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Kimin Lee

Publications and source records attributed to Kimin Lee.

At least 37 records · Page 2Linked to original sources

Adversarial Reinforcement Learning Framework for ESP Cheater Simulation

Extra-Sensory Perception (ESP) cheats, which reveal hidden in-game information such as enemy locations, are difficult to detect because their effects are not directly observable in player behavior. The lack of observable evidence makes it difficult to collect reliably labeled data, which is essential for training effective anti-cheat systems. Furthermore, cheaters often adapt their behavior by limiting or disguising their cheat usage, which further complicates detection and detector development. To address these challenges, we propose a simulation framework for controlled modeling of ESP cheaters, non-cheaters, and trajectory-based detectors. We model cheaters and non-cheaters as reinforcement learning agents with different levels of observability, while detectors classify their behavioral trajectories. Next, we formulate the interaction between the cheater and the detector as an adversarial game, allowing both players to co-adapt over time. To reflect realistic cheater strategies, we introduce a structured cheater model that dynamically switches between cheating and non-cheating behaviors based on detection risk. Experiments demonstrate that our framework successfully simulates adaptive cheater behaviors that strategically balance reward optimization and detection evasion. This work provides a controllable and extensible platform for studying adaptive cheating behaviors and developing effective cheat detectors.

cs.LG↗

Learning to Contextualize Web Pages for Enhanced Decision Making by LLM Agents

Recent advances in large language models (LLMs) have led to a growing interest in developing LLM-based agents for automating web tasks. However, these agents often struggle with even simple tasks on real-world websites due to their limited capability to understand and process complex web page structures. In this work, we introduce LCoW, a framework for Learning language models to Contextualize complex Web pages into a more comprehensible form, thereby enhancing decision making by LLM agents. LCoW decouples web page understanding from decision making by training a separate contextualization module to transform complex web pages into comprehensible format, which are then utilized by the decision-making agent. We demonstrate that our contextualization module effectively integrates with LLM agents of various scales to significantly enhance their decision-making capabilities in web automation tasks. Notably, LCoW improves the success rates of closed-source LLMs (e.g., Gemini-1.5-flash, GPT-4o, Claude-3.5-Sonnet) by an average of 15.6%, and demonstrates a 23.7% average improvement in success rates for open-source LMs (e.g., Llama-3.1-8B, Llama-3.1-70B) on the WorkArena benchmark. Moreover, the Gemini-1.5-flash agent with LCoW achieves state-of-the-art results on the WebShop benchmark, outperforming human experts. The relevant code materials are available at our project page: https://lcowiclr2025.github.io.

cs.CL↗

A Definition of AGI

The lack of a concrete definition for Artificial General Intelligence (AGI) obscures the gap between today's specialized AI and human-level cognition. This paper introduces a quantifiable framework to address this, defining AGI as matching the cognitive versatility and proficiency of a well-educated adult. To operationalize this, we ground our methodology in Cattell-Horn-Carroll theory, the most empirically validated model of human cognition. The framework dissects general intelligence into ten core cognitive domains-including reasoning, memory, and perception-and adapts established human psychometric batteries to evaluate AI systems. Application of this framework reveals a highly "jagged" cognitive profile in contemporary models. While proficient in knowledge-intensive domains, current AI systems have critical deficits in foundational cognitive machinery, particularly long-term memory storage. The resulting AGI scores (e.g., GPT-4 at 27%, GPT-5 at 57%) concretely quantify both rapid progress and the substantial gap remaining before AGI.

cs.AI↗

Unintended Misalignment from Agentic Fine-Tuning: Risks and Mitigation

Beyond simple text generation, Large Language Models (LLMs) have evolved into agentic systems capable of planning and interacting with external tools to solve complex tasks. This evolution involves fine-tuning LLMs on agent-specific tasks to enhance their proficiency. However, safety concerns are frequently overlooked during this fine-tuning process. In this work, we show that aligned LLMs can become unintentionally misaligned, leading to a higher likelihood of executing harmful tasks and a reduced tendency to refuse them when fine-tuned to execute agentic tasks. To address these safety challenges, we propose Prefix INjection Guard (PING), a simple yet effective method that prepends automatically generated natural language prefixes to agent responses, guiding them to refuse harmful requests while preserving performance on benign tasks. Specifically, we introduce an iterative approach that alternates between (1) generating candidate prefixes and (2) selecting those that optimize both task performance and refusal behavior. Experimental results demonstrate that PING significantly enhances the safety of fine-tuned LLM agents without sacrificing their effectiveness. PING consistently outperforms existing prompting approaches across diverse benchmarks in both web navigation and code generation tasks. Our analysis of internal hidden states via linear probes reveals that prefix tokens are crucial for behavior modification, explaining the performance gains. WARNING: This paper contains contents that are unethical or offensive in nature.

cs.CL↗

Improbable Bigrams Expose Vulnerabilities of Incomplete Tokens in Byte-Level Tokenizers

Tokenization is a crucial step that bridges human-readable text with model-readable discrete tokens. However, recent studies have revealed that tokenizers can be exploited to elicit unwanted model behaviors. In this work, we investigate incomplete tokens, i.e., undecodable tokens with stray bytes resulting from byte-level byte-pair encoding (BPE) tokenization. We hypothesize that such tokens are heavily reliant on their adjacent tokens and are fragile when paired with unfamiliar tokens. To demonstrate this vulnerability, we introduce improbable bigrams: out-of-distribution combinations of incomplete tokens designed to exploit their dependency. Our experiments show that improbable bigrams are significantly prone to hallucinatory behaviors. Surprisingly, the same phrases have drastically lower rates of hallucination (90% reduction in Llama3.1) when an alternative tokenization is used. We caution against the potential vulnerabilities introduced by byte-level BPE tokenizers, which may introduce blind spots to language models.

cs.CL↗

DEAS: DEtached value learning with Action Sequence for Scalable Offline RL

Offline reinforcement learning (RL) presents an attractive paradigm for training intelligent agents without expensive online interactions. However, current approaches still struggle with complex, long-horizon sequential decision making. In this work, we introduce DEtached value learning with Action Sequence (DEAS), a simple yet effective offline RL framework that leverages action sequences for value learning. These temporally extended actions provide richer information than single-step actions and can be interpreted through the options framework via semi-Markov decision process Q-learning, enabling reduction of the effective planning horizon by considering longer sequences at once. However, directly adopting such sequences in actor-critic algorithms introduces excessive value overestimation, which we address through detached value learning that steers value estimates toward in-distribution actions that achieve high return in the offline dataset. We demonstrate that DEAS consistently outperforms baselines on complex, long-horizon tasks from OGBench and can be applied to enhance the performance of large-scale Vision-Language-Action models that predict action sequences, significantly boosting performance in both RoboCasa Kitchen simulation tasks and real-world manipulation tasks.

cs.LG↗

DiffusionGuard: A Robust Defense Against Malicious Diffusion-based Image Editing

Recent advances in diffusion models have introduced a new era of text-guided image manipulation, enabling users to create realistic edited images with simple textual prompts. However, there is significant concern about the potential misuse of these methods, especially in creating misleading or harmful content. Although recent defense strategies, which introduce imperceptible adversarial noise to induce model failure, have shown promise, they remain ineffective against more sophisticated manipulations, such as editing with a mask. In this work, we propose DiffusionGuard, a robust and effective defense method against unauthorized edits by diffusion-based image editing models, even in challenging setups. Through a detailed analysis of these models, we introduce a novel objective that generates adversarial noise targeting the early stage of the diffusion process. This approach significantly improves the efficiency and effectiveness of adversarial noises. We also introduce a mask-augmentation technique to enhance robustness against various masks during test time. Finally, we introduce a comprehensive benchmark designed to evaluate the effectiveness and robustness of methods in protecting against privacy threats in realistic scenarios. Through extensive experiments, we show that our method achieves stronger protection and improved mask robustness with lower computational costs compared to the strongest baseline. Additionally, our method exhibits superior transferability and better resilience to noise removal techniques compared to all baseline methods. Our source code is publicly available at https://github.com/choi403/DiffusionGuard.

cs.CV↗

Understanding Impact of Human Feedback via Influence Functions

In Reinforcement Learning from Human Feedback (RLHF), it is crucial to learn suitable reward models from human feedback to align large language models (LLMs) with human intentions. However, human feedback can often be noisy, inconsistent, or biased, especially when evaluating complex responses. Such feedback can lead to misaligned reward signals, potentially causing unintended side effects during the RLHF process. To address these challenges, we explore the use of influence functions to measure the impact of human feedback on the performance of reward models. We propose a compute-efficient approximation method that enables the application of influence functions to LLM-based reward models and large-scale preference datasets. Our experiments showcase two key applications of influence functions: (1) detecting common labeler biases in human feedback datasets and (2) guiding labelers in refining their strategies to better align with expert feedback. By quantifying the impact of human feedback, we believe that influence functions can enhance feedback interpretability and contribute to scalable oversight in RLHF, helping labelers provide more accurate and consistent feedback. Source code is available at https://github.com/mintaywon/IF_RLHF

cs.AI↗

Benchmarking Mobile Device Control Agents across Diverse Configurations

Mobile device control agents can largely enhance user interactions and productivity by automating daily tasks. However, despite growing interest in developing practical agents, the absence of a commonly adopted benchmark in this area makes it challenging to quantify scientific progress. In this work, we introduce B-MoCA: a novel benchmark with interactive environments for evaluating and developing mobile device control agents. To create a realistic benchmark, we develop B-MoCA based on the Android operating system and define 131 common daily tasks. Importantly, we incorporate a randomization feature that changes the configurations of mobile devices, including user interface layouts and language settings, to assess generalization performance. We benchmark diverse agents, including agents employing large language models (LLMs) or multi-modal LLMs as well as agents trained with imitation learning using human expert demonstrations. While these agents demonstrate proficiency in executing straightforward tasks, their poor performance on complex tasks highlights significant opportunities for future research to improve effectiveness. Our source code is publicly available at https://b-moca.github.io.

cs.HC↗

Enhancing LLM Agent Safety via Causal Influence Prompting

As autonomous agents powered by large language models (LLMs) continue to demonstrate potential across various assistive tasks, ensuring their safe and reliable behavior is crucial for preventing unintended consequences. In this work, we introduce CIP, a novel technique that leverages causal influence diagrams (CIDs) to identify and mitigate risks arising from agent decision-making. CIDs provide a structured representation of cause-and-effect relationships, enabling agents to anticipate harmful outcomes and make safer decisions. Our approach consists of three key steps: (1) initializing a CID based on task specifications to outline the decision-making process, (2) guiding agent interactions with the environment using the CID, and (3) iteratively refining the CID based on observed behaviors and outcomes. Experimental results demonstrate that our method effectively enhances safety in both code execution and mobile device control tasks.

cs.AI↗

Margin Matching Preference Optimization: Enhanced Model Alignment with Granular Feedback

Large language models (LLMs) fine-tuned with alignment techniques, such as reinforcement learning from human feedback, have been instrumental in developing some of the most capable AI systems to date. Despite their success, existing methods typically rely on simple binary labels, such as those indicating preferred outputs in pairwise preferences, which fail to capture the subtle differences in relative quality between pairs. To address this limitation, we introduce an approach called Margin Matching Preference Optimization (MMPO), which incorporates relative quality margins into optimization, leading to improved LLM policies and reward models. Specifically, given quality margins in pairwise preferences, we design soft target probabilities based on the Bradley-Terry model, which are then used to train models with the standard cross-entropy objective. Experiments with both human and AI feedback data demonstrate that MMPO consistently outperforms baseline methods, often by a substantial margin, on popular benchmarks including MT-bench and RewardBench. Notably, the 7B model trained with MMPO achieves state-of-the-art performance on RewardBench as of June 2024, outperforming other models of the same scale. Our analysis also shows that MMPO is more robust to overfitting, leading to better-calibrated models.

cs.CL↗

Revisiting Multi-Agent Debate as Test-Time Scaling: A Systematic Study of Conditional Effectiveness

The remarkable growth in large language model (LLM) capabilities has spurred exploration into multi-agent systems, with debate frameworks emerging as a promising avenue for enhanced problem-solving. These multi-agent debate (MAD) approaches, where agents collaboratively present, critique, and refine arguments, potentially offer improved reasoning, robustness, and diverse perspectives over monolithic models. Despite prior studies leveraging MAD, a systematic understanding of its effectiveness compared to self-agent methods, particularly under varying conditions, remains elusive. This paper seeks to fill this gap by conceptualizing MAD as a test-time computational scaling technique, distinguished by collaborative refinement and diverse exploration capabilities. We conduct a comprehensive empirical investigation comparing MAD with strong self-agent test-time scaling baselines on mathematical reasoning and safety-related tasks. Our study systematically examines the influence of task difficulty, model scale, and agent diversity on MAD's performance. Key findings reveal that, for mathematical reasoning, MAD offers limited advantages over self-agent scaling but becomes more effective with increased problem difficulty and decreased model capability, while agent diversity shows little benefit. Conversely, for safety tasks, MAD's collaborative refinement can increase vulnerability, but incorporating diverse agent configurations facilitates a gradual reduction in attack success through the collaborative refinement process. We believe our findings provide critical guidance for the future development of more effective and strategically deployed MAD systems.

cs.AI↗

Automated Skill Discovery for Language Agents through Exploration and Iterative Feedback

Training large language model (LLM) agents to acquire necessary skills and perform diverse tasks within an environment is gaining interest as a means to enable open-endedness. However, creating the training dataset for their skill acquisition faces several challenges. Manual trajectory collection requires significant human effort. Another approach, where LLMs directly propose tasks to learn, is often invalid, as the LLMs lack knowledge of which tasks are actually feasible. Moreover, the generated data may not provide a meaningful learning signal, as agents often already perform well on the proposed tasks. To address this, we propose a novel automatic skill discovery framework EXIF for LLM-powered agents, designed to improve the feasibility of generated target behaviors while accounting for the agents' capabilities. Our method adopts an exploration-first strategy by employing an exploration agent (Alice) to train the target agent (Bob) to learn essential skills in the environment. Specifically, Alice first interacts with the environment to retrospectively generate a feasible, environment-grounded skill dataset, which is then used to train Bob. Crucially, we incorporate an iterative feedback loop, where Alice evaluates Bob's performance to identify areas for improvement. This feedback then guides Alice's next round of exploration, forming a closed-loop data generation process. Experiments on Webshop and Crafter demonstrate EXIF's ability to effectively discover meaningful skills and iteratively expand the capabilities of the trained agent without any human intervention, achieving substantial performance improvements. Interestingly, we observe that setting Alice to the same model as Bob also notably improves performance, demonstrating EXIF's potential for building a self-evolving system.

cs.AI↗

Prime the search: Using large language models for guiding geometric task and motion planning by warm-starting tree search

The problem of relocating a set of objects to designated areas amidst movable obstacles can be framed as a Geometric Task and Motion Planning (G-TAMP) problem, a subclass of task and motion planning (TAMP). Traditional approaches to G-TAMP have relied either on domain-independent heuristics or on learning from planning experience to guide the search, both of which typically demand significant computational resources or data. In contrast, humans often use common sense to intuitively decide which objects to manipulate in G-TAMP problems. Inspired by this, we propose leveraging Large Language Models (LLMs), which have common sense knowledge acquired from internet-scale data, to guide task planning in G-TAMP problems. To enable LLMs to perform geometric reasoning, we design a predicate-based prompt that encodes geometric information derived from a motion planning algorithm. We then query the LLM to generate a task plan, which is then used to search for a feasible set of continuous parameters. Since LLMs are prone to mistakes, instead of committing to LLM's outputs, we extend Monte Carlo Tree Search (MCTS) to a hybrid action space and use the LLM to guide the search. Unlike the previous approach that calls an LLM at every node and incurs high computational costs, we use it to warm-start the MCTS with the nodes explored in completing the LLM's task plan. On six different G-TAMP problems, we show our method outperforms previous LLM planners and pure search algorithms. Code can be found at: https://github.com/iMSquared/prime-the-search

cs.RO↗

What Really Matters in Many-Shot Attacks? An Empirical Study of Long-Context Vulnerabilities in LLMs

We investigate long-context vulnerabilities in Large Language Models (LLMs) through Many-Shot Jailbreaking (MSJ). Our experiments utilize context length of up to 128K tokens. Through comprehensive analysis with various many-shot attack settings with different instruction styles, shot density, topic, and format, we reveal that context length is the primary factor determining attack effectiveness. Critically, we find that successful attacks do not require carefully crafted harmful content. Even repetitive shots or random dummy text can circumvent model safety measures, suggesting fundamental limitations in long-context processing capabilities of LLMs. The safety behavior of well-aligned models becomes increasingly inconsistent with longer contexts. These findings highlight significant safety gaps in context expansion capabilities of LLMs, emphasizing the need for new safety mechanisms.

cs.CL↗

Latent Action Pretraining from Videos

We introduce Latent Action Pretraining for general Action models (LAPA), an unsupervised method for pretraining Vision-Language-Action (VLA) models without ground-truth robot action labels. Existing Vision-Language-Action models require action labels typically collected by human teleoperators during pretraining, which significantly limits possible data sources and scale. In this work, we propose a method to learn from internet-scale videos that do not have robot action labels. We first train an action quantization model leveraging VQ-VAE-based objective to learn discrete latent actions between image frames, then pretrain a latent VLA model to predict these latent actions from observations and task descriptions, and finally finetune the VLA on small-scale robot manipulation data to map from latent to robot actions. Experimental results demonstrate that our method significantly outperforms existing techniques that train robot manipulation policies from large-scale videos. Furthermore, it outperforms the state-of-the-art VLA model trained with robotic action labels on real-world manipulation tasks that require language conditioning, generalization to unseen objects, and semantic generalization to unseen instructions. Training only on human manipulation videos also shows positive transfer, opening up the potential for leveraging web-scale data for robotics foundation model.

cs.RO↗

Automated Filtering of Human Feedback Data for Aligning Text-to-Image Diffusion Models

Fine-tuning text-to-image diffusion models with human feedback is an effective method for aligning model behavior with human intentions. However, this alignment process often suffers from slow convergence due to the large size and noise present in human feedback datasets. In this work, we propose FiFA, a novel automated data filtering algorithm designed to enhance the fine-tuning of diffusion models using human feedback datasets with direct preference optimization (DPO). Specifically, our approach selects data by solving an optimization problem to maximize three components: preference margin, text quality, and text diversity. The concept of preference margin is used to identify samples that are highly informative in addressing the noisy nature of feedback dataset, which is calculated using a proxy reward model. Additionally, we incorporate text quality, assessed by large language models to prevent harmful contents, and consider text diversity through a k-nearest neighbor entropy estimator to improve generalization. Finally, we integrate all these components into an optimization process, with approximating the solution by assigning importance score to each data pair and selecting the most important ones. As a result, our method efficiently filters data automatically, without the need for manual intervention, and can be applied to any large-scale dataset. Experimental results show that FiFA significantly enhances training stability and achieves better performance, being preferred by humans 17% more, while using less than 0.5% of the full data and thus 1% of the GPU hours compared to utilizing full human feedback datasets.

cs.LG↗

SelfReplay: Adapting Self-Supervised Sensory Models via Adaptive Meta-Task Replay

Self-supervised learning has emerged as a method for utilizing massive unlabeled data for pre-training models, providing an effective feature extractor for various mobile sensing applications. However, when deployed to end-users, these models encounter significant domain shifts attributed to user diversity. We investigate the performance degradation that occurs when self-supervised models are fine-tuned in heterogeneous domains. To address the issue, we propose SelfReplay, a few-shot domain adaptation framework for personalizing self-supervised models. SelfReplay proposes self-supervised meta-learning for initial model pre-training, followed by a user-side model adaptation by replaying the self-supervision with user-specific data. This allows models to adjust their pre-trained representations to the user with only a few samples. Evaluation with four benchmarks demonstrates that SelfReplay outperforms existing baselines by an average F1-score of 8.8%p. Our on-device computational overhead analysis on a commodity off-the-shelf (COTS) smartphone shows that SelfReplay completes adaptation within an unobtrusive latency (in three minutes) with only a 9.54% memory consumption, demonstrating the computational efficiency of the proposed method.

eess.SP↗