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Kecheng Zheng

Publications and source records attributed to Kecheng Zheng.

At least 19 recordsLinked to original sources

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.

cs.CV

From Foundation to Application: Improving VLA Models in Practice

Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.

cs.RO

Vision Pretraining for Dense Spatial Perception

Dense spatial perception is essential for physical intelligence, where visual systems are expected to recover structured, metric, and actionable representations from pixel observations. Modern visual foundation models tend to prioritize semantic invariance, often at the expense of detailed spatial understanding. In this work, we study vision pretraining through a boundary-centric lens, motivated by the premise that boundaries and shape discontinuities offer essential cues for perceiving geometric properties. Concretely, we propose masked boundary modeling, a self-supervised paradigm that dynamically learns sub-pixel boundary representations and subsequently leverages the discovered boundary-bearing tokens as masked targets to facilitate dense visual token learning. By scaling this framework, we develop LingBot-Vision and demonstrate its efficacy across a diverse set of downstream vision tasks with DINOv3 as a strong baseline. Remarkably, LingBot-Vision drives the progression from LingBot-Depth 1.0 to LingBot-Depth 2.0 for depth completion, and thereby yields enhanced depth estimation, a key pillar for embodied artificial intelligence. Our findings reveal that boundary modeling goes beyond simple line segments and instead serves as a scalable pretraining principle for learning spatially structured visual representations.

cs.CV

A Pragmatic VLA Foundation Model

Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 4 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second with an 8-GPU training setup, representing a 1.5~2.8$\times$ (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.

cs.RO

SynMotion: Semantic-Visual Adaptation for Motion Customized Video Generation

Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often rely on semantic-level alignment, expecting the model to learn new motion concepts and combine them with other entities (e.g., ''cats'' or ''dogs'') to produce visually appealing results. However, video data involve complex spatio-temporal patterns, and focusing solely on semantics cause the model to overlook the visual complexity of motion. Conversely, tuning only the visual representation leads to semantic confusion in representing the intended action. To address these limitations, we propose SynMotion, a new motion-customized video generation model that jointly leverages semantic guidance and visual adaptation. At the semantic level, we introduce the dual-embedding semantic comprehension mechanism which disentangles subject and motion representations, allowing the model to learn customized motion features while preserving its generative capabilities for diverse subjects. At the visual level, we integrate parameter-efficient motion adapters into a pre-trained video generation model to enhance motion fidelity and temporal coherence. Furthermore, we introduce a new embedding-specific training strategy which \textbf{alternately optimizes} subject and motion embeddings, supported by the manually constructed Subject Prior Video (SPV) training dataset. This strategy promotes motion specificity while preserving generalization across diverse subjects. Lastly, we introduce MotionBench, a newly curated benchmark with diverse motion patterns. Experimental results across both T2V and I2V settings demonstrate that \method outperforms existing baselines. Project page: https://lucaria-academy.github.io/SynMotion/

cs.CV

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

cs.CV

Advancing Open-source World Models

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.

cs.CV

Learning Consistent Taxonomic Classification through Hierarchical Reasoning

While Vision-Language Models (VLMs) excel at visual understanding, they often fail to grasp hierarchical knowledge. This leads to common errors where VLMs misclassify coarser taxonomic levels even when correctly identifying the most specific level (leaf level). Existing approaches largely overlook this issue by failing to model hierarchical reasoning. To address this gap, we propose VL-Taxon, a two-stage, hierarchy-based reasoning framework designed to improve both leaf-level accuracy and hierarchical consistency in taxonomic classification. The first stage employs a top-down process to enhance leaf-level classification accuracy. The second stage then leverages this accurate leaf-level output to ensure consistency throughout the entire taxonomic hierarchy. Each stage is initially trained with supervised fine-tuning to instill taxonomy knowledge, followed by reinforcement learning to refine the model's reasoning and generalization capabilities. Extensive experiments reveal a remarkable result: our VL-Taxon framework, implemented on the Qwen2.5-VL-7B model, outperforms its original 72B counterpart by over 10% in both leaf-level and hierarchical consistency accuracy on average on the iNaturalist-2021 dataset. Notably, this significant gain was achieved by fine-tuning on just a small subset of data, without relying on any examples generated by other VLMs.

cs.CV

The Great March 100: 100 Detail-oriented Tasks for Evaluating Embodied AI Agents

Recently, with the rapid development of robot learning and imitation learning, numerous datasets and methods have emerged. However, these datasets and their task designs often lack systematic consideration and principles. This raises important questions: Do the current datasets and task designs truly advance the capabilities of robotic agents? Do evaluations on a few common tasks accurately reflect the differentiated performance of various methods proposed by different teams and evaluated on different tasks? To address these issues, we introduce the Great March 100 (\textbf{GM-100}) as the first step towards a robot learning Olympics. GM-100 consists of 100 carefully designed tasks that cover a wide range of interactions and long-tail behaviors, aiming to provide a diverse and challenging set of tasks to comprehensively evaluate the capabilities of robotic agents and promote diversity and complexity in robot dataset task designs. These tasks are developed through systematic analysis and expansion of existing task designs, combined with insights from human-object interaction primitives and object affordances. We collect a large amount of trajectory data on different robotic platforms and evaluate several baseline models. Experimental results demonstrate that the GM-100 tasks are 1) feasible to execute and 2) sufficiently challenging to effectively differentiate the performance of current VLA models. Our data and code are available at https://rhos.ai/research/gm-100.

cs.RO

Vision-Centric Activation and Coordination for Multimodal Large Language Models

Multimodal large language models (MLLMs) integrate image features from visual encoders with LLMs, demonstrating advanced comprehension capabilities. However, mainstream MLLMs are solely supervised by the next-token prediction of textual tokens, neglecting critical vision-centric information essential for analytical abilities. To track this dilemma, we introduce VaCo, which optimizes MLLM representations through Vision-Centric activation and Coordination from multiple vision foundation models (VFMs). VaCo introduces visual discriminative alignment to integrate task-aware perceptual features extracted from VFMs, thereby unifying the optimization of both textual and visual outputs in MLLMs. Specifically, we incorporate the learnable Modular Task Queries (MTQs) and Visual Alignment Layers (VALs) into MLLMs, activating specific visual signals under the supervision of diverse VFMs. To coordinate representation conflicts across VFMs, the crafted Token Gateway Mask (TGM) restricts the information flow among multiple groups of MTQs. Extensive experiments demonstrate that VaCo significantly improves the performance of different MLLMs on various benchmarks, showcasing its superior capabilities in visual comprehension.

cs.CV

VideoMAR: Autoregressive Video Generatio with Continuous Tokens

Masked-based autoregressive models have demonstrated promising image generation capability in continuous space. However, their potential for video generation remains under-explored. In this paper, we propose \textbf{VideoMAR}, a concise and efficient decoder-only autoregressive image-to-video model with continuous tokens, composing temporal frame-by-frame and spatial masked generation. We first identify temporal causality and spatial bi-directionality as the first principle of video AR models, and propose the next-frame diffusion loss for the integration of mask and video generation. Besides, the huge cost and difficulty of long sequence autoregressive modeling is a basic but crucial issue. To this end, we propose the temporal short-to-long curriculum learning and spatial progressive resolution training, and employ progressive temperature strategy at inference time to mitigate the accumulation error. Furthermore, VideoMAR replicates several unique capacities of language models to video generation. It inherently bears high efficiency due to simultaneous temporal-wise KV cache and spatial-wise parallel generation, and presents the capacity of spatial and temporal extrapolation via 3D rotary embeddings. On the VBench-I2V benchmark, VideoMAR surpasses the previous state-of-the-art (Cosmos I2V) while requiring significantly fewer parameters ($9.3\%$), training data ($0.5\%$), and GPU resources ($0.2\%$).

cs.CV

Contextual AD Narration with Interleaved Multimodal Sequence

The Audio Description (AD) task aims to generate descriptions of visual elements for visually impaired individuals to help them access long-form video content, like movies. With video feature, text, character bank and context information as inputs, the generated ADs are able to correspond to the characters by name and provide reasonable, contextual descriptions to help audience understand the storyline of movie. To achieve this goal, we propose to leverage pre-trained foundation models through a simple and unified framework to generate ADs with interleaved multimodal sequence as input, termed as Uni-AD. To enhance the alignment of features across various modalities with finer granularity, we introduce a simple and lightweight module that maps video features into the textual feature space. Moreover, we also propose a character-refinement module to provide more precise information by identifying the main characters who play more significant roles in the video context. With these unique designs, we further incorporate contextual information and a contrastive loss into our architecture to generate smoother and more contextually appropriate ADs. Experiments on multiple AD datasets show that Uni-AD performs well on AD generation, which demonstrates the effectiveness of our approach. Our code is available at: https://github.com/ant-research/UniAD.

cs.CV

Aligned Better, Listen Better for Audio-Visual Large Language Models

Audio is essential for multimodal video understanding. On the one hand, video inherently contains audio, which supplies complementary information to vision. Besides, video large language models (Video-LLMs) can encounter many audio-centric settings. However, existing Video-LLMs and Audio-Visual Large Language Models (AV-LLMs) exhibit deficiencies in exploiting audio information, leading to weak understanding and hallucinations. To solve the issues, we delve into the model architecture and dataset. (1) From the architectural perspective, we propose a fine-grained AV-LLM, namely Dolphin. The concurrent alignment of audio and visual modalities in both temporal and spatial dimensions ensures a comprehensive and accurate understanding of videos. Specifically, we devise an audio-visual multi-scale adapter for multi-scale information aggregation, which achieves spatial alignment. For temporal alignment, we propose audio-visual interleaved merging. (2) From the dataset perspective, we curate an audio-visual caption and instruction-tuning dataset, called AVU. It comprises 5.2 million diverse, open-ended data tuples (video, audio, question, answer) and introduces a novel data partitioning strategy. Extensive experiments show our model not only achieves remarkable performance in audio-visual understanding, but also mitigates potential hallucinations.

cs.CV

Benchmarking Large Vision-Language Models via Directed Scene Graph for Comprehensive Image Captioning

Generating detailed captions comprehending text-rich visual content in images has received growing attention for Large Vision-Language Models (LVLMs). However, few studies have developed benchmarks specifically tailored for detailed captions to measure their accuracy and comprehensiveness. In this paper, we introduce a detailed caption benchmark, termed as CompreCap, to evaluate the visual context from a directed scene graph view. Concretely, we first manually segment the image into semantically meaningful regions (i.e., semantic segmentation mask) according to common-object vocabulary, while also distinguishing attributes of objects within all those regions. Then directional relation labels of these objects are annotated to compose a directed scene graph that can well encode rich compositional information of the image. Based on our directed scene graph, we develop a pipeline to assess the generated detailed captions from LVLMs on multiple levels, including the object-level coverage, the accuracy of attribute descriptions, the score of key relationships, etc. Experimental results on the CompreCap dataset confirm that our evaluation method aligns closely with human evaluation scores across LVLMs.

cs.CV

Learning Visual Generative Priors without Text

Although text-to-image (T2I) models have recently thrived as visual generative priors, their reliance on high-quality text-image pairs makes scaling up expensive. We argue that grasping the cross-modality alignment is not a necessity for a sound visual generative prior, whose focus should be on texture modeling. Such a philosophy inspires us to study image-to-image (I2I) generation, where models can learn from in-the-wild images in a self-supervised manner. We first develop a pure vision-based training framework, Lumos, and confirm the feasibility and the scalability of learning I2I models. We then find that, as an upstream task of T2I, our I2I model serves as a more foundational visual prior and achieves on-par or better performance than existing T2I models using only 1/10 text-image pairs for fine-tuning. We further demonstrate the superiority of I2I priors over T2I priors on some text-irrelevant visual generative tasks, like image-to-3D and image-to-video. Our project page is available at https://ant-research.github.io/lumos.

cs.CV

Learning Naturally Aggregated Appearance for Efficient 3D Editing

Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. This work studies the task of efficient 3D editing, where we focus on editing speed and user interactivity. To this end, we propose to learn the color field as an explicit 2D appearance aggregation, also called canonical image, with which users can easily customize their 3D editing via 2D image processing. We complement the canonical image with a projection field that maps 3D points onto 2D pixels for texture query. This field is initialized with a pseudo canonical camera model and optimized with offset regularity to ensure the naturalness of the canonical image. Extensive experiments on different datasets suggest that our representation, dubbed AGAP, well supports various ways of 3D editing (e.g., stylization, instance segmentation, and interactive drawing). Our approach demonstrates remarkable efficiency by being at least 20 times faster per edit compared to existing NeRF-based editing methods. Project page is available at https://felixcheng97.github.io/AGAP/.

cs.CV

CoDeF: Content Deformation Fields for Temporally Consistent Video Processing

We present the content deformation field CoDeF as a new type of video representation, which consists of a canonical content field aggregating the static contents in the entire video and a temporal deformation field recording the transformations from the canonical image (i.e., rendered from the canonical content field) to each individual frame along the time axis. Given a target video, these two fields are jointly optimized to reconstruct it through a carefully tailored rendering pipeline. We advisedly introduce some regularizations into the optimization process, urging the canonical content field to inherit semantics (e.g., the object shape) from the video. With such a design, CoDeF naturally supports lifting image algorithms for video processing, in the sense that one can apply an image algorithm to the canonical image and effortlessly propagate the outcomes to the entire video with the aid of the temporal deformation field. We experimentally show that CoDeF is able to lift image-to-image translation to video-to-video translation and lift keypoint detection to keypoint tracking without any training. More importantly, thanks to our lifting strategy that deploys the algorithms on only one image, we achieve superior cross-frame consistency in processed videos compared to existing video-to-video translation approaches, and even manage to track non-rigid objects like water and smog. Project page can be found at https://qiuyu96.github.io/CoDeF/.

cs.CV

Animate-X: Universal Character Image Animation with Enhanced Motion Representation

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X, a universal animation framework based on LDM for various character types (collectively named X), including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of LDM by simulating possible inputs in advance that may arise during inference. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A^2Bench) to evaluate the performance of Animate-X on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X compared to state-of-the-art methods.

cs.CV