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Keisuke Fujii

Publications and source records attributed to Keisuke Fujii.

At least 127 records · Page 7Linked to original sources

Experimental Validation of Collision-Radiation Dataset for Molecular Hydrogen in Plasmas

Quantitative spectroscopy of molecular hydrogen has generated substantial demand, leading to the accumulation of diverse elementary-process data encompassing radiative transitions, electron-impact transitions, predissociations, and quenching. However, their rates currently available are still sparse and there are inconsistencies among those proposed by different authors. In this study, we demonstrate an experimental validation of such molecular dataset by composing a collisional-radiative model (CRM) for molecular hydrogen and comparing experimentally-obtained vibronic populations across multiple levels. From the population kinetics of molecular hydrogen, the importance of each elementary process in various parameter space is studied. In low-density plasmas (electron density $n_\mathrm{e} \lesssim 10^{17}\;\mathrm{m^{-3}}$) the excitation rates from the ground states and radiative decay rates, both of which have been reported previously, determines the excited state population. The inconsistency in the excitation rates affects the population distribution the most significantly in this parameter space. On the other hand, in higher density plasmas ($n_\mathrm{e} \gtrsim 10^{18}\;\mathrm{m^{-3}}$), the excitation rates \textit{from} excited states become important, which have never been reported in the literature, and may need to be approximated in some way. In order to validate these molecular datasets and approximated rates, we carried out experimental observations for two different hydrogen plasmas; a low-density radio-frequency (RF) heated plasma ($n_\mathrm{e}\approx 10^{16}\;\mathrm{m^{-3}}$) and the Large Helical Device (LHD) divertor plasma ($n_\mathrm{e}\gtrsim 10^{18}\;\mathrm{m^{-3}}$)... [continued]

physics.plasm-ph↗

Stable-fixed-point description of square-pattern formation in driven two-dimensional Bose-Einstein condensates

We investigate pattern formation in two-dimensional Bose-Einstein condensates (BECs) caused by periodic driving of the interatomic interaction. We show that this modulation generically leads to a stable square grid density pattern, due to nonlinear effects beyond the initial Faraday instability. We take the amplitudes of two waves parametrizing the two-dimensional density pattern as order parameters in pattern formation. For these amplitudes, we derive a set of coupled time evolution equations from the Gross--Pitaevskii (GP) equation with a time-periodic interaction. We identify the fixed points of the time evolution and show by stability analysis that the inhomogeneous density exhibits a square grid pattern, which can be understood as a manifestation of a stable fixed point. Our stability analysis establishes the pattern in BECs as a nonequilibrium steady state.

cond-mat.quant-gas↗

Linearly simplified QAOA parameters and transferability

Quantum Approximate Optimization Algorithm (QAOA) provides a way to solve combinatorial optimization problems using quantum computers. QAOA circuits consist of time evolution operators by the cost Hamiltonian and of state mixing operators, and embedded variational parameter for each operator is tuned so that the expectation value of the cost function is minimized. The optimization of the variational parameters is taken place on classical devices while the cost function is measured in the sense of quantum. To facilitate the classical optimization, there are several previous works on making decision strategies for optimal/initial parameters and on extracting similarities among instances. In our current work, we consider simplified QAOA parameters that take linear forms along with the depth in the circuit. Such a simplification, which would be suggested from an analogy to quantum annealing, leads to a drastic reduction of the parameter space from 2p to 4 dimensions with the any number of QAOA layers p. In addition, cost landscapes in the reduced parameter space have some stability on differing instances. This fact suggests that an optimal parameter set for a given instance can be transferred to other instances. In this paper we present some numerical results that are obtained for instances of the random Ising model and of the max-cut problem. The transferability of linearized parameters is demonstrated for randomly generated source and destination instances, and its dependence on features of the instances are investigated.

quant-ph↗

TeamTrack: A Dataset for Multi-Sport Multi-Object Tracking in Full-pitch Videos

Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on object detection and appearance, often fail to track targets in such complex scenarios accurately. This limitation is further exacerbated by the lack of comprehensive and diverse datasets covering the full view of sports pitches. Addressing these issues, we introduce TeamTrack, a pioneering benchmark dataset specifically designed for MOT in sports. TeamTrack is an extensive collection of full-pitch video data from various sports, including soccer, basketball, and handball. Furthermore, we perform a comprehensive analysis and benchmarking effort to underscore TeamTrack's utility and potential impact. Our work signifies a crucial step forward, promising to elevate the precision and effectiveness of MOT in complex, dynamic settings such as team sports. The dataset, project code and competition is released at: https://atomscott.github.io/TeamTrack/.

cs.CV↗

Runner re-identification from single-view running video in the open-world setting

In many sports, player re-identification is crucial for automatic video processing and analysis. However, most of the current studies on player re-identification in multi- or single-view sports videos focus on re-identification in the closed-world setting using labeled image dataset, and player re-identification in the open-world setting for automatic video analysis is not well developed. In this paper, we propose a runner re-identification system that directly processes single-view video to address the open-world setting. In the open-world setting, we cannot use labeled dataset and have to process video directly. The proposed system automatically processes raw video as input to identify runners, and it can identify runners even when they are framed out multiple times. For the automatic processing, we first detect the runners in the video using the pre-trained YOLOv8 and the fine-tuned EfficientNet. We then track the runners using ByteTrack and detect their shoes with the fine-tuned YOLOv8. Finally, we extract the image features of the runners using an unsupervised method with the gated recurrent unit autoencoder and global and local features mixing. To improve the accuracy of runner re-identification, we use shoe images as local image features and dynamic features of running sequence images. We evaluated the system on a running practice video dataset and showed that the proposed method identified runners with higher accuracy than some state-of-the-art models in unsupervised re-identification. We also showed that our proposed local image feature and running dynamic feature were effective for runner re-identification. Our runner re-identification system can be useful for the automatic analysis of running videos.

cs.CV↗

Leveraging Zero-Level Distillation to Generate High-Fidelity Magic States

Magic state distillation plays an important role in universal fault-tolerant quantum computing, and its overhead is one of the major obstacles to realizing fault-tolerant quantum computers. Hence, many studies have been conducted to reduce this overhead. Among these, Litinski has provided a concrete assessment of resource-efficient distillation protocol implementations on the rotated surface code. On the other hand, recently, Itogawa et al. have proposed zero-level distillation, a distillation protocol offering very small spatial and temporal overhead to generate relatively low-fidelity magic states. While zero-level distillation offers preferable spatial and temporal overhead, it cannot directly generate high-fidelity magic states since it only reduces the logical error rate of the magic state quadratically. In this study, we evaluate the spatial and temporal overhead of two-level distillation implementations generating relatively high-fidelity magic states, including ones incorporating zero-level distillation. To this end, we introduce (0+1)-level distillation, a two-level distillation protocol which combines zero-level distillation and the 15-to-1 distillation protocol. We refine the second-level 15-to-1 implementation in it to capitalize on the small footprint of zero-level distillation. Under conditions of a physical error probability of $p_{\mathrm{phys}} = 10^{-4}$ ($10^{-3}$) and targeting an error rate for the magic state within $[5 \times 10^{-17}, 10^{-11}]$ ($[5 \times 10^{-11}, 10^{-8}]$), (0+1)-level distillation reduces the spatiotemporal overhead by more than 63% (61%) compared to the (15-to-1)$\times$(15-to-1) protocol and more than 43% (44%) compared to the (15-to-1)$\times$(20-to-4) protocol, offering a substantial efficiency gain over the traditional protocols.

quant-ph↗

Machine Learning for Soccer Match Result Prediction

Machine learning has become a common approach to predicting the outcomes of soccer matches, and the body of literature in this domain has grown substantially in the past decade and a half. This chapter discusses available datasets, the types of models and features, and ways of evaluating model performance in this application domain. The aim of this chapter is to give a broad overview of the current state and potential future developments in machine learning for soccer match results prediction, as a resource for those interested in conducting future studies in the area. Our main findings are that while gradient-boosted tree models such as CatBoost, applied to soccer-specific ratings such as pi-ratings, are currently the best-performing models on datasets containing only goals as the match features, there needs to be a more thorough comparison of the performance of deep learning models and Random Forest on a range of datasets with different types of features. Furthermore, new rating systems using both player- and team-level information and incorporating additional information from, e.g., spatiotemporal tracking and event data, could be investigated further. Finally, the interpretability of match result prediction models needs to be enhanced for them to be more useful for team management.

cs.LG↗

Algorithmic error mitigation for quantum eigenvalues estimation

When estimating the eigenvalues of a given observable, even fault-tolerant quantum computers will be subject to errors, namely algorithmic errors. These stem from approximations in the algorithms implementing the unitary passed to phase estimation to extract the eigenvalues, e.g. Trotterisation or qubitisation. These errors can be tamed by increasing the circuit complexity, which may be unfeasible in early-stage fault-tolerant devices. Rather, we propose in this work an error mitigation strategy that enables a reduction of the algorithmic errors up to any order, at the cost of evaluating the eigenvalues of a set of observables implementable with limited resources. The number of required observables is estimated and is shown to only grow polynomially with the number of terms in the Hamiltonian, and in some cases, linearly with the desired order of error mitigation. Our results show error reduction of several orders of magnitude in physically relevant cases, thus promise accurate eigenvalue estimation even in early fault-tolerant devices with limited number of qubits.

quant-ph↗

Offensive Lineup Analysis in Basketball with Clustering Players Based on Shooting Style and Offensive Role

In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playing styles. In previous studies, basketball lineups have been analyzed, but their playing style compatibility has not been quantitatively examined. The purpose of this study is to analyze more specifically the impact of playing style compatibility on scoring efficiency, focusing only on offense. This study employs two methods to capture the playing styles of players on offense: shooting style clustering using tracking data, and offensive role clustering based on annotated playtypes and advanced statistics. For the former, interpretable hand-crafted shot features and Wasserstein distances between shooting style distributions were utilized. For the latter, soft clustering was applied to playtype data for the first time. Subsequently, based on the lineup information derived from these two clusterings, machine learning models Bayesian models that predict statistics representing scoring efficiency were trained and interpreted. These approaches provide insights into which combinations of five players tend to be effective and which combinations of two players tend to produce good effects.

cs.LG↗

Estimating counterfactual treatment outcomes over time in complex multiagent scenarios

Evaluation of intervention in a multiagent system, e.g., when humans should intervene in autonomous driving systems and when a player should pass to teammates for a good shot, is challenging in various engineering and scientific fields. Estimating the individual treatment effect (ITE) using counterfactual long-term prediction is practical to evaluate such interventions. However, most of the conventional frameworks did not consider the time-varying complex structure of multiagent relationships and covariate counterfactual prediction. This may lead to erroneous assessments of ITE and difficulty in interpretation. Here we propose an interpretable, counterfactual recurrent network in multiagent systems to estimate the effect of the intervention. Our model leverages graph variational recurrent neural networks and theory-based computation with domain knowledge for the ITE estimation framework based on long-term prediction of multiagent covariates and outcomes, which can confirm the circumstances under which the intervention is effective. On simulated models of an automated vehicle and biological agents with time-varying confounders, we show that our methods achieved lower estimation errors in counterfactual covariates and the most effective treatment timing than the baselines. Furthermore, using real basketball data, our methods performed realistic counterfactual predictions and evaluated the counterfactual passes in shot scenarios.

cs.AI↗

Foul prediction with estimated poses from soccer broadcast video

Recent advances in computer vision have made significant progress in tracking and pose estimation of sports players. However, there have been fewer studies on behavior prediction with pose estimation in sports, in particular, the prediction of soccer fouls is challenging because of the smaller image size of each player and of difficulty in the usage of e.g., the ball and pose information. In our research, we introduce an innovative deep learning approach for anticipating soccer fouls. This method integrates video data, bounding box positions, image details, and pose information by curating a novel soccer foul dataset. Our model utilizes a combination of convolutional and recurrent neural networks (CNNs and RNNs) to effectively merge information from these four modalities. The experimental results show that our full model outperformed the ablated models, and all of the RNN modules, bounding box position and image, and estimated pose were useful for the foul prediction. Our findings have important implications for a deeper understanding of foul play in soccer and provide a valuable reference for future research and practice in this area.

cs.CV↗

Ising model formulation for highly accurate topological color codes decoding

Quantum error correction is an essential ingredient for reliable quantum computation for theoretically provable quantum speedup. Topological color codes, one of the quantum error correction codes, have an advantage against the surface codes in that all Clifford gates can be implemented transversely. However, the hardness of decoding makes the color codes not suitable as the best candidate for experimentally feasible implementation of quantum error correction. Here we propose an Ising model formulation that enables highly accurate decoding of the color codes. In this formulation, we map stabilizer operators to classical spin variables to represent an error satisfying the syndrome. Then we construct an Ising Hamiltonian that counts the number of errors and formulate the decoding problem as an energy minimization problem of an Ising Hamiltonian, which is solved by simulated annealing. In numerical simulations on the (4.8.8) lattice, we find an error threshold of 10.36(5)% for bit-flip noise model, 18.47(5)% for depolarizing noise model, and 2.90(4)% for phenomenological noise model (bit-flip error is located on each of data and measurement qubits), all of which are higher than the thresholds of existing efficient decoding algorithms. Furthermore, we verify that the achieved logical error rates are almost optimal in the sense that they are almost the same as those obtained by exact optimizations by CPLEX with smaller decoding time in many cases. Since the decoding process has been a bottleneck for performance analysis, the proposed decoding method is useful for further exploration of the possibility of the topological color codes.

quant-ph↗

SantaQlaus: A resource-efficient method to leverage quantum shot-noise for optimization of variational quantum algorithms

We introduce SantaQlaus, a resource-efficient optimization algorithm tailored for variational quantum algorithms (VQAs), including applications in the variational quantum eigensolver (VQE) and quantum machine learning (QML). Classical optimization strategies for VQAs are often hindered by the complex landscapes of local minima and saddle points. Although some existing quantum-aware optimizers adaptively adjust the number of measurement shots, their primary focus is on maximizing gain per iteration rather than strategically utilizing quantum shot-noise (QSN) to address these challenges. Inspired by the classical Stochastic AnNealing Thermostats with Adaptive momentum (Santa) algorithm, SantaQlaus explicitly leverages inherent QSN for optimization. The algorithm dynamically adjusts the number of quantum measurement shots in an annealing framework: fewer shots are allocated during the early, high-temperature stages for efficient resource utilization and landscape exploration, while more shots are employed later for enhanced precision. Numerical simulations on VQE and QML demonstrate that SantaQlaus outperforms existing optimizers, particularly in mitigating the risks of converging to poor local optima, all while maintaining shot efficiency. This paves the way for efficient and robust training of quantum variational models.

quant-ph↗

How to Map Linear Differential Equations to Schrödinger Equations via Carleman and Koopman-von Neumann Embeddings for Quantum Algorithms

Solving linear and nonlinear differential equations with large degrees of freedom is an important task for scientific and industrial applications. In order to solve such differential equations on a quantum computer, it is necessary to embed classical variables into a quantum state. While the Carleman and Koopman-von Neumann embeddings have been investigated so far, the class of problems that can be mapped to the Schrödinger equation is not well understood even for linear differential equations. In this work, we investigate the conditions for linear differential equations to be mapped to the Schrödinger equation and solved on a quantum computer. Interestingly, we find that these conditions are identical for both Carleman and Koopman-von Neumann embeddings. We also compute the computational complexity associated with estimating the expected values of an observable. This is done by assuming a state preparation oracle, block encoding of the mapped Hamiltonian via either Carleman or Koopman-von Neumann embedding, and block encoding of the observable using $O(\log M)$ qubits with $M$ is the mapped system size. Furthermore, we consider a general classical quadratic Hamiltonian dynamics and find a sufficient condition to map it into the Schrödinger equation. As a special case, this includes the coupled harmonic oscillator model [Babbush et al., \cite{babbush_exponential_2023}]. We also find a concrete example that cannot be described as the coupled harmonic oscillator but can be mapped to the Schrödinger equation in our framework. These results are important in the construction of quantum algorithms for solving differential equations of large-degree-of-freedom.

quant-ph↗

Adaptive action supervision in reinforcement learning from real-world multi-agent demonstrations

Modeling of real-world biological multi-agents is a fundamental problem in various scientific and engineering fields. Reinforcement learning (RL) is a powerful framework to generate flexible and diverse behaviors in cyberspace; however, when modeling real-world biological multi-agents, there is a domain gap between behaviors in the source (i.e., real-world data) and the target (i.e., cyberspace for RL), and the source environment parameters are usually unknown. In this paper, we propose a method for adaptive action supervision in RL from real-world demonstrations in multi-agent scenarios. We adopt an approach that combines RL and supervised learning by selecting actions of demonstrations in RL based on the minimum distance of dynamic time warping for utilizing the information of the unknown source dynamics. This approach can be easily applied to many existing neural network architectures and provide us with an RL model balanced between reproducibility as imitation and generalization ability to obtain rewards in cyberspace. In the experiments, using chase-and-escape and football tasks with the different dynamics between the unknown source and target environments, we show that our approach achieved a balance between the reproducibility and the generalization ability compared with the baselines. In particular, we used the tracking data of professional football players as expert demonstrations in football and show successful performances despite the larger gap between behaviors in the source and target environments than the chase-and-escape task.

cs.AI↗

DRUformer: Enhancing the driving scene Important object detection with driving relationship self-understanding

Traffic accidents frequently lead to fatal injuries, contributing to over 50 million deaths until 2023. To mitigate driving hazards and ensure personal safety, it is crucial to assist vehicles in anticipating important objects during travel. Previous research on important object detection primarily assessed the importance of individual participants, treating them as independent entities and frequently overlooking the connections between these participants. Unfortunately, this approach has proven less effective in detecting important objects in complex scenarios. In response, we introduce Driving scene Relationship self-Understanding transformer (DRUformer), designed to enhance the important object detection task. The DRUformer is a transformer-based multi-modal important object detection model that takes into account the relationships between all the participants in the driving scenario. Recognizing that driving intention also significantly affects the detection of important objects during driving, we have incorporated a module for embedding driving intention. To assess the performance of our approach, we conducted a comparative experiment on the DRAMA dataset, pitting our model against other state-of-the-art (SOTA) models. The results demonstrated a noteworthy 16.2\% improvement in mIoU and a substantial 12.3\% boost in ACC compared to SOTA methods. Furthermore, we conducted a qualitative analysis of our model's ability to detect important objects across different road scenarios and classes, highlighting its effectiveness in diverse contexts. Finally, we conducted various ablation studies to assess the efficiency of the proposed modules in our DRUformer model.

cs.CV↗

Experimental demonstration of a high-fidelity virtual two-qubit gate

We experimentally demonstrate a virtual two-qubit gate and characterize it using quantum process tomography~(QPT). The virtual two-qubit gate decomposes an actual two-qubit gate into single-qubit unitary gates and projection gates in quantum circuits for expectation-value estimation. We implement projection gates via mid-circuit measurements. The deterministic sampling scheme reduces the number of experimental circuit evaluations required for decomposing a virtual two-qubit gate. We also apply quantum error mitigation to suppress the effect of measurement errors and improve the average gate fidelity of a virtual controlled-$Z$ (CZ) gate to $f_{\rm av} = 0.9938 \pm 0.0002$. Our results highlight a practical approach to implement virtual two-qubit gates with high fidelities, which are useful for simulating quantum circuits using fewer qubits and implementing two-qubit gates on a distant pair of qubits.

quant-ph↗

Experimental Demonstration of Fermionic QAOA with One-Dimensional Cyclic Driver Hamiltonian

Quantum approximate optimization algorithm (QAOA) has attracted much attention as an algorithm that has the potential to efficiently solve combinatorial optimization problems. Among them, a fermionic QAOA (FQAOA) for solving constrained optimization problems has been developed [Yoshioka, Sasada, Nakano, and Fujii, Phys. Rev. Research vol. 5, 023071, 2023]. In this algorithm, the constraints are essentially imposed as fermion number conservation at arbitrary approximation level. We take the portfolio optimization problem as an application example and propose a new driver Hamiltonian on an one-dimensional cyclic lattice. Our FQAOA with the new driver Hamiltonian reduce the number of gate operations in quantum circuits. Experiments on a trapped-ion quantum computer using 16 qubits on Amazon Braket demonstrates that the proposed driver Hamiltonian effectively suppresses noise effects compared to the previous FQAOA.

quant-ph↗