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Kehan Li

Publications and source records attributed to Kehan Li.

At least 37 records · Page 2Linked to original sources

High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splatting

The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to significant gaps in visual appearance, physical properties, and object interactions. To address this, we propose RoboSimGS, a novel Real2Sim2Real framework that converts multi-view real-world images into scalable, high-fidelity, and physically interactive simulation environments for robotic manipulation. Our approach reconstructs scenes using a hybrid representation: 3D Gaussian Splatting (3DGS) captures the photorealistic appearance of the environment, while mesh primitives for interactive objects ensure accurate physics simulation. Crucially, we pioneer the use of a Multi-modal Large Language Model (MLLM) to automate the creation of physically plausible, articulated assets. The MLLM analyzes visual data to infer not only physical properties (e.g., density, stiffness) but also complex kinematic structures (e.g., hinges, sliding rails) of objects. We demonstrate that policies trained entirely on data generated by RoboSimGS achieve successful zero-shot sim-to-real transfer across a diverse set of real-world manipulation tasks. Furthermore, data from RoboSimGS significantly enhances the performance and generalization capabilities of SOTA methods. Our results validate RoboSimGS as a powerful and scalable solution for bridging the sim-to-real gap.

cs.RO↗

VoxCPM: Tokenizer-Free TTS for Context-Aware Speech Generation and True-to-Life Voice Cloning

Generative models for speech synthesis face a fundamental trade-off: discrete tokens ensure stability but sacrifice expressivity, while continuous signals retain acoustic richness but suffer from error accumulation due to task entanglement. This challenge has driven the field towards multi-stage pipelines that rely on pre-trained speech tokenizers, but these create a semantic-acoustic divide, limiting holistic and expressive speech generation. We resolve these dilemma through hierarchical semantic-acoustic modeling with semi-discrete residual representations and present a novel tokenizer-free TTS model VoxCPM. Our framework introduces a differentiable quantization bottleneck that induces natural specialization: a Text-Semantic Language Model (TSLM) generates semantic-prosodic plans, while a Residual Acoustic Model (RALM) recovers fine-grained acoustic details. This hierarchical semantic-acoustic representation guides a local diffusion-based decoder to generate high-fidelity speech latents. Critically, the entire architecture is trained end-to-end under a simple diffusion objective, eliminating dependency on external speech tokenizers. Trained on a massive 1.8 million hours of bilingual corpus, our VoxCPM-0.5B model achieves state-of-the-art zero-shot TTS performance among open-source systems, demonstrating that our approach delivers expressive and stable synthesis. Besides, VoxCPM shows the capability to comprehend text to infer and generate appropriate prosody and style, delivering speech with context-aware expressiveness and natural flow. To facilitate community-driven research and development, VoxCPM is publicly accessible under Apache 2.0.

cs.SD↗

RynnVLA-001: Using Human Demonstrations to Improve Robot Manipulation

This paper presents RynnVLA-001, a vision-language-action(VLA) model built upon large-scale video generative pretraining from human demonstrations. We propose a novel two-stage pretraining methodology. The first stage, Ego-Centric Video Generative Pretraining, trains an Image-to-Video model on 12M ego-centric manipulation videos to predict future frames conditioned on an initial frame and a language instruction. The second stage, Human-Centric Trajectory-Aware Modeling, extends this by jointly predicting future keypoint trajectories, thereby effectively bridging visual frame prediction with action prediction. Furthermore, to enhance action representation, we propose ActionVAE, a variational autoencoder that compresses sequences of actions into compact latent embeddings, reducing the complexity of the VLA output space. When finetuned on the same downstream robotics datasets, RynnVLA-001 achieves superior performance over state-of-the-art baselines, demonstrating that the proposed pretraining strategy provides a more effective initialization for VLA models.

cs.CV↗

MVQA-68K: A Multi-dimensional and Causally-annotated Dataset with Quality Interpretability for Video Assessment

With the rapid advancement of video generation models such as Sora, video quality assessment (VQA) is becoming increasingly crucial for selecting high-quality videos from large-scale datasets used in pre-training. Traditional VQA methods, typically producing single numerical scores, often lack comprehensiveness and interpretability. To address these challenges, we introduce MVQA-68K, a novel multi-dimensional VQA dataset comprising over 68,000 carefully annotated videos, covering seven essential quality dimensions: overall aesthetics, camera movement, dynamic degree, texture detail, composition, visual quality, and factual consistency. Each annotation includes detailed chain-of-thought reasoning to facilitate interpretability and comprehensive understanding. Extensive experiments demonstrate that MVQA-68K significantly enhances the performance of various multimodal large language models (MLLMs) on the VQA task, achieving state-of-the-art results not only on our internal test set (Fig.1) but also on public benchmarks including LSVQ-test, LSVQ-1080p, and LIVE-VQC. Meantime, incorporating explicit reasoning process during VQA training substantially boosts the zero-shot generalization. Code and dataset will be available at github: https://github.com/Controller01-ai/MVQA-68K

cs.CV↗

FEAT: A Multi-Agent Forensic AI System with Domain-Adapted Large Language Model for Automated Cause-of-Death Analysis

Forensic cause-of-death determination faces systemic challenges, including workforce shortages and diagnostic variability, particularly in high-volume systems like China's medicolegal infrastructure. We introduce FEAT (ForEnsic AgenT), a multi-agent AI framework that automates and standardizes death investigations through a domain-adapted large language model. FEAT's application-oriented architecture integrates: (i) a central Planner for task decomposition, (ii) specialized Local Solvers for evidence analysis, (iii) a Memory & Reflection module for iterative refinement, and (iv) a Global Solver for conclusion synthesis. The system employs tool-augmented reasoning, hierarchical retrieval-augmented generation, forensic-tuned LLMs, and human-in-the-loop feedback to ensure legal and medical validity. In evaluations across diverse Chinese case cohorts, FEAT outperformed state-of-the-art AI systems in both long-form autopsy analyses and concise cause-of-death conclusions. It demonstrated robust generalization across six geographic regions and achieved high expert concordance in blinded validations. Senior pathologists validated FEAT's outputs as comparable to those of human experts, with improved detection of subtle evidentiary nuances. To our knowledge, FEAT is the first LLM-based AI agent system dedicated to forensic medicine, offering scalable, consistent death certification while maintaining expert-level rigor. By integrating AI efficiency with human oversight, this work could advance equitable access to reliable medicolegal services while addressing critical capacity constraints in forensic systems.

cs.AI↗

Advances in 4D Generation: A Survey

Generative artificial intelligence has recently progressed from static image and video synthesis to 3D content generation, culminating in the emergence of 4D generation-the task of synthesizing temporally coherent dynamic 3D assets guided by user input. As a burgeoning research frontier, 4D generation enables richer interactive and immersive experiences, with applications ranging from digital humans to autonomous driving. Despite rapid progress, the field lacks a unified understanding of 4D representations, generative frameworks, basic paradigms, and the core technical challenges it faces. This survey provides a systematic and in-depth review of the 4D generation landscape. To comprehensively characterize 4D generation, we first categorize fundamental 4D representations and outline associated techniques for 4D generation. We then present an in-depth analysis of representative generative pipelines based on conditions and representation methods. Subsequently, we discuss how motion and geometry priors are integrated into 4D outputs to ensure spatio-temporal consistency under various control schemes. From an application perspective, this paper summarizes 4D generation tasks in areas such as dynamic object/scene generation, digital human synthesis, editable 4D content, and embodied AI. Furthermore, we summarize and multi-dimensionally compare four basic paradigms for 4D generation: End-to-End, Generated-Data-Based, Implicit-Distillation-Based, and Explicit-Supervision-Based. Concluding our analysis, we highlight five key challenges-consistency, controllability, diversity, efficiency, and fidelity-and contextualize these with current approaches.By distilling recent advances and outlining open problems, this work offers a comprehensive and forward-looking perspective to guide future research in 4D generation.

cs.CV↗

VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding

In this paper, we propose VideoLLaMA3, a more advanced multimodal foundation model for image and video understanding. The core design philosophy of VideoLLaMA3 is vision-centric. The meaning of "vision-centric" is two-fold: the vision-centric training paradigm and vision-centric framework design. The key insight of our vision-centric training paradigm is that high-quality image-text data is crucial for both image and video understanding. Instead of preparing massive video-text datasets, we focus on constructing large-scale and high-quality image-text datasets. VideoLLaMA3 has four training stages: 1) Vision Encoder Adaptation, which enables vision encoder to accept images of variable resolutions as input; 2) Vision-Language Alignment, which jointly tunes the vision encoder, projector, and LLM with large-scale image-text data covering multiple types (including scene images, documents, charts) as well as text-only data. 3) Multi-task Fine-tuning, which incorporates image-text SFT data for downstream tasks and video-text data to establish a foundation for video understanding. 4) Video-centric Fine-tuning, which further improves the model's capability in video understanding. As for the framework design, to better capture fine-grained details in images, the pretrained vision encoder is adapted to encode images of varying sizes into vision tokens with corresponding numbers, rather than a fixed number of tokens. For video inputs, we reduce the number of vision tokens according to their similarity so that the representation of videos will be more precise and compact. Benefit from vision-centric designs, VideoLLaMA3 achieves compelling performances in both image and video understanding benchmarks.

cs.CV↗

T2I-ConBench: Text-to-Image Benchmark for Continual Post-training

Continual post-training adapts a single text-to-image diffusion model to learn new tasks without incurring the cost of separate models, but naive post-training causes forgetting of pretrained knowledge and undermines zero-shot compositionality. We observe that the absence of a standardized evaluation protocol hampers related research for continual post-training. To address this, we introduce T2I-ConBench, a unified benchmark for continual post-training of text-to-image models. T2I-ConBench focuses on two practical scenarios, item customization and domain enhancement, and analyzes four dimensions: (1) retention of generality, (2) target-task performance, (3) catastrophic forgetting, and (4) cross-task generalization. It combines automated metrics, human-preference modeling, and vision-language QA for comprehensive assessment. We benchmark ten representative methods across three realistic task sequences and find that no approach excels on all fronts. Even joint "oracle" training does not succeed for every task, and cross-task generalization remains unsolved. We release all datasets, code, and evaluation tools to accelerate research in continual post-training for text-to-image models.

cs.CV↗

PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting

Previous text-to-4D methods have leveraged multiple Score Distillation Sampling (SDS) techniques, combining motion priors from video-based diffusion models (DMs) with geometric priors from multiview DMs to implicitly guide 4D renderings. However, differences in these priors result in conflicting gradient directions during optimization, causing trade-offs between motion fidelity and geometry accuracy, and requiring substantial optimization time to reconcile the models. In this paper, we introduce \textbf{P}ixel-\textbf{L}evel \textbf{A}lignment for text-driven \textbf{4D} Gaussian splatting (PLA4D) to resolve this motion-geometry conflict. PLA4D provides an anchor reference, i.e., text-generated video, to align the rendering process conditioned by different DMs in pixel space. For static alignment, our approach introduces a focal alignment method and Gaussian-Mesh contrastive learning to iteratively adjust focal lengths and provide explicit geometric priors at each timestep. At the dynamic level, a motion alignment technique and T-MV refinement method are employed to enforce both pose alignment and motion continuity across unknown viewpoints, ensuring intrinsic geometric consistency across views. With such pixel-level multi-DM alignment, our PLA4D framework is able to generate 4D objects with superior geometric, motion, and semantic consistency. Fully implemented with open-source tools, PLA4D offers an efficient and accessible solution for high-quality 4D digital content creation with significantly reduced generation time.

cs.CV↗

SegLLM: Multi-round Reasoning Segmentation

We present SegLLM, a novel multi-round interactive reasoning segmentation model that enhances LLM-based segmentation by exploiting conversational memory of both visual and textual outputs. By leveraging a mask-aware multimodal LLM, SegLLM re-integrates previous segmentation results into its input stream, enabling it to reason about complex user intentions and segment objects in relation to previously identified entities, including positional, interactional, and hierarchical relationships, across multiple interactions. This capability allows SegLLM to respond to visual and text queries in a chat-like manner. Evaluated on the newly curated MRSeg benchmark, SegLLM outperforms existing methods in multi-round interactive reasoning segmentation by over 20%. Additionally, we observed that training on multi-round reasoning segmentation data enhances performance on standard single-round referring segmentation and localization tasks, resulting in a 5.5% increase in cIoU for referring expression segmentation and a 4.5% improvement in Acc@0.5 for referring expression localization.

cs.CV↗

Breaking the Memory Barrier: Near Infinite Batch Size Scaling for Contrastive Loss

Contrastive loss is a powerful approach for representation learning, where larger batch sizes enhance performance by providing more negative samples to better distinguish between similar and dissimilar data. However, scaling batch sizes is constrained by the quadratic growth in GPU memory consumption, primarily due to the full instantiation of the similarity matrix. To address this, we propose a tile-based computation strategy that partitions the contrastive loss calculation into arbitrary small blocks, avoiding full materialization of the similarity matrix. Furthermore, we introduce a multi-level tiling strategy to leverage the hierarchical structure of distributed systems, employing ring-based communication at the GPU level to optimize synchronization and fused kernels at the CUDA core level to reduce I/O overhead. Experimental results show that the proposed method scales batch sizes to unprecedented levels. For instance, it enables contrastive training of a CLIP-ViT-L/14 model with a batch size of 4M or 12M using 8 or 32 A800 80GB without sacrificing any accuracy. Compared to SOTA memory-efficient solutions, it achieves a two-order-of-magnitude reduction in memory while maintaining comparable speed. The code will be made publicly available.

cs.CV↗

SpeechCraft: A Fine-grained Expressive Speech Dataset with Natural Language Description

Speech-language multi-modal learning presents a significant challenge due to the fine nuanced information inherent in speech styles. Therefore, a large-scale dataset providing elaborate comprehension of speech style is urgently needed to facilitate insightful interplay between speech audio and natural language. However, constructing such datasets presents a major trade-off between large-scale data collection and high-quality annotation. To tackle this challenge, we propose an automatic speech annotation system for expressiveness interpretation that annotates in-the-wild speech clips with expressive and vivid human language descriptions. Initially, speech audios are processed by a series of expert classifiers and captioning models to capture diverse speech characteristics, followed by a fine-tuned LLaMA for customized annotation generation. Unlike previous tag/templet-based annotation frameworks with limited information and diversity, our system provides in-depth understandings of speech style through tailored natural language descriptions, thereby enabling accurate and voluminous data generation for large model training. With this system, we create SpeechCraft, a fine-grained bilingual expressive speech dataset. It is distinguished by highly descriptive natural language style prompts, containing approximately 2,000 hours of audio data and encompassing over two million speech clips. Extensive experiments demonstrate that the proposed dataset significantly boosts speech-language task performance in stylist speech synthesis and speech style understanding.

cs.MM↗

Large-vocabulary forensic pathological analyses via prototypical cross-modal contrastive learning

Forensic pathology is critical in determining the cause and manner of death through post-mortem examinations, both macroscopic and microscopic. The field, however, grapples with issues such as outcome variability, laborious processes, and a scarcity of trained professionals. This paper presents SongCi, an innovative visual-language model (VLM) designed specifically for forensic pathology. SongCi utilizes advanced prototypical cross-modal self-supervised contrastive learning to enhance the accuracy, efficiency, and generalizability of forensic analyses. It was pre-trained and evaluated on a comprehensive multi-center dataset, which includes over 16 million high-resolution image patches, 2,228 vision-language pairs of post-mortem whole slide images (WSIs), and corresponding gross key findings, along with 471 distinct diagnostic outcomes. Our findings indicate that SongCi surpasses existing multi-modal AI models in many forensic pathology tasks, performs comparably to experienced forensic pathologists and significantly better than less experienced ones, and provides detailed multi-modal explainability, offering critical assistance in forensic investigations. To the best of our knowledge, SongCi is the first VLM specifically developed for forensic pathological analysis and the first large-vocabulary computational pathology (CPath) model that directly processes gigapixel WSIs in forensic science.

eess.IV↗

Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily focus on the direct synthesis of global motions while neglecting the importance of generating and controlling local actions. In this paper, we propose the local action-guided motion diffusion model, which facilitates global motion generation by utilizing local actions as fine-grained control signals. Specifically, we provide an automated method for reference local action sampling and leverage graph attention networks to assess the guiding weight of each local action in the overall motion synthesis. During the diffusion process for synthesizing global motion, we calculate the local-action gradient to provide conditional guidance. This local-to-global paradigm reduces the complexity associated with direct global motion generation and promotes motion diversity via sampling diverse actions as conditions. Extensive experiments on two human motion datasets, i.e., HumanML3D and KIT, demonstrate the effectiveness of our method. Furthermore, our method provides flexibility in seamlessly combining various local actions and continuous guiding weight adjustment, accommodating diverse user preferences, which may hold potential significance for the community. The project page is available at https://jpthu17.github.io/GuidedMotion-project/.

cs.CV↗

GraCo: Granularity-Controllable Interactive Segmentation

Interactive Segmentation (IS) segments specific objects or parts in the image according to user input. Current IS pipelines fall into two categories: single-granularity output and multi-granularity output. The latter aims to alleviate the spatial ambiguity present in the former. However, the multi-granularity output pipeline suffers from limited interaction flexibility and produces redundant results. In this work, we introduce Granularity-Controllable Interactive Segmentation (GraCo), a novel approach that allows precise control of prediction granularity by introducing additional parameters to input. This enhances the customization of the interactive system and eliminates redundancy while resolving ambiguity. Nevertheless, the exorbitant cost of annotating multi-granularity masks and the lack of available datasets with granularity annotations make it difficult for models to acquire the necessary guidance to control output granularity. To address this problem, we design an any-granularity mask generator that exploits the semantic property of the pre-trained IS model to automatically generate abundant mask-granularity pairs without requiring additional manual annotation. Based on these pairs, we propose a granularity-controllable learning strategy that efficiently imparts the granularity controllability to the IS model. Extensive experiments on intricate scenarios at object and part levels demonstrate that our GraCo has significant advantages over previous methods. This highlights the potential of GraCo to be a flexible annotation tool, capable of adapting to diverse segmentation scenarios. The project page: https://zhao-yian.github.io/GraCo.

cs.CV↗

Instance Brownian Bridge as Texts for Open-vocabulary Video Instance Segmentation

Temporally locating objects with arbitrary class texts is the primary pursuit of open-vocabulary Video Instance Segmentation (VIS). Because of the insufficient vocabulary of video data, previous methods leverage image-text pretraining model for recognizing object instances by separately aligning each frame and class texts, ignoring the correlation between frames. As a result, the separation breaks the instance movement context of videos, causing inferior alignment between video and text. To tackle this issue, we propose to link frame-level instance representations as a Brownian Bridge to model instance dynamics and align bridge-level instance representation to class texts for more precisely open-vocabulary VIS (BriVIS). Specifically, we build our system upon a frozen video segmentor to generate frame-level instance queries, and design Temporal Instance Resampler (TIR) to generate queries with temporal context from frame queries. To mold instance queries to follow Brownian bridge and accomplish alignment with class texts, we design Bridge-Text Alignment (BTA) to learn discriminative bridge-level representations of instances via contrastive objectives. Setting MinVIS as the basic video segmentor, BriVIS surpasses the Open-vocabulary SOTA (OV2Seg) by a clear margin. For example, on the challenging large-vocabulary VIS dataset (BURST), BriVIS achieves 7.43 mAP and exhibits 49.49% improvement compared to OV2Seg (4.97 mAP).

cs.CV↗

FreestyleRet: Retrieving Images from Style-Diversified Queries

Image Retrieval aims to retrieve corresponding images based on a given query. In application scenarios, users intend to express their retrieval intent through various query styles. However, current retrieval tasks predominantly focus on text-query retrieval exploration, leading to limited retrieval query options and potential ambiguity or bias in user intention. In this paper, we propose the Style-Diversified Query-Based Image Retrieval task, which enables retrieval based on various query styles. To facilitate the novel setting, we propose the first Diverse-Style Retrieval dataset, encompassing diverse query styles including text, sketch, low-resolution, and art. We also propose a light-weighted style-diversified retrieval framework. For various query style inputs, we apply the Gram Matrix to extract the query's textural features and cluster them into a style space with style-specific bases. Then we employ the style-init prompt tuning module to enable the visual encoder to comprehend the texture and style information of the query. Experiments demonstrate that our model, employing the style-init prompt tuning strategy, outperforms existing retrieval models on the style-diversified retrieval task. Moreover, style-diversified queries~(sketch+text, art+text, etc) can be simultaneously retrieved in our model. The auxiliary information from other queries enhances the retrieval performance within the respective query.

cs.CV↗

Forensic Histopathological Recognition via a Context-Aware MIL Network Powered by Self-Supervised Contrastive Learning

Forensic pathology is critical in analyzing death manner and time from the microscopic aspect to assist in the establishment of reliable factual bases for criminal investigation. In practice, even the manual differentiation between different postmortem organ tissues is challenging and relies on expertise, considering that changes like putrefaction and autolysis could significantly change typical histopathological appearance. Developing AI-based computational pathology techniques to assist forensic pathologists is practically meaningful, which requires reliable discriminative representation learning to capture tissues' fine-grained postmortem patterns. To this end, we propose a framework called FPath, in which a dedicated self-supervised contrastive learning strategy and a context-aware multiple-instance learning (MIL) block are designed to learn discriminative representations from postmortem histopathological images acquired at varying magnification scales. Our self-supervised learning step leverages multiple complementary contrastive losses and regularization terms to train a double-tier backbone for fine-grained and informative patch/instance embedding. Thereafter, the context-aware MIL adaptively distills from the local instances a holistic bag/image-level representation for the recognition task. On a large-scale database of $19,607$ experimental rat postmortem images and $3,378$ real-world human decedent images, our FPath led to state-of-the-art accuracy and promising cross-domain generalization in recognizing seven different postmortem tissues. The source code will be released on \href{https://github.com/ladderlab-xjtu/forensic_pathology}{https://github.com/ladderlab-xjtu/forensic\_pathology}.

cs.CV↗