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Kevin Verbeek

Publications and source records attributed to Kevin Verbeek.

30 records · Page 2Linked to original sources

Quantitative Comparison of Time-Dependent Treemaps

Rectangular treemaps are often the method of choice to visualize large hierarchical datasets. Nowadays such datasets are available over time, hence there is a need for (a) treemaps that can handle time-dependent data, and (b) corresponding quality criteria that cover both a treemap's visual quality and its stability over time. In recent years a wide variety of (stable) treemapping algorithms has been proposed, with various advantages and limitations. We aim to provide insights to researchers and practitioners to allow them to make an informed choice when selecting a treemapping algorithm for specific applications and data. To this end, we perform an extensive quantitative evaluation of rectangular treemaps for time-dependent data. As part of this evaluation we propose a novel classification scheme for time-dependent datasets. Specifically, we observe that the performance of treemapping algorithms depends on the characteristics of the datasets used. We identify four potential representative features that characterize time-dependent hierarchical datasets and classify all datasets used in our experiments accordingly. We experimentally test the validity of this classification on more than 2000 datasets, and analyze the relative performance of 14 state-of-the-art rectangular treemapping algorithms across varying features. Finally, we visually summarize our results with respect to both visual quality and stability to aid users in making an informed choice among treemapping algorithms. All datasets, metrics, and algorithms are openly available to facilitate reuse and further comparative studies.

cs.CG↗

Stability analysis of kinetic orientation-based shape descriptors

We study three orientation-based shape descriptors on a set of continuously moving points: the first principal component, the smallest oriented bounding box and the thinnest strip. Each of these shape descriptors essentially defines a cost capturing the quality of the descriptor and uses the orientation that minimizes the cost. This optimal orientation may be very unstable as the points are moving, which is undesirable in many practical scenarios. If we bound the speed with which the orientation of the descriptor may change, this may lower the quality of the resulting shape descriptor. In this paper we study the trade-off between stability and quality of these shape descriptors. We first show that there is no stateless algorithm, an algorithm that keeps no state over time, that both approximates the minimum cost of a shape descriptor and achieves continuous motion for the shape descriptor. On the other hand, if we can use the previous state of the shape descriptor to compute the new state, we can define "chasing" algorithms that attempt to follow the optimal orientation with bounded speed. We show that, under mild conditions, chasing algorithms with sufficient bounded speed approximate the optimal cost at all times for oriented bounding boxes and strips. The analysis of such chasing algorithms is challenging and has received little attention in literature, hence we believe that our methods used in this analysis are of independent interest.

cs.CG↗

Optimal Morphs of Planar Orthogonal Drawings II

Van Goethem and Verbeek recently showed how to morph between two planar orthogonal drawings $Γ_I$ and $Γ_O$ of a connected graph $G$ while preserving planarity, orthogonality, and the complexity of the drawing during the morph. Necessarily drawings $Γ_I$ and $Γ_O$ must be equivalent, that is, there exists a homeomorphism of the plane that transforms $Γ_I$ into $Γ_O$. Van Goethem and Verbeek use $O(n)$ linear morphs, where $n$ is the maximum complexity of the input drawings. However, if the graph is disconnected their method requires $O(n^{1.5})$ linear morphs. In this paper we present a refined version of their approach that allows us to also morph between two planar orthogonal drawings of a disconnected graph with $O(n)$ linear morphs while preserving planarity, orthogonality, and linear complexity of the intermediate drawings. Van Goethem and Verbeek measure the structural difference between the two drawings in terms of the so-called spirality $s = O(n)$ of $Γ_I$ relative to $Γ_O$ and describe a morph from $Γ_I$ to $Γ_O$ using $O(s)$ linear morphs. We prove that $s+1$ linear morphs are always sufficient to morph between two planar orthogonal drawings, even for disconnected graphs. The resulting morphs are quite natural and visually pleasing.

cs.CG↗

Non-crossing paths with geographic constraints

A geographic network is a graph whose vertices are restricted to lie in a prescribed region in the plane. In this paper we begin to study the following fundamental problem for geographic networks: can a given geographic network be drawn without crossings? We focus on the seemingly simple setting where each region is a vertical segment, and one wants to connect pairs of segments with a path that lies inside the convex hull of the two segments. We prove that when paths must be drawn as straight line segments, it is NP-complete to determine if a crossing-free solution exists, even if all vertical segments have unit length. In contrast, we show that when paths must be monotone curves, the question can be answered in polynomial time. In the more general case of paths that can have any shape, we show that the problem is polynomial under certain assumptions.

cs.CG↗

Agglomerative Clustering of Growing Squares

We study an agglomerative clustering problem motivated by interactive glyphs in geo-visualization. Consider a set of disjoint square glyphs on an interactive map. When the user zooms out, the glyphs grow in size relative to the map, possibly with different speeds. When two glyphs intersect, we wish to replace them by a new glyph that captures the information of the intersecting glyphs. We present a fully dynamic kinetic data structure that maintains a set of $n$ disjoint growing squares. Our data structure uses $O(n (\log n \log\log n)^2)$ space, supports queries in worst case $O(\log^3 n)$ time, and updates in $O(\log^7 n)$ amortized time. This leads to an $O(nα(n)\log^7 n)$ time algorithm to solve the agglomerative clustering problem. This is a significant improvement over the current best $O(n^2)$ time algorithms.

cs.DS↗

Optimal Morphs of Planar Orthogonal Drawings

We describe an algorithm that morphs between two planar orthogonal drawings $Γ_I$ and $Γ_O$ of a connected graph $G$, while preserving planarity and orthogonality. Necessarily $Γ_I$ and $Γ_O$ share the same combinatorial embedding. Our morph uses a linear number of linear morphs (linear interpolations between two drawings) and preserves linear complexity throughout the process, thereby answering an open question from Biedl et al. Our algorithm first unifies the two drawings to ensure an equal number of (virtual) bends on each edge. We then interpret bends as vertices which form obstacles for so-called wires: horizontal and vertical lines separating the vertices of $Γ_O$. We can find corresponding wires in $Γ_I$ that share topological properties with the wires in $Γ_O$. The structural difference between the two drawings can be captured by the spirality of the wires in $Γ_I$, which guides our morph from $Γ_I$ to $Γ_O$.

cs.CG↗

Balanced partitions of 3-colored geometric sets in the plane

Let $S$ be a finite set of geometric objects partitioned into classes or \emph{colors}. A subset $S'\subseteq S$ is said to be \emph{balanced} if $S'$ contains the same amount of elements of $S$ from each of the colors. We study several problems on partitioning $3$-colored sets of points and lines in the plane into two balanced subsets: (a) We prove that for every 3-colored arrangement of lines there exists a segment that intersects exactly one line of each color, and that when there are $2m$ lines of each color, there is a segment intercepting $m$ lines of each color. (b) Given $n$ red points, $n$ blue points and $n$ green points on any closed Jordan curve $γ$, we show that for every integer $k$ with $0 \leq k \leq n$ there is a pair of disjoint intervals on $γ$ whose union contains exactly $k$ points of each color. (c) Given a set $S$ of $n$ red points, $n$ blue points and $n$ green points in the integer lattice satisfying certain constraints, there exist two rays with common apex, one vertical and one horizontal, whose union splits the plane into two regions, each one containing a balanced subset of $S$.

cs.CG↗

Mapping polygons to the grid with small Hausdorff and Fréchet distance

We show how to represent a simple polygon $P$ by a grid (pixel-based) polygon $Q$ that is simple and whose Hausdorff or Fréchet distance to $P$ is small. For any simple polygon $P$, a grid polygon exists with constant Hausdorff distance between their boundaries and their interiors. Moreover, we show that with a realistic input assumption we can also realize constant Fréchet distance between the boundaries. We present algorithms accompanying these constructions, heuristics to improve their output while keeping the distance bounds, and experiments to assess the output.

cs.CG↗

Strict Confluent Drawing

We define strict confluent drawing, a form of confluent drawing in which the existence of an edge is indicated by the presence of a smooth path through a system of arcs and junctions (without crossings), and in which such a path, if it exists, must be unique. We prove that it is NP-complete to determine whether a given graph has a strict confluent drawing but polynomial to determine whether it has an outerplanar strict confluent drawing with a fixed vertex ordering (a drawing within a disk, with the vertices placed in a given order on the boundary).

cs.CG↗

Combinatorial and Geometric Properties of Planar Laman Graphs

Laman graphs naturally arise in structural mechanics and rigidity theory. Specifically, they characterize minimally rigid planar bar-and-joint systems which are frequently needed in robotics, as well as in molecular chemistry and polymer physics. We introduce three new combinatorial structures for planar Laman graphs: angular structures, angle labelings, and edge labelings. The latter two structures are related to Schnyder realizers for maximally planar graphs. We prove that planar Laman graphs are exactly the class of graphs that have an angular structure that is a tree, called angular tree, and that every angular tree has a corresponding angle labeling and edge labeling. Using a combination of these powerful combinatorial structures, we show that every planar Laman graph has an L-contact representation, that is, planar Laman graphs are contact graphs of axis-aligned L-shapes. Moreover, we show that planar Laman graphs and their subgraphs are the only graphs that can be represented this way. We present efficient algorithms that compute, for every planar Laman graph G, an angular tree, angle labeling, edge labeling, and finally an L-contact representation of G. The overall running time is O(n^2), where n is the number of vertices of G, and the L-contact representation is realized on the n x n grid.

math.CO↗

Angle-Restricted Steiner Arborescences for Flow Map Layout

We introduce a new variant of the geometric Steiner arborescence problem, motivated by the layout of flow maps. Flow maps show the movement of objects between places. They reduce visual clutter by bundling lines smoothly and avoiding self-intersections. To capture these properties, our angle-restricted Steiner arborescences, or flux trees, connect several targets to a source with a tree of minimal length whose arcs obey a certain restriction on the angle they form with the source. We study the properties of optimal flux trees and show that they are planar and consist of logarithmic spirals and straight lines. Flux trees have the shallow-light property. We show that computing optimal flux trees is NP-hard. Hence we consider a variant of flux trees which uses only logarithmic spirals. Spiral trees approximate flux trees within a factor depending on the angle restriction. Computing optimal spiral trees remains NP-hard, but we present an efficient 2-approximation, which can be extended to avoid "positive monotone" obstacles.

cs.CG↗

Area-Universal Rectangular Layouts

A rectangular layout is a partition of a rectangle into a finite set of interior-disjoint rectangles. Rectangular layouts appear in various applications: as rectangular cartograms in cartography, as floorplans in building architecture and VLSI design, and as graph drawings. Often areas are associated with the rectangles of a rectangular layout and it might hence be desirable if one rectangular layout can represent several area assignments. A layout is area-universal if any assignment of areas to rectangles can be realized by a combinatorially equivalent rectangular layout. We identify a simple necessary and sufficient condition for a rectangular layout to be area-universal: a rectangular layout is area-universal if and only if it is one-sided. More generally, given any rectangular layout L and any assignment of areas to its regions, we show that there can be at most one layout (up to horizontal and vertical scaling) which is combinatorially equivalent to L and achieves a given area assignment. We also investigate similar questions for perimeter assignments. The adjacency requirements for the rectangles of a rectangular layout can be specified in various ways, most commonly via the dual graph of the layout. We show how to find an area-universal layout for a given set of adjacency requirements whenever such a layout exists.

cs.CG↗