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Konstantinos Chatzilygeroudis

Publications and source records attributed to Konstantinos Chatzilygeroudis.

At least 19 recordsLinked to original sources

Real-Time Nonlinear MPC via Sequential Quadratic Programming with Structure-Exploiting ADMM and Interior-Point Methods for Underactuated Double-Pendulum Swing-Up

The 4th "AI Olympics with RealAIGym" competition, to be held at IJCAI-ECAI 2026 in Bremen, challenges participants to develop a global control policy for swinging up and stabilizing an underactuated two-link system in its upright position. In contrast to previous editions, participants develop and evaluate their control strategies directly on remotely accessible CloudPendulum hardware, with limited interaction time and without prior knowledge of the system's model parameters. This paper presents an optimal-control-based approach employing real-time nonlinear model predictive control implemented using sequential quadratic programming. The results demonstrate that the proposed SQP-based MPC controller achieves reliable swing-up and stabilization performance, while maintaining robustness against disturbances.

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PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion

State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise. We propose Phase-Guided Terrain Traversal (PGTT), a perception-aware deep-RL approach that enforces gait structure through reward shaping, thereby reducing inductive bias compared to oscillator- or IK-conditioned action priors. PGTT encodes per-leg phase as a cubic Hermite spline, adapts swing height to local heightmap statistics, and adds a swing-phase contact penalty, while the policy acts directly in joint space for morphology-agnostic deployment. Trained in MuJoCo (MJX) on procedurally generated stair-like terrains with curriculum learning and domain randomization, PGTT achieves the highest success rate among the evaluated baselines under push disturbances (median +7.5% over the next-best baseline) and on discrete obstacles (+9%), while maintaining comparable velocity tracking. We validate PGTT on a Unitree Go2 using a real-time LiDAR elevation-to-heightmap pipeline and report preliminary results on ANYmal-C using the same hyperparameters. These results provide early evidence that terrain-adaptive, phase-guided reward shaping can transfer across platforms without platform-specific policy priors or extensive re-tuning.

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Hybrid Augmented Lagrangian Method for General Constrained Optimization via Evolutionary Algorithms

Constrained Optimization Problems are crucial in fields such as engineering, economics, and robotics, where high-dimensional search spaces and complex objectives and constraints are common. Numerical optimization methods, including Feasible Direction, Interior Point, and Sequential Quadratic Programming, have shown strong performance in finding feasible local optima, but require accurate analytical gradients and effective initialization, which can be challenging in real-world settings. Evolutionary Algorithms, on the other hand, offer gradient-free search and robustness to noisy landscapes, managing to detect global optima more often than numerical methods, but they often suffer from high computational costs and slow convergence. In this work, we propose a Hybrid Augmented Lagrangian (HyAL) method that integrates the AL framework's constraint-handling strengths with the exploratory power of population-based search. Our approach employs evolutionary techniques to solve subproblems within the AL iterations, promoting exploration and aiding in the escape from local optima. We conduct extensive experiments on benchmark optimization problems, comparing our method against state-of-the-art optimizers, including IPOPT and CMA-ES, and a standalone evolutionary optimization baseline (with constraint enforcement via penalties). In addition, we evaluate four population-based methods integrated within the AL framework to study the effect of different evolutionary solvers. Our results show that HyAL consistently produces high-quality solutions across the benchmark suite. It outperforms purely evolutionary approaches and scales more effectively to high-dimensional constrained problems, where evolutionary-only methods often struggle. HyAL also surpasses state-of-the-art numerical optimization algorithms on complex landscapes containing numerous local minima and saddle points.

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Vector Quantized-Elites: Unsupervised and Problem-Agnostic Quality-Diversity Optimization

Quality-Diversity algorithms have transformed optimization by prioritizing the discovery of diverse, high-performing solutions over a single optimal result. However, traditional Quality-Diversity methods, such as MAP-Elites, rely heavily on predefined behavior descriptors and complete prior knowledge of the task to define the behavior space grid, limiting their flexibility and applicability. In this work, we introduce Vector Quantized-Elites (VQ-Elites), a novel Quality-Diversity algorithm that autonomously constructs a structured behavior space grid using unsupervised learning, eliminating the need for prior task-specific knowledge. At the core of VQ-Elites is the integration of Vector Quantized Variational Autoencoders, which enables the dynamic learning of behavior descriptors and the generation of a structured, rather than unstructured, behavior space grid -- a significant advancement over existing unsupervised Quality-Diversity approaches. This design establishes VQ-Elites as a flexible, robust, and task-agnostic optimization framework. To further enhance the performance of unsupervised Quality-Diversity algorithms, we introduce behavior space bounding and cooperation mechanisms, which significantly improve convergence and performance, as well as the Effective Diversity Ratio and Coverage Diversity Score, two novel metrics that quantify the actual diversity in the unsupervised setting. We validate VQ-Elites on robotic arm pose-reaching, mobile robot space-covering, and MiniGrid exploration tasks. The results demonstrate its ability to efficiently generate diverse, high-quality solutions, emphasizing its adaptability, scalability, robustness to hyperparameters, and potential to extend Quality-Diversity optimization to complex, previously inaccessible domains.

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Learning and Optimization with 3D Orientations

There exist numerous ways of representing 3D orientations. Each representation has both limitations and unique features. Choosing the best representation for one task is often a difficult chore, and there exist conflicting opinions on which representation is better suited for a set of family of tasks. Even worse, when dealing with scenarios where we need to learn or optimize functions with orientations as inputs and/or outputs, the set of possibilities (representations, loss functions, etc.) is even larger and it is not easy to decide what is best for each scenario. In this paper, we attempt to a) present clearly, concisely and with unified notation all available representations, and "tricks" related to 3D orientations (including Lie Group algebra), and b) benchmark them in representative scenarios. The first part feels like it is missing from the robotics literature as one has to read many different textbooks and papers in order have a concise and clear understanding of all possibilities, while the benchmark is necessary in order to come up with recommendations based on empirical evidence. More precisely, we experiment with the following settings that attempt to cover most widely used scenarios in robotics: 1) direct optimization, 2) imitation/supervised learning with a neural network controller, 3) reinforcement learning, and 4) trajectory optimization using differential dynamic programming. We finally provide guidelines depending on the scenario, and make available a reference implementation of all the orientation math described.

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A Comparative Study of Floating-Base Space Parameterizations for Agile Whole-Body Motion Planning

Automatically generating agile whole-body motions for legged and humanoid robots remains a fundamental challenge in robotics. While numerous trajectory optimization approaches have been proposed, there is no clear guideline on how the choice of floating-base space parameterization affects performance, especially for agile behaviors involving complex contact dynamics. In this paper, we present a comparative study of different parameterizations for direct transcription-based trajectory optimization of agile motions in legged systems. We systematically evaluate several common choices under identical optimization settings to ensure a fair comparison. Furthermore, we introduce a novel formulation based on the tangent space of SE(3) for representing the robot's floating-base pose, which, to our knowledge, has not received attention from the literature. This approach enables the use of mature off-the-shelf numerical solvers without requiring specialized manifold optimization techniques. We hope that our experiments and analysis will provide meaningful insights for selecting the appropriate floating-based representation for agile whole-body motion generation.

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Gait Optimization for Legged Systems Through Mixed Distribution Cross-Entropy Optimization

Legged robotic systems can play an important role in real-world applications due to their superior load-bearing capabilities, enhanced autonomy, and effective navigation on uneven terrain. They offer an optimal trade-off between mobility and payload capacity, excelling in diverse environments while maintaining efficiency in transporting heavy loads. However, planning and optimizing gaits and gait sequences for these robots presents significant challenges due to the complexity of their dynamic motion and the numerous optimization variables involved. Traditional trajectory optimization methods address these challenges by formulating the problem as an optimization task, aiming to minimize cost functions, and to automatically discover contact sequences. Despite their structured approach, optimization-based methods face substantial difficulties, particularly because such formulations result in highly nonlinear and difficult to solve problems. To address these limitations, we propose CrEGOpt, a bi-level optimization method that combines traditional trajectory optimization with a black-box optimization scheme. CrEGOpt at the higher level employs the Mixed Distribution Cross-Entropy Method to optimize both the gait sequence and the phase durations, thus simplifying the lower level trajectory optimization problem. This approach allows for fast solutions of complex gait optimization problems. Extensive evaluation in simulated environments demonstrates that CrEGOpt can find solutions for biped, quadruped, and hexapod robots in under 10 seconds. This novel bi-level optimization scheme offers a promising direction for future research in automatic contact scheduling.

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End-to-End Stable Imitation Learning via Autonomous Neural Dynamic Policies

State-of-the-art sensorimotor learning algorithms offer policies that can often produce unstable behaviors, damaging the robot and/or the environment. Traditional robot learning, on the contrary, relies on dynamical system-based policies that can be analyzed for stability/safety. Such policies, however, are neither flexible nor generic and usually work only with proprioceptive sensor states. In this work, we bridge the gap between generic neural network policies and dynamical system-based policies, and we introduce Autonomous Neural Dynamic Policies (ANDPs) that: (a) are based on autonomous dynamical systems, (b) always produce asymptotically stable behaviors, and (c) are more flexible than traditional stable dynamical system-based policies. ANDPs are fully differentiable, flexible generic-policies that can be used in imitation learning setups while ensuring asymptotic stability. In this paper, we explore the flexibility and capacity of ANDPs in several imitation learning tasks including experiments with image observations. The results show that ANDPs combine the benefits of both neural network-based and dynamical system-based methods.

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Combining Planning, Reasoning and Reinforcement Learning to solve Industrial Robot Tasks

One of today's goals for industrial robot systems is to allow fast and easy provisioning for new tasks. Skill-based systems that use planning and knowledge representation have long been one possible answer to this. However, especially with contact-rich robot tasks that need careful parameter settings, such reasoning techniques can fall short if the required knowledge not adequately modeled. We show an approach that provides a combination of task-level planning and reasoning with targeted learning of skill parameters for a task at hand. Starting from a task goal formulated in PDDL, the learnable parameters in the plan are identified and an operator can choose reward functions and parameters for the learning process. A tight integration with a knowledge framework allows to form a prior for learning and the usage of multi-objective Bayesian optimization eases to balance aspects such as safety and task performance that can often affect each other. We demonstrate the efficacy and versatility of our approach by learning skill parameters for two different contact-rich tasks and show their successful execution on a real 7-DOF KUKA-iiwa.

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Online Damage Recovery for Physical Robots with Hierarchical Quality-Diversity

In real-world environments, robots need to be resilient to damages and robust to unforeseen scenarios. Quality-Diversity (QD) algorithms have been successfully used to make robots adapt to damages in seconds by leveraging a diverse set of learned skills. A high diversity of skills increases the chances of a robot to succeed at overcoming new situations since there are more potential alternatives to solve a new task.However, finding and storing a large behavioural diversity of multiple skills often leads to an increase in computational complexity. Furthermore, robot planning in a large skill space is an additional challenge that arises with an increased number of skills. Hierarchical structures can help reducing this search and storage complexity by breaking down skills into primitive skills. In this paper, we introduce the Hierarchical Trial and Error algorithm, which uses a hierarchical behavioural repertoire to learn diverse skills and leverages them to make the robot adapt quickly in the physical world. We show that the hierarchical decomposition of skills enables the robot to learn more complex behaviours while keeping the learning of the repertoire tractable. Experiments with a hexapod robot show that our method solves a maze navigation tasks with 20% less actions in simulation, and 43% less actions in the physical world, for the most challenging scenarios than the best baselines while having 78% less complete failures.

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Learning Skill-based Industrial Robot Tasks with User Priors

Robot skills systems are meant to reduce robot setup time for new manufacturing tasks. Yet, for dexterous, contact-rich tasks, it is often difficult to find the right skill parameters. One strategy is to learn these parameters by allowing the robot system to learn directly on the task. For a learning problem, a robot operator can typically specify the type and range of values of the parameters. Nevertheless, given their prior experience, robot operators should be able to help the learning process further by providing educated guesses about where in the parameter space potential optimal solutions could be found. Interestingly, such prior knowledge is not exploited in current robot learning frameworks. We introduce an approach that combines user priors and Bayesian optimization to allow fast optimization of robot industrial tasks at robot deployment time. We evaluate our method on three tasks that are learned in simulation as well as on two tasks that are learned directly on a real robot system. Additionally, we transfer knowledge from the corresponding simulation tasks by automatically constructing priors from well-performing configurations for learning on the real system. To handle potentially contradicting task objectives, the tasks are modeled as multi-objective problems. Our results show that operator priors, both user-specified and transferred, vastly accelerate the discovery of rich Pareto fronts, and typically produce final performance far superior to proposed baselines.

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Learning of Parameters in Behavior Trees for Movement Skills

Reinforcement Learning (RL) is a powerful mathematical framework that allows robots to learn complex skills by trial-and-error. Despite numerous successes in many applications, RL algorithms still require thousands of trials to converge to high-performing policies, can produce dangerous behaviors while learning, and the optimized policies (usually modeled as neural networks) give almost zero explanation when they fail to perform the task. For these reasons, the adoption of RL in industrial settings is not common. Behavior Trees (BTs), on the other hand, can provide a policy representation that a) supports modular and composable skills, b) allows for easy interpretation of the robot actions, and c) provides an advantageous low-dimensional parameter space. In this paper, we present a novel algorithm that can learn the parameters of a BT policy in simulation and then generalize to the physical robot without any additional training. We leverage a physical simulator with a digital twin of our workstation, and optimize the relevant parameters with a black-box optimizer. We showcase the efficacy of our method with a 7-DOF KUKA-iiwa manipulator in a task that includes obstacle avoidance and a contact-rich insertion (peg-in-hole), in which our method outperforms the baselines.

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Hierarchical Quality-Diversity for Online Damage Recovery

Adaptation capabilities, like damage recovery, are crucial for the deployment of robots in complex environments. Several works have demonstrated that using repertoires of pre-trained skills can enable robots to adapt to unforeseen mechanical damages in a few minutes. These adaptation capabilities are directly linked to the behavioural diversity in the repertoire. The more alternatives the robot has to execute a skill, the better are the chances that it can adapt to a new situation. However, solving complex tasks, like maze navigation, usually requires multiple different skills. Finding a large behavioural diversity for these multiple skills often leads to an intractable exponential growth of the number of required solutions. In this paper, we introduce the Hierarchical Trial and Error algorithm, which uses a hierarchical behavioural repertoire to learn diverse skills and leverages them to make the robot more adaptive to different situations. We show that the hierarchical decomposition of skills enables the robot to learn more complex behaviours while keeping the learning of the repertoire tractable. The experiments with a hexapod robot show that our method solves maze navigation tasks with 20% less actions in the most challenging scenarios than the best baseline while having 57% less complete failures.

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Skill-based Multi-objective Reinforcement Learning of Industrial Robot Tasks with Planning and Knowledge Integration

In modern industrial settings with small batch sizes it should be easy to set up a robot system for a new task. Strategies exist, e.g. the use of skills, but when it comes to handling forces and torques, these systems often fall short. We introduce an approach that provides a combination of task-level planning with targeted learning of scenario-specific parameters for skill-based systems. We propose the following pipeline: (1) the user provides a task goal in the planning language PDDL, (2) a plan (i.e., a sequence of skills) is generated and the learnable parameters of the skills are automatically identified. An operator then chooses (3) reward functions and hyperparameters for the learning process. Two aspects of our methodology are critical: (a) learning is tightly integrated with a knowledge framework to support symbolic planning and to provide priors for learning, (b) using multi-objective optimization. This can help to balance key performance indicators (KPIs) such as safety and task performance since they can often affect each other. We adopt a multi-objective Bayesian optimization approach and learn entirely in simulation. We demonstrate the efficacy and versatility of our approach by learning skill parameters for two different contact-rich tasks. We show their successful execution on a real 7-DOF KUKA-iiwa manipulator and outperform the manual parameterization by human robot operators.

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Quality-Diversity Optimization: a novel branch of stochastic optimization

Traditional optimization algorithms search for a single global optimum that maximizes (or minimizes) the objective function. Multimodal optimization algorithms search for the highest peaks in the search space that can be more than one. Quality-Diversity algorithms are a recent addition to the evolutionary computation toolbox that do not only search for a single set of local optima, but instead try to illuminate the search space. In effect, they provide a holistic view of how high-performing solutions are distributed throughout a search space. The main differences with multimodal optimization algorithms are that (1) Quality-Diversity typically works in the behavioral space (or feature space), and not in the genotypic (or parameter) space, and (2) Quality-Diversity attempts to fill the whole behavior space, even if the niche is not a peak in the fitness landscape. In this chapter, we provide a gentle introduction to Quality-Diversity optimization, discuss the main representative algorithms, and the main current topics under consideration in the community. Throughout the chapter, we also discuss several successful applications of Quality-Diversity algorithms, including deep learning, robotics, and reinforcement learning.

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Multi-objective Model-based Policy Search for Data-efficient Learning with Sparse Rewards

The most data-efficient algorithms for reinforcement learning in robotics are model-based policy search algorithms, which alternate between learning a dynamical model of the robot and optimizing a policy to maximize the expected return given the model and its uncertainties. However, the current algorithms lack an effective exploration strategy to deal with sparse or misleading reward scenarios: if they do not experience any state with a positive reward during the initial random exploration, it is very unlikely to solve the problem. Here, we propose a novel model-based policy search algorithm, Multi-DEX, that leverages a learned dynamical model to efficiently explore the task space and solve tasks with sparse rewards in a few episodes. To achieve this, we frame the policy search problem as a multi-objective, model-based policy optimization problem with three objectives: (1) generate maximally novel state trajectories, (2) maximize the expected return and (3) keep the system in state-space regions for which the model is as accurate as possible. We then optimize these objectives using a Pareto-based multi-objective optimization algorithm. The experiments show that Multi-DEX is able to solve sparse reward scenarios (with a simulated robotic arm) in much lower interaction time than VIME, TRPO, GEP-PG, CMA-ES and Black-DROPS.

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A survey on policy search algorithms for learning robot controllers in a handful of trials

Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the word "big-data", we refer to this challenge as "micro-data reinforcement learning". We show that a first strategy is to leverage prior knowledge on the policy structure (e.g., dynamic movement primitives), on the policy parameters (e.g., demonstrations), or on the dynamics (e.g., simulators). A second strategy is to create data-driven surrogate models of the expected reward (e.g., Bayesian optimization) or the dynamical model (e.g., model-based policy search), so that the policy optimizer queries the model instead of the real system. Overall, all successful micro-data algorithms combine these two strategies by varying the kind of model and prior knowledge. The current scientific challenges essentially revolve around scaling up to complex robots (e.g., humanoids), designing generic priors, and optimizing the computing time.

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Using Parameterized Black-Box Priors to Scale Up Model-Based Policy Search for Robotics

The most data-efficient algorithms for reinforcement learning in robotics are model-based policy search algorithms, which alternate between learning a dynamical model of the robot and optimizing a policy to maximize the expected return given the model and its uncertainties. Among the few proposed approaches, the recently introduced Black-DROPS algorithm exploits a black-box optimization algorithm to achieve both high data-efficiency and good computation times when several cores are used; nevertheless, like all model-based policy search approaches, Black-DROPS does not scale to high dimensional state/action spaces. In this paper, we introduce a new model learning procedure in Black-DROPS that leverages parameterized black-box priors to (1) scale up to high-dimensional systems, and (2) be robust to large inaccuracies of the prior information. We demonstrate the effectiveness of our approach with the "pendubot" swing-up task in simulation and with a physical hexapod robot (48D state space, 18D action space) that has to walk forward as fast as possible. The results show that our new algorithm is more data-efficient than previous model-based policy search algorithms (with and without priors) and that it can allow a physical 6-legged robot to learn new gaits in only 16 to 30 seconds of interaction time.

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