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Kun Zhan

Publications and source records attributed to Kun Zhan.

At least 73 records · Page 4Linked to original sources

Discrete Diffusion for Reflective Vision-Language-Action Models in Autonomous Driving

End-to-End (E2E) solutions have emerged as a mainstream approach for autonomous driving systems, with Vision-Language-Action (VLA) models representing a new paradigm that leverages pre-trained multimodal knowledge from Vision-Language Models (VLMs) to interpret and interact with complex real-world environments. However, these methods remain constrained by the limitations of imitation learning, which struggles to inherently encode physical rules during training. Existing approaches often rely on complex rule-based post-refinement, employ reinforcement learning that remains largely limited to simulation, or utilize diffusion guidance that requires computationally expensive gradient calculations. To address these challenges, we introduce ReflectDrive, a novel learning-based framework that integrates a reflection mechanism for safe trajectory generation via discrete diffusion. We first discretize the two-dimensional driving space to construct an action codebook, enabling the use of pre-trained Diffusion Language Models for planning tasks through fine-tuning. Central to our approach is a safety-aware reflection mechanism that performs iterative self-correction without gradient computation. Our method begins with goal-conditioned trajectory generation to model multi-modal driving behaviors. Based on this, we apply local search methods to identify unsafe tokens and determine feasible solutions, which then serve as safe anchors for inpainting-based regeneration. Evaluated on the NAVSIM benchmark, ReflectDrive demonstrates significant advantages in safety-critical trajectory generation, offering a scalable and reliable solution for autonomous driving systems.

cs.RO↗

The Better You Learn, The Smarter You Prune: Towards Efficient Vision-language-action Models via Differentiable Token Pruning

We present LightVLA, a simple yet effective differentiable token pruning framework for vision-language-action (VLA) models. While VLA models have shown impressive capability in executing real-world robotic tasks, their deployment on resource-constrained platforms is often bottlenecked by the heavy attention-based computation over large sets of visual tokens. LightVLA addresses this challenge through adaptive, performance-driven pruning of visual tokens: It generates dynamic queries to evaluate visual token importance, and adopts Gumbel softmax to enable differentiable token selection. Through fine-tuning, LightVLA learns to preserve the most informative visual tokens while pruning tokens which do not contribute to task execution, thereby improving efficiency and performance simultaneously. Notably, LightVLA requires no heuristic magic numbers and introduces no additional trainable parameters, making it compatible with modern inference frameworks. Experimental results demonstrate that LightVLA outperforms different VLA models and existing token pruning methods across diverse tasks on the LIBERO benchmark, achieving higher success rates with substantially reduced computational overhead. Specifically, LightVLA reduces FLOPs and latency by 59.1% and 38.2% respectively, with a 2.6% improvement in task success rate. Meanwhile, we also investigate the learnable query-based token pruning method LightVLA* with additional trainable parameters, which also achieves satisfactory performance. Our work reveals that as VLA pursues optimal performance, LightVLA spontaneously learns to prune tokens from a performance-driven perspective. To the best of our knowledge, LightVLA is the first work to apply adaptive visual token pruning to VLA tasks with the collateral goals of efficiency and performance, marking a significant step toward more efficient, powerful and practical real-time robotic systems.

cs.RO↗

TransDiffuser: Diverse Trajectory Generation with Decorrelated Multi-modal Representation for End-to-end Autonomous Driving

In recent years, diffusion models have demonstrated remarkable potential across diverse domains, from vision generation to language modeling. Transferring its generative capabilities to modern end-to-end autonomous driving systems has also emerged as a promising direction. However, existing diffusion-based trajectory generative models often exhibit mode collapse where different random noises converge to similar trajectories after the denoising process.Therefore, state-of-the-art models often rely on anchored trajectories from pre-defined trajectory vocabulary or scene priors in the training set to mitigate collapse and enrich the diversity of generated trajectories, but such inductive bias are not available in real-world deployment, which can be challenged when generalizing to unseen scenarios. In this work, we investigate the possibility of effectively tackling the mode collapse challenge without the assumption of pre-defined trajectory vocabulary or pre-computed scene priors. Specifically, we propose TransDiffuser, an encoder-decoder based generative trajectory planning model, where the encoded scene information and motion states serve as the multi-modal conditional input of the denoising decoder. Different from existing approaches, we exploit a simple yet effective multi-modal representation decorrelation optimization mechanism during the denoising process to enrich the latent representation space which better guides the downstream generation. Without any predefined trajectory anchors or pre-computed scene priors, TransDiffuser achieves the PDMS of 94.85 on the closed-loop planning-oriented benchmark NAVSIM, surpassing previous state-of-the-art methods. Qualitative evaluation further showcases TransDiffuser generates more diverse and plausible trajectories which explore more drivable area.

cs.RO↗

CD-Mamba: Cloud detection with long-range spatial dependency modeling

Remote sensing images are frequently obscured by cloud cover, posing significant challenges to data integrity and reliability. Effective cloud detection requires addressing both short-range spatial redundancies and long-range atmospheric similarities among cloud patches. Convolutional neural networks are effective at capturing local spatial dependencies, while Mamba has strong capabilities in modeling long-range dependencies. To fully leverage both local spatial relations and long-range dependencies, we propose CD-Mamba, a hybrid model that integrates convolution and Mamba's state-space modeling into a unified cloud detection network. CD-Mamba is designed to comprehensively capture pixelwise textural details and long term patchwise dependencies for cloud detection. This design enables CD-Mamba to manage both pixel-wise interactions and extensive patch-wise dependencies simultaneously, improving detection accuracy across diverse spatial scales. Extensive experiments validate the effectiveness of CD-Mamba and demonstrate its superior performance over existing methods.

cs.CV↗

StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes, but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control. Moreover, the utilization of pixel-level LiDAR conditions allows us to make accurate pixel-level edits to target scenes. In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open Dataset and PandaSet demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.

cs.CV↗

Frequency Regulation for Exposure Bias Mitigation in Diffusion Models

Diffusion models exhibit impressive generative capabilities but are significantly impacted by exposure bias. In this paper, we make a key observation: the energy of predicted noisy samples in the reverse process continuously declines compared to perturbed samples in the forward process. Building on this, we identify two important findings: 1) The reduction in energy follows distinct patterns in the low-frequency and high-frequency subbands; 2) The subband energy of reverse-process reconstructed samples is consistently lower than that of forward-process ones, and both are lower than the original data samples. Based on the first finding, we introduce a dynamic frequency regulation mechanism utilizing wavelet transforms, which separately adjusts the low- and high-frequency subbands. Leveraging the second insight, we derive the rigorous mathematical form of exposure bias. It is worth noting that, our method is training-free and plug-and-play, significantly improving the generative quality of various diffusion models and frameworks with negligible computational cost. The source code is available at https://github.com/kunzhan/wpp.

cs.CV↗

Adversarial-Guided Diffusion for Multimodal LLM Attacks

This paper addresses the challenge of generating adversarial image using a diffusion model to deceive multimodal large language models (MLLMs) into generating the targeted responses, while avoiding significant distortion of the clean image. To address the above challenges, we propose an adversarial-guided diffusion (AGD) approach for adversarial attack MLLMs. We introduce adversarial-guided noise to ensure attack efficacy. A key observation in our design is that, unlike most traditional adversarial attacks which embed high-frequency perturbations directly into the clean image, AGD injects target semantics into the noise component of the reverse diffusion. Since the added noise in a diffusion model spans the entire frequency spectrum, the adversarial signal embedded within it also inherits this full-spectrum property. Importantly, during reverse diffusion, the adversarial image is formed as a linear combination of the clean image and the noise. Thus, when applying defenses such as a simple low-pass filtering, which act independently on each component, the adversarial image within the noise component is less likely to be suppressed, as it is not confined to the high-frequency band. This makes AGD inherently robust to variety defenses. Extensive experiments demonstrate that our AGD outperforms state-of-the-art methods in attack performance as well as in model robustness to some defenses.

cs.CV↗

PosePilot: Steering Camera Pose for Generative World Models with Self-supervised Depth

Recent advancements in autonomous driving (AD) systems have highlighted the potential of world models in achieving robust and generalizable performance across both ordinary and challenging driving conditions. However, a key challenge remains: precise and flexible camera pose control, which is crucial for accurate viewpoint transformation and realistic simulation of scene dynamics. In this paper, we introduce PosePilot, a lightweight yet powerful framework that significantly enhances camera pose controllability in generative world models. Drawing inspiration from self-supervised depth estimation, PosePilot leverages structure-from-motion principles to establish a tight coupling between camera pose and video generation. Specifically, we incorporate self-supervised depth and pose readouts, allowing the model to infer depth and relative camera motion directly from video sequences. These outputs drive pose-aware frame warping, guided by a photometric warping loss that enforces geometric consistency across synthesized frames. To further refine camera pose estimation, we introduce a reverse warping step and a pose regression loss, improving viewpoint precision and adaptability. Extensive experiments on autonomous driving and general-domain video datasets demonstrate that PosePilot significantly enhances structural understanding and motion reasoning in both diffusion-based and auto-regressive world models. By steering camera pose with self-supervised depth, PosePilot sets a new benchmark for pose controllability, enabling physically consistent, reliable viewpoint synthesis in generative world models.

cs.CV↗

HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity

Neural surface reconstruction faces persistent challenges in reconciling geometric fidelity with photometric consistency under complex scene conditions. We present HiNeuS, a unified framework that holistically addresses three core limitations in existing approaches: multi-view radiance inconsistency, missing keypoints in textureless regions, and structural degradation from over-enforced Eikonal constraints during joint optimization. To resolve these issues through a unified pipeline, we introduce: 1) Differential visibility verification through SDF-guided ray tracing, resolving reflection ambiguities via continuous occlusion modeling; 2) Planar-conformal regularization via ray-aligned geometry patches that enforce local surface coherence while preserving sharp edges through adaptive appearance weighting; and 3) Physically-grounded Eikonal relaxation that dynamically modulates geometric constraints based on local radiance gradients, enabling detail preservation without sacrificing global regularity. Unlike prior methods that handle these aspects through sequential optimizations or isolated modules, our approach achieves cohesive integration where appearance-geometry constraints evolve synergistically throughout training. Comprehensive evaluations across synthetic and real-world datasets demonstrate state-of-the-art performance, including a 21.4% reduction in Chamfer distance over reflection-aware baselines and 2.32 dB PSNR improvement against neural rendering counterparts. Qualitative analyses reveal superior capability in recovering specular instruments, urban layouts with centimeter-scale infrastructure, and low-textured surfaces without local patch collapse. The method's generalizability is further validated through successful application to inverse rendering tasks, including material decomposition and view-consistent relighting.

cs.CV↗

3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views

3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, limiting their applications in practical scenarios and presenting a significant gap toward high-quality real-world 3D car datasets. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) \textbf{High-Volume}: 2,500 cars are meticulously scanned by smartphones, obtaining car images and point clouds with real-world dimensions; (2) \textbf{High-Quality}: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) \textbf{High-Diversity}: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars and controllable rendering without background. We benchmark 3D reconstruction results with state-of-the-art methods across different lighting conditions in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. \textcolor{red}{\href{https://xiaobiaodu.github.io/3drealcar/}{Our dataset is here.}}

cs.CV↗

RoboPearls: Editable Video Simulation for Robot Manipulation

The development of generalist robot manipulation policies has seen significant progress, driven by large-scale demonstration data across diverse environments. However, the high cost and inefficiency of collecting real-world demonstrations hinder the scalability of data acquisition. While existing simulation platforms enable controlled environments for robotic learning, the challenge of bridging the sim-to-real gap remains. To address these challenges, we propose RoboPearls, an editable video simulation framework for robotic manipulation. Built on 3D Gaussian Splatting (3DGS), RoboPearls enables the construction of photo-realistic, view-consistent simulations from demonstration videos, and supports a wide range of simulation operators, including various object manipulations, powered by advanced modules like Incremental Semantic Distillation (ISD) and 3D regularized NNFM Loss (3D-NNFM). Moreover, by incorporating large language models (LLMs), RoboPearls automates the simulation production process in a user-friendly manner through flexible command interpretation and execution. Furthermore, RoboPearls employs a vision-language model (VLM) to analyze robotic learning issues to close the simulation loop for performance enhancement. To demonstrate the effectiveness of RoboPearls, we conduct extensive experiments on multiple datasets and scenes, including RLBench, COLOSSEUM, Ego4D, Open X-Embodiment, and a real-world robot, which demonstrate our satisfactory simulation performance.

cs.CV↗

GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control

Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.

cs.CV↗

S2-Track: A Simple yet Strong Approach for End-to-End 3D Multi-Object Tracking

3D multiple object tracking (MOT) plays a crucial role in autonomous driving perception. Recent end-to-end query-based trackers simultaneously detect and track objects, which have shown promising potential for the 3D MOT task. However, existing methods are still in the early stages of development and lack systematic improvements, failing to track objects in certain complex scenarios, like occlusions and the small size of target object's situations. In this paper, we first summarize the current end-to-end 3D MOT framework by decomposing it into three constituent parts: query initialization, query propagation, and query matching. Then we propose corresponding improvements, which lead to a strong yet simple tracker: S2-Track. Specifically, for query initialization, we present 2D-Prompted Query Initialization, which leverages predicted 2D object and depth information to prompt an initial estimate of the object's 3D location. For query propagation, we introduce an Uncertainty-aware Probabilistic Decoder to capture the uncertainty of complex environment in object prediction with probabilistic attention. For query matching, we propose a Hierarchical Query Denoising strategy to enhance training robustness and convergence. As a result, our S2-Track achieves state-of-the-art performance on nuScenes benchmark, i.e., 66.3% AMOTA on test split, surpassing the previous best end-to-end solution by a significant margin of 8.9% AMOTA. We achieve 1st place on the nuScenes tracking task leaderboard.

cs.CV↗

Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling

3D Gaussian Splatting (3DGS) is increasingly attracting attention in both academia and industry owing to its superior visual quality and rendering speed. However, training a 3DGS model remains a time-intensive task, especially in load imbalance scenarios where workload diversity among pixels and Gaussian spheres causes poor renderCUDA kernel performance. We introduce Balanced 3DGS, a Gaussian-wise parallelism rendering with fine-grained tiling approach in 3DGS training process, perfectly solving load-imbalance issues. First, we innovatively introduce the inter-block dynamic workload distribution technique to map workloads to Streaming Multiprocessor(SM) resources within a single GPU dynamically, which constitutes the foundation of load balancing. Second, we are the first to propose the Gaussian-wise parallel rendering technique to significantly reduce workload divergence inside a warp, which serves as a critical component in addressing load imbalance. Based on the above two methods, we further creatively put forward the fine-grained combined load balancing technique to uniformly distribute workload across all SMs, which boosts the forward renderCUDA kernel performance by up to 7.52x. Besides, we present a self-adaptive render kernel selection strategy during the 3DGS training process based on different load-balance situations, which effectively improves training efficiency.

cs.CV↗

DiVE: Efficient Multi-View Driving Scenes Generation Based on Video Diffusion Transformer

Collecting multi-view driving scenario videos to enhance the performance of 3D visual perception tasks presents significant challenges and incurs substantial costs, making generative models for realistic data an appealing alternative. Yet, the videos generated by recent works suffer from poor quality and spatiotemporal consistency, undermining their utility in advancing perception tasks under driving scenarios. To address this gap, we propose DiVE, a diffusion transformer-based generative framework meticulously engineered to produce high-fidelity, temporally coherent, and cross-view consistent multi-view videos, aligning seamlessly with bird's-eye view layouts and textual descriptions. DiVE leverages a unified cross-attention and a SketchFormer to exert precise control over multimodal data, while incorporating a view-inflated attention mechanism that adds no extra parameters, thereby guaranteeing consistency across views. Despite these advancements, synthesizing high-resolution videos under multimodal constraints introduces dual challenges: investigating the optimal classifier-free guidance coniguration under intricate multi-condition inputs and mitigating excessive computational latency in high-resolution rendering--both of which remain underexplored in prior researches. To resolve these limitations, we introduce two innovations: Multi-Control Auxiliary Branch Distillation, which streamlines multi-condition CFG selection while circumventing high computational overhead, and Resolution Progressive Sampling, a training-free acceleration strategy that staggers resolution scaling to reduce high latency due to high resolution. These innovations collectively achieve a 2.62x speedup with minimal quality degradation. Evaluated on the nuScenes dataset, DiVE achieves SOTA performance in multi-view video generation, yielding photorealistic outputs with exceptional temporal and cross-view coherence.

cs.CV↗

Single-mode InAs/GaAs quantum-dot DFB laser with oxidized aperture confined surface grating

InAs/GaAs quantum dot (QD) distributed feedback (DFB) lasers are promising candidates for next-generation photonic integrated circuits. We present a design that incorporates an oxidized aperture confined surface grating (OASG) structure, which reduces non-radiative recombination losses and surface optical losses sustained in device fabricated by conventionally fabrication methods including etching and regrowth. The OASG-DFB laser eliminates the need for ridge waveguide etching and avoids instability in sidewall grating coupling. Experimental results show stable single-mode operation, a maximum output power of 15.1 mW, a side-mode suppression ratio (SMSR) of 44 dB, and a narrow linewidth of 1.79 MHz. This approach simplifies fabrication, reduces costs, and enhances the scalability of GaAs-based QD DFB lasers for applications in optical communication and photonic integration.

physics.optics↗

StyledStreets: Multi-style Street Simulator with Spatial and Temporal Consistency

Urban scene reconstruction requires modeling both static infrastructure and dynamic elements while supporting diverse environmental conditions. We present \textbf{StyledStreets}, a multi-style street simulator that achieves instruction-driven scene editing with guaranteed spatial and temporal consistency. Building on a state-of-the-art Gaussian Splatting framework for street scenarios enhanced by our proposed pose optimization and multi-view training, our method enables photorealistic style transfers across seasons, weather conditions, and camera setups through three key innovations: First, a hybrid embedding scheme disentangles persistent scene geometry from transient style attributes, allowing realistic environmental edits while preserving structural integrity. Second, uncertainty-aware rendering mitigates supervision noise from diffusion priors, enabling robust training across extreme style variations. Third, a unified parametric model prevents geometric drift through regularized updates, maintaining multi-view consistency across seven vehicle-mounted cameras. Our framework preserves the original scene's motion patterns and geometric relationships. Qualitative results demonstrate plausible transitions between diverse conditions (snow, sandstorm, night), while quantitative evaluations show state-of-the-art geometric accuracy under style transfers. The approach establishes new capabilities for urban simulation, with applications in autonomous vehicle testing and augmented reality systems requiring reliable environmental consistency. Codes will be publicly available upon publication.

cs.CV↗

Graph-Weighted Contrastive Learning for Semi-Supervised Hyperspectral Image Classification

Most existing graph-based semi-supervised hyperspectral image classification methods rely on superpixel partitioning techniques. However, they suffer from misclassification of certain pixels due to inaccuracies in superpixel boundaries, \ie, the initial inaccuracies in superpixel partitioning limit overall classification performance. In this paper, we propose a novel graph-weighted contrastive learning approach that avoids the use of superpixel partitioning and directly employs neural networks to learn hyperspectral image representation. Furthermore, while many approaches require all graph nodes to be available during training, our approach supports mini-batch training by processing only a subset of nodes at a time, reducing computational complexity and improving generalization to unseen nodes. Experimental results on three widely-used datasets demonstrate the effectiveness of the proposed approach compared to baselines relying on superpixel partitioning.

cs.CV↗