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Kostas E. Bekris

Publications and source records attributed to Kostas E. Bekris.

46 records · Page 3Linked to original sources

Efficient Model Identification for Tensegrity Locomotion

This paper aims to identify in a practical manner unknown physical parameters, such as mechanical models of actuated robot links, which are critical in dynamical robotic tasks. Key features include the use of an off-the-shelf physics engine and the Bayesian optimization framework. The task being considered is locomotion with a high-dimensional, compliant Tensegrity robot. A key insight, in this case, is the need to project the model identification challenge into an appropriate lower dimensional space for efficiency. Comparisons with alternatives indicate that the proposed method can identify the parameters more accurately within the given time budget, which also results in more precise locomotion control.

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Improving 6D Pose Estimation of Objects in Clutter via Physics-aware Monte Carlo Tree Search

This work proposes a process for efficiently searching over combinations of individual object 6D pose hypotheses in cluttered scenes, especially in cases involving occlusions and objects resting on each other. The initial set of candidate object poses is generated from state-of-the-art object detection and global point cloud registration techniques. The best-scored pose per object by using these techniques may not be accurate due to overlaps and occlusions. Nevertheless, experimental indications provided in this work show that object poses with lower ranks may be closer to the real poses than ones with high ranks according to registration techniques. This motivates a global optimization process for improving these poses by taking into account scene-level physical interactions between objects. It also implies that the Cartesian product of candidate poses for interacting objects must be searched so as to identify the best scene-level hypothesis. To perform the search efficiently, the candidate poses for each object are clustered so as to reduce their number but still keep a sufficient diversity. Then, searching over the combinations of candidate object poses is performed through a Monte Carlo Tree Search (MCTS) process that uses the similarity between the observed depth image of the scene and a rendering of the scene given the hypothesized pose as a score that guides the search procedure. MCTS handles in a principled way the tradeoff between fine-tuning the most promising poses and exploring new ones, by using the Upper Confidence Bound (UCB) technique. Experimental results indicate that this process is able to quickly identify in cluttered scenes physically-consistent object poses that are significantly closer to ground truth compared to poses found by point cloud registration methods.

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Analysis and Observations from the First Amazon Picking Challenge

This paper presents a overview of the inaugural Amazon Picking Challenge along with a summary of a survey conducted among the 26 participating teams. The challenge goal was to design an autonomous robot to pick items from a warehouse shelf. This task is currently performed by human workers, and there is hope that robots can someday help increase efficiency and throughput while lowering cost. We report on a 28-question survey posed to the teams to learn about each team's background, mechanism design, perception apparatus, planning and control approach. We identify trends in this data, correlate it with each team's success in the competition, and discuss observations and lessons learned based on survey results and the authors' personal experiences during the challenge.

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A Self-supervised Learning System for Object Detection using Physics Simulation and Multi-view Pose Estimation

Progress has been achieved recently in object detection given advancements in deep learning. Nevertheless, such tools typically require a large amount of training data and significant manual effort to label objects. This limits their applicability in robotics, where solutions must scale to a large number of objects and variety of conditions. This work proposes an autonomous process for training a Convolutional Neural Network (CNN) for object detection and pose estimation in robotic setups. The focus is on detecting objects placed in cluttered, tight environments, such as a shelf with multiple objects. In particular, given access to 3D object models, several aspects of the environment are physically simulated. The models are placed in physically realistic poses with respect to their environment to generate a labeled synthetic dataset. To further improve object detection, the network self-trains over real images that are labeled using a robust multi-view pose estimation process. The proposed training process is evaluated on several existing datasets and on a dataset collected for this paper with a Motoman robotic arm. Results show that the proposed approach outperforms popular training processes relying on synthetic - but not physically realistic - data and manual annotation. The key contributions are the incorporation of physical reasoning in the synthetic data generation process and the automation of the annotation process over real images.

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Scalable Asymptotically-Optimal Multi-Robot Motion Planning

Finding asymptotically-optimal paths in multi-robot motion planning problems could be achieved, in principle, using sampling-based planners in the composite configuration space of all of the robots in the space. The dimensionality of this space increases with the number of robots, rendering this approach impractical. This work focuses on a scalable sampling-based planner for coupled multi-robot problems that provides asymptotic optimality. It extends the dRRT approach, which proposed building roadmaps for each robot and searching an implicit roadmap in the composite configuration space. This work presents a new method, dRRT* , and develops theory for scalable convergence to optimal paths in multi-robot problems. Simulated experiments indicate dRRT* converges to high-quality paths while scaling to higher numbers of robots where the naive approach fails. Furthermore, dRRT* is applicable to high-dimensional problems, such as planning for robot manipulators

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Efficient, High-Quality Stack Rearrangement

This work studies rearrangement problems involving the sorting of robots or objects in stack-like containers, which can be accessed only from one side. Two scenarios are considered: one where every robot or object needs to reach a particular stack, and a setting in which each robot has a distinct position within a stack. In both cases, the goal is to minimize the number of stack removals that need to be performed. Stack rearrangement is shown to be intimately connected to pebble motion problems, a useful abstraction in multi-robot path planning. Through this connection, feasibility of stack rearrangement can be readily addressed. The paper continues to establish lower and upper bounds on optimality, which differ only by a logarithmic factor, in terms of stack removals. An algorithmic solution is then developed that produces suboptimal paths much quicker than a pebble motion solver. Furthermore, informed search-based methods are proposed for finding high-quality solutions. The efficiency and desirable scalability of the methods is demonstrated in simulation.

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High-Quality Tabletop Rearrangement with Overhand Grasps: Hardness Results and Fast Methods

This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effector. For the non-overlapping case, the objective is solely to minimize the end-effector distance. While such problems do not involve all the complexities of general rearrangement, they remain computationally hard challenges in both cases. This is shown through two-way reductions between well-understood, hard combinatorial challenges and these rearrangement problems. The benefit of the reduction is that there are well studied algorithms for solving these well-established combinatorial challenges. These algorithms can be very efficient in practice despite the hardness results. The paper builds on these reduction results to propose an algorithmic pipeline for dealing with the rearrangement problems. Experimental evaluation shows that the proposed pipeline achieves high-quality paths with regards to the optimization objectives. Furthermore, it exhibits highly desirable scalability as the number of objects increases in both the overlapping and non-overlapping setups.

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A Dataset for Improved RGBD-based Object Detection and Pose Estimation for Warehouse Pick-and-Place

An important logistics application of robotics involves manipulators that pick-and-place objects placed in warehouse shelves. A critical aspect of this task corre- sponds to detecting the pose of a known object in the shelf using visual data. Solving this problem can be assisted by the use of an RGB-D sensor, which also provides depth information beyond visual data. Nevertheless, it remains a challenging problem since multiple issues need to be addressed, such as low illumination inside shelves, clutter, texture-less and reflective objects as well as the limitations of depth sensors. This paper provides a new rich data set for advancing the state-of-the-art in RGBD- based 3D object pose estimation, which is focused on the challenges that arise when solving warehouse pick- and-place tasks. The publicly available data set includes thousands of images and corresponding ground truth data for the objects used during the first Amazon Picking Challenge at different poses and clutter conditions. Each image is accompanied with ground truth information to assist in the evaluation of algorithms for object detection. To show the utility of the data set, a recent algorithm for RGBD-based pose estimation is evaluated in this paper. Based on the measured performance of the algorithm on the data set, various modifications and improvements are applied to increase the accuracy of detection. These steps can be easily applied to a variety of different methodologies for object pose detection and improve performance in the domain of warehouse pick-and-place.

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Asymptotically Optimal Sampling-based Kinodynamic Planning

Sampling-based algorithms are viewed as practical solutions for high-dimensional motion planning. Recent progress has taken advantage of random geometric graph theory to show how asymptotic optimality can also be achieved with these methods. Achieving this desirable property for systems with dynamics requires solving a two-point boundary value problem (BVP) in the state space of the underlying dynamical system. It is difficult, however, if not impractical, to generate a BVP solver for a variety of important dynamical models of robots or physically simulated ones. Thus, an open challenge was whether it was even possible to achieve optimality guarantees when planning for systems without access to a BVP solver. This work resolves the above question and describes how to achieve asymptotic optimality for kinodynamic planning using incremental sampling-based planners by introducing a new rigorous framework. Two new methods, Stable Sparse-RRT (SST) and SST*, result from this analysis, which are asymptotically near-optimal and optimal, respectively. The techniques are shown to converge fast to high-quality paths, while they maintain only a sparse set of samples, which makes them computationally efficient. The good performance of the planners is confirmed by experimental results using dynamical systems benchmarks, as well as physically simulated robots.

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Sampling-based Roadmap Planners are Probably Near-Optimal after Finite Computation

Sampling-based motion planners have proven to be efficient solutions to a variety of high-dimensional, geometrically complex motion planning problems with applications in several domains. The traditional view of these approaches is that they solve challenges efficiently by giving up formal guarantees and instead attain asymptotic properties in terms of completeness and optimality. Recent work has argued based on Monte Carlo experiments that these approaches also exhibit desirable probabilistic properties in terms of completeness and optimality after finite computation. The current paper formalizes these guarantees. It proves a formal bound on the probability that solutions returned by asymptotically optimal roadmap-based methods (e.g., PRM*) are within a bound of the optimal path length I* with clearance ε after a finite iteration n. This bound has the form P(|In - I* | {\leq} δI*) {\leq} Psuccess, where δ is an error term for the length a path in the PRM* graph, In. This bound is proven for general dimension Euclidean spaces and evaluated in simulation. A discussion on how this bound can be used in practice, as well as bounds for sparse roadmaps are also provided.

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