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Kostas E. Bekris

Publications and source records attributed to Kostas E. Bekris.

At least 37 records · Page 2Linked to original sources

Efficient and High-quality Prehensile Rearrangement in Cluttered and Confined Spaces

Prehensile object rearrangement in cluttered and confined spaces has broad applications but is also challenging. For instance, rearranging products in a grocery shelf means that the robot cannot directly access all objects and has limited free space. This is harder than tabletop rearrangement where objects are easily accessible with top-down grasps, which simplifies robot-object interactions. This work focuses on problems where such interactions are critical for completing tasks. It proposes a new efficient and complete solver under general constraints for monotone instances, which can be solved by moving each object at most once. The monotone solver reasons about robot-object constraints and uses them to effectively prune the search space. The new monotone solver is integrated with a global planner to solve non-monotone instances with high-quality solutions fast. Furthermore, this work contributes an effective pre-processing tool to significantly speed up online motion planning queries for rearrangement in confined spaces. Experiments further demonstrate that the proposed monotone solver, equipped with the pre-processing tool, results in 57.3% faster computation and 3 times higher success rate than state-of-the-art methods. Similarly, the resulting global planner is computationally more efficient and has a higher success rate, while producing high-quality solutions for non-monotone instances (i.e., only 1.3 additional actions are needed on average). Videos of demonstrating solutions on a real robotic system and codes can be found at https://github.com/Rui1223/uniform_object_rearrangement.

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Persistent Homology for Effective Non-Prehensile Manipulation

This work explores the use of topological tools for achieving effective non-prehensile manipulation in cluttered, constrained workspaces. In particular, it proposes the use of persistent homology as a guiding principle in identifying the appropriate non-prehensile actions, such as pushing, to clean a cluttered space with a robotic arm so as to allow the retrieval of a target object. Persistent homology enables the automatic identification of connected components of blocking objects in the space without the need for manual input or tuning of parameters. The proposed algorithm uses this information to push groups of cylindrical objects together and aims to minimize the number of pushing actions needed to reach to the target. Simulated experiments in a physics engine using a model of the Baxter robot show that the proposed topology-driven solution is achieving significantly higher success rate in solving such constrained problems relatively to state-of-the-art alternatives from the literature. It manages to keep the number of pushing actions low, is computationally efficient and the resulting decisions and motion appear natural for effectively solving such tasks.

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Data-Efficient Learning of High-Quality Controls for Kinodynamic Planning used in Vehicular Navigation

This paper aims to improve the path quality and computational efficiency of kinodynamic planners used for vehicular systems. It proposes a learning framework for identifying promising controls during the expansion process of sampling-based motion planners for systems with dynamics. Offline, the learning process is trained to return the highest-quality control that reaches a local goal state (i.e., a waypoint) in the absence of obstacles from an input difference vector between its current state and a local goal state. The data generation scheme provides bounds on the target dispersion and uses state space pruning to ensure high-quality controls. By focusing on the system's dynamics, this process is data efficient and takes place once for a dynamical system, so that it can be used for different environments with modular expansion functions. This work integrates the proposed learning process with a) an exploratory expansion function that generates waypoints with biased coverage over the reachable space, and b) proposes an exploitative expansion function for mobile robots, which generates waypoints using medial axis information. This paper evaluates the learning process and the corresponding planners for a first and second-order differential drive systems. The results show that the proposed integration of learning and planning can produce better quality paths than kinodynamic planning with random controls in fewer iterations and computation time.

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Fast High-Quality Tabletop Rearrangement in Bounded Workspace

In this paper, we examine the problem of rearranging many objects on a tabletop in a cluttered setting using overhand grasps. Efficient solutions for the problem, which capture a common task that we solve on a daily basis, are essential in enabling truly intelligent robotic manipulation. In a given instance, objects may need to be placed at temporary positions ("buffers") to complete the rearrangement, but allocating these buffer locations can be highly challenging in a cluttered environment. To tackle the challenge, a two-step baseline planner is first developed, which generates a primitive plan based on inherent combinatorial constraints induced by start and goal poses of the objects and then selects buffer locations assisted by the primitive plan. We then employ the "lazy" planner in a tree search framework which is further sped up by adapting a novel preprocessing routine. Simulation experiments show our methods can quickly generate high-quality solutions and are more robust in solving large-scale instances than existing state-of-the-art approaches. source:github.com/arc-l/TRLB

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Improving Kinodynamic Planners for Vehicular Navigation with Learned Goal-Reaching Controllers

This paper aims to improve the path quality and computational efficiency of sampling-based kinodynamic planners for vehicular navigation. It proposes a learning framework for identifying promising controls during the expansion process of sampling-based planners. Given a dynamics model, a reinforcement learning process is trained offline to return a low-cost control that reaches a local goal state (i.e., a waypoint) in the absence of obstacles. By focusing on the system's dynamics and not knowing the environment, this process is data-efficient and takes place once for a robotic system. In this way, it can be reused in different environments. The planner generates online local goal states for the learned controller in an informed manner to bias towards the goal and consecutively in an exploratory, random manner. For the informed expansion, local goal states are generated either via (a) medial axis information in environments with obstacles, or (b) wavefront information for setups with traversability costs. The learning process and the resulting planning framework are evaluated for a first and second-order differential drive system, as well as a physically simulated Segway robot. The results show that the proposed integration of learning and planning can produce higher quality paths than sampling-based kinodynamic planning with random controls in fewer iterations and computation time.

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Tight Robot Packing in the Real World: A Complete Manipulation Pipeline with Robust Primitives

Many order fulfillment applications in logistics, such as packing, involve picking objects from unstructured piles before tightly arranging them in bins or shipping containers. Desirable robotic solutions in this space need to be low-cost, robust, easily deployable and simple to control. The current work proposes a complete pipeline for solving packing tasks for cuboid objects, given access only to RGB-D data and a single robot arm with a vacuum-based end-effector, which is also used as a pushing or dragging finger. The pipeline integrates perception for detecting the objects and planning so as to properly pick and place objects. The key challenges correspond to sensing noise and failures in execution, which appear at multiple steps of the process. To achieve robustness, three uncertainty-reducing manipulation primitives are proposed, which take advantage of the end-effector's and the workspace's compliance, to successfully and tightly pack multiple cuboid objects. The overall solution is demonstrated to be robust to execution and perception errors. The impact of each manipulation primitive is evaluated in extensive real-world experiments by considering different versions of the pipeline. Furthermore, an open-source simulation framework is provided for modeling such packing operations. Ablation studies are performed within this simulation environment to evaluate features of the proposed primitives.

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Asymptotically Optimal Sampling-based Planners

An asymptotically optimal sampling-based planner employs sampling to solve robot motion planning problems and returns paths with a cost that converges to the optimal solution cost, as the number of samples approaches infinity. This comprehensive article covers the theoretical characteristics of asymptotic optimality of motion planning algorithms, and traces its origins, analysis models, practical performance, extensions, and applications.

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Safe and Effective Picking Paths in Clutter given Discrete Distributions of Object Poses

Picking an item in the presence of other objects can be challenging as it involves occlusions and partial views. Given object models, one approach is to perform object pose estimation and use the most likely candidate pose per object to pick the target without collisions. This approach, however, ignores the uncertainty of the perception process both regarding the target's and the surrounding objects' poses. This work proposes first a perception process for 6D pose estimation, which returns a discrete distribution of object poses in a scene. Then, an open-loop planning pipeline is proposed to return safe and effective solutions for moving a robotic arm to pick, which (a) minimizes the probability of collision with the obstructing objects; and (b) maximizes the probability of reaching the target item. The planning framework models the challenge as a stochastic variant of the Minimum Constraint Removal (MCR) problem. The effectiveness of the methodology is verified given both simulated and real data in different scenarios. The experiments demonstrate the importance of considering the uncertainty of the perception process in terms of safe execution. The results also show that the methodology is more effective than conservative MCR approaches, which avoid all possible object poses regardless of the reported uncertainty.

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se(3)-TrackNet: Data-driven 6D Pose Tracking by Calibrating Image Residuals in Synthetic Domains

Tracking the 6D pose of objects in video sequences is important for robot manipulation. This task, however, introduces multiple challenges: (i) robot manipulation involves significant occlusions; (ii) data and annotations are troublesome and difficult to collect for 6D poses, which complicates machine learning solutions, and (iii) incremental error drift often accumulates in long term tracking to necessitate re-initialization of the object's pose. This work proposes a data-driven optimization approach for long-term, 6D pose tracking. It aims to identify the optimal relative pose given the current RGB-D observation and a synthetic image conditioned on the previous best estimate and the object's model. The key contribution in this context is a novel neural network architecture, which appropriately disentangles the feature encoding to help reduce domain shift, and an effective 3D orientation representation via Lie Algebra. Consequently, even when the network is trained only with synthetic data can work effectively over real images. Comprehensive experiments over benchmarks - existing ones as well as a new dataset with significant occlusions related to object manipulation - show that the proposed approach achieves consistently robust estimates and outperforms alternatives, even though they have been trained with real images. The approach is also the most computationally efficient among the alternatives and achieves a tracking frequency of 90.9Hz.

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Pushing the Boundaries of Asymptotic Optimality in Integrated Task and Motion Planning

Integrated task and motion planning problems describe a multi-modal state space, which is often abstracted as a set of smooth manifolds that are connected via sets of transitions states. One approach to solving such problems is to sample reachable states in each of the manifolds, while simultaneously sampling transition states. Prior work has shown that in order to achieve asymptotically optimal (AO) solutions for such piecewise-smooth task planning problems, it is sufficient to double the connection radius required for AO sampling-based motion planning. This was shown under the assumption that the transition sets themselves are smooth. The current work builds upon this result and demonstrates that it is sufficient to use the same connection radius as for standard AO motion planning. Furthermore, the current work studies the case that the transition sets are non-smooth boundary points of the valid state space, which is frequently the case in practice, such as when a gripper grasps an object. This paper generalizes the notion of clearance that is typically assumed in motion and task planning to include such individual, potentially non-smooth transition states. It is shown that asymptotic optimality is retained under this generalized regime.

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Synchronized Multi-Arm Rearrangement Guided by Mode Graphs with Capacity Constraints

Solving task planning problems involving multiple objects and multiple robotic arms poses scalability challenges. Such problems involve not only coordinating multiple high-DoF arms, but also searching through possible sequences of actions including object placements, and handoffs. The current work identifies a useful connection between multi-arm rearrangement and recent results in multi-body path planning on graphs with vertex capacity constraints. Solving a synchronized multi-arm rearrangement at a high-level involves reasoning over a modal graph, where nodes correspond to stable object placements and object transfer states by the arms. Edges of this graph correspond to pick, placement and handoff operations. The objects can be viewed as pebbles moving over this graph, which has capacity constraints. For instance, each arm can carry a single object but placement locations can accumulate many objects. Efficient integer linear programming-based solvers have been proposed for the corresponding pebble problem. The current work proposes a heuristic to guide the task planning process for synchronized multi-arm rearrangement. Results indicate good scalability to multiple arms and objects, and an algorithm that can find high-quality solutions fast and exhibiting desirable anytime behavior.

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Refined Analysis of Asymptotically-Optimal Kinodynamic Planning in the State-Cost Space

We present a novel analysis of AO-RRT: a tree-based planner for motion planning with kinodynamic constraints, originally described by Hauser and Zhou (AO-X, 2016). AO-RRT explores the state-cost space and has been shown to efficiently obtain high-quality solutions in practice without relying on the availability of a computationally-intensive two-point boundary-value solver. Our main contribution is an optimality proof for the single-tree version of the algorithm---a variant that was not analyzed before. Our proof only requires a mild and easily-verifiable set of assumptions on the problem and system: Lipschitz-continuity of the cost function and the dynamics. In particular, we prove that for any system satisfying these assumptions, any trajectory having a piecewise-constant control function and positive clearance from the obstacles can be approximated arbitrarily well by a trajectory found by AO-RRT. We also discuss practical aspects of AO-RRT and present experimental comparisons of variants of the algorithm.

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Robust, Occlusion-aware Pose Estimation for Objects Grasped by Adaptive Hands

Many manipulation tasks, such as placement or within-hand manipulation, require the object's pose relative to a robot hand. The task is difficult when the hand significantly occludes the object. It is especially hard for adaptive hands, for which it is not easy to detect the finger's configuration. In addition, RGB-only approaches face issues with texture-less objects or when the hand and the object look similar. This paper presents a depth-based framework, which aims for robust pose estimation and short response times. The approach detects the adaptive hand's state via efficient parallel search given the highest overlap between the hand's model and the point cloud. The hand's point cloud is pruned and robust global registration is performed to generate object pose hypotheses, which are clustered. False hypotheses are pruned via physical reasoning. The remaining poses' quality is evaluated given agreement with observed data. Extensive evaluation on synthetic and real data demonstrates the accuracy and computational efficiency of the framework when applied on challenging, highly-occluded scenarios for different object types. An ablation study identifies how the framework's components help in performance. This work also provides a dataset for in-hand 6D object pose estimation. Code and dataset are available at: https://github.com/wenbowen123/icra20-hand-object-pose

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Towards Learning Efficient Maneuver Sets for Kinodynamic Motion Planning

Planning for systems with dynamics is challenging as often there is no local planner available and the only primitive to explore the state space is forward propagation of controls. In this context, tree sampling-based planners have been developed, some of which achieve asymptotic optimality by propagating random controls during each iteration. While desirable for the analysis, random controls result in slow convergence to high quality trajectories in practice. This short position statement first argues that if a kinodynamic planner has access to local maneuvers that appropriately balance an exploitation-exploration trade-off, the planner's per iteration performance is significantly improved. Generating such maneuvers during planning can be achieved by curating a large sample of random controls. This is, however, computationally very expensive. If such maneuvers can be generated fast, the planner's performance will also improve as a function of computation time. Towards objective, this short position statement argues for the integration of modern machine learning frameworks with state-of-the-art, informed and asymptotically optimal kinodynamic planners. The proposed approach involves using using neural networks to infer local maneuvers for a robotic system with dynamics, which properly balance the above exploitation-exploration trade-off. In particular, a neural network architecture is proposed, which is trained to reflect the choices of an online curation process, given local obstacle and heuristic information. The planner uses these maneuvers to efficiently explore the underlying state space, while still maintaining desirable properties. Preliminary indications in simulated environments and systems are promising but also point to certain challenges that motivate further research in this direction.

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Anytime Multi-arm Task and Motion Planning for Pick-and-Place of Individual Objects via Handoffs

Automation applications are pushing the deployment of many high DoF manipulators in warehouse and manufacturing environments. This has motivated many efforts on optimizing manipulation tasks involving a single arm. Coordinating multiple arms for manipulation, however, introduces additional computational challenges arising from the increased DoFs, as well as the combinatorial increase in the available operations that many manipulators can perform, including handoffs between arms. The focus here is on the case of pick-and-place tasks, which require a sequence of handoffs to be executed, so as to achieve computational efficiency, asymptotic optimality and practical anytime performance. The paper leverages recent advances in multi-robot motion planning for high DoF systems to propose a novel multi-modal extension of the dRRT* algorithm. The key insight is that, instead of naively solving a sequence of motion planning problems, it is computationally advantageous to directly explore the composite space of the integrated multi-arm task and motion planning problem, given input sets of possible pick and handoff configurations. Asymptotic optimality guarantees are possible by sampling additional picks and handoffs over time. The evaluation shows that the approach finds initial solutions fast and improves their quality over time. It also succeeds in finding solutions to harder problem instances relative to alternatives and can scale effectively as the number of robots increases.

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dRRT*: Scalable and Informed Asymptotically-Optimal Multi-Robot Motion Planning

Many exciting robotic applications require multiple robots with many degrees of freedom, such as manipulators, to coordinate their motion in a shared workspace. Discovering high-quality paths in such scenarios can be achieved, in principle, by exploring the composite space of all robots. Sampling-based planners do so by building a roadmap or a tree data structure in the corresponding configuration space and can achieve asymptotic optimality. The hardness of motion planning, however, renders the explicit construction of such structures in the composite space of multiple robots impractical. This work proposes a scalable solution for such coupled multi-robot problems, which provides desirable path-quality guarantees and is also computationally efficient. In particular, the proposed \drrtstar\ is an informed, asymptotically-optimal extension of a prior sampling-based multi-robot motion planner, \drrt. The prior approach introduced the idea of building roadmaps for each robot and implicitly searching the tensor product of these structures in the composite space. This work identifies the conditions for convergence to optimal paths in multi-robot problems, which the prior method was not achieving. Building on this analysis, \drrt\ is first properly adapted so as to achieve the theoretical guarantees and then further extended so as to make use of effective heuristics when searching the composite space of all robots. The case where the various robots share some degrees of freedom is also studied. Evaluation in simulation indicates that the new algorithm, \drrtstar\, converges to high-quality paths quickly and scales to a higher number of robots where various alternatives fail. This work also demonstrates the planner's capability to solve problems involving multiple real-world robotic arms.

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Adaptive Tensegrity Locomotion on Rough Terrain via Reinforcement Learning

The dynamical properties of tensegrity robots give them appealing ruggedness and adaptability, but present major challenges with respect to locomotion control. Due to high-dimensionality and complex contact responses, data-driven approaches are apt for producing viable feedback policies. Guided Policy Search (GPS), a sample-efficient and model-free hybrid framework for optimization and reinforcement learning, has recently been used to produce periodic locomotion for a spherical 6-bar tensegrity robot on flat or slightly varied surfaces. This work provides an extension to non-periodic locomotion and achieves rough terrain traversal, which requires more broadly varied, adaptive, and non-periodic rover behavior. The contribution alters the control optimization step of GPS, which locally fits and exploits surrogate models of the dynamics, and employs the existing supervised learning step. The proposed solution incorporates new processes to ensure effective local modeling despite the disorganized nature of sample data in rough terrain locomotion. Demonstrations in simulation reveal that the resulting controller sustains the highly adaptive behavior necessary to reliably traverse rough terrain.

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Fast Model Identification via Physics Engines for Data-Efficient Policy Search

This paper presents a method for identifying mechanical parameters of robots or objects, such as their mass and friction coefficients. Key features are the use of off-the-shelf physics engines and the adaptation of a Bayesian optimization technique towards minimizing the number of real-world experiments needed for model-based reinforcement learning. The proposed framework reproduces in a physics engine experiments performed on a real robot and optimizes the model's mechanical parameters so as to match real-world trajectories. The optimized model is then used for learning a policy in simulation, before real-world deployment. It is well understood, however, that it is hard to exactly reproduce real trajectories in simulation. Moreover, a near-optimal policy can be frequently found with an imperfect model. Therefore, this work proposes a strategy for identifying a model that is just good enough to approximate the value of a locally optimal policy with a certain confidence, instead of wasting effort on identifying the most accurate model. Evaluations, performed both in simulation and on a real robotic manipulation task, indicate that the proposed strategy results in an overall time-efficient, integrated model identification and learning solution, which significantly improves the data-efficiency of existing policy search algorithms.

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