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Keisuke Imoto

Publications and source records attributed to Keisuke Imoto.

At least 37 records · Page 2Linked to original sources

Trainingless Adaptation of Pretrained Models for Environmental Sound Classification

Deep neural network (DNN)-based models for environmental sound classification are not robust against a domain to which training data do not belong, that is, out-of-distribution or unseen data. To utilize pretrained models for the unseen domain, adaptation methods, such as finetuning and transfer learning, are used with rich computing resources, e.g., the graphical processing unit (GPU). However, it is becoming more difficult to keep up with research trends for those who have poor computing resources because state-of-the-art models are becoming computationally resource-intensive. In this paper, we propose a trainingless adaptation method for pretrained models for environmental sound classification. To introduce the trainingless adaptation method, we first propose an operation of recovering time--frequency-ish (TF-ish) structures in intermediate layers of DNN models. We then propose the trainingless frequency filtering method for domain adaptation, which is not a gradient-based optimization widely used. The experiments conducted using the ESC-50 dataset show that the proposed adaptation method improves the classification accuracy by 20.40 percentage points compared with the conventional method.

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DOA-Aware Audio-Visual Self-Supervised Learning for Sound Event Localization and Detection

This paper describes sound event localization and detection (SELD) for spatial audio recordings captured by firstorder ambisonics (FOA) microphones. In this task, one may train a deep neural network (DNN) using FOA data annotated with the classes and directions of arrival (DOAs) of sound events. However, the performance of this approach is severely bounded by the amount of annotated data. To overcome this limitation, we propose a novel method of pretraining the feature extraction part of the DNN in a self-supervised manner. We use spatial audio-visual recordings abundantly available as virtual reality contents. Assuming that sound objects are concurrently observed by the FOA microphones and the omni-directional camera, we jointly train audio and visual encoders with contrastive learning such that the audio and visual embeddings of the same recording and DOA are made close. A key feature of our method is that the DOA-wise audio embeddings are jointly extracted from the raw audio data, while the DOA-wise visual embeddings are separately extracted from the local visual crops centered on the corresponding DOA. This encourages the latent features of the audio encoder to represent both the classes and DOAs of sound events. The experiment using the DCASE2022 Task 3 dataset of 20 hours shows non-annotated audio-visual recordings of 100 hours reduced the error score of SELD from 36.4 pts to 34.9 pts.

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Challenge on Sound Scene Synthesis: Evaluating Text-to-Audio Generation

Despite significant advancements in neural text-to-audio generation, challenges persist in controllability and evaluation. This paper addresses these issues through the Sound Scene Synthesis challenge held as part of the Detection and Classification of Acoustic Scenes and Events 2024. We present an evaluation protocol combining objective metric, namely Fréchet Audio Distance, with perceptual assessments, utilizing a structured prompt format to enable diverse captions and effective evaluation. Our analysis reveals varying performance across sound categories and model architectures, with larger models generally excelling but innovative lightweight approaches also showing promise. The strong correlation between objective metrics and human ratings validates our evaluation approach. We discuss outcomes in terms of audio quality, controllability, and architectural considerations for text-to-audio synthesizers, providing direction for future research.

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Construction and Analysis of Impression Caption Dataset for Environmental Sounds

Some datasets with the described content and order of occurrence of sounds have been released for conversion between environmental sound and text. However, there are very few texts that include information on the impressions humans feel, such as "sharp" and "gorgeous," when they hear environmental sounds. In this study, we constructed a dataset with impression captions for environmental sounds that describe the impressions humans have when hearing these sounds. We used ChatGPT to generate impression captions and selected the most appropriate captions for sound by humans. Our dataset consists of 3,600 impression captions for environmental sounds. To evaluate the appropriateness of impression captions for environmental sounds, we conducted subjective and objective evaluations. From our evaluation results, we indicate that appropriate impression captions for environmental sounds can be generated.

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LEAD Dataset: How Can Labels for Sound Event Detection Vary Depending on Annotators?

In this paper, we introduce a LargE-scale Annotator's labels for sound event Detection (LEAD) dataset, which is the dataset used to gain a better understanding of the variation in strong labels in sound event detection (SED). In SED, it is very time-consuming to collect large-scale strong labels, and in most cases, multiple workers divide up the annotations to create a single dataset. In general, strong labels created by multiple annotators have large variations in the type of sound events and temporal onset/offset. Through the annotations of multiple workers, uniquely determining the strong label is quite difficult because the dataset contains sounds that can be mistaken for similar classes and sounds whose temporal onset/offset is difficult to distinguish. If the strong labels of SED vary greatly depending on the annotator, the SED model trained on a dataset created by multiple annotators will be biased. Moreover, if annotators differ between training and evaluation data, there is a risk that the model cannot be evaluated correctly. To investigate the variation in strong labels, we release the LEAD dataset, which provides distinct strong labels for each clip annotated by 20 different annotators. The LEAD dataset allows us to investigate how strong labels vary from annotator to annotator and consider SED models that are robust to the variation of strong labels. The LEAD dataset consists of strong labels assigned to sound clips from TUT Sound Events 2016/2017, TUT Acoustic Scenes 2016, and URBAN-SED. We also analyze variations in the strong labels in the LEAD dataset and provide insights into the variations.

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Description and Discussion on DCASE 2024 Challenge Task 2: First-Shot Unsupervised Anomalous Sound Detection for Machine Condition Monitoring

We present the task description of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2024 Challenge Task 2: First-shot unsupervised anomalous sound detection (ASD) for machine condition monitoring. Continuing from last year's DCASE 2023 Challenge Task 2, we organize the task as a first-shot problem under domain generalization required settings. The main goal of the first-shot problem is to enable rapid deployment of ASD systems for new kinds of machines without the need for machine-specific hyperparameter tunings. This problem setting was realized by (1) giving only one section for each machine type and (2) having completely different machine types for the development and evaluation datasets. For the DCASE 2024 Challenge Task 2, data of completely new machine types were newly collected and provided as the evaluation dataset. In addition, attribute information such as the machine operation conditions were concealed for several machine types to mimic situations where such information are unavailable. We will add challenge results and analysis of the submissions after the challenge submission deadline.

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M2D-CLAP: Masked Modeling Duo Meets CLAP for Learning General-purpose Audio-Language Representation

Contrastive language-audio pre-training (CLAP) enables zero-shot (ZS) inference of audio and exhibits promising performance in several classification tasks. However, conventional audio representations are still crucial for many tasks where ZS is not applicable (e.g., regression problems). Here, we explore a new representation, a general-purpose audio-language representation, that performs well in both ZS and transfer learning. To do so, we propose a new method, M2D-CLAP, which combines self-supervised learning Masked Modeling Duo (M2D) and CLAP. M2D learns an effective representation to model audio signals, and CLAP aligns the representation with text embedding. As a result, M2D-CLAP learns a versatile representation that allows for both ZS and transfer learning. Experiments show that M2D-CLAP performs well on linear evaluation, fine-tuning, and ZS classification with a GTZAN state-of-the-art of 75.17%, thus achieving a general-purpose audio-language representation.

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Correlation of Fréchet Audio Distance With Human Perception of Environmental Audio Is Embedding Dependant

This paper explores whether considering alternative domain-specific embeddings to calculate the Fréchet Audio Distance (FAD) metric can help the FAD to correlate better with perceptual ratings of environmental sounds. We used embeddings from VGGish, PANNs, MS-CLAP, L-CLAP, and MERT, which are tailored for either music or environmental sound evaluation. The FAD scores were calculated for sounds from the DCASE 2023 Task 7 dataset. Using perceptual data from the same task, we find that PANNs-WGM-LogMel produces the best correlation between FAD scores and perceptual ratings of both audio quality and perceived fit with a Spearman correlation higher than 0.5. We also find that music-specific embeddings resulted in significantly lower results. Interestingly, VGGish, the embedding used for the original Fréchet calculation, yielded a correlation below 0.1. These results underscore the critical importance of the choice of embedding for the FAD metric design.

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Discriminative Neighborhood Smoothing for Generative Anomalous Sound Detection

We propose discriminative neighborhood smoothing of generative anomaly scores for anomalous sound detection. While the discriminative approach is known to achieve better performance than generative approaches often, we have found that it sometimes causes significant performance degradation due to the discrepancy between the training and test data, making it less robust than the generative approach. Our proposed method aims to compensate for the disadvantages of generative and discriminative approaches by combining them. Generative anomaly scores are smoothed using multiple samples with similar discriminative features to improve the performance of the generative approach in an ensemble manner while keeping its robustness. Experimental results show that our proposed method greatly improves the original generative method, including absolute improvement of 22% in AUC and robustly works, while a discriminative method suffers from the discrepancy.

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Refining Knowledge Transfer on Audio-Image Temporal Agreement for Audio-Text Cross Retrieval

The aim of this research is to refine knowledge transfer on audio-image temporal agreement for audio-text cross retrieval. To address the limited availability of paired non-speech audio-text data, learning methods for transferring the knowledge acquired from a large amount of paired audio-image data to shared audio-text representation have been investigated, suggesting the importance of how audio-image co-occurrence is learned. Conventional approaches in audio-image learning assign a single image randomly selected from the corresponding video stream to the entire audio clip, assuming their co-occurrence. However, this method may not accurately capture the temporal agreement between the target audio and image because a single image can only represent a snapshot of a scene, though the target audio changes from moment to moment. To address this problem, we propose two methods for audio and image matching that effectively capture the temporal information: (i) Nearest Match wherein an image is selected from multiple time frames based on similarity with audio, and (ii) Multiframe Match wherein audio and image pairs of multiple time frames are used. Experimental results show that method (i) improves the audio-text retrieval performance by selecting the nearest image that aligns with the audio information and transferring the learned knowledge. Conversely, method (ii) improves the performance of audio-image retrieval while not showing significant improvements in audio-text retrieval performance. These results indicate that refining audio-image temporal agreement may contribute to better knowledge transfer to audio-text retrieval.

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F1-EV Score: Measuring the Likelihood of Estimating a Good Decision Threshold for Semi-Supervised Anomaly Detection

Anomalous sound detection (ASD) systems are usually compared by using threshold-independent performance measures such as AUC-ROC. However, for practical applications a decision threshold is needed to decide whether a given test sample is normal or anomalous. Estimating such a threshold is highly non-trivial in a semi-supervised setting where only normal training samples are available. In this work, F1-EV a novel threshold-independent performance measure for ASD systems that also includes the likelihood of estimating a good decision threshold is proposed and motivated using specific toy examples. In experimental evaluations, multiple performance measures are evaluated for all systems submitted to the ASD task of the DCASE Challenge 2023. It is shown that F1-EV is strongly correlated with AUC-ROC while having a significantly stronger correlation with the F1-score obtained with estimated and optimal decision thresholds than AUC-ROC.

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Description and Discussion on DCASE 2023 Challenge Task 2: First-Shot Unsupervised Anomalous Sound Detection for Machine Condition Monitoring

We present the task description of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2023 Challenge Task 2: ``First-shot unsupervised anomalous sound detection (ASD) for machine condition monitoring''. The main goal is to enable rapid deployment of ASD systems for new kinds of machines without the need for hyperparameter tuning. In the past ASD tasks, developed methods tuned hyperparameters for each machine type, as the development and evaluation datasets had the same machine types. However, collecting normal and anomalous data as the development dataset can be infeasible in practice. In 2023 Task 2, we focus on solving the first-shot problem, which is the challenge of training a model on a completely novel machine type. Specifically, (i) each machine type has only one section (a subset of machine type) and (ii) machine types in the development and evaluation datasets are completely different. Analysis of 86 submissions from 23 teams revealed that the keys to outperform baselines were: 1) sampling techniques for dealing with class imbalances across different domains and attributes, 2) generation of synthetic samples for robust detection, and 3) use of multiple large pre-trained models to extract meaningful embeddings for the anomaly detector.

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Foley Sound Synthesis at the DCASE 2023 Challenge

The addition of Foley sound effects during post-production is a common technique used to enhance the perceived acoustic properties of multimedia content. Traditionally, Foley sound has been produced by human Foley artists, which involves manual recording and mixing of sound. However, recent advances in sound synthesis and generative models have generated interest in machine-assisted or automatic Foley synthesis techniques. To promote further research in this area, we have organized a challenge in DCASE 2023: Task 7 - Foley Sound Synthesis. Our challenge aims to provide a standardized evaluation framework that is both rigorous and efficient, allowing for the evaluation of different Foley synthesis systems. We received 17 submissions, and performed both objective and subjective evaluation to rank them according to three criteria: audio quality, fit-to-category, and diversity. Through this challenge, we hope to encourage active participation from the research community and advance the state-of-the-art in automatic Foley synthesis. In this technical report, we provide a detailed overview of the Foley sound synthesis challenge, including task definition, dataset, baseline, evaluation scheme and criteria, challenge result, and discussion.

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Environmental sound synthesis from vocal imitations and sound event labels

One way of expressing an environmental sound is using vocal imitations, which involve the process of replicating or mimicking the rhythm and pitch of sounds by voice. We can effectively express the features of environmental sounds, such as rhythm and pitch, using vocal imitations, which cannot be expressed by conventional input information, such as sound event labels, images, or texts, in an environmental sound synthesis model. In this paper, we propose a framework for environmental sound synthesis from vocal imitations and sound event labels based on a framework of a vector quantized encoder and the Tacotron2 decoder. Using vocal imitations is expected to control the pitch and rhythm of the synthesized sound, which only sound event labels cannot control. Our objective and subjective experimental results show that vocal imitations effectively control the pitch and rhythm of synthesized sounds.

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CAPTDURE: Captioned Sound Dataset of Single Sources

In conventional studies on environmental sound separation and synthesis using captions, datasets consisting of multiple-source sounds with their captions were used for model training. However, when we collect the captions for multiple-source sound, it is not easy to collect detailed captions for each sound source, such as the number of sound occurrences and timbre. Therefore, it is difficult to extract only the single-source target sound by the model-training method using a conventional captioned sound dataset. In this work, we constructed a dataset with captions for a single-source sound named CAPTDURE, which can be used in various tasks such as environmental sound separation and synthesis. Our dataset consists of 1,044 sounds and 4,902 captions. We evaluated the performance of environmental sound extraction using our dataset. The experimental results show that the captions for single-source sounds are effective in extracting only the single-source target sound from the mixture sound.

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Sound Event Triage: Detecting Sound Events Considering Priority of Classes

We propose a new task for sound event detection (SED): sound event triage (SET). The goal of SET is to detect an arbitrary number of high-priority event classes while allowing misdetections of low-priority event classes where the priority is given for each event class. In conventional methods of SED for targeting a specific sound event class, it is only possible to give priority to a single event class. Moreover, the level of priority is not adjustable, i.e, the conventional methods can use only types of target event class such as one-hot vector, as inputs. To flexibly control much information on the target event, the proposed SET exploits not only types of target sound but also the extent to which each target sound is detected with priority. To implement the detection of events with priority, we propose class-weighted training, in which loss functions and the network are stochastically weighted by the priority parameter of each class. As this is the first paper on SET, we particularly introduce an implementation of single target SET, which is a subtask of SET. Results of the experiments using the URBAN-SED dataset show that the proposed method of single target SET outperforms the conventional SED method by 8.70, 6.66, and 6.09 percentage points for ``air_conditioner,'' ``car_horn,'' and ``street_music,'' respectively, in terms of the intersection-based F-score. For the average score of classes, the proposed methods increase the intersection-based F-score by up to 3.37 percentage points compared with the conventional SED and other target-class-conditioned models.

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Description and Discussion on DCASE 2022 Challenge Task 2: Unsupervised Anomalous Sound Detection for Machine Condition Monitoring Applying Domain Generalization Techniques

We present the task description and discussion on the results of the DCASE 2022 Challenge Task 2: ``Unsupervised anomalous sound detection (ASD) for machine condition monitoring applying domain generalization techniques''. Domain shifts are a critical problem for the application of ASD systems. Because domain shifts can change the acoustic characteristics of data, a model trained in a source domain performs poorly for a target domain. In DCASE 2021 Challenge Task 2, we organized an ASD task for handling domain shifts. In this task, it was assumed that the occurrences of domain shifts are known. However, in practice, the domain of each sample may not be given, and the domain shifts can occur implicitly. In 2022 Task 2, we focus on domain generalization techniques that detects anomalies regardless of the domain shifts. Specifically, the domain of each sample is not given in the test data and only one threshold is allowed for all domains. Analysis of 81 submissions from 31 teams revealed two remarkable types of domain generalization techniques: 1) domain-mixing-based approach that obtains generalized representations and 2) domain-classification-based approach that explicitly or implicitly classifies different domains to improve detection performance for each domain.

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Visual onoma-to-wave: environmental sound synthesis from visual onomatopoeias and sound-source images

We propose a method for synthesizing environmental sounds from visually represented onomatopoeias and sound sources. An onomatopoeia is a word that imitates a sound structure, i.e., the text representation of sound. From this perspective, onoma-to-wave has been proposed to synthesize environmental sounds from the desired onomatopoeia texts. Onomatopoeias have another representation: visual-text representations of sounds in comics, advertisements, and virtual reality. A visual onomatopoeia (visual text of onomatopoeia) contains rich information that is not present in the text, such as a long-short duration of the image, so the use of this representation is expected to synthesize diverse sounds. Therefore, we propose visual onoma-to-wave for environmental sound synthesis from visual onomatopoeia. The method can transfer visual concepts of the visual text and sound-source image to the synthesized sound. We also propose a data augmentation method focusing on the repetition of onomatopoeias to enhance the performance of our method. An experimental evaluation shows that the methods can synthesize diverse environmental sounds from visual text and sound-source images.

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