Searcharxiv⌕ Search

arXiv subjects

Kun Zhou

Publications and source records attributed to Kun Zhou.

At least 181 records · Page 10Linked to original sources

Constructing Modular Tensor Categories with Hopf Algebras

A modular tensor category is a non-degenerate ribbon finite tensor category. And a ribbon factorizable Hopf algebra is exactly the Hopf algebra whose finite-dimensional representations form a modular tensor category. The goal of this paper is to construct both semisimple and non-semisimple modular categories with Hopf algebras. In particular, we study central extensions of Hopf algebras and characterize some conditions for a quotient Hopf algebra to be a factorizable one. Then we give a special way to obtain ribbon elements. As a result, we apply to some finite dimensional pointed Hopf algebras introduced by Andruskiewitsch etc and obtain two families of ribbon factorizable Hopf algebras. With little restrictions to their parameters, we prove that their representation categories are prime modular tensor categories which are not tensor equivalent to representation categories of small quantum groups. Lastly, we construct a family of semisimple ribbon factorizable Hopf algebas A(p,q), where p,q are prime numbers satisfying some conditions. And we decompose Rep(A(p,q)) into prime modular tensor categories and prove that A(p,q) can't be obtained by some obvious ways, i.e. it's not tensor product of trivial Hopf algebras (group algebras or their dual) and Drinfeld doubles.

math.QA↗

KG-Agent: An Efficient Autonomous Agent Framework for Complex Reasoning over Knowledge Graph

In this paper, we aim to improve the reasoning ability of large language models (LLMs) over knowledge graphs (KGs) to answer complex questions. Inspired by existing methods that design the interaction strategy between LLMs and KG, we propose an autonomous LLM-based agent framework, called KG-Agent, which enables a small LLM to actively make decisions until finishing the reasoning process over KGs. In KG-Agent, we integrate the LLM, multifunctional toolbox, KG-based executor, and knowledge memory, and develop an iteration mechanism that autonomously selects the tool then updates the memory for reasoning over KG. To guarantee the effectiveness, we leverage program language to formulate the multi-hop reasoning process over the KG, and synthesize a code-based instruction dataset to fine-tune the base LLM. Extensive experiments demonstrate that only using 10K samples for tuning LLaMA-7B can outperform state-of-the-art methods using larger LLMs or more data, on both in-domain and out-domain datasets. Our code and data will be publicly released.

cs.CL↗

AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model

Recent communities have seen significant progress in building photo-realistic animatable avatars from sparse multi-view videos. However, current workflows struggle to render realistic garment dynamics for loose-fitting characters as they predominantly rely on naked body models for human modeling while leaving the garment part un-modeled. This is mainly due to that the deformations yielded by loose garments are highly non-rigid, and capturing such deformations often requires dense views as supervision. In this paper, we introduce AniDress, a novel method for generating animatable human avatars in loose clothes using very sparse multi-view videos (4-8 in our setting). To allow the capturing and appearance learning of loose garments in such a situation, we employ a virtual bone-based garment rigging model obtained from physics-based simulation data. Such a model allows us to capture and render complex garment dynamics through a set of low-dimensional bone transformations. Technically, we develop a novel method for estimating temporal coherent garment dynamics from a sparse multi-view video. To build a realistic rendering for unseen garment status using coarse estimations, a pose-driven deformable neural radiance field conditioned on both body and garment motions is introduced, providing explicit control of both parts. At test time, the new garment poses can be captured from unseen situations, derived from a physics-based or neural network-based simulator to drive unseen garment dynamics. To evaluate our approach, we create a multi-view dataset that captures loose-dressed performers with diverse motions. Experiments show that our method is able to render natural garment dynamics that deviate highly from the body and generalize well to both unseen views and poses, surpassing the performance of existing methods. The code and data will be publicly available.

cs.CV↗

Data-CUBE: Data Curriculum for Instruction-based Sentence Representation Learning

Recently, multi-task instruction tuning has been applied into sentence representation learning, which endows the capability of generating specific representations with the guidance of task instruction, exhibiting strong generalization ability on new tasks. However, these methods mostly neglect the potential interference problems across different tasks and instances, which may affect the training and convergence of the model. To address it, we propose a data curriculum method, namely Data-CUBE, that arranges the orders of all the multi-task data for training, to minimize the interference risks from the two views. In the task level, we aim to find the optimal task order to minimize the total cross-task interference risk, which is exactly the traveling salesman problem, hence we utilize a simulated annealing algorithm to find its solution. In the instance level, we measure the difficulty of all instances per task, then divide them into the easy-to-difficult mini-batches for training. Experiments on MTEB sentence representation evaluation tasks show that our approach can boost the performance of state-of-the-art methods. Our code and data are publicly available at the link: \url{https://github.com/RUCAIBox/Data-CUBE}.

cs.CL↗

ReasoningLM: Enabling Structural Subgraph Reasoning in Pre-trained Language Models for Question Answering over Knowledge Graph

Question Answering over Knowledge Graph (KGQA) aims to seek answer entities for the natural language question from a large-scale Knowledge Graph~(KG). To better perform reasoning on KG, recent work typically adopts a pre-trained language model~(PLM) to model the question, and a graph neural network~(GNN) based module to perform multi-hop reasoning on the KG. Despite the effectiveness, due to the divergence in model architecture, the PLM and GNN are not closely integrated, limiting the knowledge sharing and fine-grained feature interactions. To solve it, we aim to simplify the above two-module approach, and develop a more capable PLM that can directly support subgraph reasoning for KGQA, namely ReasoningLM. In our approach, we propose a subgraph-aware self-attention mechanism to imitate the GNN for performing structured reasoning, and also adopt an adaptation tuning strategy to adapt the model parameters with 20,000 subgraphs with synthesized questions. After adaptation, the PLM can be parameter-efficient fine-tuned on downstream tasks. Experiments show that ReasoningLM surpasses state-of-the-art models by a large margin, even with fewer updated parameters and less training data. Our codes and data are publicly available at~\url{https://github.com/RUCAIBox/ReasoningLM}.

cs.CL↗

From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigm

Neural radiance fields (NeRF) have shown great success in novel view synthesis. However, recovering high-quality details from real-world scenes is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel views produced by NeRF models still suffer from notable rendering artifacts, such as noise and blur. To address this, we propose NeRFLiX, a general NeRF-agnostic restorer paradigm that learns a degradation-driven inter-viewpoint mixer. Specially, we design a NeRF-style degradation modeling approach and construct large-scale training data, enabling the possibility of effectively removing NeRF-native rendering artifacts for deep neural networks. Moreover, beyond the degradation removal, we propose an inter-viewpoint aggregation framework that fuses highly related high-quality training images, pushing the performance of cutting-edge NeRF models to entirely new levels and producing highly photo-realistic synthetic views. Based on this paradigm, we further present NeRFLiX++ with a stronger two-stage NeRF degradation simulator and a faster inter-viewpoint mixer, achieving superior performance with significantly improved computational efficiency. Notably, NeRFLiX++ is capable of restoring photo-realistic ultra-high-resolution outputs from noisy low-resolution NeRF-rendered views. Extensive experiments demonstrate the excellent restoration ability of NeRFLiX++ on various novel view synthesis benchmarks.

cs.CV↗

QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generation

Explicit pose prior models compress human poses into latent representations for using in pose-related downstream tasks. A desirable explicit pose prior model should satisfy three desirable abilities: 1) correctness, i.e. ensuring to generate physically possible poses; 2) expressiveness, i.e. ensuring to preserve details in generation; 3) controllability, meaning that generation from reference poses and explicit instructions should be convenient. Existing explicit pose prior models fail to achieve all of three properties, in special controllability. To break this situation, we propose QPoser, a highly controllable explicit pose prior model which guarantees correctness and expressiveness. In QPoser, a multi-head vector quantized autoencoder (MS-VQVAE) is proposed for obtaining expressive and distributed pose representations. Furthermore, a global-local feature integration mechanism (GLIF-AE) is utilized to disentangle the latent representation and integrate full-body information into local-joint features. Experimental results show that QPoser significantly outperforms state-of-the-art approaches in representing expressive and correct poses, meanwhile is easily to be used for detailed conditional generation from reference poses and prompting instructions.

cs.CV↗

Text-Guided 3D Face Synthesis -- From Generation to Editing

Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However, most existing works focus solely on the direct generation, ignoring the editing, restricting them from synthesizing customized 3D faces through iterative adjustments. In this paper, we propose a unified text-guided framework from face generation to editing. In the generation stage, we propose a geometry-texture decoupled generation to mitigate the loss of geometric details caused by coupling. Besides, decoupling enables us to utilize the generated geometry as a condition for texture generation, yielding highly geometry-texture aligned results. We further employ a fine-tuned texture diffusion model to enhance texture quality in both RGB and YUV space. In the editing stage, we first employ a pre-trained diffusion model to update facial geometry or texture based on the texts. To enable sequential editing, we introduce a UV domain consistency preservation regularization, preventing unintentional changes to irrelevant facial attributes. Besides, we propose a self-guided consistency weight strategy to improve editing efficacy while preserving consistency. Through comprehensive experiments, we showcase our method's superiority in face synthesis. Project page: https://faceg2e.github.io/.

cs.CV↗

Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions

We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the jittering problem across video frames. The core of our model is a novel augmented 3D Gaussian representation, which attaches each Gaussian with a learnable code. The learnable code serves as a pose-dependent appearance embedding for refining the erroneous appearance caused by geometric transformation of Gaussians, based on which an appearance refinement model is learned to produce residual Gaussian properties to match the appearance in target pose. To force the Gaussians to learn the foreground human only without background interference, we further design a novel alpha loss to explicitly constrain the Gaussians within the human body. We also propose to jointly optimize the human joint parameters to improve the appearance accuracy. The animatable 3D Gaussian model can be learned with shallow MLPs, so new human motions can be synthesized in real time (66 fps on avarage). Experiments show that our model has superior performance over NeRF-based methods.

cs.CV↗

ChatCoT: Tool-Augmented Chain-of-Thought Reasoning on Chat-based Large Language Models

Although large language models (LLMs) have achieved excellent performance in a variety of evaluation benchmarks, they still struggle in complex reasoning tasks which require specific knowledge and multi-hop reasoning. To improve the reasoning abilities, we propose ChatCoT, a tool-augmented chain-of-thought reasoning framework for chat-based LLMs (e.g., ChatGPT). In ChatCoT, we model the chain-of-thought (CoT) reasoning as multi-turn conversations, to utilize tools in a more natural way through chatting. At each turn, LLMs can either interact with tools or perform the reasoning. Our approach can effectively leverage the multi-turn conversation ability of chat-based LLMs, and integrate the thought chain following and tools manipulation in a unified way. Specially, we initialize the early turns of the conversation by the knowledge about tools, tasks, and reasoning format, and propose an iterative tool-augmented reasoning step to perform step-by-step tool-augmented reasoning. The experiment results on two complex reasoning datasets (MATH and HotpotQA) have shown the effectiveness of ChatCoT on complex reasoning tasks, achieving a 7.9% relative improvement over the state-of-the-art baseline. Our code and data are available at: \url{https://github.com/RUCAIBOX/ChatCoT}.

cs.CL↗

Don't Make Your LLM an Evaluation Benchmark Cheater

Large language models~(LLMs) have greatly advanced the frontiers of artificial intelligence, attaining remarkable improvement in model capacity. To assess the model performance, a typical approach is to construct evaluation benchmarks for measuring the ability level of LLMs in different aspects. Despite that a number of high-quality benchmarks have been released, the concerns about the appropriate use of these benchmarks and the fair comparison of different models are increasingly growing. Considering these concerns, in this paper, we discuss the potential risk and impact of inappropriately using evaluation benchmarks and misleadingly interpreting the evaluation results. Specially, we focus on a special issue that would lead to inappropriate evaluation, \ie \emph{benchmark leakage}, referring that the data related to evaluation sets is occasionally used for model training. This phenomenon now becomes more common since pre-training data is often prepared ahead of model test. We conduct extensive experiments to study the effect of benchmark leverage, and find that it can dramatically boost the evaluation results, which would finally lead to an unreliable assessment of model performance. To improve the use of existing evaluation benchmarks, we finally present several guidelines for both LLM developers and benchmark maintainers. We hope this work can draw attention to appropriate training and evaluation of LLMs.

cs.CL↗

Evaluating Object Hallucination in Large Vision-Language Models

Inspired by the superior language abilities of large language models (LLM), large vision-language models (LVLM) have been recently explored by integrating powerful LLMs for improving the performance on complex multimodal tasks. Despite the promising progress on LVLMs, we find that LVLMs suffer from the hallucination problem, i.e. they tend to generate objects that are inconsistent with the target images in the descriptions. To investigate it, this work presents the first systematic study on object hallucination of LVLMs. We conduct the evaluation experiments on several representative LVLMs, and show that they mostly suffer from severe object hallucination issue. We further discuss that the visual instructions may influence the hallucination, and find that: objects that frequently occur in the visual instructions or co-occur with the image objects, are obviously prone to be hallucinated by LVLMs. Besides, we find that existing evaluation methods might be affected by the input instructions and generation styles of LVLMs. Thus, we further design an improved evaluation method for object hallucination by proposing a polling-based query method called POPE. Experiment results demonstrate that our POPE can evaluate the object hallucination in a more stable and flexible way. Our codes and data are publicly available at https://github.com/RUCAIBox/POPE.

cs.CV↗

StructGPT: A General Framework for Large Language Model to Reason over Structured Data

In this paper, we study how to improve the zero-shot reasoning ability of large language models~(LLMs) over structured data in a unified way. Inspired by the study on tool augmentation for LLMs, we develop an \emph{Iterative Reading-then-Reasoning~(IRR)} approach for solving question answering tasks based on structured data, called \textbf{StructGPT}. In our approach, we construct the specialized function to collect relevant evidence from structured data (\ie \emph{reading}), and let LLMs concentrate the reasoning task based on the collected information (\ie \emph{reasoning}). Specially, we propose an \emph{invoking-linearization-generation} procedure to support LLMs in reasoning on the structured data with the help of the external interfaces. By iterating this procedures with provided interfaces, our approach can gradually approach the target answer to a given query. Extensive experiments conducted on three types of structured data demonstrate the effectiveness of our approach, which can significantly boost the performance of ChatGPT and achieve comparable performance against the full-data supervised-tuning baselines. Our codes and data are publicly available at~\url{https://github.com/RUCAIBox/StructGPT}.

cs.CL↗

A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the rich information about lighting and geometry in a NeRF, our method overcomes several challenges of object insertion in augmented reality. For lighting estimation, we produce accurate, robust and 3D spatially-varying incident lighting that combines the near-field lighting from NeRF and an environment lighting to account for sources not covered by the NeRF. For occlusion, we blend the rendered virtual object with the background scene using an opacity map integrated from the NeRF. For shadows, with a precomputed field of spherical signed distance field, we query the visibility term for any point around the virtual object, and cast soft, detailed shadows onto 3D surfaces. Compared with state-of-the-art techniques, our approach can insert virtual object into scenes with superior fidelity, and has a great potential to be further applied to augmented reality systems.

cs.CV↗

Mixed-EVC: Mixed Emotion Synthesis and Control in Voice Conversion

Emotional voice conversion (EVC) traditionally targets the transformation of spoken utterances from one emotional state to another, with previous research mainly focusing on discrete emotion categories. This paper departs from the norm by introducing a novel perspective: a nuanced rendering of mixed emotions and enhancing control over emotional expression. To achieve this, we propose a novel EVC framework, Mixed-EVC, which only leverages discrete emotion training labels. We construct an attribute vector that encodes the relationships among these discrete emotions, which is predicted using a ranking-based support vector machine and then integrated into a sequence-to-sequence (seq2seq) EVC framework. Mixed-EVC not only learns to characterize the input emotional style but also quantifies its relevance to other emotions during training. As a result, users have the ability to assign these attributes to achieve their desired rendering of mixed emotions. Objective and subjective evaluations confirm the effectiveness of our approach in terms of mixed emotion synthesis and control while surpassing traditional baselines in the conversion of discrete emotions from one to another.

eess.AS↗

A Locality-based Neural Solver for Optical Motion Capture

We present a novel locality-based learning method for cleaning and solving optical motion capture data. Given noisy marker data, we propose a new heterogeneous graph neural network which treats markers and joints as different types of nodes, and uses graph convolution operations to extract the local features of markers and joints and transform them to clean motions. To deal with anomaly markers (e.g. occluded or with big tracking errors), the key insight is that a marker's motion shows strong correlations with the motions of its immediate neighboring markers but less so with other markers, a.k.a. locality, which enables us to efficiently fill missing markers (e.g. due to occlusion). Additionally, we also identify marker outliers due to tracking errors by investigating their acceleration profiles. Finally, we propose a training regime based on representation learning and data augmentation, by training the model on data with masking. The masking schemes aim to mimic the occluded and noisy markers often observed in the real data. Finally, we show that our method achieves high accuracy on multiple metrics across various datasets. Extensive comparison shows our method outperforms state-of-the-art methods in terms of prediction accuracy of occluded marker position error by approximately 20%, which leads to a further error reduction on the reconstructed joint rotations and positions by 30%. The code and data for this paper are available at https://github.com/non-void/LocalMoCap.

cs.GR↗

Fermi level depinning via insertion of a graphene buffer layer at the gold-2D tin monoxide contact

Two-dimensional (2D) tin monoxide (SnO) has attracted much attention owing to its distinctive electronic and optical properties, which render itself suitable as a channel material in field effect transistors (FETs). However, upon contact with metals for such applications, the Fermi level pinning effect may occur, where states are induced in its band gap by the metal, hindering its intrinsic semiconducting properties. We propose the insertion of graphene at the contact interface to alleviate the metal-induced gap states. By using gold (Au) as the electrode material and monolayer SnO (mSnO) as the channel material, the geometry, bonding strength, charge transfer and tunnel barriers of charges, and electronic properties including the work function, band structure, density of states, and Schottky barriers are thoroughly investigated using first-principles calculations for the structures with and without graphene to reveal the contact behaviours and Fermi level depinning mechanism. It has been demonstrated that strong covalent bonding is formed between gold and mSnO, while the graphene interlayer forms weak van der Waals interaction with both materials, which minimises the perturbance to the band structure of mSnO. The effects of out-of-plane compression are also analysed to assess the performance of the contact under mechanical deformation, and a feasible fabrication route for the heterostructure with graphene is proposed. This work systematically explores the properties of the Au-mSnO contact for applications in FETs and provides thorough guidance for future exploitation of 2D materials in various electronic applications and for selection of buffer layers to improve metal-semiconductor contact.

cond-mat.mtrl-sci↗

Abnormal behavior of preferred formation of cationic vacancy from the interior in γ-GeSe monolayer with the stereo-chemical antibonding lone-pair state

Two-dimensional (2D) materials tend to have the preferably formation of vacancies at the outer surface. Here, contrary to the normal notion, we reveal a type of vacancy that thermodynamically initiates from the interior part of the 2D backbone of germanium selenide (γ-GeSe). Interestingly, the Ge-vacancy (VGe) in the interior part of γ-GeSe possesses the lowest formation energy amongst the various types of defects considered. We also find a low diffusion barrier (1.04 eV) of VGe which is a half of those of sulfur vacancy in MoS2. The facile formation of mobile VGe is rooted in the antibonding coupling of the lone-pair Ge 4s and Se 4p states near the valence band maximum, which also exists in other gamma-phase MX (M=Sn, Ge; X=S, Te). The VGe is accompanied by a shallow acceptor level in the band gap and induces strong infrared light absorption and p-type conductivity. The VGe located in the middle cationic Ge sublattice is well protected by the surface Se layers-a feature that is absent in other atomically thin materials. Our work suggests that the unique well-buried inner VGe, with the potential of forming structurally protected ultrathin conducting filaments, may render the GeSe layer an ideal platform for quantum emitting, memristive, and neuromorphic applications.

cond-mat.mtrl-sci↗