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Kevin Verbeek

Publications and source records attributed to Kevin Verbeek.

At least 19 recordsLinked to original sources

Automated Responsive Thematic Mapping with Layout Guides

Thematic maps visually communicate statistical information about spatial units such as countries or states. They must balance the individual readability of those map elements that carry the statistical information and the overall cartographic context. Nowadays, most maps are not static images, but must flexibly respond to a range of device types and display sizes. Current approaches to responsive thematic mapping are limited: they are labor-intensive for practitioners and often rely on combining disjointed visual encodings to cover different device types. In this paper we introduce the first algorithmic framework to efficiently compute responsive thematic maps that smoothly adapt to different display sizes. A key component of our framework is the layout guide: a combinatorial structure which encodes the two essential aspects of a thematic map. The first aspect are the visual requirements of each statistical map element (at least their desired width and height), the second aspect is the cartographic context in the form of relative positions of map elements. Our main algorithmic contribution is the map arranger which takes a visual container as input and returns a suitable layout guide. The map arranger does so in a stable and consistent manner: if the container changes only a little, then so does the layout guide, and the same input container always results in the same layout guide. To use our framework, one needs three ingredients: $(1)$ a reference layout, which corresponds to the ``ideal'' thematic map, $(2)$ a total vertical and horizontal order for all map elements (the desired layouts for containers with extreme aspect ratios), and $(3)$ a thematic mapping algorithm that can construct a thematic map from a layout guide. We demonstrate our framework on two types of thematic maps, namely rectangular and Demers cartograms.

cs.CG

Locally Correct Interleavings between Merge Trees

Temporal sequences of terrains arise in various application areas. To analyze them efficiently, one generally needs a suitable abstraction of the data as well as a method to compare and match them over time. In this paper we consider merge trees as a topological descriptor for terrains and the interleaving distance as a method to match and compare them. An interleaving between two merge trees consists of two maps, one in each direction. These maps must satisfy ancestor relations and hence introduce a ''shift'' between points and their image. An optimal interleaving minimizes the maximum shift; the interleaving distance is the value of this shift. However, to study the evolution of merge trees over time, we need not only a number but also a meaningful matching between the two trees. The two maps of an optimal interleaving induce a matching, but due to the bottleneck nature of the interleaving distance, this matching fails to capture local similarities between the trees. In this paper we hence propose a notion of local optimality for interleavings. To do so, we define the residual interleaving distance, a generalization of the interleaving distance that allows additional constraints on the maps. This allows us to define locally correct interleavings, which use a range of shifts across the two merge trees that reflect the local similarity well. We give a constructive proof that a locally correct interleaving always exists.

cs.CG

Wallpaper Group-Based Mechanical Metamaterials: Dataset Including Mechanical Responses

Mechanical metamaterials often exhibit pattern transformations through instabilities, enabling applications in, e.g., soft robotics, sound reduction, and biomedicine. These transformations and their resulting mechanical properties are closely tied to the symmetries in these metamaterials' microstructures, which remain under-explored. Designing such materials is challenging due to the unbounded design space, and while machine learning offers promising tools, they require extensive training data. Here, we present a large dataset of 2D microstructures and their macroscopic mechanical responses in the hyperelastic, finite-strain regime, including buckling. The microstructures are generated using a novel method, which covers all 17 wallpaper symmetry groups and employs B\'ezier curves for a rich parametric space. Mechanical responses are obtained through finite element-based computational homogenization. The dataset includes 1,020 distinct geometries, each subjected to 12 loading trajectories, totaling 12,240 trajectories. Our dataset supports the development and benchmarking of surrogate models, facilitates the study of symmetry-property relationships, and enables investigations into symmetry-breaking during pattern transformations, potentially revealing emergent behavior in mechanical metamaterials.

cond-mat.soft

ParkView: Visualizing Monotone Interleavings

Merge trees are a powerful tool from topological data analysis that is frequently used to analyze scalar fields. The similarity between two merge trees can be captured by an interleaving: a pair of maps between the trees that jointly preserve ancestor relations in the trees. Interleavings can have a complex structure; visualizing them requires a sense of (drawing) order which is not inherent in this purely topological concept. However, in practice it is often desirable to introduce additional geometric constraints, which leads to variants such as labeled or monotone interleavings. Monotone interleavings respect a given order on the leaves of the merge trees and hence have the potential to be visualized in a clear and comprehensive manner. In this paper, we introduce ParkView: a schematic, scalable encoding for monotone interleavings. ParkView captures both maps of the interleaving using an optimal decomposition of both trees into paths and corresponding branches. We prove several structural properties of monotone interleavings, which support a sparse visual encoding using active paths and hedges that can be linked using a maximum of 6 colors for merge trees of arbitrary size. We show how to compute an optimal path-branch decomposition in linear time and illustrate ParkView on a number of real-world datasets.

cs.CG

Visual Complexity of Point Set Mappings

We study the visual complexity of animated transitions between point sets. Although there exist many metrics for point set similarity, these metrics are not adequate for this purpose, as they typically treat each point separately. Instead, we propose to look at translations of entire subsets/groups of points to measure the visual complexity of a transition between two point sets. Specifically, given two labeled point sets A and B in R^d, the goal is to compute the cheapest transformation that maps all points in A to their corresponding point in B, where the translation of a group of points counts as a single operation in terms of complexity. In this paper we identify several problem dimensions involving group translations that may be relevant to various applications, and study the algorithmic complexity of the resulting problems. Specifically, we consider different restrictions on the groups that can be translated, and different optimization functions. For most of the resulting problem variants we are able to provide polynomial time algorithms, or establish that they are NP-hard. For the remaining open problems we either provide an approximation algorithm or establish the NP-hardness of a restricted version of the problem. Furthermore, our problem classification can easily be extended with additional problem dimensions giving rise to new problem variants that can be studied in future work.

cs.CG

Polycubes via Dual Loops

In this paper we study polycubes: orthogonal polyhedra with axis-aligned quadrilateral faces. We present a complete characterization of polycubes of any genus based on their dual structure: a collection of oriented loops which run in each of the axis directions and capture polycubes via their intersection patterns. A polycube loop structure uniquely corresponds to a polycube. We also describe all combinatorially different ways to add a loop to a loop structure while maintaining its validity. Similarly, we show how to identify loops that can be removed from a polycube loop structure without invalidating it. Our characterization gives rise to an iterative algorithm to construct provably valid polycube maps for a given input surface.

cs.CG

Robust Construction of Polycube Segmentations via Dual Loops

Polycube segmentations for 3D models effectively support a wide variety of applications such as seamless texture mapping, spline fitting, structured multi-block grid generation, and hexahedral mesh construction. However, the automated construction of valid polycube segmentations suffers from robustness issues: state-of-the-art methods are not guaranteed to find a valid solution. In this paper we present DualCube: an iterative algorithm which is guaranteed to return a valid polycube segmentation for 3D models of any genus. Our algorithm is based on a dual representation of polycubes. Starting from an initial simple polycube of the correct genus, together with the corresponding dual loop structure and polycube segmentation, we iteratively refine the polycube, loop structure, and segmentation, while maintaining the correctness of the solution. DualCube is robust by construction: at any point during the iterative process the current segmentation is valid. Its iterative nature furthermore facilitates a seamless trade-off between quality and complexity of the solution. DualCube can be implemented using comparatively simple algorithmic building blocks; our experimental evaluation establishes that the quality of our polycube segmentations is on par with, or exceeding, the state-of-the-art.

cs.GR

Competitive Searching over Terrains

We study a variant of the searching problem where the environment consists of a known terrain and the goal is to obtain visibility of an unknown target point on the surface of the terrain. The searcher starts on the surface of the terrain and is allowed to fly above the terrain. The goal is to devise a searching strategy that minimizes the competitive ratio, that is, the worst-case ratio between the distance traveled by the searching strategy and the minimum travel distance needed to detect the target. For $1.5$D terrains we show that any searching strategy has a competitive ratio of at least $\sqrt{82}$ and we present a nearly-optimal searching strategy that achieves a competitive ratio of $3\sqrt{19/2} \approx \sqrt{82} + 0.19$. This strategy extends directly to the case where the searcher has no knowledge of the terrain beforehand. For $2.5$D terrains we show that the optimal competitive ratio depends on the maximum slope $\lambda$ of the terrain, and is hence unbounded in general. Specifically, we provide a lower bound on the competitive ratio of $\Omega(\sqrt{\lambda})$. Finally, we complement the lower bound with a searching strategy based on the maximum slope of the known terrain, which achieves a competitive ratio of $O(\sqrt{\lambda})$.

cs.CG

Relating Interleaving and Fr\'echet Distances via Ordered Merge Trees

Merge trees are a common topological descriptor for data with a hierarchical component, such as terrains and scalar fields. The interleaving distance, in turn, is a common distance for comparing merge trees. However, the interleaving distance for merge trees is solely based on the hierarchical structure, and disregards any other geometrical or topological properties that might be present in the underlying data. Furthermore, the interleaving distance is NP-hard to compute. In this paper, we introduce a form of ordered merge trees that can capture intrinsic order present in the data. We further define a natural variant of the interleaving distance, the monotone interleaving distance, which is an order-preserving distance for ordered merge trees. Analogously to the regular interleaving distance for merge trees, we show that the monotone variant has three equivalent definitions in terms of two maps, a single map, or a labelling. Furthermore, we establish a connection between the monotone interleaving distance of ordered merge trees and the Fr\'echet distance of 1D curves. As a result, the monotone interleaving distance between two ordered merge trees can be computed exactly in near-quadratic time in their complexity. The connection between the monotone interleaving distance and the Fr\'echet distance builds a new bridge between the fields of topological data analysis, where interleaving distances are a common tool, and computational geometry, where Fr\'echet distances are studied extensively.

cs.CG

Better Hit the Nail on the Head than Beat around the Bush: Removing Protected Attributes with a Single Projection

Bias elimination and recent probing studies attempt to remove specific information from embedding spaces. Here it is important to remove as much of the target information as possible, while preserving any other information present. INLP is a popular recent method which removes specific information through iterative nullspace projections. Multiple iterations, however, increase the risk that information other than the target is negatively affected. We introduce two methods that find a single targeted projection: Mean Projection (MP, more efficient) and Tukey Median Projection (TMP, with theoretical guarantees). Our comparison between MP and INLP shows that (1) one MP projection removes linear separability based on the target and (2) MP has less impact on the overall space. Further analysis shows that applying random projections after MP leads to the same overall effects on the embedding space as the multiple projections of INLP. Applying one targeted (MP) projection hence is methodologically cleaner than applying multiple (INLP) projections that introduce random effects.

cs.LG

Density Approximation for Moving Groups

Sets of moving entities can form groups which travel together for significant amounts of time. Tracking such groups is an important analysis task in a variety of areas, such as wildlife ecology, urban transport, or sports analysis. Correspondingly, recent years have seen a multitude of algorithms to identify and track meaningful groups in sets of moving entities. However, not only the mere existence of one or more groups is an important fact to discover; in many application areas the actual shape of the group carries meaning as well. In this paper we initiate the algorithmic study of the shape of a moving group. We use kernel density estimation to model the density within a group and show how to efficiently maintain an approximation of this density description over time. Furthermore, we track persistent maxima which give a meaningful first idea of the time-varying shape of the group. By combining several approximation techniques, we obtain a kinetic data structure that can approximately track persistent maxima efficiently.

cs.DS

Computing the Fr\'echet Distance Between Uncertain Curves in One Dimension

We consider the problem of computing the Fr\'echet distance between two curves for which the exact locations of the vertices are unknown. Each vertex may be placed in a given uncertainty region for that vertex, and the objective is to place vertices so as to minimise the Fr\'echet distance. This problem was recently shown to be NP-hard in 2D, and it is unclear how to compute an optimal vertex placement at all. We present the first general algorithmic framework for this problem. We prove that it results in a polynomial-time algorithm for curves in 1D with intervals as uncertainty regions. In contrast, we show that the problem is NP-hard in 1D in the case that vertices are placed to maximise the Fr\'echet distance. We also study the weak Fr\'echet distance between uncertain curves. While finding the optimal placement of vertices seems more difficult than the regular Fr\'echet distance -- and indeed we can easily prove that the problem is NP-hard in 2D -- the optimal placement of vertices in 1D can be computed in polynomial time. Finally, we investigate the discrete weak Fr\'echet distance, for which, somewhat surprisingly, the problem is NP-hard already in 1D.

cs.CG

Obstructing Classification via Projection

Machine learning and data mining techniques are effective tools to classify large amounts of data. But they tend to preserve any inherent bias in the data, for example, with regards to gender or race. Removing such bias from data or the learned representations is quite challenging. In this paper we study a geometric problem which models a possible approach for bias removal. Our input is a set of points P in Euclidean space R^d and each point is labeled with k binary-valued properties. A priori we assume that it is "easy" to classify the data according to each property. Our goal is to obstruct the classification according to one property by a suitable projection to a lower-dimensional Euclidean space R^m (m < d), while classification according to all other properties remains easy. What it means for classification to be easy depends on the classification model used. We first consider classification by linear separability as employed by support vector machines. We use Kirchberger's Theorem to show that, under certain conditions, a simple projection to R^(d-1) suffices to eliminate the linear separability of one of the properties whilst maintaining the linear separability of the other properties. We also study the problem of maximizing the linear "inseparability" of the chosen property. Second, we consider more complex forms of separability and prove a connection between the number of projections required to obstruct classification and the Helly-type properties of such separabilities.

cs.CG

Polygon-Universal Graphs

We study a fundamental question from graph drawing: given a pair $(G,C)$ of a graph $G$ and a cycle $C$ in $G$ together with a simple polygon $P$, is there a straight-line drawing of $G$ inside $P$ which maps $C$ to $P$? We say that such a drawing of $(G,C)$ respects $P$. We fully characterize those instances $(G,C)$ which are polygon-universal, that is, they have a drawing that respects $P$ for any simple (not necessarily convex) polygon $P$. Specifically, we identify two necessary conditions for an instance to be polygon-universal. Both conditions are based purely on graph and cycle distances and are easy to check. We show that these two conditions are also sufficient. Furthermore, if an instance $(G,C)$ is planar, that is, if there exists a planar drawing of $G$ with $C$ on the outer face, we show that the same conditions guarantee for every simple polygon $P$ the existence of a planar drawing of $(G,C)$ that respects $P$. If $(G,C)$ is polygon-universal, then our proofs directly imply a linear-time algorithm to construct a drawing that respects a given polygon $P$.

cs.CG

Route Reconstruction from Traffic Flow via Representative Trajectories

Understanding human mobility is an important aspect of traffic analysis and urban planning. Trajectories provide detailed views on specific routes, but typically do not capture all traffic. Loop detectors capture all traffic flow at specific locations instead, but provide no information on individual routes. Given a set of loop-detector measurements and a set of representative trajectories, our goal is to investigate how one can effectively combine these two partial data sources to create a more complete picture of the underlying mobility. Specifically, we want to reconstruct a realistic set of routes from the loop-detector data, using the given trajectories as representatives of typical behavior. We model loop-detector data as a network flow that needs to be covered by the reconstructed routes and we capture realism of the routes via the Fréchet distance to the representatives. We prove that several forms of the resulting problem are NP-hard. Hence we explore heuristics that decompose the flow well while following the representatives to varying degrees. First we propose the Fréchet Routes (FR) heuristic which generates candidates routes with bounded Fréchet distance. Second we describe a variant of multi-commodity min-cost flow (MCMCF) which is loosely coupled to the trajectories. Lastly we consider global min-cost flow (GMCF) which is essentially agnostic to the representatives. We evaluate these approaches on synthetic and real-world trajectory data with a map-matched ground truth. We find that GMCF explains the flow best, but produces a large number of routes (significantly more than the ground truth); these routes are often nonsensical. MCMCF produces a large number of mostly realistic routes which explain the flow reasonably well. In contrast, FR produces significantly smaller sets of realistic routes that still explain the flow well, albeit with a higher running time.

cs.CG

Quantitative Comparison of Time-Dependent Treemaps

Rectangular treemaps are often the method of choice to visualize large hierarchical datasets. Nowadays such datasets are available over time, hence there is a need for (a) treemaps that can handle time-dependent data, and (b) corresponding quality criteria that cover both a treemap's visual quality and its stability over time. In recent years a wide variety of (stable) treemapping algorithms has been proposed, with various advantages and limitations. We aim to provide insights to researchers and practitioners to allow them to make an informed choice when selecting a treemapping algorithm for specific applications and data. To this end, we perform an extensive quantitative evaluation of rectangular treemaps for time-dependent data. As part of this evaluation we propose a novel classification scheme for time-dependent datasets. Specifically, we observe that the performance of treemapping algorithms depends on the characteristics of the datasets used. We identify four potential representative features that characterize time-dependent hierarchical datasets and classify all datasets used in our experiments accordingly. We experimentally test the validity of this classification on more than 2000 datasets, and analyze the relative performance of 14 state-of-the-art rectangular treemapping algorithms across varying features. Finally, we visually summarize our results with respect to both visual quality and stability to aid users in making an informed choice among treemapping algorithms. All datasets, metrics, and algorithms are openly available to facilitate reuse and further comparative studies.

cs.CG

Stability analysis of kinetic orientation-based shape descriptors

We study three orientation-based shape descriptors on a set of continuously moving points: the first principal component, the smallest oriented bounding box and the thinnest strip. Each of these shape descriptors essentially defines a cost capturing the quality of the descriptor and uses the orientation that minimizes the cost. This optimal orientation may be very unstable as the points are moving, which is undesirable in many practical scenarios. If we bound the speed with which the orientation of the descriptor may change, this may lower the quality of the resulting shape descriptor. In this paper we study the trade-off between stability and quality of these shape descriptors. We first show that there is no stateless algorithm, an algorithm that keeps no state over time, that both approximates the minimum cost of a shape descriptor and achieves continuous motion for the shape descriptor. On the other hand, if we can use the previous state of the shape descriptor to compute the new state, we can define "chasing" algorithms that attempt to follow the optimal orientation with bounded speed. We show that, under mild conditions, chasing algorithms with sufficient bounded speed approximate the optimal cost at all times for oriented bounding boxes and strips. The analysis of such chasing algorithms is challenging and has received little attention in literature, hence we believe that our methods used in this analysis are of independent interest.

cs.CG

Stable Visual Summaries for Trajectory Collections

The availability of devices that track moving objects has led to an explosive growth in trajectory data. When exploring the resulting large trajectory collections, visual summaries are a useful tool to identify time intervals of interest. A typical approach is to represent the spatial positions of the tracked objects at each time step via a one-dimensional ordering; visualizations of such orderings can then be placed in temporal order along a time line. There are two main criteria to assess the quality of the resulting visual summary: spatial quality -- how well does the ordering capture the structure of the data at each time step, and stability -- how coherent are the orderings over consecutive time steps or temporal ranges? In this paper we introduce a new Stable Principal Component (SPC) method to compute such orderings, which is explicitly parameterized for stability, allowing a trade-off between the spatial quality and stability. We conduct extensive computational experiments that quantitatively compare the orderings produced by ours and other stable dimensionality-reduction methods to various state-of-the-art approaches using a set of well-established quality metrics that capture spatial quality and stability. We conclude that stable dimensionality reduction outperforms existing methods on stability, without sacrificing spatial quality or efficiency; in particular, our new SPC method does so at a fraction of the computational costs.

cs.HC