Should We Orchestrate Multiple Agents?

Strategies for orchestrating the interactions between multiple agents, both human and artificial, can wildly overestimate performance and underestimate the cost of orchestration. We design a framework to orchestrate agents under realistic conditions, such as inference costs or availability constraints. We show theoretically that orchestration is only effective if there are performance or cost differentials between agents. We then empirically demonstrate how orchestration between multiple agents can be helpful for selecting agents in a simulated environment, picking a learning strategy in the infamous Rogers' Paradox from social science, and outsourcing tasks to other agents during a question-answer task in a user study.

cs.MA↗

General Scales Unlock AI Evaluation with Explanatory and Predictive Power

Ensuring safe and effective use of AI requires understanding and anticipating its performance on novel tasks, from advanced scientific challenges to transformed workplace activities. So far, benchmarking has guided progress in AI, but it has offered limited explanatory and predictive power for general-purpose AI systems, given the low transferability across diverse tasks. In this paper, we introduce general scales for AI evaluation that can explain what common AI benchmarks really measure, extract ability profiles of AI systems, and predict their performance for new task instances, in- and out-of-distribution. Our fully-automated methodology builds on 18 newly-crafted rubrics that place instance demands on general scales that do not saturate. Illustrated for 15 large language models and 63 tasks, high explanatory power is unleashed from inspecting the demand and ability profiles, bringing insights on the sensitivity and specificity exhibited by different benchmarks, and how knowledge, metacognition and reasoning are affected by model size, chain-of-thought and distillation. Surprisingly, high predictive power at the instance level becomes possible using these demand levels, providing superior estimates over black-box baseline predictors based on embeddings or finetuning, especially in out-of-distribution settings (new tasks and new benchmarks). The scales, rubrics, battery, techniques and results presented here represent a major step for AI evaluation, underpinning the reliable deployment of AI in the years ahead. (Collaborative platform: https://kinds-of-intelligence-cfi.github.io/ADELE.)

cs.AI↗

People use fast, goal-directed simulation to reason about novel games

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or fun simply from hearing the game rules, prior to deciding whether to invest time in learning the game or trying to play it well. Many studies of game play have focused on optimality and expertise, characterizing how people and computational models play based on moderate to extensive search and after playing a game dozens (if not thousands or millions) of times. Here, we study how people reason about a range of simple but novel Connect-N style board games. We ask people to judge how fair and how fun the games are from very little experience: just thinking about the game for a minute or so, before they have ever actually played with anyone else, and we propose a resource-limited model that captures their judgments using only a small number of partial game simulations and almost no look-ahead search.

cs.GT↗

Representational Alignment Supports Effective Machine Teaching

A good teacher should not only be knowledgeable, but should also be able to communicate in a way that the student understands -- to share the student's representation of the world. In this work, we introduce a new controlled experimental setting, GRADE, to study pedagogy and representational alignment. We use GRADE through a series of machine-machine and machine-human teaching experiments to characterize a utility curve defining a relationship between representational alignment, teacher expertise, and student learning outcomes. We find that improved representational alignment with a student improves student learning outcomes (i.e., task accuracy), but that this effect is moderated by the size and representational diversity of the class being taught. We use these insights to design a preliminary classroom matching procedure, GRADE-Match, that optimizes the assignment of students to teachers. When designing machine teachers, our results suggest that it is important to focus not only on accuracy, but also on representational alignment with human learners.

cs.LG↗

Learning Personalized Decision Support Policies

Individual human decision-makers may benefit from different forms of support to improve decision outcomes, but when each form of support will yield better outcomes? In this work, we posit that personalizing access to decision support tools can be an effective mechanism for instantiating the appropriate use of AI assistance. Specifically, we propose the general problem of learning a decision support policy that, for a given input, chooses which form of support to provide to decision-makers for whom we initially have no prior information. We develop $\texttt{Modiste}$, an interactive tool to learn personalized decision support policies. $\texttt{Modiste}$ leverages stochastic contextual bandit techniques to personalize a decision support policy for each decision-maker and supports extensions to the multi-objective setting to account for auxiliary objectives like the cost of support. We find that personalized policies outperform offline policies, and, in the cost-aware setting, reduce the incurred cost with minimal degradation to performance. Our experiments include various realistic forms of support (e.g., expert consensus and predictions from a large language model) on vision and language tasks. Our human subject experiments validate our computational experiments, demonstrating that personalization can yield benefits in practice for real users, who interact with $\texttt{Modiste}$.

cs.LG↗

Revisiting Rogers' Paradox in the Context of Human-AI Interaction

Humans learn about the world, and how to act in the world, in many ways: from individually conducting experiments to observing and reproducing others' behavior. Different learning strategies come with different costs and likelihoods of successfully learning more about the world. The choice that any one individual makes of how to learn can have an impact on the collective understanding of a whole population if people learn from each other. Alan Rogers developed simulations of a population of agents to study these network phenomena where agents could individually or socially learn amidst a dynamic, uncertain world and uncovered a confusing result: the availability of cheap social learning yielded no benefit to population fitness over individual learning. This paradox spawned decades of work trying to understand and uncover factors that foster the relative benefit of social learning that centuries of human behavior suggest exists. What happens in such network models now that humans can socially learn from AI systems that are themselves socially learning from us? We revisit Rogers' Paradox in the context of human-AI interaction to probe a simplified network of humans and AI systems learning together about an uncertain world. We propose and examine the impact of several learning strategies on the quality of the equilibrium of a society's 'collective world model'. We consider strategies that can be undertaken by various stakeholders involved in a single human-AI interaction: human, AI model builder, and society or regulators around the interaction. We then consider possible negative feedback loops that may arise from humans learning socially from AI: that learning from the AI may impact our own ability to learn about the world. We close with open directions into studying networks of human and AI systems that can be explored in enriched versions of our simulation framework.

cs.AI↗

Getting aligned on representational alignment

Biological and artificial information processing systems form representations of the world that they can use to categorize, reason, plan, navigate, and make decisions. How can we measure the similarity between the representations formed by these diverse systems? Do similarities in representations then translate into similar behavior? If so, then how can a system's representations be modified to better match those of another system? These questions pertaining to the study of representational alignment are at the heart of some of the most promising research areas in contemporary cognitive science, neuroscience, and machine learning. In this Perspective, we survey the exciting recent developments in representational alignment research in the fields of cognitive science, neuroscience, and machine learning. Despite their overlapping interests, there is limited knowledge transfer between these fields, so work in one field ends up duplicated in another, and useful innovations are not shared effectively. To improve communication, we propose a unifying framework that can serve as a common language for research on representational alignment, and map several streams of existing work across fields within our framework. We also lay out open problems in representational alignment where progress can benefit all three of these fields. We hope that this paper will catalyze cross-disciplinary collaboration and accelerate progress for all communities studying and developing information processing systems.

q-bio.NC↗

Modulating Language Model Experiences through Frictions

Language models are transforming the ways that their users engage with the world. Despite impressive capabilities, over-consumption of language model outputs risks propagating unchecked errors in the short-term and damaging human capabilities for critical thinking in the long-term. How can we develop scaffolding around language models to curate more appropriate use? We propose selective frictions for language model experiences, inspired by behavioral science interventions, to dampen misuse. Frictions involve small modifications to a user's experience, e.g., the addition of a button impeding model access and reminding a user of their expertise relative to the model. Through a user study with real humans, we observe shifts in user behavior from the imposition of a friction over LLMs in the context of a multi-topic question-answering task as a representative task that people may use LLMs for, e.g., in education and information retrieval. We find that frictions modulate over-reliance by driving down users' click rates while minimally affecting accuracy for those topics. Yet, frictions may have unintended effects. We find marked differences in users' click behaviors even on topics where frictions were not provisioned. Our contributions motivate further study of human-AI behavioral interaction to inform more effective and appropriate LLM use.

cs.HC↗

Beyond Thumbs Up/Down: Untangling Challenges of Fine-Grained Feedback for Text-to-Image Generation

Human feedback plays a critical role in learning and refining reward models for text-to-image generation, but the optimal form the feedback should take for learning an accurate reward function has not been conclusively established. This paper investigates the effectiveness of fine-grained feedback which captures nuanced distinctions in image quality and prompt-alignment, compared to traditional coarse-grained feedback (for example, thumbs up/down or ranking between a set of options). While fine-grained feedback holds promise, particularly for systems catering to diverse societal preferences, we show that demonstrating its superiority to coarse-grained feedback is not automatic. Through experiments on real and synthetic preference data, we surface the complexities of building effective models due to the interplay of model choice, feedback type, and the alignment between human judgment and computational interpretation. We identify key challenges in eliciting and utilizing fine-grained feedback, prompting a reassessment of its assumed benefits and practicality. Our findings -- e.g., that fine-grained feedback can lead to worse models for a fixed budget, in some settings; however, in controlled settings with known attributes, fine grained rewards can indeed be more helpful -- call for careful consideration of feedback attributes and potentially beckon novel modeling approaches to appropriately unlock the potential value of fine-grained feedback in-the-wild.

cs.LG↗