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Keisuke Imoto

Publications and source records attributed to Keisuke Imoto.

At least 19 recordsLinked to original sources

Direct or Mediated? Task-Dependent Audio Information Routing in Large Audio Language Models

Large Audio Language Models (LALMs) have demonstrated strong performance across a wide range of audio understanding tasks. However, they are typically evaluated on single, coherent audio segments, leaving their behavior under less familiar input configurations underexplored. We study this issue through a controlled setting in which two audio segments are concatenated into a single input. Across multiple LALMs, we observe a striking task-dependent robustness gap: automatic speech recognition (ASR) remains comparatively stable, whereas audio question answering (AQA) degrades substantially. To investigate the mechanisms underlying this disparity, we analyze how audio information is routed through LALM decoders using layer-wise attention knockout. The results reveal distinct task-dependent pathways. ASR relies primarily on direct retrieval from audio tokens by answer tokens, whereas AQA depends more strongly on a mediated route in which audio information is first integrated into prompt tokens and subsequently accessed during generation. We further probe prompt-token representations under audio concatenation and find that task-relevant audio attributes remain readily decodable, particularly in middle and later decoder layers, even when AQA performance deteriorates sharply. This dissociation indicates that the failure cannot be explained by complete loss of audio information from the decoder states and is instead consistent with a downstream bottleneck in retrieving or utilizing prompt-mediated information during answer generation. Together, our findings reveal task-dependent audio information routing in LALMs and highlight information utilization as a potential limitation on their generalization.

cs.SD

Genre Bias or Aesthetic Perception? Identifying and Mitigating Shortcut Learning in Music Evaluation

Music aesthetics scoring plays a critical role in applications such as dataset curation, generative model evaluation, and reward modeling for music generation. Recent approaches rely on deep neural networks trained on human-annotated ratings, but these models may exploit spurious correlations rather than capturing perceptually meaningful aesthetics. In this work, we identify a previously underexplored failure mode in music evaluation models: genre-induced shortcut learning. Through a systematic analysis of SongEval, we show that biases in training data lead to strong correlations between genre-related features and predicted scores, causing the model to use them as a proxy for aesthetics. This results in systematic overestimation of pop music and undervaluation of high-quality samples from other genres, leading to predictions that are inconsistent with human preferences. To address this issue, we propose a training objective that jointly reweights hard samples and regularizes group-level performance, encouraging the model to learn genre-invariant representations of musicality. Experimental results demonstrate that our method reduces genre-dependent bias and improves alignment with human preferences, as reflected by gains in both cross-genre and within-genre preference alignment.

cs.SD

Description and Discussion on DCASE 2026 Challenge Task 2: Noise-aware Unsupervised Anomalous Sound Detection for Machine Condition Monitoring

This paper presents an overview of DCASE 2026 Challenge Task 2, titled "Noise-aware unsupervised anomalous sound detection (UASD) for machine condition monitoring." The task aims to advance noise-robust anomalous sound detection for machine condition monitoring under the unsupervised setting, where only normal machine sounds are available for training. Reliable detection under noisy conditions is crucial for practical deployment, but previous DCASE Task 2 settings provided limited information about environmental noise, potentially limiting UASD performance in highly noisy situations. To address this limitation, DCASE 2026 allows participants to exploit two-channel audio samples simultaneously captured at locations near and far from the target machine. Since the distant microphone is expected to contain relatively stronger environmental noise and weaker direct machine sounds, it may help distinguish environmental noise components from the target machine sounds. After the challenge submission deadline, challenge results and an analysis of the submitted systems will be added.

eess.AS

Audio-Image Cross-Modal Retrieval with Onomatopoeic Images

Finding sound effects or environmental sounds that match a creator's intended impression remains a largely manual process in multimedia production. This is especially relevant for comics and other visual media, where visually stylized onomatopoeic expressions convey auditory impressions through letter shapes, strokes, layouts, and decorative patterns. However, cross-modal retrieval between onomatopoeic images and general sounds has been largely unexplored. This paper thus introduces a bidirectional retrieval framework between onomatopoeic images and the corresponding sound clips. Instead of directly comparing embeddings extracted from pretrained image and audio encoder, we train modality-specific projection heads that re-align the embeddings for visual onomatopoeia and corresponding sounds. We then construct the Multimodal Image-Audio Onomatopoeia dataset (MIAO), which contains paired onomatopoeic images and sound clips across 50 sound event classes. Experimental results show that the proposed method substantially outperforms a zero-shot baseline using pretrained CLIP and CLAP embeddings. These results demonstrate that adapting pretrained representations enables effective retrieval in both directions: from onomatopoeic images to sounds and from sounds to onomatopoeic images.

eess.AS

How Much Does Machine Identity Matter in Anomalous Sound Detection at Test Time?

Anomalous sound detection (ASD) benchmarks typically assume that the identity of the monitored machine is known at test time and that recordings are evaluated in a machine-wise manner. However, in realistic monitoring scenarios with multiple known machines operating concurrently, test recordings may not be reliably attributable to a specific machine, and requiring machine identity imposes deployment constraints such as dedicated sensors per machine. To reveal performance degradations and method-specific differences in robustness that are hidden under standard machine-wise evaluation, we consider a minimal modification of the ASD evaluation protocol in which test recordings from multiple machines are merged and evaluated jointly without access to machine identity at inference time. Training data and evaluation metrics remain unchanged, and machine identity labels are used only for post hoc evaluation. Experiments with representative ASD methods show that relaxing this assumption reveals performance degradations and method-specific differences in robustness that are hidden under standard machine-wise evaluation, and that these degradations are strongly related to implicit machine identification accuracy.

eess.AS

Joint Analysis of Acoustic Scenes and Sound Events Based on Semi-Supervised Training of Sound Events With Partial Labels

Annotating time boundaries of sound events is labor-intensive, limiting the scalability of strongly supervised learning in audio detection. To reduce annotation costs, weakly-supervised learning with only clip-level labels has been widely adopted. As an alternative, partial label learning offers a cost-effective approach, where a set of possible labels is provided instead of exact weak annotations. However, partial label learning for audio analysis remains largely unexplored. Motivated by the observation that acoustic scenes provide contextual information for constructing a set of possible sound events, we utilize acoustic scene information to construct partial labels of sound events. On the basis of this idea, in this paper, we propose a multitask learning framework that jointly performs acoustic scene classification and sound event detection with partial labels of sound events. While reducing annotation costs, weakly-supervised and partial label learning often suffer from decreased detection performance due to lacking the precise event set and their temporal annotations. To better balance between annotation cost and detection performance, we also explore a semi-supervised framework that leverages both strong and partial labels. Moreover, to refine partial labels and achieve better model training, we propose a label refinement method based on self-distillation for the proposed approach with partial labels.

cs.SD

SONAR: Self-Distilled Continual Pre-training for Domain Adaptive Audio Representation

Self-supervised learning (SSL) on large-scale datasets like AudioSet has become the dominant paradigm for audio representation learning. While the continuous influx of new, unlabeled audio presents an opportunity to enrich these static representations, a naive approach is to retrain the model from scratch using all available data. However, this method is computationally prohibitive and discards the valuable knowledge embedded in the previously trained model weights. To address this inefficiency, we propose SONAR (Self-distilled cONtinual pre-training for domain adaptive Audio Representation), a continual pre-training framework built upon BEATs. SONAR effectively adapts to new domains while mitigating catastrophic forgetting by tackling three key challenges: implementing a joint sampling strategy for new and prior data, applying regularization to balance specificity and generality, and dynamically expanding the tokenizer codebook for novel acoustic patterns. Experiments across four distinct domains demonstrate that our method achieves both high adaptability and robust resistance to forgetting.

cs.SD

Context-Aware Query Refinement for Target Sound Extraction: Handling Partially Matched Queries

Target sound extraction (TSE) is the task of extracting a target sound specified by a query from an audio mixture. Much prior research has focused on the problem setting under the Fully Matched Query (FMQ) condition, where the query specifies only active sounds present in the mixture. However, in real-world scenarios, queries may include inactive sounds that are not present in the mixture. This leads to scenarios such as the Fully Unmatched Query (FUQ) condition, where only inactive sounds are specified in the query, and the Partially Matched Query (PMQ) condition, where both active and inactive sounds are specified. Among these conditions, the performance degradation under the PMQ condition has been largely overlooked. To achieve robust TSE under the PMQ condition, we propose context-aware query refinement. This method eliminates inactive classes from the query during inference based on the estimated sound class activity. Experimental results demonstrate that while conventional methods suffer from performance degradation under the PMQ condition, the proposed method effectively mitigates this degradation and achieves high robustness under diverse query conditions.

eess.AS

ASDKit: A Toolkit for Comprehensive Evaluation of Anomalous Sound Detection Methods

In this paper, we introduce ASDKit, a toolkit for anomalous sound detection (ASD) task. Our aim is to facilitate ASD research by providing an open-source framework that collects and carefully evaluates various ASD methods. First, ASDKit provides training and evaluation scripts for a wide range of ASD methods, all handled within a unified framework. For instance, it includes the autoencoder-based official DCASE baseline, representative discriminative methods, and self-supervised learning-based methods. Second, it supports comprehensive evaluation on the DCASE 2020--2024 datasets, enabling careful assessment of ASD performance, which is highly sensitive to factors such as datasets and random seeds. In our experiments, we re-evaluate various ASD methods using ASDKit and identify consistently effective techniques across multiple datasets and trials. We also demonstrate that ASDKit reproduces the state-of-the-art-level performance on the considered datasets.

eess.AS

Description and Discussion on DCASE 2025 Challenge Task 2: First-shot Unsupervised Anomalous Sound Detection for Machine Condition Monitoring

This paper introduces the task description for the Detection and Classification of Acoustic Scenes and Events (DCASE) 2025 Challenge Task 2, titled "First-shot unsupervised anomalous sound detection (ASD) for machine condition monitoring". Building on the DCASE 2024 Challenge Task 2, this task is structured as a first-shot problem within a domain generalization framework. The primary objective of the first-shot approach is to facilitate the rapid deployment of ASD systems for new machine types without requiring machine-specific hyperparameter tunings. For DCASE 2025 Challenge Task 2, sounds from previously unseen machine types have been collected and provided as the evaluation dataset. We received 119 submissions from 35 teams, and an analysis of these submissions has been made in this paper. Analysis showed that various approaches can all be competitive, such as fine-tuning pre-trained models, using frozen pre-trained models, and training small models from scratch, when combined with appropriate cost functions, anomaly score normalization, and use of clean machine and noise sounds.

cs.SD

Discrete Tokens Exhibit Interlanguage Speech Intelligibility Benefit: an Analytical Study Towards Accent-robust ASR Only with Native Speech Data

In this study, we gained insight that contributes to achieving accent-robust ASR using only native speech data. In human perception of non-native speech, the phenomenon known as "interlanguage speech intelligibility benefit" (ISIB) is observed, where non-native listeners who share the native language with the speaker understand the speech better compared even to native listeners. Based on the idea that discrete tokens extracted from self-supervised learning (SSL) models represent the human perception of speech, we conducted an analytical study on the robustness of discrete token-based ASR to non-native speech, varying the language used for training the tokenization, which is viewed as a technical implementation of ISIB. The results showed that ISIB actually occurred in the discrete token-based ASR. Since our approach relies only on native speech data to simulate the behavior of human perception, it is expected to be applicable to a wide range of accents for which speech data is scarce.

cs.SD

Prosodically Enhanced Foreign Accent Simulation by Discrete Token-based Resynthesis Only with Native Speech Corpora

Recently, a method for synthesizing foreign-accented speech only with native speech data using discrete tokens obtained from self-supervised learning (SSL) models was proposed. Considering limited availability of accented speech data, this method is expected to make it much easier to simulate foreign accents. By using the synthesized accented speech as listening materials for humans or training data for automatic speech recognition (ASR), both of them will acquire higher robustness against foreign accents. However, the previous method has a fatal flaw that it cannot reproduce duration-related accents. Durational accents are commonly seen when L2 speakers, whose native language has syllable-timed or mora-timed rhythm, speak stress-timed languages, such as English. In this paper, we integrate duration modification to the previous method to simulate foreign accents more accurately. Experiments show that the proposed method successfully replicates durational accents seen in real L2 speech.

cs.SD

Formula-Supervised Sound Event Detection: Pre-Training Without Real Data

In this paper, we propose a novel formula-driven supervised learning (FDSL) framework for pre-training an environmental sound analysis model by leveraging acoustic signals parametrically synthesized through formula-driven methods. Specifically, we outline detailed procedures and evaluate their effectiveness for sound event detection (SED). The SED task, which involves estimating the types and timings of sound events, is particularly challenged by the difficulty of acquiring a sufficient quantity of accurately labeled training data. Moreover, it is well known that manually annotated labels often contain noises and are significantly influenced by the subjective judgment of annotators. To address these challenges, we propose a novel pre-training method that utilizes a synthetic dataset, Formula-SED, where acoustic data are generated solely based on mathematical formulas. The proposed method enables large-scale pre-training by using the synthesis parameters applied at each time step as ground truth labels, thereby eliminating label noise and bias. We demonstrate that large-scale pre-training with Formula-SED significantly enhances model accuracy and accelerates training, as evidenced by our results in the DESED dataset used for DCASE2023 Challenge Task 4. The project page is at https://yutoshibata07.github.io/Formula-SED/

cs.SD

Handling Domain Shifts for Anomalous Sound Detection: A Review of DCASE-Related Work

When detecting anomalous sounds in complex environments, one of the main difficulties is that trained models must be sensitive to subtle differences in monitored target signals, while many practical applications also require them to be insensitive to changes in acoustic domains. Examples of such domain shifts include changing the type of microphone or the location of acoustic sensors, which can have a much stronger impact on the acoustic signal than subtle anomalies themselves. Moreover, users typically aim to train a model only on source domain data, which they may have a relatively large collection of, and they hope that such a trained model will be able to generalize well to an unseen target domain by providing only a minimal number of samples to characterize the acoustic signals in that domain. In this work, we review and discuss recent publications focusing on this domain generalization problem for anomalous sound detection in the context of the DCASE challenges on acoustic machine condition monitoring.

eess.AS

Sound Scene Synthesis at the DCASE 2024 Challenge

This paper presents Task 7 at the DCASE 2024 Challenge: sound scene synthesis. Recent advances in sound synthesis and generative models have enabled the creation of realistic and diverse audio content. We introduce a standardized evaluation framework for comparing different sound scene synthesis systems, incorporating both objective and subjective metrics. The challenge attracted four submissions, which are evaluated using the Fr\'echet Audio Distance (FAD) and human perceptual ratings. Our analysis reveals significant insights into the current capabilities and limitations of sound scene synthesis systems, while also highlighting areas for future improvement in this rapidly evolving field.

cs.AI

Trainingless Adaptation of Pretrained Models for Environmental Sound Classification

Deep neural network (DNN)-based models for environmental sound classification are not robust against a domain to which training data do not belong, that is, out-of-distribution or unseen data. To utilize pretrained models for the unseen domain, adaptation methods, such as finetuning and transfer learning, are used with rich computing resources, e.g., the graphical processing unit (GPU). However, it is becoming more difficult to keep up with research trends for those who have poor computing resources because state-of-the-art models are becoming computationally resource-intensive. In this paper, we propose a trainingless adaptation method for pretrained models for environmental sound classification. To introduce the trainingless adaptation method, we first propose an operation of recovering time--frequency-ish (TF-ish) structures in intermediate layers of DNN models. We then propose the trainingless frequency filtering method for domain adaptation, which is not a gradient-based optimization widely used. The experiments conducted using the ESC-50 dataset show that the proposed adaptation method improves the classification accuracy by 20.40 percentage points compared with the conventional method.

cs.SD

DOA-Aware Audio-Visual Self-Supervised Learning for Sound Event Localization and Detection

This paper describes sound event localization and detection (SELD) for spatial audio recordings captured by firstorder ambisonics (FOA) microphones. In this task, one may train a deep neural network (DNN) using FOA data annotated with the classes and directions of arrival (DOAs) of sound events. However, the performance of this approach is severely bounded by the amount of annotated data. To overcome this limitation, we propose a novel method of pretraining the feature extraction part of the DNN in a self-supervised manner. We use spatial audio-visual recordings abundantly available as virtual reality contents. Assuming that sound objects are concurrently observed by the FOA microphones and the omni-directional camera, we jointly train audio and visual encoders with contrastive learning such that the audio and visual embeddings of the same recording and DOA are made close. A key feature of our method is that the DOA-wise audio embeddings are jointly extracted from the raw audio data, while the DOA-wise visual embeddings are separately extracted from the local visual crops centered on the corresponding DOA. This encourages the latent features of the audio encoder to represent both the classes and DOAs of sound events. The experiment using the DCASE2022 Task 3 dataset of 20 hours shows non-annotated audio-visual recordings of 100 hours reduced the error score of SELD from 36.4 pts to 34.9 pts.

cs.SD

Challenge on Sound Scene Synthesis: Evaluating Text-to-Audio Generation

Despite significant advancements in neural text-to-audio generation, challenges persist in controllability and evaluation. This paper addresses these issues through the Sound Scene Synthesis challenge held as part of the Detection and Classification of Acoustic Scenes and Events 2024. We present an evaluation protocol combining objective metric, namely Fr\'echet Audio Distance, with perceptual assessments, utilizing a structured prompt format to enable diverse captions and effective evaluation. Our analysis reveals varying performance across sound categories and model architectures, with larger models generally excelling but innovative lightweight approaches also showing promise. The strong correlation between objective metrics and human ratings validates our evaluation approach. We discuss outcomes in terms of audio quality, controllability, and architectural considerations for text-to-audio synthesizers, providing direction for future research.

cs.SD