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Kristen Grauman

Publications and source records attributed to Kristen Grauman.

At least 145 records · Page 8Linked to original sources

Learning the Latent "Look": Unsupervised Discovery of a Style-Coherent Embedding from Fashion Images

What defines a visual style? Fashion styles emerge organically from how people assemble outfits of clothing, making them difficult to pin down with a computational model. Low-level visual similarity can be too specific to detect stylistically similar images, while manually crafted style categories can be too abstract to capture subtle style differences. We propose an unsupervised approach to learn a style-coherent representation. Our method leverages probabilistic polylingual topic models based on visual attributes to discover a set of latent style factors. Given a collection of unlabeled fashion images, our approach mines for the latent styles, then summarizes outfits by how they mix those styles. Our approach can organize galleries of outfits by style without requiring any style labels. Experiments on over 100K images demonstrate its promise for retrieving, mixing, and summarizing fashion images by their style.

cs.CV↗

On-Demand Learning for Deep Image Restoration

While machine learning approaches to image restoration offer great promise, current methods risk training models fixated on performing well only for image corruption of a particular level of difficulty---such as a certain level of noise or blur. First, we examine the weakness of conventional "fixated" models and demonstrate that training general models to handle arbitrary levels of corruption is indeed non-trivial. Then, we propose an on-demand learning algorithm for training image restoration models with deep convolutional neural networks. The main idea is to exploit a feedback mechanism to self-generate training instances where they are needed most, thereby learning models that can generalize across difficulty levels. On four restoration tasks---image inpainting, pixel interpolation, image deblurring, and image denoising---and three diverse datasets, our approach consistently outperforms both the status quo training procedure and curriculum learning alternatives.

cs.CV↗

Making 360$^{\circ}$ Video Watchable in 2D: Learning Videography for Click Free Viewing

360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward interfaces to navigate the video lead to suboptimal viewing experiences. Virtual cinematography is an appealing direction to remedy these problems, but conventional methods are limited to virtual environments or rely on hand-crafted heuristics. We propose a new algorithm for virtual cinematography that automatically controls a virtual camera within a 360$^{\circ}$ video. Compared to the state of the art, our algorithm allows more general camera control, avoids redundant outputs, and extracts its output videos substantially more efficiently. Experimental results on over 7 hours of real "in the wild" video show that our generalized camera control is crucial for viewing 360$^{\circ}$ video, while the proposed efficient algorithm is essential for making the generalized control computationally tractable.

cs.CV↗

Predicting Foreground Object Ambiguity and Efficiently Crowdsourcing the Segmentation(s)

We propose the ambiguity problem for the foreground object segmentation task and motivate the importance of estimating and accounting for this ambiguity when designing vision systems. Specifically, we distinguish between images which lead multiple annotators to segment different foreground objects (ambiguous) versus minor inter-annotator differences of the same object. Taking images from eight widely used datasets, we crowdsource labeling the images as "ambiguous" or "not ambiguous" to segment in order to construct a new dataset we call STATIC. Using STATIC, we develop a system that automatically predicts which images are ambiguous. Experiments demonstrate the advantage of our prediction system over existing saliency-based methods on images from vision benchmarks and images taken by blind people who are trying to recognize objects in their environment. Finally, we introduce a crowdsourcing system to achieve cost savings for collecting the diversity of all valid "ground truth" foreground object segmentations by collecting extra segmentations only when ambiguity is expected. Experiments show our system eliminates up to 47% of human effort compared to existing crowdsourcing methods with no loss in capturing the diversity of ground truths.

cs.CV↗

Semantic Jitter: Dense Supervision for Visual Comparisons via Synthetic Images

Distinguishing subtle differences in attributes is valuable, yet learning to make visual comparisons remains non-trivial. Not only is the number of possible comparisons quadratic in the number of training images, but also access to images adequately spanning the space of fine-grained visual differences is limited. We propose to overcome the sparsity of supervision problem via synthetically generated images. Building on a state-of-the-art image generation engine, we sample pairs of training images exhibiting slight modifications of individual attributes. Augmenting real training image pairs with these examples, we then train attribute ranking models to predict the relative strength of an attribute in novel pairs of real images. Our results on datasets of faces and fashion images show the great promise of bootstrapping imperfect image generators to counteract sample sparsity for learning to rank.

cs.CV↗

Pixel Objectness

We propose an end-to-end learning framework for generating foreground object segmentations. Given a single novel image, our approach produces pixel-level masks for all "object-like" regions---even for object categories never seen during training. We formulate the task as a structured prediction problem of assigning foreground/background labels to all pixels, implemented using a deep fully convolutional network. Key to our idea is training with a mix of image-level object category examples together with relatively few images with boundary-level annotations. Our method substantially improves the state-of-the-art on foreground segmentation for ImageNet and MIT Object Discovery datasets. Furthermore, on over 1 million images, we show that it generalizes well to segment object categories unseen in the foreground maps used for training. Finally, we demonstrate how our approach benefits image retrieval and image retargeting, both of which flourish when given our high-quality foreground maps.

cs.CV↗

FusionSeg: Learning to combine motion and appearance for fully automatic segmention of generic objects in videos

We propose an end-to-end learning framework for segmenting generic objects in videos. Our method learns to combine appearance and motion information to produce pixel level segmentation masks for all prominent objects in videos. We formulate this task as a structured prediction problem and design a two-stream fully convolutional neural network which fuses together motion and appearance in a unified framework. Since large-scale video datasets with pixel level segmentations are problematic, we show how to bootstrap weakly annotated videos together with existing image recognition datasets for training. Through experiments on three challenging video segmentation benchmarks, our method substantially improves the state-of-the-art for segmenting generic (unseen) objects. Code and pre-trained models are available on the project website.

cs.CV↗

Pano2Vid: Automatic Cinematography for Watching 360$^{\circ}$ Videos

We introduce the novel task of Pano2Vid $-$ automatic cinematography in panoramic 360$^{\circ}$ videos. Given a 360$^{\circ}$ video, the goal is to direct an imaginary camera to virtually capture natural-looking normal field-of-view (NFOV) video. By selecting "where to look" within the panorama at each time step, Pano2Vid aims to free both the videographer and the end viewer from the task of determining what to watch. Towards this goal, we first compile a dataset of 360$^{\circ}$ videos downloaded from the web, together with human-edited NFOV camera trajectories to facilitate evaluation. Next, we propose AutoCam, a data-driven approach to solve the Pano2Vid task. AutoCam leverages NFOV web video to discriminatively identify space-time "glimpses" of interest at each time instant, and then uses dynamic programming to select optimal human-like camera trajectories. Through experimental evaluation on multiple newly defined Pano2Vid performance measures against several baselines, we show that our method successfully produces informative videos that could conceivably have been captured by human videographers.

cs.CV↗

Object-Centric Representation Learning from Unlabeled Videos

Supervised (pre-)training currently yields state-of-the-art performance for representation learning for visual recognition, yet it comes at the cost of (1) intensive manual annotations and (2) an inherent restriction in the scope of data relevant for learning. In this work, we explore unsupervised feature learning from unlabeled video. We introduce a novel object-centric approach to temporal coherence that encourages similar representations to be learned for object-like regions segmented from nearby frames. Our framework relies on a Siamese-triplet network to train a deep convolutional neural network (CNN) representation. Compared to existing temporal coherence methods, our idea has the advantage of lightweight preprocessing of the unlabeled video (no tracking required) while still being able to extract object-level regions from which to learn invariances. Furthermore, as we show in results on several standard datasets, our method typically achieves substantial accuracy gains over competing unsupervised methods for image classification and retrieval tasks.

cs.CV↗

Crowdsourcing in Computer Vision

Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. In this survey, we describe the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. We begin by discussing data collection on both classic (e.g., object recognition) and recent (e.g., visual story-telling) vision tasks. We then summarize key design decisions for creating effective data collection interfaces and workflows, and present strategies for intelligently selecting the most important data instances to annotate. Finally, we conclude with some thoughts on the future of crowdsourcing in computer vision.

cs.CV↗

Visual Question: Predicting If a Crowd Will Agree on the Answer

Visual question answering (VQA) systems are emerging from a desire to empower users to ask any natural language question about visual content and receive a valid answer in response. However, close examination of the VQA problem reveals an unavoidable, entangled problem that multiple humans may or may not always agree on a single answer to a visual question. We train a model to automatically predict from a visual question whether a crowd would agree on a single answer. We then propose how to exploit this system in a novel application to efficiently allocate human effort to collect answers to visual questions. Specifically, we propose a crowdsourcing system that automatically solicits fewer human responses when answer agreement is expected and more human responses when answer disagreement is expected. Our system improves upon existing crowdsourcing systems, typically eliminating at least 20% of human effort with no loss to the information collected from the crowd.

cs.AI↗

Look-ahead before you leap: end-to-end active recognition by forecasting the effect of motion

Visual recognition systems mounted on autonomous moving agents face the challenge of unconstrained data, but simultaneously have the opportunity to improve their performance by moving to acquire new views of test data. In this work, we first show how a recurrent neural network-based system may be trained to perform end-to-end learning of motion policies suited for this "active recognition" setting. Further, we hypothesize that active vision requires an agent to have the capacity to reason about the effects of its motions on its view of the world. To verify this hypothesis, we attempt to induce this capacity in our active recognition pipeline, by simultaneously learning to forecast the effects of the agent's motions on its internal representation of the environment conditional on all past views. Results across two challenging datasets confirm both that our end-to-end system successfully learns meaningful policies for active category recognition, and that "learning to look ahead" further boosts recognition performance.

cs.CV↗

Video Summarization with Long Short-term Memory

We propose a novel supervised learning technique for summarizing videos by automatically selecting keyframes or key subshots. Casting the problem as a structured prediction problem on sequential data, our main idea is to use Long Short-Term Memory (LSTM), a special type of recurrent neural networks to model the variable-range dependencies entailed in the task of video summarization. Our learning models attain the state-of-the-art results on two benchmark video datasets. Detailed analysis justifies the design of the models. In particular, we show that it is crucial to take into consideration the sequential structures in videos and model them. Besides advances in modeling techniques, we introduce techniques to address the need of a large number of annotated data for training complex learning models. There, our main idea is to exploit the existence of auxiliary annotated video datasets, albeit heterogeneous in visual styles and contents. Specifically, we show domain adaptation techniques can improve summarization by reducing the discrepancies in statistical properties across those datasets.

cs.CV↗

Efficient Activity Detection in Untrimmed Video with Max-Subgraph Search

We propose an efficient approach for activity detection in video that unifies activity categorization with space-time localization. The main idea is to pose activity detection as a maximum-weight connected subgraph problem. Offline, we learn a binary classifier for an activity category using positive video exemplars that are "trimmed" in time to the activity of interest. Then, given a novel \emph{untrimmed} video sequence, we decompose it into a 3D array of space-time nodes, which are weighted based on the extent to which their component features support the learned activity model. To perform detection, we then directly localize instances of the activity by solving for the maximum-weight connected subgraph in the test video's space-time graph. We show that this detection strategy permits an efficient branch-and-cut solution for the best-scoring---and possibly non-cubically shaped---portion of the video for a given activity classifier. The upshot is a fast method that can search a broader space of space-time region candidates than was previously practical, which we find often leads to more accurate detection. We demonstrate the proposed algorithm on four datasets, and we show its speed and accuracy advantages over multiple existing search strategies.

cs.CV↗

Click Carving: Segmenting Objects in Video with Point Clicks

We present a novel form of interactive video object segmentation where a few clicks by the user helps the system produce a full spatio-temporal segmentation of the object of interest. Whereas conventional interactive pipelines take the user's initialization as a starting point, we show the value in the system taking the lead even in initialization. In particular, for a given video frame, the system precomputes a ranked list of thousands of possible segmentation hypotheses (also referred to as object region proposals) using image and motion cues. Then, the user looks at the top ranked proposals, and clicks on the object boundary to carve away erroneous ones. This process iterates (typically 2-3 times), and each time the system revises the top ranked proposal set, until the user is satisfied with a resulting segmentation mask. Finally, the mask is propagated across the video to produce a spatio-temporal object tube. On three challenging datasets, we provide extensive comparisons with both existing work and simpler alternative methods. In all, the proposed Click Carving approach strikes an excellent balance of accuracy and human effort. It outperforms all similarly fast methods, and is competitive or better than those requiring 2 to 12 times the effort.

cs.CV↗

Summary Transfer: Exemplar-based Subset Selection for Video Summarization

Video summarization has unprecedented importance to help us digest, browse, and search today's ever-growing video collections. We propose a novel subset selection technique that leverages supervision in the form of human-created summaries to perform automatic keyframe-based video summarization. The main idea is to nonparametrically transfer summary structures from annotated videos to unseen test videos. We show how to extend our method to exploit semantic side information about the video's category/genre to guide the transfer process by those training videos semantically consistent with the test input. We also show how to generalize our method to subshot-based summarization, which not only reduces computational costs but also provides more flexible ways of defining visual similarity across subshots spanning several frames. We conduct extensive evaluation on several benchmarks and demonstrate promising results, outperforming existing methods in several settings.

cs.CV↗

Subjects and Their Objects: Localizing Interactees for a Person-Centric View of Importance

Understanding images with people often entails understanding their \emph{interactions} with other objects or people. As such, given a novel image, a vision system ought to infer which other objects/people play an important role in a given person's activity. However, existing methods are limited to learning action-specific interactions (e.g., how the pose of a tennis player relates to the position of his racquet when serving the ball) for improved recognition, making them unequipped to reason about novel interactions with actions or objects unobserved in the training data. We propose to predict the "interactee" in novel images---that is, to localize the \emph{object} of a person's action. Given an arbitrary image with a detected person, the goal is to produce a saliency map indicating the most likely positions and scales where that person's interactee would be found. To that end, we explore ways to learn the generic, action-independent connections between (a) representations of a person's pose, gaze, and scene cues and (b) the interactee object's position and scale. We provide results on a newly collected UT Interactee dataset spanning more than 10,000 images from SUN, PASCAL, and COCO. We show that the proposed interaction-informed saliency metric has practical utility for four tasks: contextual object detection, image retargeting, predicting object importance, and data-driven natural language scene description. All four scenarios reveal the value in linking the subject to its object in order to understand the story of an image.

cs.CV↗

Slow and steady feature analysis: higher order temporal coherence in video

How can unlabeled video augment visual learning? Existing methods perform "slow" feature analysis, encouraging the representations of temporally close frames to exhibit only small differences. While this standard approach captures the fact that high-level visual signals change slowly over time, it fails to capture *how* the visual content changes. We propose to generalize slow feature analysis to "steady" feature analysis. The key idea is to impose a prior that higher order derivatives in the learned feature space must be small. To this end, we train a convolutional neural network with a regularizer on tuples of sequential frames from unlabeled video. It encourages feature changes over time to be smooth, i.e., similar to the most recent changes. Using five diverse datasets, including unlabeled YouTube and KITTI videos, we demonstrate our method's impact on object, scene, and action recognition tasks. We further show that our features learned from unlabeled video can even surpass a standard heavily supervised pretraining approach.

cs.CV↗