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Koushil Sreenath

Publications and source records attributed to Koushil Sreenath.

At least 73 records · Page 4Linked to original sources

Control Barrier Functions for Collision Avoidance Between Strongly Convex Regions

In this paper, we focus on non-conservative collision avoidance between robots and obstacles with control affine dynamics and convex shapes. System safety is defined using the minimum distance between the safe regions associated with robots and obstacles. However, collision avoidance using the minimum distance as a control barrier function (CBF) can pose challenges because the minimum distance is implicitly defined by an optimization problem and thus nonsmooth in general. We identify a class of state-dependent convex sets, defined as strongly convex maps, for which the minimum distance is continuously differentiable, and the distance derivative can be computed using KKT solutions of the minimum distance problem. In particular, our formulation allows for ellipsoid-polytope collision avoidance and convex set algebraic operations on strongly convex maps. We show that the KKT solutions for strongly convex maps can be rapidly and accurately updated along state trajectories using a KKT solution ODE. Lastly, we propose a QP incorporating the CBF constraints and prove strong safety under minimal assumptions on the QP structure. We validate our approach in simulation on a quadrotor system navigating through an obstacle-filled corridor and demonstrate that CBF constraints can be enforced in real time for state-dependent convex sets without overapproximations.

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Learning-based Trajectory Tracking for Bird-inspired Flapping-Wing Robots

Bird-sized flapping-wing robots offer significant potential for agile flight in complex environments, but achieving agile and robust trajectory tracking remains a challenge due to the complex aerodynamics and highly nonlinear dynamics inherent in flapping-wing flight. In this work, a learning-based control approach is introduced to unlock the versatility and adaptiveness of flapping-wing flight. We propose a model-free reinforcement learning (RL)-based framework for a high degree-of-freedom (DoF) bird-inspired flapping-wing robot that allows for multimodal flight and agile trajectory tracking. Stability analysis was performed on the closed-loop system comprising of the flapping-wing system and the RL policy. Additionally, simulation results demonstrate that the RL-based controller can successfully learn complex wing trajectory patterns, achieve stable flight, switch between flight modes spontaneously, and track different trajectories under various aerodynamic conditions.

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Traversability-Aware Legged Navigation by Learning from Real-World Visual Data

The enhanced mobility brought by legged locomotion empowers quadrupedal robots to navigate through complex and unstructured environments. However, optimizing agile locomotion while accounting for the varying energy costs of traversing different terrains remains an open challenge. Most previous work focuses on planning trajectories with traversability cost estimation based on human-labeled environmental features. However, this human-centric approach is insufficient because it does not account for the varying capabilities of the robot locomotion controllers over challenging terrains. To address this, we develop a novel traversability estimator in a robot-centric manner, based on the value function of the robot's locomotion controller. This estimator is integrated into a new learning-based RGBD navigation framework. The framework employs multiple training stages to develop a planner that guides the robot in avoiding obstacles and hard-to-traverse terrains while reaching its goals. The training of the navigation planner is directly performed in the real world using a sample efficient reinforcement learning method that utilizes both online data and offline datasets. Through extensive benchmarking, we demonstrate that the proposed framework achieves the best performance in accurate traversability cost estimation and efficient learning from multi-modal data (including the robot's color and depth vision, as well as proprioceptive feedback) for real-world training. Using the proposed method, a quadrupedal robot learns to perform traversability-aware navigation through trial and error in various real-world environments with challenging terrains that are difficult to classify using depth vision alone. Moreover, the robot demonstrates the ability to generalize the learned navigation skills to unseen scenarios. Video can be found at https://youtu.be/RSqnIWZ1qks.

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Online Omnidirectional Jumping Trajectory Planning for Quadrupedal Robots on Uneven Terrains

Natural terrain complexity often necessitates agile movements like jumping in animals to improve traversal efficiency. To enable similar capabilities in quadruped robots, complex real-time jumping maneuvers are required. Current research does not adequately address the problem of online omnidirectional jumping and neglects the robot's kinodynamic constraints during trajectory generation. This paper proposes a general and complete cascade online optimization framework for omnidirectional jumping for quadruped robots. Our solution systematically encompasses jumping trajectory generation, a trajectory tracking controller, and a landing controller. It also incorporates environmental perception to navigate obstacles that standard locomotion cannot bypass, such as jumping from high platforms. We introduce a novel jumping plane to parameterize omnidirectional jumping motion and formulate a tightly coupled optimization problem accounting for the kinodynamic constraints, simultaneously optimizing CoM trajectory, Ground Reaction Forces (GRFs), and joint states. To meet the online requirements, we propose an accelerated evolutionary algorithm as the trajectory optimizer to address the complexity of kinodynamic constraints. To ensure stability and accuracy in environmental perception post-landing, we introduce a coarse-to-fine relocalization method that combines global Branch and Bound (BnB) search with Maximum a Posteriori (MAP) estimation for precise positioning during navigation and jumping. The proposed framework achieves jump trajectory generation in approximately 0.1 seconds with a warm start and has been successfully validated on two quadruped robots on uneven terrains. Additionally, we extend the framework's versatility to humanoid robots.

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Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies

Reinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass filters and smoothness rewards, are often employed to develop policies with smooth behaviors. However, because these techniques are non-differentiable and usually require tedious tuning of a large set of hyperparameters, they tend to require extensive manual tuning for each robotic platform. To address this challenge and establish a general technique for enforcing smooth behaviors, we propose a simple and effective method that imposes a Lipschitz constraint on a learned policy, which we refer to as Lipschitz-Constrained Policies (LCP). We show that the Lipschitz constraint can be implemented in the form of a gradient penalty, which provides a differentiable objective that can be easily incorporated with automatic differentiation frameworks. We demonstrate that LCP effectively replaces the need for smoothing rewards or low-pass filters and can be easily integrated into training frameworks for many distinct humanoid robots. We extensively evaluate LCP in both simulation and real-world humanoid robots, producing smooth and robust locomotion controllers. All simulation and deployment code, along with complete checkpoints, is available on our project page: https://lipschitz-constrained-policy.github.io.

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Interactive Navigation with Adaptive Non-prehensile Mobile Manipulation

This paper introduces a framework for interactive navigation through adaptive non-prehensile mobile manipulation. A key challenge in this process is handling objects with unknown dynamics, which are difficult to infer from visual observation. To address this, we propose an adaptive dynamics model for common movable indoor objects via learned SE(2) dynamics representations. This model is integrated into Model Predictive Path Integral (MPPI) control to guide the robot's interactions. Additionally, the learned dynamics help inform decision-making when navigating around objects that cannot be manipulated.Our approach is validated in both simulation and real-world scenarios, demonstrating its ability to accurately represent object dynamics and effectively manipulate various objects. We further highlight its success in the Navigation Among Movable Objects (NAMO) task by deploying the proposed framework on a dynamically balancing mobile robot, Shmoobot. Project website: https://cmushmoobot.github.io/AdaptivePushing/.

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Prompt a Robot to Walk with Large Language Models

Large language models (LLMs) pre-trained on vast internet-scale data have showcased remarkable capabilities across diverse domains. Recently, there has been escalating interest in deploying LLMs for robotics, aiming to harness the power of foundation models in real-world settings. However, this approach faces significant challenges, particularly in grounding these models in the physical world and in generating dynamic robot motions. To address these issues, we introduce a novel paradigm in which we use few-shot prompts collected from the physical environment, enabling the LLM to autoregressively generate low-level control commands for robots without task-specific fine-tuning. Experiments across various robots and environments validate that our method can effectively prompt a robot to walk. We thus illustrate how LLMs can proficiently function as low-level feedback controllers for dynamic motion control even in high-dimensional robotic systems. The project website and source code can be found at: https://prompt2walk.github.io/ .

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Constraint-Guided Online Data Selection for Scalable Data-Driven Safety Filters in Uncertain Robotic Systems

As the use of autonomous robots expands in tasks that are complex and challenging to model, the demand for robust data-driven control methods that can certify safety and stability in uncertain conditions is increasing. However, the practical implementation of these methods often faces scalability issues due to the growing amount of data points with system complexity, and a significant reliance on high-quality training data. In response to these challenges, this study presents a scalable data-driven controller that efficiently identifies and infers from the most informative data points for implementing data-driven safety filters. Our approach is grounded in the integration of a model-based certificate function-based method and Gaussian Process (GP) regression, reinforced by a novel online data selection algorithm that reduces time complexity from quadratic to linear relative to dataset size. Empirical evidence, gathered from successful real-world cart-pole swing-up experiments and simulated locomotion of a five-link bipedal robot, demonstrates the efficacy of our approach. Our findings reveal that our efficient online data selection algorithm, which strategically selects key data points, enhances the practicality and efficiency of data-driven certifying filters in complex robotic systems, significantly mitigating scalability concerns inherent in nonparametric learning-based control methods.

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Gait Switching and Enhanced Stabilization of Walking Robots with Deep Learning-based Reachability: A Case Study on Two-link Walker

Learning-based approaches have recently shown notable success in legged locomotion. However, these approaches often lack accountability, necessitating empirical tests to determine their effectiveness. In this work, we are interested in designing a learning-based locomotion controller whose stability can be examined and guaranteed. This can be achieved by verifying regions of attraction (RoAs) of legged robots to their stable walking gaits. This is a non-trivial problem for legged robots due to their hybrid dynamics. Although previous work has shown the utility of Hamilton-Jacobi (HJ) reachability to solve this problem, its practicality was limited by its poor scalability. The core contribution of our work is the employment of a deep learning-based HJ reachability solution to the hybrid legged robot dynamics, which overcomes the previous work's limitation. With the learned reachability solution, first, we can estimate a library of RoAs for various gaits. Second, we can design a one-step predictive controller that effectively stabilizes to an individual gait within the verified RoA. Finally, we can devise a strategy that switches gaits, in response to external perturbations, whose feasibility is guided by the RoA analysis. We demonstrate our method in a two-link walker simulation, whose mathematical model is well established. Our method achieves improved stability than previous model-based methods, while ensuring transparency that was not present in the existing learning-based approaches.

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Recursively Feasible Probabilistic Safe Online Learning with Control Barrier Functions

Learning-based control has recently shown great efficacy in performing complex tasks for various applications. However, to deploy it in real systems, it is of vital importance to guarantee the system will stay safe. Control Barrier Functions (CBFs) offer mathematical tools for designing safety-preserving controllers for systems with known dynamics. In this article, we first introduce a model-uncertainty-aware reformulation of CBF-based safety-critical controllers using Gaussian Process (GP) regression to close the gap between an approximate mathematical model and the real system, which results in a second-order cone program (SOCP)-based control design. We then present the pointwise feasibility conditions of the resulting safety controller, highlighting the level of richness that the available system information must meet to ensure safety. We use these conditions to devise an event-triggered online data collection strategy that ensures the recursive feasibility of the learned safety controller. Our method works by constantly reasoning about whether the current information is sufficient to ensure safety or if new measurements under active safe exploration are required to reduce the uncertainty. As a result, our proposed framework can guarantee the forward invariance of the safe set defined by the CBF with high probability, even if it contains a priori unexplored regions. We validate the proposed framework in two numerical simulation experiments.

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Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control

This paper presents a comprehensive study on using deep reinforcement learning (RL) to create dynamic locomotion controllers for bipedal robots. Going beyond focusing on a single locomotion skill, we develop a general control solution that can be used for a range of dynamic bipedal skills, from periodic walking and running to aperiodic jumping and standing. Our RL-based controller incorporates a novel dual-history architecture, utilizing both a long-term and short-term input/output (I/O) history of the robot. This control architecture, when trained through the proposed end-to-end RL approach, consistently outperforms other methods across a diverse range of skills in both simulation and the real world. The study also delves into the adaptivity and robustness introduced by the proposed RL system in developing locomotion controllers. We demonstrate that the proposed architecture can adapt to both time-invariant dynamics shifts and time-variant changes, such as contact events, by effectively using the robot's I/O history. Additionally, we identify task randomization as another key source of robustness, fostering better task generalization and compliance to disturbances. The resulting control policies can be successfully deployed on Cassie, a torque-controlled human-sized bipedal robot. This work pushes the limits of agility for bipedal robots through extensive real-world experiments. We demonstrate a diverse range of locomotion skills, including: robust standing, versatile walking, fast running with a demonstration of a 400-meter dash, and a diverse set of jumping skills, such as standing long jumps and high jumps.

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Learning Visual Quadrupedal Loco-Manipulation from Demonstrations

Quadruped robots are progressively being integrated into human environments. Despite the growing locomotion capabilities of quadrupedal robots, their interaction with objects in realistic scenes is still limited. While additional robotic arms on quadrupedal robots enable manipulating objects, they are sometimes redundant given that a quadruped robot is essentially a mobile unit equipped with four limbs, each possessing 3 degrees of freedom (DoFs). Hence, we aim to empower a quadruped robot to execute real-world manipulation tasks using only its legs. We decompose the loco-manipulation process into a low-level reinforcement learning (RL)-based controller and a high-level Behavior Cloning (BC)-based planner. By parameterizing the manipulation trajectory, we synchronize the efforts of the upper and lower layers, thereby leveraging the advantages of both RL and BC. Our approach is validated through simulations and real-world experiments, demonstrating the robot's ability to perform tasks that demand mobility and high precision, such as lifting a basket from the ground while moving, closing a dishwasher, pressing a button, and pushing a door. Project website: https://zhengmaohe.github.io/leg-manip

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Berkeley Humanoid: A Research Platform for Learning-based Control

We introduce Berkeley Humanoid, a reliable and low-cost mid-scale humanoid research platform for learning-based control. Our lightweight, in-house-built robot is designed specifically for learning algorithms with low simulation complexity, anthropomorphic motion, and high reliability against falls. The robot's narrow sim-to-real gap enables agile and robust locomotion across various terrains in outdoor environments, achieved with a simple reinforcement learning controller using light domain randomization. Furthermore, we demonstrate the robot traversing for hundreds of meters, walking on a steep unpaved trail, and hopping with single and double legs as a testimony to its high performance in dynamical walking. Capable of omnidirectional locomotion and withstanding large perturbations with a compact setup, our system aims for scalable, sim-to-real deployment of learning-based humanoid systems. Please check http://berkeley-humanoid.com for more details.

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HiLMa-Res: A General Hierarchical Framework via Residual RL for Combining Quadrupedal Locomotion and Manipulation

This work presents HiLMa-Res, a hierarchical framework leveraging reinforcement learning to tackle manipulation tasks while performing continuous locomotion using quadrupedal robots. Unlike most previous efforts that focus on solving a specific task, HiLMa-Res is designed to be general for various loco-manipulation tasks that require quadrupedal robots to maintain sustained mobility. The novel design of this framework tackles the challenges of integrating continuous locomotion control and manipulation using legs. It develops an operational space locomotion controller that can track arbitrary robot end-effector (toe) trajectories while walking at different velocities. This controller is designed to be general to different downstream tasks, and therefore, can be utilized in high-level manipulation planning policy to address specific tasks. To demonstrate the versatility of this framework, we utilize HiLMa-Res to tackle several challenging loco-manipulation tasks using a quadrupedal robot in the real world. These tasks span from leveraging state-based policy to vision-based policy, from training purely from the simulation data to learning from real-world data. In these tasks, HiLMa-Res shows better performance than other methods.

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Velocity Obstacle for Polytopic Collision Avoidance for Distributed Multi-robot Systems

Obstacle avoidance for multi-robot navigation with polytopic shapes is challenging. Existing works simplify the system dynamics or consider it as a convex or non-convex optimization problem with positive distance constraints between robots, which limits real-time performance and scalability. Additionally, generating collision-free behavior for polytopic-shaped robots is harder due to implicit and non-differentiable distance functions between polytopes. In this paper, we extend the concept of velocity obstacle (VO) principle for polytopic-shaped robots and propose a novel approach to construct the VO in the function of vertex coordinates and other robot's states. Compared with existing work about obstacle avoidance between polytopic-shaped robots, our approach is much more computationally efficient as the proposed approach for construction of VO between polytopes is optimization-free. Based on VO representation for polytopic shapes, we later propose a navigation approach for distributed multi-robot systems. We validate our proposed VO representation and navigation approach in multiple challenging scenarios including large-scale randomized tests, and our approach outperforms the state of art in many evaluation metrics, including completion rate, deadlock rate, and the average travel distance.

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Safety Filters for Black-Box Dynamical Systems by Learning Discriminating Hyperplanes

Learning-based approaches are emerging as an effective approach for safety filters for black-box dynamical systems. Existing methods have relied on certificate functions like Control Barrier Functions (CBFs) and Hamilton-Jacobi (HJ) reachability value functions. The primary motivation for our work is the recognition that ultimately, enforcing the safety constraint as a control input constraint at each state is what matters. By focusing on this constraint, we can eliminate dependence on any specific certificate function-based design. To achieve this, we define a discriminating hyperplane that shapes the half-space constraint on control input at each state, serving as a sufficient condition for safety. This concept not only generalizes over traditional safety methods but also simplifies safety filter design by eliminating dependence on specific certificate functions. We present two strategies to learn the discriminating hyperplane: (a) a supervised learning approach, using pre-verified control invariant sets for labeling, and (b) a reinforcement learning (RL) approach, which does not require such labels. The main advantage of our method, unlike conventional safe RL approaches, is the separation of performance and safety. This offers a reusable safety filter for learning new tasks, avoiding the need to retrain from scratch. As such, we believe that the new notion of the discriminating hyperplane offers a more generalizable direction towards designing safety filters, encompassing and extending existing certificate-function-based or safe RL methodologies.

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DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets

This work introduces DiffuseLoco, a framework for training multi-skill diffusion-based policies for dynamic legged locomotion from offline datasets, enabling real-time control of diverse skills on robots in the real world. Offline learning at scale has led to breakthroughs in computer vision, natural language processing, and robotic manipulation domains. However, scaling up learning for legged robot locomotion, especially with multiple skills in a single policy, presents significant challenges for prior online reinforcement learning methods. To address this challenge, we propose a novel, scalable framework that leverages diffusion models to directly learn from offline multimodal datasets with a diverse set of locomotion skills. With design choices tailored for real-time control in dynamical systems, including receding horizon control and delayed inputs, DiffuseLoco is capable of reproducing multimodality in performing various locomotion skills, zero-shot transfer to real quadrupedal robots, and it can be deployed on edge computing devices. Furthermore, DiffuseLoco demonstrates free transitions between skills and robustness against environmental variations. Through extensive benchmarking in real-world experiments, DiffuseLoco exhibits better stability and velocity tracking performance compared to prior reinforcement learning and non-diffusion-based behavior cloning baselines. The design choices are validated via comprehensive ablation studies. This work opens new possibilities for scaling up learning-based legged locomotion controllers through the scaling of large, expressive models and diverse offline datasets.

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Humanoid Locomotion as Next Token Prediction

We cast real-world humanoid control as a next token prediction problem, akin to predicting the next word in language. Our model is a causal transformer trained via autoregressive prediction of sensorimotor trajectories. To account for the multi-modal nature of the data, we perform prediction in a modality-aligned way, and for each input token predict the next token from the same modality. This general formulation enables us to leverage data with missing modalities, like video trajectories without actions. We train our model on a collection of simulated trajectories coming from prior neural network policies, model-based controllers, motion capture data, and YouTube videos of humans. We show that our model enables a full-sized humanoid to walk in San Francisco zero-shot. Our model can transfer to the real world even when trained on only 27 hours of walking data, and can generalize to commands not seen during training like walking backward. These findings suggest a promising path toward learning challenging real-world control tasks by generative modeling of sensorimotor trajectories.

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