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Konstantinos Chatzilygeroudis

Publications and source records attributed to Konstantinos Chatzilygeroudis.

26 records · Page 2Linked to original sources

Bayesian Optimization with Automatic Prior Selection for Data-Efficient Direct Policy Search

One of the most interesting features of Bayesian optimization for direct policy search is that it can leverage priors (e.g., from simulation or from previous tasks) to accelerate learning on a robot. In this paper, we are interested in situations for which several priors exist but we do not know in advance which one fits best the current situation. We tackle this problem by introducing a novel acquisition function, called Most Likely Expected Improvement (MLEI), that combines the likelihood of the priors and the expected improvement. We evaluate this new acquisition function on a transfer learning task for a 5-DOF planar arm and on a possibly damaged, 6-legged robot that has to learn to walk on flat ground and on stairs, with priors corresponding to different stairs and different kinds of damages. Our results show that MLEI effectively identifies and exploits the priors, even when there is no obvious match between the current situations and the priors.

cs.RO↗

Alternating Optimisation and Quadrature for Robust Control

Bayesian optimisation has been successfully applied to a variety of reinforcement learning problems. However, the traditional approach for learning optimal policies in simulators does not utilise the opportunity to improve learning by adjusting certain environment variables: state features that are unobservable and randomly determined by the environment in a physical setting but are controllable in a simulator. This paper considers the problem of finding a robust policy while taking into account the impact of environment variables. We present Alternating Optimisation and Quadrature (ALOQ), which uses Bayesian optimisation and Bayesian quadrature to address such settings. ALOQ is robust to the presence of significant rare events, which may not be observable under random sampling, but play a substantial role in determining the optimal policy. Experimental results across different domains show that ALOQ can learn more efficiently and robustly than existing methods.

cs.LG↗

Reset-free Trial-and-Error Learning for Robot Damage Recovery

The high probability of hardware failures prevents many advanced robots (e.g., legged robots) from being confidently deployed in real-world situations (e.g., post-disaster rescue). Instead of attempting to diagnose the failures, robots could adapt by trial-and-error in order to be able to complete their tasks. In this situation, damage recovery can be seen as a Reinforcement Learning (RL) problem. However, the best RL algorithms for robotics require the robot and the environment to be reset to an initial state after each episode, that is, the robot is not learning autonomously. In addition, most of the RL methods for robotics do not scale well with complex robots (e.g., walking robots) and either cannot be used at all or take too long to converge to a solution (e.g., hours of learning). In this paper, we introduce a novel learning algorithm called "Reset-free Trial-and-Error" (RTE) that (1) breaks the complexity by pre-generating hundreds of possible behaviors with a dynamics simulator of the intact robot, and (2) allows complex robots to quickly recover from damage while completing their tasks and taking the environment into account. We evaluate our algorithm on a simulated wheeled robot, a simulated six-legged robot, and a real six-legged walking robot that are damaged in several ways (e.g., a missing leg, a shortened leg, faulty motor, etc.) and whose objective is to reach a sequence of targets in an arena. Our experiments show that the robots can recover most of their locomotion abilities in an environment with obstacles, and without any human intervention.

cs.RO↗

Using Centroidal Voronoi Tessellations to Scale Up the Multi-dimensional Archive of Phenotypic Elites Algorithm

The recently introduced Multi-dimensional Archive of Phenotypic Elites (MAP-Elites) is an evolutionary algorithm capable of producing a large archive of diverse, high-performing solutions in a single run. It works by discretizing a continuous feature space into unique regions according to the desired discretization per dimension. While simple, this algorithm has a main drawback: it cannot scale to high-dimensional feature spaces since the number of regions increase exponentially with the number of dimensions. In this paper, we address this limitation by introducing a simple extension of MAP-Elites that has a constant, pre-defined number of regions irrespective of the dimensionality of the feature space. Our main insight is that methods from computational geometry could partition a high-dimensional space into well-spread geometric regions. In particular, our algorithm uses a centroidal Voronoi tessellation (CVT) to divide the feature space into a desired number of regions; it then places every generated individual in its closest region, replacing a less fit one if the region is already occupied. We demonstrate the effectiveness of the new "CVT-MAP-Elites" algorithm in high-dimensional feature spaces through comparisons against MAP-Elites in maze navigation and hexapod locomotion tasks.

cs.NE↗

Black-Box Data-efficient Policy Search for Robotics

The most data-efficient algorithms for reinforcement learning (RL) in robotics are based on uncertain dynamical models: after each episode, they first learn a dynamical model of the robot, then they use an optimization algorithm to find a policy that maximizes the expected return given the model and its uncertainties. It is often believed that this optimization can be tractable only if analytical, gradient-based algorithms are used; however, these algorithms require using specific families of reward functions and policies, which greatly limits the flexibility of the overall approach. In this paper, we introduce a novel model-based RL algorithm, called Black-DROPS (Black-box Data-efficient RObot Policy Search) that: (1) does not impose any constraint on the reward function or the policy (they are treated as black-boxes), (2) is as data-efficient as the state-of-the-art algorithm for data-efficient RL in robotics, and (3) is as fast (or faster) than analytical approaches when several cores are available. The key idea is to replace the gradient-based optimization algorithm with a parallel, black-box algorithm that takes into account the model uncertainties. We demonstrate the performance of our new algorithm on two standard control benchmark problems (in simulation) and a low-cost robotic manipulator (with a real robot).

cs.RO↗

Safety-Aware Robot Damage Recovery Using Constrained Bayesian Optimization and Simulated Priors

The recently introduced Intelligent Trial-and-Error (IT&E) algorithm showed that robots can adapt to damage in a matter of a few trials. The success of this algorithm relies on two components: prior knowledge acquired through simulation with an intact robot, and Bayesian optimization (BO) that operates on-line, on the damaged robot. While IT&E leads to fast damage recovery, it does not incorporate any safety constraints that prevent the robot from attempting harmful behaviors. In this work, we address this limitation by replacing the BO component with a constrained BO procedure. We evaluate our approach on a simulated damaged humanoid robot that needs to crawl as fast as possible, while performing as few unsafe trials as possible. We compare our new "safety-aware IT&E" algorithm to IT&E and a multi-objective version of IT&E in which the safety constraints are dealt as separate objectives. Our results show that our algorithm outperforms the other approaches, both in crawling speed within the safe regions and number of unsafe trials.

cs.RO↗

Limbo: A Fast and Flexible Library for Bayesian Optimization

Limbo is an open-source C++11 library for Bayesian optimization which is designed to be both highly flexible and very fast. It can be used to optimize functions for which the gradient is unknown, evaluations are expensive, and runtime cost matters (e.g., on embedded systems or robots). Benchmarks on standard functions show that Limbo is about 2 times faster than BayesOpt (another C++ library) for a similar accuracy.

cs.LG↗

Towards semi-episodic learning for robot damage recovery

The recently introduced Intelligent Trial and Error algorithm (IT\&E) enables robots to creatively adapt to damage in a matter of minutes by combining an off-line evolutionary algorithm and an on-line learning algorithm based on Bayesian Optimization. We extend the IT\&E algorithm to allow for robots to learn to compensate for damages while executing their task(s). This leads to a semi-episodic learning scheme that increases the robot's lifetime autonomy and adaptivity. Preliminary experiments on a toy simulation and a 6-legged robot locomotion task show promising results.

cs.RO↗