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Kehan Li

Publications and source records attributed to Kehan Li.

At least 19 recordsLinked to original sources

ToolDex: An Ego-Exo Human Demonstration Dataset for Creative Physical Tool Use

Creative tool use is a fundamental human capability and an important step toward general-purpose embodied intelligence. It requires agents to reason about object affordances, physical constraints, and manipulation strategies, especially when standard tools are unavailable. However, progress in this area is limited by the lack of real-world datasets that capture human tool-use behavior with sufficient scale, fidelity, and diversity. Existing benchmarks are often simulation-based, focus on simplified interactions, or lack detailed observations and annotations. We introduce ToolDex, a large-scale egocentric-exocentric (ego-exo) human demonstration dataset for creative physical tool use. ToolDex captures scenarios in which humans select, adapt, and repurpose available objects as tools. Using synchronized egocentric cameras and eight exocentric cameras, the dataset provides high-fidelity multi-view observations and rich annotations for hands, tools, target objects, and their deformable interactions. Beyond data collection, we establish a benchmark suite characterizing three core capabilities: physical tool-use reasoning, sparse-view 3D and 4D reconstruction, and robot policy learning. ToolDex provides a foundation for studying human tool-use behavior and developing embodied agents that can adaptively use tools in complex real-world environments. Dataset visualizations and benchmarking results are available at https://tooluse-dataset.github.io/.

cs.RO↗

RynnVLA-Latent: Scaling Robotic Manipulation Foundation Models with 3D-Grounded Latent Actions

Scaling vision-language-action (VLA) models is constrained by scarce action-labeled demonstrations and incompatible control spaces across robot embodiments. We present RynnVLA-Latent, a framework that turns heterogeneous interaction videos into scalable supervision for robot policy pretraining. At its core, RynnLAM learns continuous, 3D-grounded latent actions from visual transitions without requiring native robot controls. By combining residual future-feature prediction, camera-compensated 3D-flow supervision, and camera-motion decoupling, RynnLAM encourages representations that capture control-relevant motion rather than appearance changes alone. We apply RynnLAM to 30.1K hours of human, robot, and simulation videos, producing 745.52M latent-action descriptors. RynnVLA-Latent then learns to predict latent-action chunks from visual observations and language through flow matching, before adapting its pretrained backbone and action expert to embodiment-specific robot actions. The resulting 4B policy achieves 98.8% success on LIBERO, 84.7% on LIBERO-Plus without benchmark-specific adaptation, 51.9% average success across five VLABench tracks, and 88.6% average success on the RoboTwin 2.0 bimanual benchmark. It also achieves the highest observed success rates among the compared methods on six real-world manipulation tasks across dexterous-hand and mobile-gripper platforms. Together with representation ablations and data-scaling results, these findings demonstrate the potential of latent-action supervision for scaling robot policy learning beyond native action-labeled data.

cs.RO↗

RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions

Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-video demonstrations, while latent-action synthesis transfers source motion to an edited initial frame and pairs the resulting rollout with retargeted pseudo robot actions. Experiments show improved video prediction metrics on public benchmarks and two real-robot platforms, alongside qualitative action following when different action sequences share the same initial observation. Synthetic mid-training improves policy success rates on LIBERO and LIBERO-Plus, and both generation routes improve real-world policy success rates over real-demonstration-only training in the evaluated settings. These results support universal latent actions as a scalable interface for learning controllable visual dynamics across heterogeneous embodiments.

cs.RO↗

RynnUnify: Towards Unified Embodied Brain

We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning. With capabilities spanning spatial reasoning, physical prediction, and grounding, RynnUnify connects an understanding of the physical world with visual anticipation of how it evolves across successive subtasks. Building on these capabilities, we further develop an agentic extension through reinforcement learning to selectively use video predictions for reasoning about unobserved states and interaction outcomes. We also develop a world-action extension of the full RynnUnify model, translating its understanding and prediction capabilities into robot control. To evaluate these capabilities, we introduce Rynn-VP and Rynn-GEU for long-horizon visual planning and anticipatory reasoning. Experiments show that RynnUnify achieves the highest average embodied understanding score among the evaluated unified multimodal models and improves the Rynn-VP overall score by 9.75 points over Cosmos 3 Nano. Its agentic extension improves the Rynn-GEU average by 6.0 points over direct reasoning, while the world-action extension achieves 51.5\% success on 20 selected composite RoboCasa365 tasks and 46.7\% average success across three real-robot tasks. Together, these results establish RynnUnify as a shared foundation for embodied understanding, visual planning, and robot control, taking a step toward a unified embodied brain.

cs.RO↗

RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation

Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer (DiT), and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.

cs.RO↗

Dynamic Image Prompt Adapter for Scalable Zero-shot Personalized Text-to-Image Generation

Personalized Text-to-Image (PT2I) generation aims to produce customized images based on reference images. A prominent interest pertains to the integration of an image prompt adapter to facilitate zero-shot PT2I without test-time fine-tuning. However, current methods grapple with three fundamental challenges: 1. the elusive equilibrium between Concept Preservation (CP) and Prompt Following (PF), 2. the difficulty in retaining fine-grained concept details in reference images, and 3. the restricted scalability to extend to multi-subject personalization. To tackle these challenges, we present Dynamic Image Prompt Adapter (DynaIP), a cutting-edge plugin to enhance the fine-grained concept fidelity, CP-PF balance, and subject scalability of state-of-the-art T2I multimodal diffusion transformers (MM-DiT) for PT2I generation. Our key finding is that MM-DiT inherently exhibit decoupling learning behavior when injecting reference image features into its dual branches via cross attentions. Based on this, we design an innovative Dynamic Decoupling Strategy that removes the interference of concept-agnostic information during inference, significantly enhancing the CP-PF balance and further bolstering the scalability of multi-subject compositions. Moreover, we identify the visual encoder as a key factor affecting fine-grained CP and reveal that the hierarchical features of commonly used CLIP can capture visual information at diverse granularity levels. Therefore, we introduce a novel Hierarchical Mixture-of-Experts Feature Fusion Module to fully leverage the hierarchical features of CLIP, remarkably elevating the fine-grained concept fidelity while also providing flexible control of visual granularity. Extensive experiments across single- and multi-subject PT2I tasks verify that our DynaIP outperforms existing approaches, while requiring only single-subject training datasets.

cs.CV↗

LimiX-2: A Contextual Mechanism Network Towards General Structured-Data Intelligence

We introduce LimiX-2, a new model in the LimiX family, developed through model and data scaling guided by our previously established scaling laws. LimiX-2 adopts the Contextual Mechanism Networks (CMNs) paradigm and is pretrained with Context-Conditional Masked Modeling (CCMM). CMNs shifts the organizing principle of in-context learning from target-centric prediction to mechanism-oriented joint modeling. Rather than centering the network on the $p(y \mid x, D_{\mathrm{context}})$ objective of conventional tabular PFNs, it is designed around learning $p(x, y \mid D_{\mathrm{context}})$, a context-dependent representation of the joint structure underlying data generation. Pretraining uses synthetic datasets generated by structural causal models (SCMs) spanning diverse graph structures, functional mechanisms, and observation processes. Evaluations on TabArena, TALENT, and BCCO show that LimiX-2 outperforms current dataset-specific models and tabular foundation models. Beyond predictive performance, the CMN paradigm also promotes causal awareness in LimiX-2: its feature attention encodes direct causal relationships, enabling accurate causal skeleton recovery.

cs.AI↗

EchoVLA: Robotic Vision-Language-Action Model with Synergistic Declarative Memory for Mobile Manipulation

Recent progress in Vision-Language-Action (VLA) models has enabled embodied agents to interpret multimodal instructions and perform complex tasks. However, existing VLAs are mostly confined to short-horizon, table-top manipulation, lacking the memory and reasoning capability required for mobile manipulation, where agents must coordinate navigation and manipulation under changing spatial contexts. In this work, we present EchoVLA, a memory-aware VLA model for mobile manipulation. EchoVLA incorporates a synergistic declarative memory inspired by the human brain, consisting of a scene memory that maintains a collection of spatial-semantic maps and an episodic memory that stores task-level experiences with multimodal contextual features. The two memories are individually stored, updated, and retrieved based on current observations, task history, and instructions, and their retrieved representations are fused via coarse- and fine-grained attention to guide base-arm diffusion policies. To support large-scale training, we further introduce MoMani, an automated benchmark that generates expert-level trajectories through multimodal large language model (MLLM)-guided planning and feedback-driven refinement, supplemented with real-robot demonstrations. Comprehensive simulated and real-world results demonstrate that EchoVLA substantially improves overall performance, e.g., it achieves the highest success rates of 0.52 on manipulation/navigation tasks and 0.31 on mobile manipulation tasks in simulation, exceeding the strong baseline $π_{0.5}$ by +0.20 and +0.11, respectively.

cs.RO↗

RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model

We present RynnBrain 1.1, a family of embodied foundation models spanning 2B, 9B, and 122B-A10B scales. Trained with a unified spatio-temporal and physically grounded framework, RynnBrain 1.1 supports embodied perception, spatial reasoning, localization, and planning. Compared with RynnBrain 1.0, it further introduces contact-point prediction across the model family and native 3D grounding for the 2B and 9B models, yielding representations and outputs that are more directly aligned with robot manipulation. We also develop RynnBrain-VLA with a unified cross-embodiment action space and embodiment-specific masking, and deploy it on Unitree G1, Astribot-S1, and Tianji-Wuji. RynnBrain 1.1 achieves strong results on embodied cognition, localization, and 3D grounding, with the 122B-A10B model outperforming all evaluated proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench. Real-robot experiments show that RynnBrain-initialized policies outperform Qwen-based and representative generalist VLAs, while joint multi-task and multi-embodiment training improves process scores and success rates over per-task training.

cs.RO↗

Enjoy Your Talk: A Human-Centered Benchmark for Multi-Turn Dialogue with Decoupled User Simulation, Target Modeling, and Judging

Evaluating large language models (LLMs) as multi-turn conversational partners requires probing capabilities that single-turn benchmarks miss: persona consistency, evolving intent tracking, emotional dynamics, and goal completion across many turns. We introduce EYT-Bench, a human-centered benchmark whose evaluation protocol is built around a decoupled three-party design: a persona-grounded user simulator, a target model evaluated on both intent perception and response generation, and an independent, configurable ensemble of LLM judges. Across 3,400 dialogues with 17 target models, EYT-Bench reveals four findings that previous benchmarks miss: (i) state-of-the-art closed and open-source models are statistically indistinguishable on subjective dimensions, but separate by up to 9x on objective intent-tracking; (ii) reasoning is a phase transition for objective tracking on long-context personas but is essentially flat on subjective scores; (iii) persona format strongly affects trajectory spread, FICR (final-intent completion rate) saturates above 0.95 on Nemotron-USA but ranges from 0.53 to 0.88 on PersonaMem-v2; and (iv) the warm-up effect is observed in 16 of 17 models.

cs.CL↗

Alignment Is All You Need For X-to-4D Generation

Generative diffusion models excel at synthesizing high-quality images, videos, and 3D content under multimodal control. However, arbitrary user-defined modality-to-4D (X-to-4D) generation remains challenging due to the high cost of constructing diverse datasets and the limited scalability of existing methods. This paper presents Align4D, a flexible framework that translates any-modal input into coherent video-3D pairs, using video to guide 4D motion and 3D data to shape 4D geometry. Align4D introduces three key techniques: (1) Object Distance Alignment, which searches Video-Aligned and Multiview-Aligned Object Distances (VAOD/MAOD), respectively, to reconcile 4D renderings with video and the priors of multiview diffusion models; (2) Motion-Geometry Joint Alignment, which constrains known and unknown views through synchronized video and 3D inputs, ensuring consistent 4D generation; and (3) Asynchronous Optimization, which decouples Gaussian attribute and deformation network training to enhance motion and geometry fidelity. We further propose the X4D dataset, which integrates prompt, image, video, and 3D data for benchmarking. Experiments on X4D and Consistent4D demonstrate that Align4D achieves state-of-the-art quality and consistency in X-to-4D generation. Project page: https://miaoqiaowei.github.io/Align4D/.

cs.CV↗

StableRCA: Robust Graph-Agnostic Mechanism-Level Root Cause Analysis

Root-Cause Analysis (RCA) seeks to identify the variables responsible for abnormal system behavior in complex domains such as manufacturing, cloud computing, and healthcare. Existing approaches face a critical bottleneck: graph-based causal methods can identify intervention targets but typically require a known or accurately estimated causal graph, while graph-free statistical methods either localize marginal anomalies rather than structural causes, or rely on restrictive assumptions about graph structure or functional form. We propose StableRCA, a local mechanism-level RCA framework that avoids global graph discovery by estimating local Markov boundaries and detecting conditional distribution shifts within them. Leveraging the Independent Causal Mechanism principle, we show that intervention targets can be identified with probability converging exponentially in sample size under faithful Markov boundary recovery and non-degenerate mechanism shifts. Experiments on synthetic benchmarks and five real-world datasets demonstrate that StableRCA is robust to graph misspecification, effective under multiple intervention targets, scalable to large systems, and reliable across diverse application domains. Code is available at: https://anonymous.4open.science/r/StableRCA-E362

cs.LG↗

RynnVLA-002: A Unified Vision-Language-Action and World Model

We introduce RynnVLA-002, a unified Vision-Language-Action (VLA) and world model. The world model leverages action and visual inputs to predict future image states, learning the underlying physics of the environment to refine action generation. Conversely, the VLA model produces subsequent actions from image observations, enhancing visual understanding and supporting the world model's image generation. The unified framework of RynnVLA-002 enables joint learning of environmental dynamics and action planning. Our experiments show that RynnVLA-002 surpasses individual VLA and world models, demonstrating their mutual enhancement. We evaluate RynnVLA-002 in both simulation and real-world robot tasks. RynnVLA-002 achieves 97.4% success rate on the LIBERO simulation benchmark without pretraining, while in real-world LeRobot experiments, its integrated world model boosts the overall success rate by 50%.

cs.RO↗

OP-GRPO: Efficient Off-Policy GRPO for Flow-Matching Models

Post training via GRPO has demonstrated remarkable effectiveness in improving the generation quality of flow-matching models. However, GRPO suffers from inherently low sample efficiency due to its on-policy training paradigm. To address this limitation, we present OP-GRPO, the first Off-Policy GRPO framework tailored for flow-matching models. First, we actively select high-quality trajectories and adaptively incorporate them into a replay buffer for reuse in subsequent training iterations. Second, to mitigate the distribution shift introduced by off-policy samples, we propose a sequence-level importance sampling correction that preserves the integrity of GRPO's clipping mechanism while ensuring stable policy updates. Third, we theoretically and empirically show that late denoising steps yield ill-conditioned off-policy ratios, and mitigate this by truncating trajectories at late steps. Across image and video generation benchmarks, OP-GRPO achieves comparable or superior performance to Flow-GRPO with only 34.2% of the training steps on average, yielding substantial gains in training efficiency while maintaining generation quality.

cs.CV↗

RynnBrain: Open Embodied Foundation Models

Despite rapid progress in multimodal foundation models, embodied intelligence community still lacks a unified, physically grounded foundation model that integrates perception, reasoning, and planning within real-world spatial-temporal dynamics. We introduce RynnBrain, an open-source spatiotemporal foundation model for embodied intelligence. RynnBrain strengthens four core capabilities in a unified framework: comprehensive egocentric understanding, diverse spatiotemporal localization, physically grounded reasoning, and physics-aware planning. The RynnBrain family comprises three foundation model scales (2B, 8B, and 30B-A3B MoE) and four post-trained variants tailored for downstream embodied tasks (i.e., RynnBrain-Nav, RynnBrain-Plan, and RynnBrain-VLA) or complex spatial reasoning tasks (i.e., RynnBrain-CoP). In terms of extensive evaluations on 20 embodied benchmarks and 8 general vision understanding benchmarks, our RynnBrain foundation models largely outperform existing embodied foundation models by a significant margin. The post-trained model suite further substantiates two key potentials of the RynnBrain foundation model: (i) enabling physically grounded reasoning and planning, and (ii) serving as a strong pretrained backbone that can be efficiently adapted to diverse embodied tasks.

cs.RO↗

A Scalable Pipeline for Enabling Non-Verbal Speech Generation and Understanding

Non-verbal Vocalizations (NVs), such as laughter and sighs, are vital for conveying emotion and intention in human speech, yet most existing speech systems neglect them, which severely compromises communicative richness and emotional intelligence. Existing methods for NVs acquisition are either costly and unscalable (relying on manual annotation/recording) or unnatural (relying on rule-based synthesis). To address these limitations, we propose a highly scalable automatic annotation framework to label non-verbal phenomena from natural speech, which is low-cost, easily extendable, and inherently diverse and natural. This framework leverages a unified detection model to accurately identify NVs in natural speech and integrates them with transcripts via temporal-semantic alignment method. Using this framework, we created and released \textbf{NonVerbalSpeech-38K}, a diverse, real-world dataset featuring 38,718 samples across 10 NV categories collected from in-the-wild media. Experimental results demonstrate that our dataset provides superior controllability for NVs generation and achieves comparable performance for NVs understanding.

cs.SD↗

Generating Risky Samples with Conformity Constraints via Diffusion Models

Although neural networks achieve promising performance in many tasks, they may still fail when encountering some examples and bring about risks to applications. To discover risky samples, previous literature attempts to search for patterns of risky samples within existing datasets or inject perturbation into them. Yet in this way the diversity of risky samples is limited by the coverage of existing datasets. To overcome this limitation, recent works adopt diffusion models to produce new risky samples beyond the coverage of existing datasets. However, these methods struggle in the conformity between generated samples and expected categories, which could introduce label noise and severely limit their effectiveness in applications. To address this issue, we propose RiskyDiff that incorporates the embeddings of both texts and images as implicit constraints of category conformity. We also design a conformity score to further explicitly strengthen the category conformity, as well as introduce the mechanisms of embedding screening and risky gradient guidance to boost the risk of generated samples. Extensive experiments reveal that RiskyDiff greatly outperforms existing methods in terms of the degree of risk, generation quality, and conformity with conditioned categories. We also empirically show the generalization ability of the models can be enhanced by augmenting training data with generated samples of high conformity.

cs.LG↗

InteractiveOmni: A Unified Omni-modal Model for Audio-Visual Multi-turn Dialogue

We introduce InteractiveOmni, a unified and open-source omni-modal large language model for audio-visual multi-turn interaction, ranging from 4B to 8B parameters, designed to lead the field of lightweight models by offering comprehensive omni-modal understanding and speech generation capabilities. To achieve this, we integrate the vision encoder, audio encoder, large language model, and speech decoder into a unified model for understanding and generation tasks. We design a multi-stage training strategy to ensure robust cross-modal capabilities, including pre-training for omni-modal understanding, followed by post-training with speech conversation and audio-visual interaction. To enable human-like long-term conversational ability, we meticulously curate a multi-turn training dataset that enhances the model's ability to handle complex and multi-turn interactions. To effectively evaluate the multi-turn memory and speech interaction capabilities, we construct the multi-modal multi-turn memory benchmark and the multi-turn speech interaction benchmark. Experiments demonstrate that InteractiveOmni significantly outperforms leading open-source models and provides a more intelligent multi-turn audio-visual experience, particularly in its long-term memory capabilities. Notably, InteractiveOmni-4B is comparable to the much larger model like Qwen2.5-Omni-7B on general benchmarks, and it can retain 97% of the performance of the InteractiveOmni-8B while utilizing only 50% of the model size. Achieving state-of-the-art results against similarly sized models across image, audio, video understanding, and speech generation tasks, InteractiveOmni is an accessible, open-source foundation for next-generation intelligent interactive systems.

cs.CV↗