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Kun Zhou

Publications and source records attributed to Kun Zhou.

At least 163 records · Page 9Linked to original sources

LLMBox: A Comprehensive Library for Large Language Models

To facilitate the research on large language models (LLMs), this paper presents a comprehensive and unified library, LLMBox, to ease the development, use, and evaluation of LLMs. This library is featured with three main merits: (1) a unified data interface that supports the flexible implementation of various training strategies, (2) a comprehensive evaluation that covers extensive tasks, datasets, and models, and (3) more practical consideration, especially on user-friendliness and efficiency. With our library, users can easily reproduce existing methods, train new models, and conduct comprehensive performance comparisons. To rigorously test LLMBox, we conduct extensive experiments in a diverse coverage of evaluation settings, and experimental results demonstrate the effectiveness and efficiency of our library in supporting various implementations related to LLMs. The detailed introduction and usage guidance can be found at https://github.com/RUCAIBox/LLMBox.

cs.CL↗

YuLan: An Open-source Large Language Model

Large language models (LLMs) have become the foundation of many applications, leveraging their extensive capabilities in processing and understanding natural language. While many open-source LLMs have been released with technical reports, the lack of training details hinders further research and development. This paper presents the development of YuLan, a series of open-source LLMs with $12$ billion parameters. The base model of YuLan is pre-trained on approximately $1.7$T tokens derived from a diverse corpus, including massive English, Chinese, and multilingual texts. We design a three-stage pre-training method to enhance YuLan's overall capabilities. Subsequent phases of training incorporate instruction-tuning and human alignment, employing a substantial volume of high-quality synthesized data. To facilitate the learning of complex and long-tail knowledge, we devise a curriculum-learning framework throughout across these stages, which helps LLMs learn knowledge in an easy-to-hard manner. YuLan's training is finished on Jan, 2024 and has achieved performance on par with state-of-the-art LLMs across various English and Chinese benchmarks. This paper outlines a comprehensive technical roadmap for developing LLMs from scratch. Our model and codes are available at https://github.com/RUC-GSAI/YuLan-Chat.

cs.CL↗

Towards Event-oriented Long Video Understanding

With the rapid development of video Multimodal Large Language Models (MLLMs), numerous benchmarks have been proposed to assess their video understanding capability. However, due to the lack of rich events in the videos, these datasets may suffer from the short-cut bias that the answers can be deduced from a few frames, without the need to watch the entire video. To address this issue, we introduce Event-Bench, an event-oriented long video understanding benchmark built on existing datasets and human annotations. Event-Bench includes six event-related tasks and 2,190 test instances to comprehensively evaluate video event understanding ability. Additionally, we propose Video Instruction Merging~(VIM), a cost-effective method that enhances video MLLMs using merged, event-intensive video instructions, addressing the scarcity of human-annotated, event-intensive data. Extensive experiments show that the best-performing model, GPT-4o, achieves an overall accuracy of 53.33, significantly outperforming the best open-source model by 41.42%. Leveraging an effective instruction synthesis method and an adaptive model architecture, VIM surpasses both state-of-the-art open-source models and GPT-4V on the Event-Bench. All code, data, and models are publicly available at https://github.com/RUCAIBox/Event-Bench.

cs.CV↗

Improving Large Language Models via Fine-grained Reinforcement Learning with Minimum Editing Constraint

Reinforcement learning (RL) has been widely used in training large language models (LLMs) for preventing unexpected outputs, eg reducing harmfulness and errors. However, existing RL methods mostly adopt the instance-level reward, which is unable to provide fine-grained supervision for complex reasoning tasks, and can not focus on the few key tokens that lead to the incorrectness. To address it, we propose a new RL method named RLMEC that incorporates a generative model as the reward model, which is trained by the erroneous solution rewriting task under the minimum editing constraint, and can produce token-level rewards for RL training. Based on the generative reward model, we design the token-level RL objective for training and an imitation-based regularization for stabilizing RL process. And the both objectives focus on the learning of the key tokens for the erroneous solution, reducing the effect of other unimportant tokens. The experiment results on mathematical tasks and question-answering tasks have demonstrated the effectiveness of our approach. Our code and data are available at https://github.com/RUCAIBox/RLMEC.

cs.CL↗

Phonetic Enhanced Language Modeling for Text-to-Speech Synthesis

Recent language model-based text-to-speech (TTS) frameworks demonstrate scalability and in-context learning capabilities. However, they suffer from robustness issues due to the accumulation of errors in speech unit predictions during autoregressive language modeling. In this paper, we propose a phonetic enhanced language modeling method to improve the performance of TTS models. We leverage self-supervised representations that are phonetically rich as the training target for the autoregressive language model. Subsequently, a non-autoregressive model is employed to predict discrete acoustic codecs that contain fine-grained acoustic details. The TTS model focuses solely on linguistic modeling during autoregressive training, thereby reducing the error propagation that occurs in non-autoregressive training. Both objective and subjective evaluations validate the effectiveness of our proposed method.

eess.AS↗

3D Gaussian Splatting with Deferred Reflection

The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably and accurately. We present a deferred shading method to effectively render specular reflection with Gaussian splatting. The key challenge comes from the environment map reflection model, which requires accurate surface normal while simultaneously bottlenecks normal estimation with discontinuous gradients. We leverage the per-pixel reflection gradients generated by deferred shading to bridge the optimization process of neighboring Gaussians, allowing nearly correct normal estimations to gradually propagate and eventually spread over all reflective objects. Our method significantly outperforms state-of-the-art techniques and concurrent work in synthesizing high-quality specular reflection effects, demonstrating a consistent improvement of peak signal-to-noise ratio (PSNR) for both synthetic and real-world scenes, while running at a frame rate almost identical to vanilla Gaussian splatting.

cs.CV↗

Skin-in-the-Game: Decision Making via Multi-Stakeholder Alignment in LLMs

Large Language Models (LLMs) have shown remarkable capabilities in tasks such as summarization, arithmetic reasoning, and question answering. However, they encounter significant challenges in the domain of moral reasoning and ethical decision-making, especially in complex scenarios with multiple stakeholders. This paper introduces the Skin-in-the-Game (SKIG) framework, aimed at enhancing moral reasoning in LLMs by exploring decisions' consequences from multiple stakeholder perspectives. Central to SKIG's mechanism is simulating accountability for actions, which, alongside empathy exercises and risk assessment, is pivotal to its effectiveness. We validate SKIG's performance across various moral reasoning benchmarks with proprietary and opensource LLMs, and investigate its crucial components through extensive ablation analyses.

cs.CL↗

Parrot: Enhancing Multi-Turn Instruction Following for Large Language Models

Humans often interact with large language models (LLMs) in multi-turn interaction to obtain desired answers or more information. However, most existing studies overlook the multi-turn instruction following ability of LLMs, in terms of training dataset, training method, and evaluation benchmark. In this paper, we introduce Parrot, a solution aiming to enhance multi-turn instruction following for LLMs. First, we introduce an efficient but effective method for collecting multi-turn instructions that feature human-like queries, such as anaphora and ellipsis. Second, we propose a context-aware preference optimization strategy to further enhance LLMs for complex queries in multi-turn interaction. Moreover, to quantitatively evaluate LLMs in multi-turn instruction following, we manually build a multi-turn benchmark derived from existing ones. Extensive experiments show that Parrot improves current LLMs by up to 7.2% in multi-turn instruction following. Our dataset and codes will be open-sourced to facilitate future research.

cs.CL↗

JiuZhang3.0: Efficiently Improving Mathematical Reasoning by Training Small Data Synthesis Models

Mathematical reasoning is an important capability of large language models~(LLMs) for real-world applications. To enhance this capability, existing work either collects large-scale math-related texts for pre-training, or relies on stronger LLMs (\eg GPT-4) to synthesize massive math problems. Both types of work generally lead to large costs in training or synthesis. To reduce the cost, based on open-source available texts, we propose an efficient way that trains a small LLM for math problem synthesis, to efficiently generate sufficient high-quality pre-training data. To achieve it, we create a dataset using GPT-4 to distill its data synthesis capability into the small LLM. Concretely, we craft a set of prompts based on human education stages to guide GPT-4, to synthesize problems covering diverse math knowledge and difficulty levels. Besides, we adopt the gradient-based influence estimation method to select the most valuable math-related texts. The both are fed into GPT-4 for creating the knowledge distillation dataset to train the small LLM. We leverage it to synthesize 6 million math problems for pre-training our JiuZhang3.0 model, which only needs to invoke GPT-4 API 9.3k times and pre-train on 4.6B data. Experimental results have shown that JiuZhang3.0 achieves state-of-the-art performance on several mathematical reasoning datasets, under both natural language reasoning and tool manipulation settings. Our code and data will be publicly released in \url{https://github.com/RUCAIBox/JiuZhang3.0}.

cs.CL↗

Elastic Locomotion with Mixed Second-order Differentiation

We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate this problem as an inverse simulation problem and seek the optimal muscle activations to drive the body to complete the desired actions. We employ the interior-point method to model wide-area contacts between the body and the environment with logarithmic barrier penalties. The core of our framework is a mixed second-order differentiation algorithm. By combining both analytic differentiation and numerical differentiation modalities, a general-purpose second-order differentiation scheme is made possible. Specifically, we augment complex-step finite difference (CSFD) with reverse automatic differentiation (AD). We treat AD as a generic function, mapping a computing procedure to its derivative w.r.t. output loss, and promote CSFD along the AD computation. To this end, we carefully implement all the arithmetics used in elastic locomotion, from elementary functions to linear algebra and matrix operation for CSFD promotion. With this novel differentiation tool, elastic locomotion can directly exploit Newton's method and use its strong second-order convergence to find the needed activations at muscle fibers. This is not possible with existing first-order inverse or differentiable simulation techniques. We showcase a wide range of interesting locomotions of soft bodies and creatures to validate our method.

cs.GR↗

Hierarchical Emotion Prediction and Control in Text-to-Speech Synthesis

It remains a challenge to effectively control the emotion rendering in text-to-speech (TTS) synthesis. Prior studies have primarily focused on learning a global prosodic representation at the utterance level, which strongly correlates with linguistic prosody. Our goal is to construct a hierarchical emotion distribution (ED) that effectively encapsulates intensity variations of emotions at various levels of granularity, encompassing phonemes, words, and utterances. During TTS training, the hierarchical ED is extracted from the ground-truth audio and guides the predictor to establish a connection between emotional and linguistic prosody. At run-time inference, the TTS model generates emotional speech and, at the same time, provides quantitative control of emotion over the speech constituents. Both objective and subjective evaluations validate the effectiveness of the proposed framework in terms of emotion prediction and control.

cs.SD↗

MS MARCO Web Search: a Large-scale Information-rich Web Dataset with Millions of Real Click Labels

Recent breakthroughs in large models have highlighted the critical significance of data scale, labels and modals. In this paper, we introduce MS MARCO Web Search, the first large-scale information-rich web dataset, featuring millions of real clicked query-document labels. This dataset closely mimics real-world web document and query distribution, provides rich information for various kinds of downstream tasks and encourages research in various areas, such as generic end-to-end neural indexer models, generic embedding models, and next generation information access system with large language models. MS MARCO Web Search offers a retrieval benchmark with three web retrieval challenge tasks that demand innovations in both machine learning and information retrieval system research domains. As the first dataset that meets large, real and rich data requirements, MS MARCO Web Search paves the way for future advancements in AI and system research. MS MARCO Web Search dataset is available at: https://github.com/microsoft/MS-MARCO-Web-Search.

cs.IR↗

RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.

cs.CV↗

Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attack

Human Activity Recognition (HAR) has been employed in a wide range of applications, e.g. self-driving cars, where safety and lives are at stake. Recently, the robustness of skeleton-based HAR methods have been questioned due to their vulnerability to adversarial attacks. However, the proposed attacks require the full-knowledge of the attacked classifier, which is overly restrictive. In this paper, we show such threats indeed exist, even when the attacker only has access to the input/output of the model. To this end, we propose the very first black-box adversarial attack approach in skeleton-based HAR called BASAR. BASAR explores the interplay between the classification boundary and the natural motion manifold. To our best knowledge, this is the first time data manifold is introduced in adversarial attacks on time series. Via BASAR, we find on-manifold adversarial samples are extremely deceitful and rather common in skeletal motions, in contrast to the common belief that adversarial samples only exist off-manifold. Through exhaustive evaluation, we show that BASAR can deliver successful attacks across classifiers, datasets, and attack modes. By attack, BASAR helps identify the potential causes of the model vulnerability and provides insights on possible improvements. Finally, to mitigate the newly identified threat, we propose a new adversarial training approach by leveraging the sophisticated distributions of on/off-manifold adversarial samples, called mixed manifold-based adversarial training (MMAT). MMAT can successfully help defend against adversarial attacks without compromising classification accuracy.

cs.CV↗

Converting Anyone's Voice: End-to-End Expressive Voice Conversion with a Conditional Diffusion Model

Expressive voice conversion (VC) conducts speaker identity conversion for emotional speakers by jointly converting speaker identity and emotional style. Emotional style modeling for arbitrary speakers in expressive VC has not been extensively explored. Previous approaches have relied on vocoders for speech reconstruction, which makes speech quality heavily dependent on the performance of vocoders. A major challenge of expressive VC lies in emotion prosody modeling. To address these challenges, this paper proposes a fully end-to-end expressive VC framework based on a conditional denoising diffusion probabilistic model (DDPM). We utilize speech units derived from self-supervised speech models as content conditioning, along with deep features extracted from speech emotion recognition and speaker verification systems to model emotional style and speaker identity. Objective and subjective evaluations show the effectiveness of our framework. Codes and samples are publicly available.

eess.AS↗

3D Gaussian Blendshapes for Head Avatar Animation

We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a group of expression blendshapes, each of which corresponds to a basis expression in classical parametric face models. Both the neutral model and expression blendshapes are represented as 3D Gaussians, which contain a few properties to depict the avatar appearance. The avatar model of an arbitrary expression can be effectively generated by combining the neutral model and expression blendshapes through linear blending of Gaussians with the expression coefficients. High-fidelity head avatar animations can be synthesized in real time using Gaussian splatting. Compared to state-of-the-art methods, our Gaussian blendshape representation better captures high-frequency details exhibited in input video, and achieves superior rendering performance.

cs.GR↗

MonoHair: High-Fidelity Hair Modeling from a Monocular Video

Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved impressive performance, the challenge of achieving high-quality hair reconstruction persists: they either require strict capture conditions, making practical applications difficult, or heavily rely on learned prior data, obscuring fine-grained details in images. To address these challenges, we propose MonoHair,a generic framework to achieve high-fidelity hair reconstruction from a monocular video, without specific requirements for environments. Our approach bifurcates the hair modeling process into two main stages: precise exterior reconstruction and interior structure inference. The exterior is meticulously crafted using our Patch-based Multi-View Optimization (PMVO). This method strategically collects and integrates hair information from multiple views, independent of prior data, to produce a high-fidelity exterior 3D line map. This map not only captures intricate details but also facilitates the inference of the hair's inner structure. For the interior, we employ a data-driven, multi-view 3D hair reconstruction method. This method utilizes 2D structural renderings derived from the reconstructed exterior, mirroring the synthetic 2D inputs used during training. This alignment effectively bridges the domain gap between our training data and real-world data, thereby enhancing the accuracy and reliability of our interior structure inference. Lastly, we generate a strand model and resolve the directional ambiguity by our hair growth algorithm. Our experiments demonstrate that our method exhibits robustness across diverse hairstyles and achieves state-of-the-art performance. For more results, please refer to our project page https://keyuwu-cs.github.io/MonoHair/.

cs.CV↗

SPGM: Prioritizing Local Features for enhanced speech separation performance

Dual-path is a popular architecture for speech separation models (e.g. Sepformer) which splits long sequences into overlapping chunks for its intra- and inter-blocks that separately model intra-chunk local features and inter-chunk global relationships. However, it has been found that inter-blocks, which comprise half a dual-path model's parameters, contribute minimally to performance. Thus, we propose the Single-Path Global Modulation (SPGM) block to replace inter-blocks. SPGM is named after its structure consisting of a parameter-free global pooling module followed by a modulation module comprising only 2% of the model's total parameters. The SPGM block allows all transformer layers in the model to be dedicated to local feature modelling, making the overall model single-path. SPGM achieves 22.1 dB SI-SDRi on WSJ0-2Mix and 20.4 dB SI-SDRi on Libri2Mix, exceeding the performance of Sepformer by 0.5 dB and 0.3 dB respectively and matches the performance of recent SOTA models with up to 8 times fewer parameters. Model and weights are available at huggingface.co/yipjiaqi/spgm

eess.AS↗