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Keisuke Fujii

Publications and source records attributed to Keisuke Fujii.

At least 145 records · Page 8Linked to original sources

Quantum Kernel t-Distributed Stochastic Neighbor Embedding

Data visualization is important in understanding the characteristics of data that are difficult to see directly. It is used to visualize loss landscapes and optimization trajectories to analyze optimization performance. Popular optimization analysis is performed by visualizing a loss landscape around the reached local or global minimum using principal component analysis. However, this visualization depends on the variational parameters of a quantum circuit rather than quantum states, which makes it difficult to understand the mechanism of optimization process through the property of quantum states. Here, we propose a quantum data visualization method using quantum kernels, which enables us to offer fast and highly accurate visualization of quantum states. In our numerical experiments, we visualize hand-written digits dataset and apply $k$-nearest neighbor algorithm to the low-dimensional data to quantitatively evaluate our proposed method compared with a classical kernel method. As a result, our proposed method achieves comparable accuracy to the state-of-the-art classical kernel method, meaning that the proposed visualization method based on quantum machine learning does not degrade the separability of the input higher dimensional data. Furthermore, we visualize the optimization trajectories of finding the ground states of transverse field Ising model and successfully find the trajectory characteristics. Since quantum states are higher dimensional objects that can only be seen via observables, our visualization method, which inherits the similarity of quantum data, would be useful in understanding the behavior of quantum circuits and algorithms.

quant-ph↗

Decentralized policy learning with partial observation and mechanical constraints for multiperson modeling

Extracting the rules of real-world multi-agent behaviors is a current challenge in various scientific and engineering fields. Biological agents independently have limited observation and mechanical constraints; however, most of the conventional data-driven models ignore such assumptions, resulting in lack of biological plausibility and model interpretability for behavioral analyses. Here we propose sequential generative models with partial observation and mechanical constraints in a decentralized manner, which can model agents' cognition and body dynamics, and predict biologically plausible behaviors. We formulate this as a decentralized multi-agent imitation-learning problem, leveraging binary partial observation and decentralized policy models based on hierarchical variational recurrent neural networks with physical and biomechanical penalties. Using real-world basketball and soccer datasets, we show the effectiveness of our method in terms of the constraint violations, long-term trajectory prediction, and partial observation. Our approach can be used as a multi-agent simulator to generate realistic trajectories using real-world data.

cs.LG↗

Action valuation of on- and off-ball soccer players based on multi-agent deep reinforcement learning

Analysis of invasive sports such as soccer is challenging because the game situation changes continuously in time and space, and multiple agents individually recognize the game situation and make decisions. Previous studies using deep reinforcement learning have often considered teams as a single agent and valued the teams and players who hold the ball in each discrete event. Then it was challenging to value the actions of multiple players, including players far from the ball, in a spatiotemporally continuous state space. In this paper, we propose a method of valuing possible actions for on- and off-ball soccer players in a single holistic framework based on multi-agent deep reinforcement learning. We consider a discrete action space in a continuous state space that mimics that of Google research football and leverages supervised learning for actions in reinforcement learning. In the experiment, we analyzed the relationships with conventional indicators, season goals, and game ratings by experts, and showed the effectiveness of the proposed method. Our approach can assess how multiple players move continuously throughout the game, which is difficult to be discretized or labeled but vital for teamwork, scouting, and fan engagement.

cs.AI↗

Multi-agent statistical discriminative sub-trajectory mining and an application to NBA basketball

Improvements in tracking technology through optical and computer vision systems have enabled a greater understanding of the movement-based behaviour of multiple agents, including in team sports. In this study, a Multi-Agent Statistically Discriminative Sub-Trajectory Mining (MA-Stat-DSM) method is proposed that takes a set of binary-labelled agent trajectory matrices as input and incorporates Hausdorff distance to identify sub-matrices that statistically significantly discriminate between the two groups of labelled trajectory matrices. Utilizing 2015/16 SportVU NBA tracking data, agent trajectory matrices representing attacks consisting of the trajectories of five agents (the ball, shooter, last passer, shooter defender, and last passer defender), were truncated to correspond to the time interval following the receipt of the ball by the last passer, and labelled as effective or ineffective based on a definition of attack effectiveness that we devise in the current study. After identifying appropriate parameters for MA-Stat-DSM by iteratively applying it to all matches involving the two top- and two bottom-placed teams from the 2015/16 NBA season, the method was then applied to selected matches and could identify and visualize the portions of plays, e.g., involving passing, on-, and/or off-the-ball movements, which were most relevant in rendering attacks effective or ineffective.

cs.MA↗

Comparative study of decoding the surface code using simulated annealing under depolarizing noise

We explored decoding methods for the surface code under depolarizing noise by mapping the problem into the Ising model optimization. We consider two kinds of mapping with and without a soft constraint and also various optimization solvers, including simulated annealing implemented on a CPU, "Fujitsu Digital Annealer" (DA), a hardware architecture specialized for the Ising problems, and CPLEX, an exact integer programming solver. We find that the proposed Ising-based decoding approaches provide higher accuracy compared to the minimum-weight perfect matching (MWPM) algorithm for depolarizing noise and comparable to minimum distance decoding using CPLEX. While decoding time is longer than MWPM when we compare it with a single core CPU, our method is amenable to parallelization and easy to implement on dedicated hardware, suggesting potential future speedups. Regarding the mapping methods to the Ising model with and without a soft constraint, the SA decoder yielded higher accuracy without a soft constraint. In contrast, the DA decoder shows less difference between the two mapping methods, which indicates that DA can find a better solution with smaller number of iterations even under the soft constraint. Our results are important for devising efficient and fast decoders feasible with quantum computer control devices.

quant-ph↗

Automatic Edge Error Judgment in Figure Skating Using 3D Pose Estimation from a Monocular Camera and IMUs

Automatic evaluating systems are fundamental issues in sports technologies. In many sports, such as figure skating, automated evaluating methods based on pose estimation have been proposed. However, previous studies have evaluated skaters' skills in 2D analysis. In this paper, we propose an automatic edge error judgment system with a monocular smartphone camera and inertial sensors, which enable us to analyze 3D motions. Edge error is one of the most significant scoring items and is challenging to automatically judge due to its 3D motion. The results show that the model using 3D joint position coordinates estimated from the monocular camera as the input feature had the highest accuracy at 83% for unknown skaters' data. We also analyzed the detailed motion analysis for edge error judgment. These results indicate that the monocular camera can be used to judge edge errors automatically. We will provide the figure skating single Lutz jump dataset, including pre-processed videos and labels, at https://github.com/ryota-takedalab/JudgeAI-LutzEdge.

cs.MM↗

Estimation of control area in badminton doubles with pose information from top and back view drone videos

The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and minimizing opponents' scoring opportunities. The analysis of such teamwork plays a vital role in understanding the dynamics of the game. However, previous studies have primarily focused on analyzing and assessing singles players without considering occlusion in broadcast videos. These studies have relied on discrete representations, which involve the analysis and representation of specific actions (e.g., strokes) or events that occur during the game while overlooking the meaningful spatial distribution. In this work, we present the first annotated drone dataset from top and back views in badminton doubles and propose a framework to estimate the control area probability map, which can be used to evaluate teamwork performance. We present an efficient framework of deep neural networks that enables the calculation of full probability surfaces. This framework utilizes the embedding of a Gaussian mixture map of players' positions and employs graph convolution on their poses. In the experiment, we verify our approach by comparing various baselines and discovering the correlations between the score and control area. Additionally, we propose a practical application for assessing optimal positioning to provide instructions during a game. Our approach offers both visual and quantitative evaluations of players' movements, thereby providing valuable insights into doubles teamwork. The dataset and related project code is available at https://github.com/Ning-D/Drone_BD_ControlArea

cs.CV↗

A comprehensive survey on quantum computer usage: How many qubits are employed for what purposes?

Quantum computers (QCs), which work based on the law of quantum mechanics, are expected to be faster than classical computers in several computational tasks such as prime factoring and simulation of quantum many-body systems. In the last decade, research and development of QCs have rapidly advanced. Now hundreds of physical qubits are at our disposal, and one can find several remarkable experiments actually outperforming the classical computer in a specific computational task. On the other hand, it is unclear what the typical usages of the QCs are. Here we conduct an extensive survey on the papers that are posted in the quant-ph section in arXiv and claim to have used QCs in their abstracts. To understand the current situation of the research and development of the QCs, we evaluated the descriptive statistics about the papers, including the number of qubits employed, QPU vendors, application domains and so on. Our survey shows that the annual number of publications is increasing, and the typical number of qubits employed is about six to ten, growing along with the increase in the quantum volume (QV). Most of the preprints are devoted to applications such as quantum machine learning, condensed matter physics, and quantum chemistry, while quantum error correction and quantum noise mitigation use more qubits than the other topics. These imply that the increase in QV is fundamentally relevant, and more experiments for quantum error correction, and noise mitigation using shallow circuits with more qubits will take place.

quant-ph↗

Evaluating Soccer Match Prediction Models: A Deep Learning Approach and Feature Optimization for Gradient-Boosted Trees

Machine learning models have become increasingly popular for predicting the results of soccer matches, however, the lack of publicly-available benchmark datasets has made model evaluation challenging. The 2023 Soccer Prediction Challenge required the prediction of match results first in terms of the exact goals scored by each team, and second, in terms of the probabilities for a win, draw, and loss. The original training set of matches and features, which was provided for the competition, was augmented with additional matches that were played between 4 April and 13 April 2023, representing the period after which the training set ended, but prior to the first matches that were to be predicted (upon which the performance was evaluated). A CatBoost model was employed using pi-ratings as the features, which were initially identified as the optimal choice for calculating the win/draw/loss probabilities. Notably, deep learning models have frequently been disregarded in this particular task. Therefore, in this study, we aimed to assess the performance of a deep learning model and determine the optimal feature set for a gradient-boosted tree model. The model was trained using the most recent five years of data, and three training and validation sets were used in a hyperparameter grid search. The results from the validation sets show that our model had strong performance and stability compared to previously published models from the 2017 Soccer Prediction Challenge for win/draw/loss prediction.

cs.LG↗

Quantum error correction with an Ising machine under circuit-level noise

Efficient decoding to estimate error locations from outcomes of syndrome measurement is the prerequisite for quantum error correction. Decoding in presence of circuit-level noise including measurement errors should be considered in case of actual quantum computing devices. In this work, we develop a decoder for circuit-level noise that solves the error estimation problems as Ising-type optimization problems. We confirm that the threshold theorem in the surface code under the circuitlevel noise is reproduced with an error threshold of approximately 0.4%. We also demonstrate the advantage of the decoder through which the Y error detection rate can be improved compared with other matching-based decoders. Our results reveal that a lower logical error rate can be obtained using our algorithm compared with that of the minimum-weight perfect matching algorithm.

quant-ph↗

A Strategic Framework for Optimal Decisions in Football 1-vs-1 Shot-Taking Situations: An Integrated Approach of Machine Learning, Theory-Based Modeling, and Game Theory

Complex interactions between two opposing agents frequently occur in domains of machine learning, game theory, and other application domains. Quantitatively analyzing the strategies involved can provide an objective basis for decision-making. One such critical scenario is shot-taking in football, where decisions, such as whether the attacker should shoot or pass the ball and whether the defender should attempt to block the shot, play a crucial role in the outcome of the game. However, there are currently no effective data-driven and/or theory-based approaches to analyzing such situations. To address this issue, we proposed a novel framework to analyze such scenarios based on game theory, where we estimate the expected payoff with machine learning (ML) models, and additional features for ML models were extracted with a theory-based shot block model. Conventionally, successes or failures (1 or 0) are used as payoffs, while a success shot (goal) is extremely rare in football. Therefore, we proposed the Expected Probability of Shot On Target (xSOT) metric to evaluate players' actions even if the shot results in no goal; this allows for effective differentiation and comparison between different shots and even enables counterfactual shot situation analysis. In our experiments, we have validated the framework by comparing it with baseline and ablated models. Furthermore, we have observed a high correlation between the xSOT and existing metrics. This alignment of information suggests that xSOT provides valuable insights. Lastly, as an illustration, we studied optimal strategies in the World Cup 2022 and analyzed a shot situation in EURO 2020.

cs.LG↗

Learning to Predict Navigational Patterns from Partial Observations

Human beings cooperatively navigate rule-constrained environments by adhering to mutually known navigational patterns, which may be represented as directional pathways or road lanes. Inferring these navigational patterns from incompletely observed environments is required for intelligent mobile robots operating in unmapped locations. However, algorithmically defining these navigational patterns is nontrivial. This paper presents the first self-supervised learning (SSL) method for learning to infer navigational patterns in real-world environments from partial observations only. We explain how geometric data augmentation, predictive world modeling, and an information-theoretic regularizer enables our model to predict an unbiased local directional soft lane probability (DSLP) field in the limit of infinite data. We demonstrate how to infer global navigational patterns by fitting a maximum likelihood graph to the DSLP field. Experiments show that our SSL model outperforms two SOTA supervised lane graph prediction models on the nuScenes dataset. We propose our SSL method as a scalable and interpretable continual learning paradigm for navigation by perception. Code is available at https://github.com/robin-karlsson0/dslp.

cs.CV↗

MNISQ: A Large-Scale Quantum Circuit Dataset for Machine Learning on/for Quantum Computers in the NISQ era

We introduce the first large-scale dataset, MNISQ, for both the Quantum and the Classical Machine Learning community during the Noisy Intermediate-Scale Quantum era. MNISQ consists of 4,950,000 data points organized in 9 subdatasets. Building our dataset from the quantum encoding of classical information (e.g., MNIST dataset), we deliver a dataset in a dual form: in quantum form, as circuits, and in classical form, as quantum circuit descriptions (quantum programming language, QASM). In fact, also the Machine Learning research related to quantum computers undertakes a dual challenge: enhancing machine learning exploiting the power of quantum computers, while also leveraging state-of-the-art classical machine learning methodologies to help the advancement of quantum computing. Therefore, we perform circuit classification on our dataset, tackling the task with both quantum and classical models. In the quantum endeavor, we test our circuit dataset with Quantum Kernel methods, and we show excellent results up to $97\%$ accuracy. In the classical world, the underlying quantum mechanical structures within the quantum circuit data are not trivial. Nevertheless, we test our dataset on three classical models: Structured State Space sequence model (S4), Transformer and LSTM. In particular, the S4 model applied on the tokenized QASM sequences reaches an impressive $77\%$ accuracy. These findings illustrate that quantum circuit-related datasets are likely to be quantum advantageous, but also that state-of-the-art machine learning methodologies can competently classify and recognize quantum circuits. We finally entrust the quantum and classical machine learning community the fundamental challenge to build more quantum-classical datasets like ours and to build future benchmarks from our experiments. The dataset is accessible on GitHub and its circuits are easily run in qulacs or qiskit.

quant-ph↗

Predictive World Models from Real-World Partial Observations

Cognitive scientists believe adaptable intelligent agents like humans perform reasoning through learned causal mental simulations of agents and environments. The problem of learning such simulations is called predictive world modeling. Recently, reinforcement learning (RL) agents leveraging world models have achieved SOTA performance in game environments. However, understanding how to apply the world modeling approach in complex real-world environments relevant to mobile robots remains an open question. In this paper, we present a framework for learning a probabilistic predictive world model for real-world road environments. We implement the model using a hierarchical VAE (HVAE) capable of predicting a diverse set of fully observed plausible worlds from accumulated sensor observations. While prior HVAE methods require complete states as ground truth for learning, we present a novel sequential training method to allow HVAEs to learn to predict complete states from partially observed states only. We experimentally demonstrate accurate spatial structure prediction of deterministic regions achieving 96.21 IoU, and close the gap to perfect prediction by 62% for stochastic regions using the best prediction. By extending HVAEs to cases where complete ground truth states do not exist, we facilitate continual learning of spatial prediction as a step towards realizing explainable and comprehensive predictive world models for real-world mobile robotics applications. Code is available at https://github.com/robin-karlsson0/predictive-world-models.

cs.CV↗

QAOA-MC: Markov chain Monte Carlo enhanced by Quantum Alternating Operator Ansatz

Quantum computation is expected to accelerate certain computational task over classical counterpart. Its most primitive advantage is its ability to sample from classically intractable probability distributions. A promising approach to make use of this fact is the so-called quantum-enhanced Markov chain Monte Carlo (MCMC) [D. Layden, et al., arXiv:2203.12497 (2022)] which uses outputs from quantum circuits as the proposal distributions. In this work, we propose the use of Quantum Alternating Operator Ansatz (QAOA) for quantum-enhanced MCMC and provide a strategy to optimize its parameter to improve convergence speed while keeping its depth shallow. The proposed QAOA-type circuit is designed to satisfy the specific constraint which quantum-enhanced MCMC requires with arbitrary parameters. Through our extensive numerical analysis, we find a correlation in certain parameter range between an experimentally measurable value, acceptance rate of MCMC, and the spectral gap of the MCMC transition matrix, which determines the convergence speed. This allows us to optimize the parameter in the QAOA circuit and achieve quadratic speedup in convergence. Since MCMC is used in various areas such as statistical physics and machine learning makes, this work represents an important step toward realizing practical quantum advantage with currently available quantum computers through quantum-enhanced MCMC.

quant-ph↗

Universal noise-precision relations in variational quantum algorithms

Variational quantum algorithms (VQAs) are expected to become a practical application of near-term noisy quantum computers. Although the effect of the noise crucially determines whether a VQA works or not, the heuristic nature of VQAs makes it difficult to establish analytic theories. Analytic estimations of the impact of the noise are urgent for searching for quantum advantages, as numerical simulations of noisy quantum computers on classical computers are heavy and quite limited to small scale problems. In this paper, we establish analytic estimations of the error in the cost function of VQAs due to the noise. The estimations are applicable to any typical VQAs under the Gaussian noise, which is equivalent to a class of stochastic noise models. Notably, the depolarizing noise is included in this model. As a result, we obtain estimations of the noise level to guarantee a required precision. Our formulae show how the Hessian of the cost function, the spectrum of the target operator, and the geometry of the ansatz affect the sensitivity to the noise. This insight implies trade-off relations between the trainability and the noise resilience of the cost function. We also obtain rough estimations which can be easily calculated without detailed information of the cost function. As a highlight of the applications of the formula, we propose a quantum error mitigation method which is different from the extrapolation and the probabilistic error cancellation.

quant-ph↗

Fermionic Quantum Approximate Optimization Algorithm

Quantum computers are expected to accelerate solving combinatorial optimization problems, including algorithms such as Grover adaptive search and quantum approximate optimization algorithm (QAOA). However, many combinatorial optimization problems involve constraints which, when imposed as soft constraints in the cost function, can negatively impact the performance of the optimization algorithm. In this paper, we propose fermionic quantum approximate optimization algorithm (FQAOA) for solving combinatorial optimization problems with constraints. Specifically FQAOA tackle the constrains issue by using fermion particle number preservation to intrinsically impose them throughout QAOA. We provide a systematic guideline for designing the driver Hamiltonian for a given problem Hamiltonian with constraints. The initial state can be chosen to be a superposition of states satisfying the constraint and the ground state of the driver Hamiltonian. This property is important since FQAOA reduced to quantum adiabatic computation in the large limit of circuit depth p and improved performance, even for shallow circuits with optimizing the parameters starting from the fixed-angle determined by Trotterized quantum adiabatic evolution. We perform an extensive numerical simulation and demonstrates that proposed FQAOA provides substantial performance advantage against existing approaches in portfolio optimization problems. Furthermore, the Hamiltonian design guideline is useful not only for QAOA, but also Grover adaptive search and quantum phase estimation to solve combinatorial optimization problems with constraints. Since software tools for fermionic systems have been developed in quantum computational chemistry both for noisy intermediate-scale quantum computers and fault-tolerant quantum computers, FQAOA allows us to apply these tools for constrained combinatorial optimization problems.

quant-ph↗

Recursive Quantum Eigenvalue/Singular-Value Transformation: Analytic Construction of Matrix Sign Function by Newton Iteration

Quantum eigenvalue transformation (QET) and its generalization, quantum singular value transformation (QSVT), are versatile quantum algorithms that allow us to apply broad matrix functions to quantum states, which cover many of significant quantum algorithms such as Hamiltonian simulation. However, finding a parameter set which realizes preferable matrix functions in these techniques is difficult for large-scale quantum systems: there is no analytical result other than trivial cases as far as we know and we often suffer also from numerical instability. We propose recursive QET or QSVT (r-QET or r-QSVT), in which we can execute complicated matrix functions by recursively organizing block-encoding by low-degree QET or QSVT. Owing to the simplicity of recursive relations, it works only with a few parameters with exactly determining the parameters, while its iteration results in complicated matrix functions. In particular, by exploiting the recursive relation of Newton iteration, we construct the matrix sign function, which can be applied for eigenstate filtering for example, in a tractable way. We show that an analytically-obtained parameter set composed of only $8$ different values is sufficient for executing QET of the matrix sign function with an arbitrarily small error $\varepsilon$. Our protocol will serve as an alternative protocol for constructing QET or QSVT for some useful matrix functions without numerical instability.

quant-ph↗