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Kimin Lee

Publications and source records attributed to Kimin Lee.

At least 55 records · Page 3Linked to original sources

Silent Branding Attack: Trigger-free Data Poisoning Attack on Text-to-Image Diffusion Models

Text-to-image diffusion models have achieved remarkable success in generating high-quality contents from text prompts. However, their reliance on publicly available data and the growing trend of data sharing for fine-tuning make these models particularly vulnerable to data poisoning attacks. In this work, we introduce the Silent Branding Attack, a novel data poisoning method that manipulates text-to-image diffusion models to generate images containing specific brand logos or symbols without any text triggers. We find that when certain visual patterns are repeatedly in the training data, the model learns to reproduce them naturally in its outputs, even without prompt mentions. Leveraging this, we develop an automated data poisoning algorithm that unobtrusively injects logos into original images, ensuring they blend naturally and remain undetected. Models trained on this poisoned dataset generate images containing logos without degrading image quality or text alignment. We experimentally validate our silent branding attack across two realistic settings on large-scale high-quality image datasets and style personalization datasets, achieving high success rates even without a specific text trigger. Human evaluation and quantitative metrics including logo detection show that our method can stealthily embed logos.

cs.CV↗

Spread Preference Annotation: Direct Preference Judgment for Efficient LLM Alignment

Aligning large language models (LLMs) with human preferences becomes a key component to obtaining state-of-the-art performance, but it yields a huge cost to construct a large human-annotated preference dataset. To tackle this problem, we propose a new framework, Spread Preference Annotation with direct preference judgment (SPA), that boosts the alignment of LLMs using only a very small amount of human-annotated preference data. Our key idea is leveraging the human prior knowledge within the small (seed) data and progressively improving the alignment of LLM, by iteratively generating the responses and learning from them with the self-annotated preference data. To be specific, we propose to derive the preference label from the logits of LLM to explicitly extract the model's inherent preference. Compared to the previous approaches using external reward models or implicit in-context learning, we observe that the proposed approach is significantly more effective. In addition, we introduce a noise-aware preference learning algorithm to mitigate the risk of low quality within generated preference data. Our experimental results demonstrate that the proposed framework significantly boosts the alignment of LLMs. For example, we achieve superior alignment performance on AlpacaEval 2.0 with only 3.3% of the ground-truth preference labels in the Ultrafeedback data compared to the cases using the entire data or state-of-the-art baselines.

cs.LG↗

Subtask-Aware Visual Reward Learning from Segmented Demonstrations

Reinforcement Learning (RL) agents have demonstrated their potential across various robotic tasks. However, they still heavily rely on human-engineered reward functions, requiring extensive trial-and-error and access to target behavior information, often unavailable in real-world settings. This paper introduces REDS: REward learning from Demonstration with Segmentations, a novel reward learning framework that leverages action-free videos with minimal supervision. Specifically, REDS employs video demonstrations segmented into subtasks from diverse sources and treats these segments as ground-truth rewards. We train a dense reward function conditioned on video segments and their corresponding subtasks to ensure alignment with ground-truth reward signals by minimizing the Equivalent-Policy Invariant Comparison distance. Additionally, we employ contrastive learning objectives to align video representations with subtasks, ensuring precise subtask inference during online interactions. Our experiments show that REDS significantly outperforms baseline methods on complex robotic manipulation tasks in Meta-World and more challenging real-world tasks, such as furniture assembly in FurnitureBench, with minimal human intervention. Moreover, REDS facilitates generalization to unseen tasks and robot embodiments, highlighting its potential for scalable deployment in diverse environments.

cs.RO↗

DiffExp: Efficient Exploration in Reward Fine-tuning for Text-to-Image Diffusion Models

Fine-tuning text-to-image diffusion models to maximize rewards has proven effective for enhancing model performance. However, reward fine-tuning methods often suffer from slow convergence due to online sample generation. Therefore, obtaining diverse samples with strong reward signals is crucial for improving sample efficiency and overall performance. In this work, we introduce DiffExp, a simple yet effective exploration strategy for reward fine-tuning of text-to-image models. Our approach employs two key strategies: (a) dynamically adjusting the scale of classifier-free guidance to enhance sample diversity, and (b) randomly weighting phrases of the text prompt to exploit high-quality reward signals. We demonstrate that these strategies significantly enhance exploration during online sample generation, improving the sample efficiency of recent reward fine-tuning methods, such as DDPO and AlignProp.

cs.CV↗

When LLMs Go Online: The Emerging Threat of Web-Enabled LLMs

Recent advancements in Large Language Models (LLMs) have established them as agentic systems capable of planning and interacting with various tools. These LLM agents are often paired with web-based tools, enabling access to diverse sources and real-time information. Although these advancements offer significant benefits across various applications, they also increase the risk of malicious use, particularly in cyberattacks involving personal information. In this work, we investigate the risks associated with misuse of LLM agents in cyberattacks involving personal data. Specifically, we aim to understand: 1) how potent LLM agents can be when directed to conduct cyberattacks, 2) how cyberattacks are enhanced by web-based tools, and 3) how affordable and easy it becomes to launch cyberattacks using LLM agents. We examine three attack scenarios: the collection of Personally Identifiable Information (PII), the generation of impersonation posts, and the creation of spear-phishing emails. Our experiments reveal the effectiveness of LLM agents in these attacks: LLM agents achieved a precision of up to 95.9% in collecting PII, generated impersonation posts where 93.9% of them were deemed authentic, and boosted click rate of phishing links in spear phishing emails by 46.67%. Additionally, our findings underscore the limitations of existing safeguards in contemporary commercial LLMs, emphasizing the urgent need for robust security measures to prevent the misuse of LLM agents.

cs.CR↗

Identity Decoupling for Multi-Subject Personalization of Text-to-Image Models

Text-to-image diffusion models have shown remarkable success in generating personalized subjects based on a few reference images. However, current methods often fail when generating multiple subjects simultaneously, resulting in mixed identities with combined attributes from different subjects. In this work, we present MuDI, a novel framework that enables multi-subject personalization by effectively decoupling identities from multiple subjects. Our main idea is to utilize segmented subjects generated by a foundation model for segmentation (Segment Anything) for both training and inference, as a form of data augmentation for training and initialization for the generation process. Moreover, we further introduce a new metric to better evaluate the performance of our method on multi-subject personalization. Experimental results show that our MuDI can produce high-quality personalized images without identity mixing, even for highly similar subjects as shown in Figure 1. Specifically, in human evaluation, MuDI obtains twice the success rate for personalizing multiple subjects without identity mixing over existing baselines and is preferred over 70% against the strongest baseline.

cs.CV↗

Beyond Thumbs Up/Down: Untangling Challenges of Fine-Grained Feedback for Text-to-Image Generation

Human feedback plays a critical role in learning and refining reward models for text-to-image generation, but the optimal form the feedback should take for learning an accurate reward function has not been conclusively established. This paper investigates the effectiveness of fine-grained feedback which captures nuanced distinctions in image quality and prompt-alignment, compared to traditional coarse-grained feedback (for example, thumbs up/down or ranking between a set of options). While fine-grained feedback holds promise, particularly for systems catering to diverse societal preferences, we show that demonstrating its superiority to coarse-grained feedback is not automatic. Through experiments on real and synthetic preference data, we surface the complexities of building effective models due to the interplay of model choice, feedback type, and the alignment between human judgment and computational interpretation. We identify key challenges in eliciting and utilizing fine-grained feedback, prompting a reassessment of its assumed benefits and practicality. Our findings -- e.g., that fine-grained feedback can lead to worse models for a fixed budget, in some settings; however, in controlled settings with known attributes, fine grained rewards can indeed be more helpful -- call for careful consideration of feedback attributes and potentially beckon novel modeling approaches to appropriately unlock the potential value of fine-grained feedback in-the-wild.

cs.LG↗

By My Eyes: Grounding Multimodal Large Language Models with Sensor Data via Visual Prompting

Large language models (LLMs) have demonstrated exceptional abilities across various domains. However, utilizing LLMs for ubiquitous sensing applications remains challenging as existing text-prompt methods show significant performance degradation when handling long sensor data sequences. We propose a visual prompting approach for sensor data using multimodal LLMs (MLLMs). We design a visual prompt that directs MLLMs to utilize visualized sensor data alongside the target sensory task descriptions. Additionally, we introduce a visualization generator that automates the creation of optimal visualizations tailored to a given sensory task, eliminating the need for prior task-specific knowledge. We evaluated our approach on nine sensory tasks involving four sensing modalities, achieving an average of 10% higher accuracy than text-based prompts and reducing token costs by 15.8 times. Our findings highlight the effectiveness and cost-efficiency of visual prompts with MLLMs for various sensory tasks. The source code is available at https://github.com/diamond264/ByMyEyes.

cs.CL↗

Confidence-aware Reward Optimization for Fine-tuning Text-to-Image Models

Fine-tuning text-to-image models with reward functions trained on human feedback data has proven effective for aligning model behavior with human intent. However, excessive optimization with such reward models, which serve as mere proxy objectives, can compromise the performance of fine-tuned models, a phenomenon known as reward overoptimization. To investigate this issue in depth, we introduce the Text-Image Alignment Assessment (TIA2) benchmark, which comprises a diverse collection of text prompts, images, and human annotations. Our evaluation of several state-of-the-art reward models on this benchmark reveals their frequent misalignment with human assessment. We empirically demonstrate that overoptimization occurs notably when a poorly aligned reward model is used as the fine-tuning objective. To address this, we propose TextNorm, a simple method that enhances alignment based on a measure of reward model confidence estimated across a set of semantically contrastive text prompts. We demonstrate that incorporating the confidence-calibrated rewards in fine-tuning effectively reduces overoptimization, resulting in twice as many wins in human evaluation for text-image alignment compared against the baseline reward models.

cs.LG↗

InstructBooth: Instruction-following Personalized Text-to-Image Generation

Personalizing text-to-image models using a limited set of images for a specific object has been explored in subject-specific image generation. However, existing methods often face challenges in aligning with text prompts due to overfitting to the limited training images. In this work, we introduce InstructBooth, a novel method designed to enhance image-text alignment in personalized text-to-image models without sacrificing the personalization ability. Our approach first personalizes text-to-image models with a small number of subject-specific images using a unique identifier. After personalization, we fine-tune personalized text-to-image models using reinforcement learning to maximize a reward that quantifies image-text alignment. Additionally, we propose complementary techniques to increase the synergy between these two processes. Our method demonstrates superior image-text alignment compared to existing baselines, while maintaining high personalization ability. In human evaluations, InstructBooth outperforms them when considering all comprehensive factors. Our project page is at https://sites.google.com/view/instructbooth.

cs.CV↗

Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences

Customizing robotic behaviors to be aligned with diverse human preferences is an underexplored challenge in the field of embodied AI. In this paper, we present Promptable Behaviors, a novel framework that facilitates efficient personalization of robotic agents to diverse human preferences in complex environments. We use multi-objective reinforcement learning to train a single policy adaptable to a broad spectrum of preferences. We introduce three distinct methods to infer human preferences by leveraging different types of interactions: (1) human demonstrations, (2) preference feedback on trajectory comparisons, and (3) language instructions. We evaluate the proposed method in personalized object-goal navigation and flee navigation tasks in ProcTHOR and RoboTHOR, demonstrating the ability to prompt agent behaviors to satisfy human preferences in various scenarios. Project page: https://promptable-behaviors.github.io

cs.CV↗

DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models

Learning from human feedback has been shown to improve text-to-image models. These techniques first learn a reward function that captures what humans care about in the task and then improve the models based on the learned reward function. Even though relatively simple approaches (e.g., rejection sampling based on reward scores) have been investigated, fine-tuning text-to-image models with the reward function remains challenging. In this work, we propose using online reinforcement learning (RL) to fine-tune text-to-image models. We focus on diffusion models, defining the fine-tuning task as an RL problem, and updating the pre-trained text-to-image diffusion models using policy gradient to maximize the feedback-trained reward. Our approach, coined DPOK, integrates policy optimization with KL regularization. We conduct an analysis of KL regularization for both RL fine-tuning and supervised fine-tuning. In our experiments, we show that DPOK is generally superior to supervised fine-tuning with respect to both image-text alignment and image quality. Our code is available at https://github.com/google-research/google-research/tree/master/dpok.

cs.LG↗

Guide Your Agent with Adaptive Multimodal Rewards

Developing an agent capable of adapting to unseen environments remains a difficult challenge in imitation learning. This work presents Adaptive Return-conditioned Policy (ARP), an efficient framework designed to enhance the agent's generalization ability using natural language task descriptions and pre-trained multimodal encoders. Our key idea is to calculate a similarity between visual observations and natural language instructions in the pre-trained multimodal embedding space (such as CLIP) and use it as a reward signal. We then train a return-conditioned policy using expert demonstrations labeled with multimodal rewards. Because the multimodal rewards provide adaptive signals at each timestep, our ARP effectively mitigates the goal misgeneralization. This results in superior generalization performances even when faced with unseen text instructions, compared to existing text-conditioned policies. To improve the quality of rewards, we also introduce a fine-tuning method for pre-trained multimodal encoders, further enhancing the performance. Video demonstrations and source code are available on the project website: \url{https://sites.google.com/view/2023arp}.

cs.LG↗

Controllability-Aware Unsupervised Skill Discovery

One of the key capabilities of intelligent agents is the ability to discover useful skills without external supervision. However, the current unsupervised skill discovery methods are often limited to acquiring simple, easy-to-learn skills due to the lack of incentives to discover more complex, challenging behaviors. We introduce a novel unsupervised skill discovery method, Controllability-aware Skill Discovery (CSD), which actively seeks complex, hard-to-control skills without supervision. The key component of CSD is a controllability-aware distance function, which assigns larger values to state transitions that are harder to achieve with the current skills. Combined with distance-maximizing skill discovery, CSD progressively learns more challenging skills over the course of training as our jointly trained distance function reduces rewards for easy-to-achieve skills. Our experimental results in six robotic manipulation and locomotion environments demonstrate that CSD can discover diverse complex skills including object manipulation and locomotion skills with no supervision, significantly outperforming prior unsupervised skill discovery methods. Videos and code are available at https://seohong.me/projects/csd/

cs.RO↗

StyleDrop: Text-to-Image Generation in Any Style

Pre-trained large text-to-image models synthesize impressive images with an appropriate use of text prompts. However, ambiguities inherent in natural language and out-of-distribution effects make it hard to synthesize image styles, that leverage a specific design pattern, texture or material. In this paper, we introduce StyleDrop, a method that enables the synthesis of images that faithfully follow a specific style using a text-to-image model. The proposed method is extremely versatile and captures nuances and details of a user-provided style, such as color schemes, shading, design patterns, and local and global effects. It efficiently learns a new style by fine-tuning very few trainable parameters (less than $1\%$ of total model parameters) and improving the quality via iterative training with either human or automated feedback. Better yet, StyleDrop is able to deliver impressive results even when the user supplies only a single image that specifies the desired style. An extensive study shows that, for the task of style tuning text-to-image models, StyleDrop implemented on Muse convincingly outperforms other methods, including DreamBooth and textual inversion on Imagen or Stable Diffusion. More results are available at our project website: https://styledrop.github.io

cs.CV↗

Multi-View Masked World Models for Visual Robotic Manipulation

Visual robotic manipulation research and applications often use multiple cameras, or views, to better perceive the world. How else can we utilize the richness of multi-view data? In this paper, we investigate how to learn good representations with multi-view data and utilize them for visual robotic manipulation. Specifically, we train a multi-view masked autoencoder which reconstructs pixels of randomly masked viewpoints and then learn a world model operating on the representations from the autoencoder. We demonstrate the effectiveness of our method in a range of scenarios, including multi-view control and single-view control with auxiliary cameras for representation learning. We also show that the multi-view masked autoencoder trained with multiple randomized viewpoints enables training a policy with strong viewpoint randomization and transferring the policy to solve real-robot tasks without camera calibration and an adaptation procedure. Video demonstrations are available at: https://sites.google.com/view/mv-mwm.

cs.RO↗

Masked World Models for Visual Control

Visual model-based reinforcement learning (RL) has the potential to enable sample-efficient robot learning from visual observations. Yet the current approaches typically train a single model end-to-end for learning both visual representations and dynamics, making it difficult to accurately model the interaction between robots and small objects. In this work, we introduce a visual model-based RL framework that decouples visual representation learning and dynamics learning. Specifically, we train an autoencoder with convolutional layers and vision transformers (ViT) to reconstruct pixels given masked convolutional features, and learn a latent dynamics model that operates on the representations from the autoencoder. Moreover, to encode task-relevant information, we introduce an auxiliary reward prediction objective for the autoencoder. We continually update both autoencoder and dynamics model using online samples collected from environment interaction. We demonstrate that our decoupling approach achieves state-of-the-art performance on a variety of visual robotic tasks from Meta-world and RLBench, e.g., we achieve 81.7% success rate on 50 visual robotic manipulation tasks from Meta-world, while the baseline achieves 67.9%. Code is available on the project website: https://sites.google.com/view/mwm-rl.

cs.RO↗

Scenic4RL: Programmatic Modeling and Generation of Reinforcement Learning Environments

The capability of a reinforcement learning (RL) agent heavily depends on the diversity of the learning scenarios generated by the environment. Generation of diverse realistic scenarios is challenging for real-time strategy (RTS) environments. The RTS environments are characterized by intelligent entities/non-RL agents cooperating and competing with the RL agents with large state and action spaces over a long period of time, resulting in an infinite space of feasible, but not necessarily realistic, scenarios involving complex interaction among different RL and non-RL agents. Yet, most of the existing simulators rely on randomly generating the environments based on predefined settings/layouts and offer limited flexibility and control over the environment dynamics for researchers to generate diverse, realistic scenarios as per their demand. To address this issue, for the first time, we formally introduce the benefits of adopting an existing formal scenario specification language, SCENIC, to assist researchers to model and generate diverse scenarios in an RTS environment in a flexible, systematic, and programmatic manner. To showcase the benefits, we interfaced SCENIC to an existing RTS environment Google Research Football(GRF) simulator and introduced a benchmark consisting of 32 realistic scenarios, encoded in SCENIC, to train RL agents and testing their generalization capabilities. We also show how researchers/RL practitioners can incorporate their domain knowledge to expedite the training process by intuitively modeling stochastic programmatic policies with SCENIC.

cs.LG↗