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Kun Zhan

Publications and source records attributed to Kun Zhan.

At least 55 records · Page 3Linked to original sources

Echoes of ownership: Adversarial-guided dual injection for copyright protection in MLLMs

With the rapid deployment of multimodal large language models (MLLMs), disputes regarding model ownership have become increasingly frequent, raising significant concerns about intellectual property protection. In this paper, we propose a framework for generating copyright triggers for MLLMs, enabling model publishers to embed verifiable ownership information into the model. The goal is to construct trigger images that elicit ownership-related textual responses exclusively in fine-tuned derivatives, while remaining inert in other non-derivative models. Our method constructs a tracking trigger image by treating the image as a learnable tensor, performing adversarial optimization with dual-injection of ownership-relevant semantic information. The first injection is achieved by enforcing textual consistency between the output of an auxiliary MLLM and a predefined ownership-relevant target text; the consistency loss is backpropagated to inject this ownership-related information into the image. The second injection is performed at the semantic-level by minimizing the distance between the CLIP features of the image and those of the target text. Furthermore, we introduce an additional adversarial training stage involving the auxiliary model. It is specifically trained to resist generating ownership-relevant target text, thereby enhancing robustness in heavily fine-tuned derivative models. Extensive experiments demonstrate the effectiveness of our dual-injection approach in tracking model lineage under various fine-tuning and domain-shift scenarios. Code is at https://github.com/kunzhan/AGDI

cs.CV↗

StreamingClaw Technical Report

Emerging applications such as embodied intelligence, AI hardware, autonomous driving, and intelligent cockpits rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents mostly suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming input. These shortcomings have become a key bottleneck for preventing agents from sustaining perception, making real-time decisions, and executing closed-loop actions in complex real-world environments, constraining their deployment and potential in dynamic, open physical worlds. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. Beyond maintaining full compatibility with the OpenClaw framework, it natively supports real-time, multimodal streaming interactions. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term memory storage, hierarchical memory evolution, efficient memory retrieval, and memory sharing across multiple agents. (4) It supports a closed loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to leverage the resources and support of the open-source community.

cs.CV↗

FAAR: Format-Aware Adaptive Rounding for NVFP4

Deploying large language models (LLMs) on edge devices requires extremely low-bit quantization. Ultra-low precision formats such as NVFP4 offer a promising solution for reducing memory footprint and accelerating computation. However, existing quantization methods typically rely on conventional rounding strategies and fail to account for the non-uniformity of the NVFP4 numerical grid, resulting in suboptimal rounding decisions and amplified quantization errors. To address this, we propose Format-Aware Adaptive Rounding (FAAR), a learnable rounding strategy tailored for the NVFP4 format. Unlike conventional quantization paradigms, FAAR explicitly incorporates the non-uniform NVFP4 grid into the optimization process. By adaptively adjusting rounding decisions guided by loss gradients, our method effectively approximates the theoretically optimal quantization. To complement FAAR, we introduce a 2-stages Format Alignment (2FA) fine-tuning scheme that aligns LLM parameters layer-by-layer to the NVFP4 numerical space, further narrowing the performance gap. Remarkably, this learnable optimization incurs a minimal training overhead of only 4 GPU hours on Llama3-1B. Extensive experiments demonstrate the effectiveness of our approach. Compared with Round-to-Nearest (RTN), our method reduces perplexity on WikiText-2 from 14.28 to 12.60 on Llama3-1B and from 23.06 to 21.27 on Qwen3-1.7B. Additionally, our method consistently outperforms state-of-the-art approaches across various zero-shot downstream tasks.

cs.LG↗

StreetForward: Perceiving Dynamic Street with Feedforward Causal Attention

Feedforward reconstruction is crucial for autonomous driving applications, where rapid scene reconstruction enables efficient utilization of large-scale driving datasets in closed-loop simulation and other downstream tasks, eliminating the need for time-consuming per-scene optimization. We present StreetForward, a pose-free and tracker-free feedforward framework for dynamic street reconstruction. Building upon the alternating attention mechanism from Visual Geometry Grounded Transformer (VGGT), we propose a simple yet effective temporal mask attention module that captures dynamic motion information from image sequences and produces motion-aware latent representations. Static content and dynamic instances are represented uniformly with 3D Gaussian Splatting, and are optimized jointly by cross-frame rendering with spatio-temporal consistency, allowing the model to infer per-pixel velocities and produce high-fidelity novel views at new poses and times. We train and evaluate our model on the Waymo Open Dataset, demonstrating superior performance on novel view synthesis and depth estimation compared to existing methods. Furthermore, zero-shot inference on CARLA and other datasets validates the generalization capability of our approach. More visualizations are available on our project page: https://streetforward.github.io.

cs.CV↗

Mobile-GS: Real-time Gaussian Splatting for Mobile Devices

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment on mobile devices. In this work, we propose a mobile-tailored real-time Gaussian Splatting method, dubbed Mobile-GS, enabling efficient inference of Gaussian Splatting on edge devices. Specifically, we first identify alpha blending as the primary computational bottleneck, since it relies on the time-consuming Gaussian depth sorting process. To solve this issue, we propose a depth-aware order-independent rendering scheme that eliminates the need for sorting, thereby substantially accelerating rendering. Although this order-independent rendering improves rendering speed, it may introduce transparency artifacts in regions with overlapping geometry due to the scarcity of rendering order. To address this problem, we propose a neural view-dependent enhancement strategy, enabling more accurate modeling of view-dependent effects conditioned on viewing direction, 3D Gaussian geometry, and appearance attributes. In this way, Mobile-GS can achieve both high-quality and real-time rendering. Furthermore, to facilitate deployment on memory-constrained mobile platforms, we also introduce first-order spherical harmonics distillation, a neural vector quantization technique, and a contribution-based pruning strategy to reduce the number of Gaussian primitives and compress the 3D Gaussian representation with the assistance of neural networks. Extensive experiments demonstrate that our proposed Mobile-GS achieves real-time rendering and compact model size while preserving high visual quality, making it well-suited for mobile applications.

cs.CV↗

AD-R1: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving with Impartial World Models

End-to-end models for autonomous driving hold the promise of learning complex behaviors directly from sensor data, but face critical challenges in safety and handling long-tail events. Reinforcement Learning (RL) offers a promising path to overcome these limitations, yet its success in autonomous driving has been elusive. We identify a fundamental flaw hindering this progress: a deep seated optimistic bias in the world models used for RL. To address this, we introduce a framework for post-training policy refinement built around an Impartial World Model. Our primary contribution is to teach this model to be honest about danger. We achieve this with a novel data synthesis pipeline, Counterfactual Synthesis, which systematically generates a rich curriculum of plausible collisions and off-road events. This transforms the model from a passive scene completer into a veridical forecaster that remains faithful to the causal link between actions and outcomes. We then integrate this Impartial World Model into our closed-loop RL framework, where it serves as an internal critic. During refinement, the agent queries the critic to ``dream" of the outcomes for candidate actions. We demonstrate through extensive experiments, including on a new Risk Foreseeing Benchmark, that our model significantly outperforms baselines in predicting failures. Consequently, when used as a critic, it enables a substantial reduction in safety violations in challenging simulations, proving that teaching a model to dream of danger is a critical step towards building truly safe and intelligent autonomous agents.

cs.CV↗

Continuous Exposure-Time Modeling for Realistic Atmospheric Turbulence Synthesis

Atmospheric turbulence significantly degrades long-range imaging by introducing geometric warping and exposure-time-dependent blur, which adversely affects both visual quality and the performance of high-level vision tasks. Existing methods for synthesizing turbulence effects often oversimplify the relationship between blur and exposure-time, typically assuming fixed or binary exposure settings. This leads to unrealistic synthetic data and limited generalization capability of trained models. To address this gap, we revisit the modulation transfer function (MTF) formulation and propose a novel Exposure-Time-dependent MTF (ET-MTF) that models blur as a continuous function of exposure-time. For blur synthesis, we derive a tilt-invariant point spread function (PSF) from the ET-MTF, which, when integrated with a spatially varying blur-width field, provides a comprehensive and physically accurate characterization of turbulence-induced blur. Building on this synthesis pipeline, we construct ET-Turb, a large-scale synthetic turbulence dataset that explicitly incorporates continuous exposure-time modeling across diverse optical and atmospheric conditions. The dataset comprises 5,083 videos (2,005,835 frames), partitioned into 3,988 training and 1,095 test videos. Extensive experiments demonstrate that models trained on ET-Turb produce more realistic restorations and achieve superior generalization on real-world turbulence data compared to those trained on other datasets. The dataset is publicly available at: github.com/Jun-Wei-Zeng/ET-Turb.

cs.CV↗

Unifying Language-Action Understanding and Generation for Autonomous Driving

Vision-Language-Action (VLA) models are emerging as a promising paradigm for end-to-end autonomous driving, valued for their potential to leverage world knowledge and reason about complex driving scenes. However, existing methods suffer from two critical limitations: a persistent misalignment between language instructions and action outputs, and the inherent inefficiency of typical auto-regressive action generation. In this paper, we introduce LinkVLA, a novel architecture that directly addresses these challenges to enhance both alignment and efficiency. First, we establish a structural link by unifying language and action tokens into a shared discrete codebook, processed within a single multi-modal model. This structurally enforces cross-modal consistency from the ground up. Second, to create a deep semantic link, we introduce an auxiliary action understanding objective that trains the model to generate descriptive captions from trajectories, fostering a bidirectional language-action mapping. Finally, we replace the slow, step-by-step generation with a two-step coarse-to-fine generation method C2F that efficiently decodes the action sequence, saving 86% inference time. Experiments on closed-loop driving benchmarks show consistent gains in instruction following accuracy and driving performance, alongside reduced inference latency.

cs.CV↗

DriveCombo: Benchmarking Compositional Traffic Rule Reasoning in Autonomous Driving

Multimodal Large Language Models (MLLMs) are rapidly becoming the intelligence brain of end-to-end autonomous driving systems. A key challenge is to assess whether MLLMs can truly understand and follow complex real-world traffic rules. However, existing benchmarks mainly focus on single-rule scenarios like traffic sign recognition, neglecting the complexity of multi-rule concurrency and conflicts in real driving. Consequently, models perform well on simple tasks but often fail or violate rules in real world complex situations. To bridge this gap, we propose DriveCombo, a text and vision-based benchmark for compositional traffic rule reasoning. Inspired by human drivers' cognitive development, we propose a systematic Five-Level Cognitive Ladder that evaluates reasoning from single-rule understanding to multi-rule integration and conflict resolution, enabling quantitative assessment across cognitive stages. We further propose a Rule2Scene Agent that maps language-based traffic rules to dynamic driving scenes through rule crafting and scene generation, enabling scene-level traffic rule visual reasoning. Evaluations of 14 mainstream MLLMs reveal performance drops as task complexity grows, particularly during rule conflicts. After splitting the dataset and fine-tuning on the training set, we further observe substantial improvements in both traffic rule reasoning and downstream planning capabilities. These results highlight the effectiveness of DriveCombo in advancing compliant and intelligent autonomous driving systems.

cs.CV↗

Hardware Co-Design Scaling Laws via Roofline Modelling for On-Device LLMs

Vision-Language-Action Models (VLAs) have emerged as a key paradigm of Physical AI and are increasingly deployed in autonomous vehicles, robots, and smart spaces. In these resource-constrained on-device settings, selecting an appropriate large language model (LLM) backbone is a critical challenge: models must balance accuracy with strict inference latency and hardware efficiency constraints. This makes hardware-software co-design a game-changing requirement for on-device LLM deployment, where each hardware platform demands a tailored architectural solution. We propose a hardware co-design law that jointly captures model accuracy and inference performance. Specifically, we model training loss as an explicit function of architectural hyperparameters and characterise inference latency via roofline modelling. We empirically evaluate 1,942 candidate architectures on NVIDIA Jetson Orin, training 170 selected models for 10B tokens each to fit a scaling law relating architecture to training loss. By coupling this scaling law with latency modelling, we establish a direct accuracy-latency correspondence and identify the Pareto frontier for hardware co-designed LLMs. We further formulate architecture search as a joint optimisation over precision and performance, deriving feasible design regions under industrial hardware and application budgets. Our approach reduces architecture selection from months to days. At the same latency as Qwen2.5-0.5B on the target hardware, our co-designed architecture achieves 19.42% lower perplexity on WikiText-2. To our knowledge, this is the first principled and operational framework for hardware co-design scaling laws in on-device LLM deployment. We will make the code and related checkpoints publicly available.

cs.LG↗

Evolving from Tool User to Creator via Training-Free Experience Reuse in Multimodal Reasoning

Existing Tool-Integrated Reasoning (TIR) models have effectively extended the question-answering capabilities of LLMs by incorporating external tools. However, real-world scenarios present numerous open-ended problems where fixed tools often fail to meet task requirements. Furthermore, the lack of self-optimization mechanisms means that erroneous tool outputs can mislead the LLM's responses. Additionally, the construction of existing tools entails significant manual effort, which consequently constrains their applicability. Recognizing that the reasoning traces of LLMs encapsulate implicit problem-solving capabilities, we propose UCT, a novel training-free framework that transforms agents from tool users to tool creators. This approach harvests reasoning experiences and distills them into reusable assets. This method transforms the agent from a mere tool user into a tool creator, enabling adaptive tool creation and self-updating during the inference process. We also introduce a memory consolidation mechanism to maintain the tool library, ensuring high reusability of retained experiential memory for subsequent reasoning tasks. This novel automated tool construction paradigm continuously improves tool quality during reasoning, allowing the overall agent system to progress without additional training. Extensive experiments demonstrate that our method serves as a novel paradigm for enhancing the capabilities of TIR models. In particular, the significant performance gains achieved +20.86%$\uparrow$ and +23.04%$\uparrow$ on benchmarks across multi-domain mathematical and scientific reasoning tasks validate the self-evolving capability of the agent.

cs.AI↗

CloudMatch: Weak-to-Strong Consistency Learning for Semi-Supervised Cloud Detection

Due to the high cost of annotating accurate pixel-level labels, semi-supervised learning has emerged as a promising approach for cloud detection. In this paper, we propose CloudMatch, a semi-supervised framework that effectively leverages unlabeled remote sensing imagery through view-consistency learning combined with scene-mixing augmentations. An observation behind CloudMatch is that cloud patterns exhibit structural diversity and contextual variability across different scenes and within the same scene category. Our key insight is that enforcing prediction consistency across diversely augmented views, incorporating both inter-scene and intra-scene mixing, enables the model to capture the structural diversity and contextual richness of cloud patterns. Specifically, CloudMatch generates one weakly augmented view along with two complementary strongly augmented views for each unlabeled image: one integrates inter-scene patches to simulate contextual variety, while the other employs intra-scene mixing to preserve semantic coherence. This approach guides pseudolabel generation and enhances generalization. Extensive experiments show that CloudMatch achieves good performance, demonstrating its capability to utilize unlabeled data efficiently and advance semi-supervised cloud detection.

cs.CV↗

WorldRFT: Latent World Model Planning with Reinforcement Fine-Tuning for Autonomous Driving

Latent World Models enhance scene representation through temporal self-supervised learning, presenting a perception annotation-free paradigm for end-to-end autonomous driving. However, the reconstruction-oriented representation learning tangles perception with planning tasks, leading to suboptimal optimization for planning. To address this challenge, we propose WorldRFT, a planning-oriented latent world model framework that aligns scene representation learning with planning via a hierarchical planning decomposition and local-aware interactive refinement mechanism, augmented by reinforcement learning fine-tuning (RFT) to enhance safety-critical policy performance. Specifically, WorldRFT integrates a vision-geometry foundation model to improve 3D spatial awareness, employs hierarchical planning task decomposition to guide representation optimization, and utilizes local-aware iterative refinement to derive a planning-oriented driving policy. Furthermore, we introduce Group Relative Policy Optimization (GRPO), which applies trajectory Gaussianization and collision-aware rewards to fine-tune the driving policy, yielding systematic improvements in safety. WorldRFT achieves state-of-the-art (SOTA) performance on both open-loop nuScenes and closed-loop NavSim benchmarks. On nuScenes, it reduces collision rates by 83% (0.30% -> 0.05%). On NavSim, using camera-only sensors input, it attains competitive performance with the LiDAR-based SOTA method DiffusionDrive (87.8 vs. 88.1 PDMS).

cs.RO↗

OmniGen: Unified Multimodal Sensor Generation for Autonomous Driving

Autonomous driving has seen remarkable advancements, largely driven by extensive real-world data collection. However, acquiring diverse and corner-case data remains costly and inefficient. Generative models have emerged as a promising solution by synthesizing realistic sensor data. However, existing approaches primarily focus on single-modality generation, leading to inefficiencies and misalignment in multimodal sensor data. To address these challenges, we propose OminiGen, which generates aligned multimodal sensor data in a unified framework. Our approach leverages a shared Bird\u2019s Eye View (BEV) space to unify multimodal features and designs a novel generalizable multimodal reconstruction method, UAE, to jointly decode LiDAR and multi-view camera data. UAE achieves multimodal sensor decoding through volume rendering, enabling accurate and flexible reconstruction. Furthermore, we incorporate a Diffusion Transformer (DiT) with a ControlNet branch to enable controllable multimodal sensor generation. Our comprehensive experiments demonstrate that OminiGen achieves desired performances in unified multimodal sensor data generation with multimodal consistency and flexible sensor adjustments.

cs.CV↗

CorrectAD: A Self-Correcting Agentic System to Improve End-to-end Planning in Autonomous Driving

End-to-end planning methods are the de facto standard of the current autonomous driving system, while the robustness of the data-driven approaches suffers due to the notorious long-tail problem (i.e., rare but safety-critical failure cases). In this work, we explore whether recent diffusion-based video generation methods (a.k.a. world models), paired with structured 3D layouts, can enable a fully automated pipeline to self-correct such failure cases. We first introduce an agent to simulate the role of product manager, dubbed PM-Agent, which formulates data requirements to collect data similar to the failure cases. Then, we use a generative model that can simulate both data collection and annotation. However, existing generative models struggle to generate high-fidelity data conditioned on 3D layouts. To address this, we propose DriveSora, which can generate spatiotemporally consistent videos aligned with the 3D annotations requested by PM-Agent. We integrate these components into our self-correcting agentic system, CorrectAD. Importantly, our pipeline is an end-to-end model-agnostic and can be applied to improve any end-to-end planner. Evaluated on both nuScenes and a more challenging in-house dataset across multiple end-to-end planners, CorrectAD corrects 62.5% and 49.8% of failure cases, reducing collision rates by 39% and 27%, respectively.

cs.CV↗

DriveLiDAR4D: Sequential and Controllable LiDAR Scene Generation for Autonomous Driving

The generation of realistic LiDAR point clouds plays a crucial role in the development and evaluation of autonomous driving systems. Although recent methods for 3D LiDAR point cloud generation have shown significant improvements, they still face notable limitations, including the lack of sequential generation capabilities and the inability to produce accurately positioned foreground objects and realistic backgrounds. These shortcomings hinder their practical applicability. In this paper, we introduce DriveLiDAR4D, a novel LiDAR generation pipeline consisting of multimodal conditions and a novel sequential noise prediction model LiDAR4DNet, capable of producing temporally consistent LiDAR scenes with highly controllable foreground objects and realistic backgrounds. To the best of our knowledge, this is the first work to address the sequential generation of LiDAR scenes with full scene manipulation capability in an end-to-end manner. We evaluated DriveLiDAR4D on the nuScenes and KITTI datasets, where we achieved an FRD score of 743.13 and an FVD score of 16.96 on the nuScenes dataset, surpassing the current state-of-the-art (SOTA) method, UniScene, with an performance boost of 37.2% in FRD and 24.1% in FVD, respectively.

cs.CV↗

RLGF: Reinforcement Learning with Geometric Feedback for Autonomous Driving Video Generation

Synthetic data is crucial for advancing autonomous driving (AD) systems, yet current state-of-the-art video generation models, despite their visual realism, suffer from subtle geometric distortions that limit their utility for downstream perception tasks. We identify and quantify this critical issue, demonstrating a significant performance gap in 3D object detection when using synthetic versus real data. To address this, we introduce Reinforcement Learning with Geometric Feedback (RLGF), RLGF uniquely refines video diffusion models by incorporating rewards from specialized latent-space AD perception models. Its core components include an efficient Latent-Space Windowing Optimization technique for targeted feedback during diffusion, and a Hierarchical Geometric Reward (HGR) system providing multi-level rewards for point-line-plane alignment, and scene occupancy coherence. To quantify these distortions, we propose GeoScores. Applied to models like DiVE on nuScenes, RLGF substantially reduces geometric errors (e.g., VP error by 21\%, Depth error by 57\%) and dramatically improves 3D object detection mAP by 12.7\%, narrowing the gap to real-data performance. RLGF offers a plug-and-play solution for generating geometrically sound and reliable synthetic videos for AD development.

cs.CV↗

Learning Personalized Driving Styles via Reinforcement Learning from Human Feedback

Generating human-like and adaptive trajectories is essential for autonomous driving in dynamic environments. While generative models have shown promise in synthesizing feasible trajectories, they often fail to capture the nuanced variability of personalized driving styles due to dataset biases and distributional shifts. To address this, we introduce TrajHF, a human feedback-driven finetuning framework for generative trajectory models, designed to align motion planning with diverse driving styles. TrajHF incorporates multi-conditional denoiser and reinforcement learning with human feedback to refine multi-modal trajectory generation beyond conventional imitation learning. This enables better alignment with human driving preferences while maintaining safety and feasibility constraints. TrajHF achieves performance comparable to the state-of-the-art on NavSim benchmark. TrajHF sets a new paradigm for personalized and adaptable trajectory generation in autonomous driving.

cs.RO↗