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Kazuhiko Kawamoto

Publications and source records attributed to Kazuhiko Kawamoto.

At least 19 recordsLinked to original sources

What Does Prompt Learning Change? -A Natural-Language Concept Analysis of Vision-Language Models

Prompt learning adapts vision-language models such as CLIP by optimizing continuous prompt vectors, but the learned prompts are difficult to interpret in natural language. We present PromptSpLiCE, a post-hoc method that expresses each class-conditioned text embedding as a sparse combination of concepts from a fixed natural-language dictionary. Using the same dictionary before and after prompt learning allows us to compare changes in their concept profiles. We evaluate PromptSpLiCE on CoOp, a representative prompt-learning method, across 11 image-classification datasets. The concept profiles change substantially: on average, only 1.6 of the initial top-10 concepts remain in the top 10 after learning. Across datasets, profile change is positively associated with accuracy gain. We also derive a local gradient expression that provides geometric intuition for why image-aligned concept directions distinct from the current prompt can have greater loss sensitivity.

cs.CV↗

Explaining Object Detectors via Collective Contribution of Pixels

Visual explanations for object detectors are crucial for enhancing their reliability. Object detectors identify and localize instances by assessing multiple visual features collectively. When generating explanations, overlooking these collective influences in detections may lead to missing compositional cues or capturing spurious correlations. However, existing methods typically focus solely on individual pixel contributions, neglecting the collective contribution of multiple pixels. To address this limitation, we propose a game-theoretic method based on Shapley values and interactions to explicitly capture both individual and collective pixel contributions. Our method provides explanations for both bounding box localization and class determination, highlighting regions crucial for detection. Extensive experiments demonstrate that the proposed method identifies important regions more accurately than state-of-the-art methods. The code is available at https://github.com/tttt-0814/VX-CODE

cs.CV↗

Zero-Shot Textual Explanations via Translating Decision-Critical Features

Textual explanations make image classifier decisions transparent by describing the prediction rationale in natural language. Large vision-language models can generate captions but are designed for general visual understanding, not classifier-specific reasoning. Existing zero-shot explanation methods align global image features with language, producing descriptions of what is visible rather than what drives the prediction. We propose TEXTER, which overcomes this limitation by isolating decision-critical features before alignment. TEXTER identifies the neurons contributing to the prediction and emphasizes the features encoded in those neurons -- i.e., the decision-critical features. It then maps these emphasized features into the CLIP feature space to retrieve textual explanations that reflect the model's reasoning. A sparse autoencoder further improves interpretability, particularly for Transformer architectures. Extensive experiments show that TEXTER provides more faithful and interpretable explanations than existing methods. The code is available at \url{https://github.com/tttt-0814/TEXTER}.

cs.CV↗

Zero-Shot Faithful Textual Explanations via Directional-Derivative Influence on Predictions

Zero-shot textual explanations aim to make image classifiers more transparent by probing their internal representations, without relying on task-specific supervision or LVLMs. However, existing methods often miss the features that truly drive the prediction, resulting in limited \textit{faithfulness} to the evidence underlying the model's decision. To address this, we propose FaithTrace. Motivated by the idea that faithful explanations should describe concepts that strongly influence the prediction, FaithTrace directly measures how much the representation induced by the explanation changes the class logit. We introduce an influence score, computed as the directional derivative of the class logit along the text-induced direction in the classifier's feature space, and use it as a proxy for faithfulness. Moreover, we extend this influence score into quantitative evaluation metrics, helping fill the gap in faithfulness evaluation for textual explanations. Experiments show that FaithTrace yields more faithful explanations than baselines, facilitating a more accurate understanding of the model. The code will be publicly released.

cs.CV↗

Guided Diffusion Sampling for Precipitation Forecast Interventions

Extreme precipitation causes severe societal and economic damage, and weather control has long been discussed as a potential mitigation strategy. However, to the best of our knowledge, perturbation-based interventions for weather control using data-driven weather forecasting models have not yet been explored. While adversarial attacks also generate perturbations that alter forecasts, they aim to exploit model artifacts and do not account for physical plausibility. In this paper, we propose a gradient-based guidance framework for precipitation-reduction interventions through diffusion sampling in diffusion-based weather forecasting models. Instead of directly perturbing atmospheric states, our method steers the diffusion sampling trajectory, enabling precipitation reduction while maintaining consistency with the atmospheric distribution. To assess physical plausibility, we evaluate from three perspectives: (i) vertical and variable-wise perturbation profiles, (ii) latent-space trajectory deviation, and (iii) cross-model transferability. Experiments on extreme precipitation events from WeatherBench2 demonstrate that our method achieves effective precipitation reduction while yielding more physically plausible interventions than adversarial perturbations.

cs.LG↗

Discovering Learning-Friendly Generation Orders for Sequential Computation

Sequential computation via autoregressive generation can make difficult tasks learnable, but the generation order of intermediate states strongly affects whether training succeeds. We address the problem of discovering a learning-friendly target order automatically, rather than relying on task-specific design. Our key observation is that learning-friendly orders cause a faster loss drop in the early stage of training. We exploit this by \emph{loss profiling}, which ranks candidate orders by the early-stage loss of a single short run. To handle the factorial candidate space, we wrap loss profiling in a hierarchical global -- local search over block- and within-block-level orderings. On six order-sensitive tasks, the method discovers effective orders up to $L=13$ from random initialization and up to $L=40$ from structured initialization, lifting success rates from about 10\% to near 100\%. On integer multiplication, it rediscovers the reverse-digit order that was reported to be efficient in prior studies. On delay dynamical systems, as a case study of multi-variate recurrences, learnability varies sharply even among valid topological sorts of the dependency graph: loss profiling identifies a learning-friendly one, and the global search even discovers orders surpassing hand-designed candidates.

cs.LG↗

Learning Large-Scale Modular Addition with an Auxiliary Modulus

Learning parity functions, more general modular addition, is a challenging machine learning task due to its input sensitivity. A recent study substantially scaled modular addition learning in both the number of summands and the modulus. Its key idea is to increase zeros in training sequences, reducing the effective number of summands and thus controlling training difficulty; however, this induces covariate shift between training and test input distributions. This study theoretically and empirically analyzes this side effect and proposes a covariate-shift-free method for modular addition. Specifically, we introduce an auxiliary modulus $Kq$ during training, which reduces wrap-around frequency and problem difficulty while preserving the same input distribution across training and testing. Experiments show strong scalability and sample efficiency: even for large input length $N$, large modulus $q$, and small datasets -- where the sparse method fails to learn -- our method achieves equal or better match accuracy and relaxed $τ$-accuracy. For example, at $N=64$ and $q=974269$, our method trained on 100K samples achieves $97.0\%$ $τ$-accuracy at $τ=0.05$, while the sparse method achieves only $9.5\%$ with the same data size and $93.9\%$ even when extended to 1M samples.

cs.LG↗

Towards Viewpoint-Robust End-to-End Autonomous Driving with 3D Foundation Model Priors

Robust trajectory planning under camera viewpoint changes is important for scalable end-to-end autonomous driving. However, existing models often depend heavily on the camera viewpoints seen during training. We investigate an augmentation-free approach that leverages geometric priors from a 3D foundation model. The method injects per-pixel 3D positions derived from depth estimates as positional embeddings and fuses intermediate geometric features through cross-attention. Experiments on the VR-Drive camera viewpoint perturbation benchmark show reduced performance degradation under most perturbation conditions, with clear improvements under pitch and height perturbations. Gains under longitudinal translation are smaller, suggesting that more viewpoint-agnostic integration is needed for robustness to camera viewpoint changes.

cs.CV↗

Adversarial Fine-tuning in Offline-to-Online Reinforcement Learning for Robust Robot Control

Offline reinforcement learning enables sample-efficient policy acquisition without risky online interaction, yet policies trained on static datasets remain brittle under action-space perturbations such as actuator faults. This study introduces an offline-to-online framework that trains policies on clean data and then performs adversarial fine-tuning, where perturbations are injected into executed actions to induce compensatory behavior and improve resilience. A performance-aware curriculum further adjusts the perturbation probability during training via an exponential-moving-average signal, balancing robustness and stability throughout the learning process. Experiments on continuous-control locomotion tasks demonstrate that the proposed method consistently improves robustness over offline-only baselines and converges faster than training from scratch. Matching the fine-tuning and evaluation conditions yields the strongest robustness to action-space perturbations, while the adaptive curriculum strategy mitigates the degradation of nominal performance observed with the linear curriculum strategy. Overall, the results show that adversarial fine-tuning enables adaptive and robust control under uncertain environments, bridging the gap between offline efficiency and online adaptability.

cs.RO↗

Robust Human Trajectory Prediction via Self-Supervised Skeleton Representation Learning

Human trajectory prediction plays a crucial role in applications such as autonomous navigation and video surveillance. While recent works have explored the integration of human skeleton sequences to complement trajectory information, skeleton data in real-world environments often suffer from missing joints caused by occlusions. These disturbances significantly degrade prediction accuracy, indicating the need for more robust skeleton representations. We propose a robust trajectory prediction method that incorporates a self-supervised skeleton representation model pretrained with masked autoencoding. Experimental results in occlusion-prone scenarios show that our method improves robustness to missing skeletal data without sacrificing prediction accuracy, and consistently outperforms baseline models in clean-to-moderate missingness regimes.

cs.CV↗

Matching Semantically Similar Non-Identical Objects

Not identical but similar objects are ubiquitous in our world, ranging from four-legged animals such as dogs and cats to cars of different models and flowers of various colors. This study addresses a novel task of matching such non-identical objects at the pixel level. We propose a weighting scheme of descriptors, Semantic Enhancement Weighting (SEW), that incorporates semantic information from object detectors into existing sparse feature matching methods, extending their targets from identical objects captured from different perspectives to semantically similar objects. The experiments show successful matching between non-identical objects in various cases, including in-class design variations, class discrepancy, and domain shifts (e.g., photo vs. drawing and image corruptions). The code is available at https://github.com/Circ-Leaf/NIOM .

cs.CV↗

Robustness Evaluation of Offline Reinforcement Learning for Robot Control Against Action Perturbations

Offline reinforcement learning, which learns solely from datasets without environmental interaction, has gained attention. This approach, similar to traditional online deep reinforcement learning, is particularly promising for robot control applications. Nevertheless, its robustness against real-world challenges, such as joint actuator faults in robots, remains a critical concern. This study evaluates the robustness of existing offline reinforcement learning methods using legged robots from OpenAI Gym based on average episodic rewards. For robustness evaluation, we simulate failures by incorporating both random and adversarial perturbations, representing worst-case scenarios, into the joint torque signals. Our experiments show that existing offline reinforcement learning methods exhibit significant vulnerabilities to these action perturbations and are more vulnerable than online reinforcement learning methods, highlighting the need for more robust approaches in this field.

cs.RO↗

Learning Moderately Input-Sensitive Functions: A Case Study in QR Code Decoding

The hardness of learning a function that attains a target task relates to its input-sensitivity. For example, image classification tasks are input-insensitive as minor corruptions should not affect the classification results, whereas arithmetic and symbolic computation, which have been recently attracting interest, are highly input-sensitive as each input variable connects to the computation results. This study presents the first learning-based Quick Response (QR) code decoding and investigates learning functions of medium sensitivity. Our experiments reveal that Transformers can successfully decode QR codes, even beyond the theoretical error-correction limit, by learning the structure of embedded texts. They generalize from English-rich training data to other languages and even random strings. Moreover, we observe that the Transformer-based QR decoder focuses on data bits while ignoring error-correction bits, suggesting a decoding mechanism distinct from standard QR code readers.

cs.LG↗

Cross-Model Transfer of Task Vectors via Few-Shot Orthogonal Alignment

Task arithmetic enables efficient model editing by representing task-specific changes as vectors in parameter space. Task arithmetic typically assumes that the source and target models are initialized from the same pre-trained parameters. This assumption limits its applicability in cross-model transfer settings, where models are independently pre-trained on different datasets. To address this challenge, we propose a method based on few-shot orthogonal alignment, which aligns task vectors to the parameter space of a differently pre-trained target model. These transformations preserve key properties of task vectors, such as norm and rank, and are learned using only a small number of labeled examples. We evaluate the method using two Vision Transformers pre-trained on YFCC100M and LAION400M, and test on eight classification datasets. Experimental results show that our method improves transfer accuracy over direct task vector application and achieves performance comparable to few-shot fine-tuning, while maintaining the modularity and reusability of task vectors. Our code is available at https://github.com/kawakera-lab/CrossModelTransfer.

cs.CV↗

Adapter Merging with Centroid Prototype Mapping for Scalable Class-Incremental Learning

We propose Adapter Merging with Centroid Prototype Mapping (ACMap), an exemplar-free framework for class-incremental learning (CIL) that addresses both catastrophic forgetting and scalability. While existing methods involve a trade-off between inference time and accuracy, ACMap consolidates task-specific adapters into a single adapter, thus achieving constant inference time across tasks without sacrificing accuracy. The framework employs adapter merging to build a shared subspace that aligns task representations and mitigates forgetting, while centroid prototype mapping maintains high accuracy by consistently adapting representations within the shared subspace. To further improve scalability, an early stopping strategy limits adapter merging as tasks increase. Extensive experiments on five benchmark datasets demonstrate that ACMap matches state-of-the-art accuracy while maintaining inference time comparable to the fastest existing methods. The code is available at https://github.com/tf63/ACMap.

cs.CV↗

Undertrained Image Reconstruction for Realistic Degradation in Blind Image Super-Resolution

Most super-resolution (SR) models struggle with real-world low-resolution (LR) images. This issue arises because the degradation characteristics in the synthetic datasets differ from those in real-world LR images. Since SR models are trained on pairs of high-resolution (HR) and LR images generated by downsampling, they are optimized for simple degradation. However, real-world LR images contain complex degradation caused by factors such as the imaging process and JPEG compression. Due to these differences in degradation characteristics, most SR models perform poorly on real-world LR images. This study proposes a dataset generation method using undertrained image reconstruction models. These models have the property of reconstructing low-quality images with diverse degradation from input images. By leveraging this property, this study generates LR images with diverse degradation from HR images to construct the datasets. Fine-tuning pre-trained SR models on our generated datasets improves noise removal and blur reduction, enhancing performance on real-world LR images. Furthermore, an analysis of the datasets reveals that degradation diversity contributes to performance improvements, whereas color differences between HR and LR images may degrade performance. 11 pages, (11 figures and 2 tables)

eess.IV↗

Low-Quality Image Detection by Hierarchical VAE

To make an employee roster, photo album, or training dataset of generative models, one needs to collect high-quality images while dismissing low-quality ones. This study addresses a new task of unsupervised detection of low-quality images. We propose a method that not only detects low-quality images with various types of degradation but also provides visual clues of them based on an observation that partial reconstruction by hierarchical variational autoencoders fails for low-quality images. The experiments show that our method outperforms several unsupervised out-of-distribution detection methods and also gives visual clues for low-quality images that help humans recognize them even in thumbnail view.

cs.CV↗

Identifying Important Group of Pixels using Interactions

To better understand the behavior of image classifiers, it is useful to visualize the contribution of individual pixels to the model prediction. In this study, we propose a method, MoXI ($\textbf{Mo}$del e$\textbf{X}$planation by $\textbf{I}$nteractions), that efficiently and accurately identifies a group of pixels with high prediction confidence. The proposed method employs game-theoretic concepts, Shapley values and interactions, taking into account the effects of individual pixels and the cooperative influence of pixels on model confidence. Theoretical analysis and experiments demonstrate that our method better identifies the pixels that are highly contributing to the model outputs than widely-used visualization by Grad-CAM, Attention rollout, and Shapley value. While prior studies have suffered from the exponential computational cost in the computation of Shapley value and interactions, we show that this can be reduced to quadratic cost for our task. The code is available at https://github.com/KosukeSumiyasu/MoXI.

cs.CV↗