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Kevin Knight

Publications and source records attributed to Kevin Knight.

At least 19 recordsLinked to original sources

Development and Validation of a Machine Learning Algorithm for Clinical Wellness Visit Classification in Cats and Dogs

Early disease detection in veterinary care relies on identifying subclinical abnormalities in asymptomatic animals during wellness visits. This study introduces an algorithm designed to distinguish between wellness and other veterinary visits.The purpose of this study is to validate the use of a visit classification algorithm compared to manual classification of veterinary visits by three board-certified veterinarians. Using a dataset of 11,105 clinical visits from 2012 to 2017 involving 655 animals (85.3% canines and 14.7% felines) across 544 U.S. veterinary establishments, the model was trained using a Gradient Boosting Machine model. Three validators were tasked with classifying 400 visits, including both wellness and other types of visits, selected randomly from the same database used for initial algorithm training, aiming to maintain consistency and relevance between the training and application phases; visit classifications were subsequently categorized into "wellness" or "other" based on majority consensus among validators to assess the algorithm's performance in identifying wellness visits. The algorithm demonstrated a specificity of 0.94 (95% CI: 0.91 to 0.96), implying its accuracy in distinguishing non-wellness visits. The algorithm had a sensitivity of 0.86 (95% CI: 0.80 to 0.92), indicating its ability to correctly identify wellness visits as compared to the annotations provided by veterinary experts. The balanced accuracy, calculated as 0.90 (95% CI: 0.87 to 0.93), further confirms the algorithm's overall effectiveness. The algorithm exhibits strong specificity and sensitivity, ensuring accurate identification of a high proportion of wellness visits. Overall, this algorithm holds promise for advancing research on preventive care's role in subclinical disease identification, but prospective studies are needed for validation.

cs.LG

MeetDot: Videoconferencing with Live Translation Captions

We present MeetDot, a videoconferencing system with live translation captions overlaid on screen. The system aims to facilitate conversation between people who speak different languages, thereby reducing communication barriers between multilingual participants. Currently, our system supports speech and captions in 4 languages and combines automatic speech recognition (ASR) and machine translation (MT) in a cascade. We use the re-translation strategy to translate the streamed speech, resulting in caption flicker. Additionally, our system has very strict latency requirements to have acceptable call quality. We implement several features to enhance user experience and reduce their cognitive load, such as smooth scrolling captions and reducing caption flicker. The modular architecture allows us to integrate different ASR and MT services in our backend. Our system provides an integrated evaluation suite to optimize key intrinsic evaluation metrics such as accuracy, latency and erasure. Finally, we present an innovative cross-lingual word-guessing game as an extrinsic evaluation metric to measure end-to-end system performance. We plan to make our system open-source for research purposes.

cs.CL

Two Approaches to Building Collaborative, Task-Oriented Dialog Agents through Self-Play

Task-oriented dialog systems are often trained on human/human dialogs, such as collected from Wizard-of-Oz interfaces. However, human/human corpora are frequently too small for supervised training to be effective. This paper investigates two approaches to training agent-bots and user-bots through self-play, in which they autonomously explore an API environment, discovering communication strategies that enable them to solve the task. We give empirical results for both reinforcement learning and game-theoretic equilibrium finding.

cs.CL

Learning Mathematical Properties of Integers

Embedding words in high-dimensional vector spaces has proven valuable in many natural language applications. In this work, we investigate whether similarly-trained embeddings of integers can capture concepts that are useful for mathematical applications. We probe the integer embeddings for mathematical knowledge, apply them to a set of numerical reasoning tasks, and show that by learning the representations from mathematical sequence data, we can substantially improve over number embeddings learned from English text corpora.

cs.CL

A Hybrid Task-Oriented Dialog System with Domain and Task Adaptive Pretraining

This paper describes our submission for the End-to-end Multi-domain Task Completion Dialog shared task at the 9th Dialog System Technology Challenge (DSTC-9). Participants in the shared task build an end-to-end task completion dialog system which is evaluated by human evaluation and a user simulator based automatic evaluation. Different from traditional pipelined approaches where modules are optimized individually and suffer from cascading failure, we propose an end-to-end dialog system that 1) uses Generative Pretraining 2 (GPT-2) as the backbone to jointly solve Natural Language Understanding, Dialog State Tracking, and Natural Language Generation tasks, 2) adopts Domain and Task Adaptive Pretraining to tailor GPT-2 to the dialog domain before finetuning, 3) utilizes heuristic pre/post-processing rules that greatly simplify the prediction tasks and improve generalizability, and 4) equips a fault tolerance module to correct errors and inappropriate responses. Our proposed method significantly outperforms baselines and ties for first place in the official evaluation. We make our source code publicly available.

cs.CL

Why Neural Machine Translation Prefers Empty Outputs

We investigate why neural machine translation (NMT) systems assign high probability to empty translations. We find two explanations. First, label smoothing makes correct-length translations less confident, making it easier for the empty translation to finally outscore them. Second, NMT systems use the same, high-frequency EoS word to end all target sentences, regardless of length. This creates an implicit smoothing that increases zero-length translations. Using different EoS types in target sentences of different lengths exposes and eliminates this implicit smoothing.

cs.CL

MUSE: Textual Attributes Guided Portrait Painting Generation

We propose a novel approach, MUSE, to illustrate textual attributes visually via portrait generation. MUSE takes a set of attributes written in text, in addition to facial features extracted from a photo of the subject as input. We propose 11 attribute types to represent inspirations from a subject's profile, emotion, story, and environment. We propose a novel stacked neural network architecture by extending an image-to-image generative model to accept textual attributes. Experiments show that our approach significantly outperforms several state-of-the-art methods without using textual attributes, with Inception Score score increased by 6% and Fr\'echet Inception Distance (FID) score decreased by 11%, respectively. We also propose a new attribute reconstruction metric to evaluate whether the generated portraits preserve the subject's attributes. Experiments show that our approach can accurately illustrate 78% textual attributes, which also help MUSE capture the subject in a more creative and expressive way.

cs.CV

DiDi's Machine Translation System for WMT2020

This paper describes DiDi AI Labs' submission to the WMT2020 news translation shared task. We participate in the translation direction of Chinese->English. In this direction, we use the Transformer as our baseline model, and integrate several techniques for model enhancement, including data filtering, data selection, back-translation, fine-tuning, model ensembling, and re-ranking. As a result, our submission achieves a BLEU score of $36.6$ in Chinese->English.

cs.CL

ReviewRobot: Explainable Paper Review Generation based on Knowledge Synthesis

To assist human review process, we build a novel ReviewRobot to automatically assign a review score and write comments for multiple categories such as novelty and meaningful comparison. A good review needs to be knowledgeable, namely that the comments should be constructive and informative to help improve the paper; and explainable by providing detailed evidence. ReviewRobot achieves these goals via three steps: (1) We perform domain-specific Information Extraction to construct a knowledge graph (KG) from the target paper under review, a related work KG from the papers cited by the target paper, and a background KG from a large collection of previous papers in the domain. (2) By comparing these three KGs, we predict a review score and detailed structured knowledge as evidence for each review category. (3) We carefully select and generalize human review sentences into templates, and apply these templates to transform the review scores and evidence into natural language comments. Experimental results show that our review score predictor reaches 71.4%-100% accuracy. Human assessment by domain experts shows that 41.7%-70.5% of the comments generated by ReviewRobot are valid and constructive, and better than human-written ones for 20% of the time. Thus, ReviewRobot can serve as an assistant for paper reviewers, program chairs and authors.

cs.CL

Learning to Pronounce Chinese Without a Pronunciation Dictionary

We demonstrate a program that learns to pronounce Chinese text in Mandarin, without a pronunciation dictionary. From non-parallel streams of Chinese characters and Chinese pinyin syllables, it establishes a many-to-many mapping between characters and pronunciations. Using unsupervised methods, the program effectively deciphers writing into speech. Its token-level character-to-syllable accuracy is 89%, which significantly exceeds the 22% accuracy of prior work.

cs.CL

Solving Historical Dictionary Codes with a Neural Language Model

We solve difficult word-based substitution codes by constructing a decoding lattice and searching that lattice with a neural language model. We apply our method to a set of enciphered letters exchanged between US Army General James Wilkinson and agents of the Spanish Crown in the late 1700s and early 1800s, obtained from the US Library of Congress. We are able to decipher 75.1% of the cipher-word tokens correctly.

cs.CL

MEEP: An Open-Source Platform for Human-Human Dialog Collection and End-to-End Agent Training

We create a new task-oriented dialog platform (MEEP) where agents are given considerable freedom in terms of utterances and API calls, but are constrained to work within a push-button environment. We include facilities for collecting human-human dialog corpora, and for training automatic agents in an end-to-end fashion. We demonstrate MEEP with a dialog assistant that lets users specify trip destinations.

cs.CL

Parallel Corpus Filtering via Pre-trained Language Models

Web-crawled data provides a good source of parallel corpora for training machine translation models. It is automatically obtained, but extremely noisy, and recent work shows that neural machine translation systems are more sensitive to noise than traditional statistical machine translation methods. In this paper, we propose a novel approach to filter out noisy sentence pairs from web-crawled corpora via pre-trained language models. We measure sentence parallelism by leveraging the multilingual capability of BERT and use the Generative Pre-training (GPT) language model as a domain filter to balance data domains. We evaluate the proposed method on the WMT 2018 Parallel Corpus Filtering shared task, and on our own web-crawled Japanese-Chinese parallel corpus. Our method significantly outperforms baselines and achieves a new state-of-the-art. In an unsupervised setting, our method achieves comparable performance to the top-1 supervised method. We also evaluate on a web-crawled Japanese-Chinese parallel corpus that we make publicly available.

cs.CL

Translating Translationese: A Two-Step Approach to Unsupervised Machine Translation

Given a rough, word-by-word gloss of a source language sentence, target language natives can uncover the latent, fully-fluent rendering of the translation. In this work we explore this intuition by breaking translation into a two step process: generating a rough gloss by means of a dictionary and then `translating' the resulting pseudo-translation, or `Translationese' into a fully fluent translation. We build our Translationese decoder once from a mish-mash of parallel data that has the target language in common and then can build dictionaries on demand using unsupervised techniques, resulting in rapidly generated unsupervised neural MT systems for many source languages. We apply this process to 14 test languages, obtaining better or comparable translation results on high-resource languages than previously published unsupervised MT studies, and obtaining good quality results for low-resource languages that have never been used in an unsupervised MT scenario.

cs.CL

PaperRobot: Incremental Draft Generation of Scientific Ideas

We present a PaperRobot who performs as an automatic research assistant by (1) conducting deep understanding of a large collection of human-written papers in a target domain and constructing comprehensive background knowledge graphs (KGs); (2) creating new ideas by predicting links from the background KGs, by combining graph attention and contextual text attention; (3) incrementally writing some key elements of a new paper based on memory-attention networks: from the input title along with predicted related entities to generate a paper abstract, from the abstract to generate conclusion and future work, and finally from future work to generate a title for a follow-on paper. Turing Tests, where a biomedical domain expert is asked to compare a system output and a human-authored string, show PaperRobot generated abstracts, conclusion and future work sections, and new titles are chosen over human-written ones up to 30%, 24% and 12% of the time, respectively.

cs.CL

Plan-And-Write: Towards Better Automatic Storytelling

Automatic storytelling is challenging since it requires generating long, coherent natural language to describes a sensible sequence of events. Despite considerable efforts on automatic story generation in the past, prior work either is restricted in plot planning, or can only generate stories in a narrow domain. In this paper, we explore open-domain story generation that writes stories given a title (topic) as input. We propose a plan-and-write hierarchical generation framework that first plans a storyline, and then generates a story based on the storyline. We compare two planning strategies. The dynamic schema interweaves story planning and its surface realization in text, while the static schema plans out the entire storyline before generating stories. Experiments show that with explicit storyline planning, the generated stories are more diverse, coherent, and on topic than those generated without creating a full plan, according to both automatic and human evaluations.

cs.CL

Decipherment of Historical Manuscript Images

European libraries and archives are filled with enciphered manuscripts from the early modern period. These include military and diplomatic correspondence, records of secret societies, private letters, and so on. Although they are enciphered with classical cryptographic algorithms, their contents are unavailable to working historians. We therefore attack the problem of automatically converting cipher manuscript images into plaintext. We develop unsupervised models for character segmentation, character-image clustering, and decipherment of cluster sequences. We experiment with both pipelined and joint models, and we give empirical results for multiple ciphers.

cs.CL

Describing a Knowledge Base

We aim to automatically generate natural language descriptions about an input structured knowledge base (KB). We build our generation framework based on a pointer network which can copy facts from the input KB, and add two attention mechanisms: (i) slot-aware attention to capture the association between a slot type and its corresponding slot value; and (ii) a new \emph{table position self-attention} to capture the inter-dependencies among related slots. For evaluation, besides standard metrics including BLEU, METEOR, and ROUGE, we propose a KB reconstruction based metric by extracting a KB from the generation output and comparing it with the input KB. We also create a new data set which includes 106,216 pairs of structured KBs and their corresponding natural language descriptions for two distinct entity types. Experiments show that our approach significantly outperforms state-of-the-art methods. The reconstructed KB achieves 68.8% - 72.6% F-score.

cs.CL