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Kazuhiko Murasaki

Publications and source records attributed to Kazuhiko Murasaki.

14 recordsLinked to original sources

LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting

Dynamic 3D Gaussian Splatting (3DGS) achieves photorealistic reconstruction of time-varying scenes, and recent physics-aware extensions improve extrapolation by explicitly predicting velocity fields. However, these extensions merely fit vector fields to visual deformations without satisfying Lagrangian mechanics, leading to three major issues: (i) physically inconsistent trajectories, (ii) lack of time-reversibility, and (iii) geometric collapse during long-term extrapolation. In this paper, we propose LagrangeGS, which formulates dynamic 3DGS as a non-conservative Lagrangian system. While this Lagrangian formulation fundamentally solves (i), a direct application of general LNNs to dynamic 3DGS requires a large velocity-Hessian inversion for millions of Gaussian particles. To overcome this computational bottleneck, we approximate the velocity-Hessian as an identity matrix, decoupling particle dynamics for computational tractability. For (ii), we restrict the non-conservative forces to be explicitly time independent, enabling consistent backward integration. Finally, to address (iii), we introduce local rigid alignment that regularizes particle trajectories. Extensive evaluations on dynamic scene benchmarks demonstrate that LagrangeGS enables stable long-term extrapolation, consistent time reversal, and counterfactual physics-based editing without retraining.

cs.CV↗

Probing Association Instability with Track-State Perturbations for Clip-Level Active Learning in Query-Propagation Multi-Object Tracking

Training query-propagation end-to-end multi-object tracking (MOT) models requires dense bounding-box and identity annotations across video sequences, making dataset construction expensive. Clip-level active learning reduces this cost by selecting video clips for annotation, but prior acquisition criteria based on output-level temporal uncertainty may miss clips whose informativeness comes from association instability in propagated track states. We propose QPID (Query-Propagation Instability and Diversity), a clip acquisition method for query-propagation MOT that targets association instability in propagated track states. QPID estimates this instability by applying two-sided perturbations to internal track states and measuring prediction differences from a clean reference branch. The key idea is that, in stable clips, each propagated track should continue to follow the same target under small perturbations, whereas in ambiguous clips, small changes in the track state can alter which target the track follows, leading to changes in localization or confidence. QPID measures these perturbation-induced prediction differences with two metrics: Localization Drift and Entropy-Weighted Confidence Discrepancy. These metrics are aggregated into a clip-level association-instability score. To avoid redundant uncertainty-only selection, QPID selects a representative annotation batch from high-instability clips using Uncertainty-Weighted Visual Coverage with track-level visual prototypes. Experiments on DanceTrack and SportsMOT with MeMOTR and SambaMOTR show that QPID achieves strong performance compared with active learning baselines under the same annotation budget.

cs.CV↗

Clip-level Uncertainty and Temporal-aware Active Learning for End-to-End Multi-Object Tracking

Multi-Object Tracking (MOT) in dynamic environments relies on robust temporal reasoning to maintain consistent object identities over time. Transformer-based end-to-end MOT models achieve strong performance by explicitly modeling temporal dependencies, yet training them requires extensive bounding-box and identity annotations. Given the high labeling cost and strong redundancy in videos, Active Learning (AL) is an effective approach to improve annotation efficiency. However, existing AL methods for MOT primarily operate at the frame level, which is structurally misaligned with modern end-to-end trackers whose inference and training rely on multi-frame clips. To bridge this gap, we formulate clip-level active learning and propose Clip-level Uncertainty and Temporal-aware Active Learning (CUTAL). In contrast to frame-based approaches, CUTAL scores each clip using uncertainty metrics derived from multi-frame predictions to capture inter-frame correspondence ambiguities, while enforcing temporal diversity to select an informative and non-redundant subset. Experiments show that CUTAL achieves stronger overall performance than baselines at the same label budgets across MeMOTR and SambaMOTR. Notably, CUTAL achieves performance comparable to full supervision for MeMOTR on both datasets using only 50% of the labeled training data.

cs.CV↗

ComptonUNet: A Deep Learning Model for GRB Localization with Compton Cameras under Noisy and Low-Statistic Conditions

Gamma-ray bursts (GRBs) are among the most energetic transient phenomena in the universe and serve as powerful probes for high-energy astrophysical processes. In particular, faint GRBs originating from a distant universe may provide unique insights into the early stages of star formation. However, detecting and localizing such weak sources remains challenging owing to low photon statistics and substantial background noise. Although recent machine learning models address individual aspects of these challenges, they often struggle to balance the trade-off between statistical robustness and noise suppression. Consequently, we propose ComptonUNet, a hybrid deep learning framework that jointly processes raw data and reconstructs images for robust GRB localization. ComptonUNet was designed to operate effectively under conditions of limited photon statistics and strong background contamination by combining the statistical efficiency of direct reconstruction models with the denoising capabilities of image-based architectures. We perform realistic simulations of GRB-like events embedded in background environments representative of low-Earth orbit missions to evaluate the performance of ComptonUNet. Our results demonstrate that ComptonUNet significantly outperforms existing approaches, achieving improved localization accuracy across a wide range of low-statistic and high-background scenarios.

cs.CV↗

Real-Time LiDAR Point Cloud Densification for Low-Latency Spatial Data Transmission

To realize low-latency spatial transmission system for immersive telepresence, there are two major problems: capturing dynamic 3D scene densely and processing them in real time. LiDAR sensors capture 3D in real time, but produce sparce point clouds. Therefore, this paper presents a high-speed LiDAR point cloud densification method to generate dense 3D scene with minimal latency, addressing the need for on-the-fly depth completion while maintaining real-time performance. Our approach combines multiple LiDAR inputs with high-resolution color images and applies a joint bilateral filtering strategy implemented through a convolutional neural network architecture. Experiments demonstrate that the proposed method produces dense depth maps at full HD resolution in real time (30 fps), which is over 15x faster than a recent training-based depth completion approach. The resulting dense point clouds exhibit accurate geometry without multiview inconsistencies or ghosting artifacts.

cs.CV↗

Leveraging 2D-VLM for Label-Free 3D Segmentation in Large-Scale Outdoor Scene Understanding

This paper presents a novel 3D semantic segmentation method for large-scale point cloud data that does not require annotated 3D training data or paired RGB images. The proposed approach projects 3D point clouds onto 2D images using virtual cameras and performs semantic segmentation via a foundation 2D model guided by natural language prompts. 3D segmentation is achieved by aggregating predictions from multiple viewpoints through weighted voting. Our method outperforms existing training-free approaches and achieves segmentation accuracy comparable to supervised methods. Moreover, it supports open-vocabulary recognition, enabling users to detect objects using arbitrary text queries, thus overcoming the limitations of traditional supervised approaches.

cs.CV↗

IPCD: Intrinsic Point-Cloud Decomposition

Point clouds are widely used in various fields, including augmented reality (AR) and robotics, where relighting and texture editing are crucial for realistic visualization. Achieving these tasks requires accurately separating albedo from shade. However, performing this separation on point clouds presents two key challenges: (1) the non-grid structure of point clouds makes conventional image-based decomposition models ineffective, and (2) point-cloud models designed for other tasks do not explicitly consider global-light direction, resulting in inaccurate shade. In this paper, we introduce \textbf{Intrinsic Point-Cloud Decomposition (IPCD)}, which extends image decomposition to the direct decomposition of colored point clouds into albedo and shade. To overcome challenge (1), we propose \textbf{IPCD-Net} that extends image-based model with point-wise feature aggregation for non-grid data processing. For challenge (2), we introduce \textbf{Projection-based Luminance Distribution (PLD)} with a hierarchical feature refinement, capturing global-light ques via multi-view projection. For comprehensive evaluation, we create a synthetic outdoor-scene dataset. Experimental results demonstrate that IPCD-Net reduces cast shadows in albedo and enhances color accuracy in shade. Furthermore, we showcase its applications in texture editing, relighting, and point-cloud registration under varying illumination. Finally, we verify the real-world applicability of IPCD-Net.

cs.CV↗

The Stage Comes to You: A Real-Time Tele-Immersive System with 3D Point Clouds and Vibrotactile Feedback

We present a low-latency tele-immersive entertainment system that streams 3D point clouds and performers' footstep vibrations, creating the sense that the stage is present. Moving performers and their surroundings are captured as dynamic point clouds under rapidly changing lighting, then processed, transmitted, and rendered within a total latency of less than 100 ms. Under high ambient noise, footstep vibrations are sensed by wearable accelerometers. Real-time visual and haptic streams are delivered to a remote venue, where a large 3D LED wall and a vibration-efficient haptic floor envelop dozens of spectators. A public trial at Expo 2025 linked sites 20 km apart: visitors watched a live dance show and conversed with performers without noticeable delay.

cs.ET↗

A Low-Latency 3D Live Remote Visualization System for Tourist Sites Integrating Dynamic and Pre-captured Static Point Clouds

Various real-time methods for capturing and transmitting dynamic 3D spaces have been proposed, including those based on RGB-D cameras and volumetric capture. However, applying existing methods to outdoor tourist sites remains difficult because maintenance and aesthetic constraints limit sensor placement, and daylight variability complicates processing. We propose a system that combines multiple LiDARs and cameras for live dynamic point cloud capture, and integrates them with pre-captured static point clouds for wide-area 3D visualization. The system sustains 30 fps across wide-area scenes while keeping latency below 100 ms. To mitigate lighting inconsistencies, static point-cloud colors are automatically adjusted to current lighting. The effectiveness of our system is demonstrated through real-world deployment in a tourist site.

cs.MM↗

Objective, Absolute and Hue-aware Metrics for Intrinsic Image Decomposition on Real-World Scenes: A Proof of Concept

Intrinsic image decomposition (IID) is the task of separating an image into albedo and shade. In real-world scenes, it is difficult to quantitatively assess IID quality due to the unavailability of ground truth. The existing method provides the relative reflection intensities based on human-judged annotations. However, these annotations have challenges in subjectivity, relative evaluation, and hue non-assessment. To address these, we propose a concept of quantitative evaluation with a calculated albedo from a hyperspectral imaging and light detection and ranging (LiDAR) intensity. Additionally, we introduce an optional albedo densification approach based on spectral similarity. This paper conducted a concept verification in a laboratory environment, and suggested the feasibility of an objective, absolute, and hue-aware assessment. (This paper is accepted by IEEE ICIP 2025. )

cs.CV↗

Memory-Efficient Point Cloud Registration via Overlapping Region Sampling

Recent advances in deep learning have improved 3D point cloud registration but increased graphics processing unit (GPU) memory usage, often requiring preliminary sampling that reduces accuracy. We propose an overlapping region sampling method to reduce memory usage while maintaining accuracy. Our approach estimates the overlapping region and intensively samples from it, using a k-nearest-neighbor (kNN) based point compression mechanism with multi layer perceptron (MLP) and transformer architectures. Evaluations on 3DMatch and 3DLoMatch datasets show our method outperforms other sampling methods in registration recall, especially at lower GPU memory levels. For 3DMatch, we achieve 94% recall with 33% reduced memory usage, with greater advantages in 3DLoMatch. Our method enables efficient large-scale point cloud registration in resource-constrained environments, maintaining high accuracy while significantly reducing memory requirements.

cs.CV↗

Unsupervised Intrinsic Image Decomposition with LiDAR Intensity Enhanced Training

Unsupervised intrinsic image decomposition (IID) is the process of separating a natural image into albedo and shade without these ground truths. A recent model employing light detection and ranging (LiDAR) intensity demonstrated impressive performance, though the necessity of LiDAR intensity during inference restricts its practicality. Thus, IID models employing only a single image during inference while keeping as high IID quality as the one with an image plus LiDAR intensity are highly desired. To address this challenge, we propose a novel approach that utilizes only an image during inference while utilizing an image and LiDAR intensity during training. Specifically, we introduce a partially-shared model that accepts an image and LiDAR intensity individually using a different specific encoder but processes them together in specific components to learn shared representations. In addition, to enhance IID quality, we propose albedo-alignment loss and image-LiDAR conversion (ILC) paths. Albedo-alignment loss aligns the gray-scale albedo from an image to that inferred from LiDAR intensity, thereby reducing cast shadows in albedo from an image due to the absence of cast shadows in LiDAR intensity. Furthermore, to translate the input image into albedo and shade style while keeping the image contents, the input image is separated into style code and content code by encoders. The ILC path mutually translates the image and LiDAR intensity, which share content but differ in style, contributing to the distinct differentiation of style from content. Consequently, LIET achieves comparable IID quality to the existing model with LiDAR intensity, while utilizing only an image without LiDAR intensity during inference.

cs.CV↗

End-to-end learning potentials for structured attribute prediction

We present a structured inference approach in deep neural networks for multiple attribute prediction. In attribute prediction, a common approach is to learn independent classifiers on top of a good feature representation. However, such classifiers assume conditional independence on features and do not explicitly consider the dependency between attributes in the inference process. We propose to formulate attribute prediction in terms of marginal inference in the conditional random field. We model potential functions by deep neural networks and apply the sum-product algorithm to solve for the approximate marginal distribution in feed-forward networks. Our message passing layer implements sparse pairwise potentials by a softplus-linear function that is equivalent to a higher-order classifier, and learns all the model parameters by end-to-end back propagation. The experimental results using SUN attributes and CelebA datasets suggest that the structured inference improves the attribute prediction performance, and possibly uncovers the hidden relationship between attributes.

cs.CV↗

Automatic Attribute Discovery with Neural Activations

How can a machine learn to recognize visual attributes emerging out of online community without a definitive supervised dataset? This paper proposes an automatic approach to discover and analyze visual attributes from a noisy collection of image-text data on the Web. Our approach is based on the relationship between attributes and neural activations in the deep network. We characterize the visual property of the attribute word as a divergence within weakly-annotated set of images. We show that the neural activations are useful for discovering and learning a classifier that well agrees with human perception from the noisy real-world Web data. The empirical study suggests the layered structure of the deep neural networks also gives us insights into the perceptual depth of the given word. Finally, we demonstrate that we can utilize highly-activating neurons for finding semantically relevant regions.

cs.CV↗