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Kwang Moo Yi

Publications and source records attributed to Kwang Moo Yi.

At least 37 records · Page 2Linked to original sources

LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo

We present a method for reconstructing a clear Neural Radiance Field (NeRF) even with fast camera motions. To address blur artifacts, we leverage both (blurry) RGB images and event camera data captured in a binocular configuration. Importantly, when reconstructing our clear NeRF, we consider the camera modeling imperfections that arise from the simple pinhole camera model as learned embeddings for each camera measurement, and further learn a mapper that connects event camera measurements with RGB data. As no previous dataset exists for our binocular setting, we introduce an event camera dataset with captures from a 3D-printed stereo configuration between RGB and event cameras. Empirically, we evaluate our introduced dataset and EVIMOv2 and show that our method leads to improved reconstructions. Our code and dataset are available at https://github.com/ubc-vision/LSENeRF.

cs.CV↗

BANF: Band-limited Neural Fields for Levels of Detail Reconstruction

Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these representations. Effective filtering of neural fields is critical to enable level-of-detail processing in downstream applications, and support operations that involve sampling the field on regular grids (e.g. marching cubes). Existing methods that attempt to decompose neural fields in the frequency domain either resort to heuristics or require extensive modifications to the neural field architecture. We show that via a simple modification, one can obtain neural fields that are low-pass filtered, and in turn show how this can be exploited to obtain a frequency decomposition of the entire signal. We demonstrate the validity of our technique by investigating level-of-detail reconstruction, and showing how coarser representations can be computed effectively.

cs.CV↗

Volumetric Rendering with Baked Quadrature Fields

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that it relies on volume rendering that can be computationally expensive and does not utilize the advancements in modern graphics hardware. Many existing methods fall short when it comes to modelling volumetric effects as they rely purely on surface rendering. We thus propose to model the scene with polygons, which can then be used to obtain the quadrature points required to model volumetric effects, and also their opacity and colour from the texture. To obtain such polygonal mesh, we train a specialized field whose zero-crossings would correspond to the quadrature points when volume rendering, and perform marching cubes on this field. We then perform ray-tracing and utilize the ray-tracing shader to obtain the final colour image. Our method allows an easy integration with existing graphics frameworks allowing rendering speed of over 100 frames-per-second for a $1920\times1080$ image, while still being able to represent non-opaque objects.

cs.GR↗

Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting

3D Gaussian Splatting has recently been embraced as a versatile and effective method for scene reconstruction and novel view synthesis, owing to its high-quality results and compatibility with hardware rasterization. Despite its advantages, Gaussian Splatting's reliance on high-quality point cloud initialization by Structure-from-Motion (SFM) algorithms is a significant limitation to be overcome. To this end, we investigate various initialization strategies for Gaussian Splatting and delve into how volumetric reconstructions from Neural Radiance Fields (NeRF) can be utilized to bypass the dependency on SFM data. Our findings demonstrate that random initialization can perform much better if carefully designed and that by employing a combination of improved initialization strategies and structure distillation from low-cost NeRF models, it is possible to achieve equivalent results, or at times even superior, to those obtained from SFM initialization. Source code is available at https://theialab.github.io/nerf-3dgs .

cs.CV↗

Unsupervised Keypoints from Pretrained Diffusion Models

Unsupervised learning of keypoints and landmarks has seen significant progress with the help of modern neural network architectures, but performance is yet to match the supervised counterpart, making their practicability questionable. We leverage the emergent knowledge within text-to-image diffusion models, towards more robust unsupervised keypoints. Our core idea is to find text embeddings that would cause the generative model to consistently attend to compact regions in images (i.e. keypoints). To do so, we simply optimize the text embedding such that the cross-attention maps within the denoising network are localized as Gaussians with small standard deviations. We validate our performance on multiple datasets: the CelebA, CUB-200-2011, Tai-Chi-HD, DeepFashion, and Human3.6m datasets. We achieve significantly improved accuracy, sometimes even outperforming supervised ones, particularly for data that is non-aligned and less curated. Our code is publicly available and can be found through our project page: https://ubc-vision.github.io/StableKeypoints/

cs.CV↗

Salience-Based Adaptive Masking: Revisiting Token Dynamics for Enhanced Pre-training

In this paper, we introduce Saliency-Based Adaptive Masking (SBAM), a novel and cost-effective approach that significantly enhances the pre-training performance of Masked Image Modeling (MIM) approaches by prioritizing token salience. Our method provides robustness against variations in masking ratios, effectively mitigating the performance instability issues common in existing methods. This relaxes the sensitivity of MIM-based pre-training to masking ratios, which in turn allows us to propose an adaptive strategy for `tailored' masking ratios for each data sample, which no existing method can provide. Toward this goal, we propose an Adaptive Masking Ratio (AMR) strategy that dynamically adjusts the proportion of masking for the unique content of each image based on token salience. We show that our method significantly improves over the state-of-the-art in mask-based pre-training on the ImageNet-1K dataset.

cs.CV↗

PointNeRF++: A multi-scale, point-based Neural Radiance Field

Point clouds offer an attractive source of information to complement images in neural scene representations, especially when few images are available. Neural rendering methods based on point clouds do exist, but they do not perform well when the point cloud quality is low -- e.g., sparse or incomplete, which is often the case with real-world data. We overcome these problems with a simple representation that aggregates point clouds at multiple scale levels with sparse voxel grids at different resolutions. To deal with point cloud sparsity, we average across multiple scale levels -- but only among those that are valid, i.e., that have enough neighboring points in proximity to the ray of a pixel. To help model areas without points, we add a global voxel at the coarsest scale, thus unifying ``classical'' and point-based NeRF formulations. We validate our method on the NeRF Synthetic, ScanNet, and KITTI-360 datasets, outperforming the state of the art, with a significant gap compared to other NeRF-based methods, especially on more challenging scenes.

cs.CV↗

Unsupervised Semantic Correspondence Using Stable Diffusion

Text-to-image diffusion models are now capable of generating images that are often indistinguishable from real images. To generate such images, these models must understand the semantics of the objects they are asked to generate. In this work we show that, without any training, one can leverage this semantic knowledge within diffusion models to find semantic correspondences - locations in multiple images that have the same semantic meaning. Specifically, given an image, we optimize the prompt embeddings of these models for maximum attention on the regions of interest. These optimized embeddings capture semantic information about the location, which can then be transferred to another image. By doing so we obtain results on par with the strongly supervised state of the art on the PF-Willow dataset and significantly outperform (20.9% relative for the SPair-71k dataset) any existing weakly or unsupervised method on PF-Willow, CUB-200 and SPair-71k datasets.

cs.CV↗

Prompting Hard or Hardly Prompting: Prompt Inversion for Text-to-Image Diffusion Models

The quality of the prompts provided to text-to-image diffusion models determines how faithful the generated content is to the user's intent, often requiring `prompt engineering'. To harness visual concepts from target images without prompt engineering, current approaches largely rely on embedding inversion by optimizing and then mapping them to pseudo-tokens. However, working with such high-dimensional vector representations is challenging because they lack semantics and interpretability, and only allow simple vector operations when using them. Instead, this work focuses on inverting the diffusion model to obtain interpretable language prompts directly. The challenge of doing this lies in the fact that the resulting optimization problem is fundamentally discrete and the space of prompts is exponentially large; this makes using standard optimization techniques, such as stochastic gradient descent, difficult. To this end, we utilize a delayed projection scheme to optimize for prompts representative of the vocabulary space in the model. Further, we leverage the findings that different timesteps of the diffusion process cater to different levels of detail in an image. The later, noisy, timesteps of the forward diffusion process correspond to the semantic information, and therefore, prompt inversion in this range provides tokens representative of the image semantics. We show that our approach can identify semantically interpretable and meaningful prompts for a target image which can be used to synthesize diverse images with similar content. We further illustrate the application of the optimized prompts in evolutionary image generation and concept removal.

cs.CV↗

ViVid-1-to-3: Novel View Synthesis with Video Diffusion Models

Generating novel views of an object from a single image is a challenging task. It requires an understanding of the underlying 3D structure of the object from an image and rendering high-quality, spatially consistent new views. While recent methods for view synthesis based on diffusion have shown great progress, achieving consistency among various view estimates and at the same time abiding by the desired camera pose remains a critical problem yet to be solved. In this work, we demonstrate a strikingly simple method, where we utilize a pre-trained video diffusion model to solve this problem. Our key idea is that synthesizing a novel view could be reformulated as synthesizing a video of a camera going around the object of interest -- a scanning video -- which then allows us to leverage the powerful priors that a video diffusion model would have learned. Thus, to perform novel-view synthesis, we create a smooth camera trajectory to the target view that we wish to render, and denoise using both a view-conditioned diffusion model and a video diffusion model. By doing so, we obtain a highly consistent novel view synthesis, outperforming the state of the art.

cs.CV↗

Accelerating Neural Field Training via Soft Mining

We present an approach to accelerate Neural Field training by efficiently selecting sampling locations. While Neural Fields have recently become popular, it is often trained by uniformly sampling the training domain, or through handcrafted heuristics. We show that improved convergence and final training quality can be achieved by a soft mining technique based on importance sampling: rather than either considering or ignoring a pixel completely, we weigh the corresponding loss by a scalar. To implement our idea we use Langevin Monte-Carlo sampling. We show that by doing so, regions with higher error are being selected more frequently, leading to more than 2x improvement in convergence speed. The code and related resources for this study are publicly available at https://ubc-vision.github.io/nf-soft-mining/.

cs.CV↗

Neural Fourier Filter Bank

We present a novel method to provide efficient and highly detailed reconstructions. Inspired by wavelets, we learn a neural field that decompose the signal both spatially and frequency-wise. We follow the recent grid-based paradigm for spatial decomposition, but unlike existing work, encourage specific frequencies to be stored in each grid via Fourier features encodings. We then apply a multi-layer perceptron with sine activations, taking these Fourier encoded features in at appropriate layers so that higher-frequency components are accumulated on top of lower-frequency components sequentially, which we sum up to form the final output. We demonstrate that our method outperforms the state of the art regarding model compactness and convergence speed on multiple tasks: 2D image fitting, 3D shape reconstruction, and neural radiance fields. Our code is available at https://github.com/ubc-vision/NFFB.

cs.CV↗

INVE: Interactive Neural Video Editing

We present Interactive Neural Video Editing (INVE), a real-time video editing solution, which can assist the video editing process by consistently propagating sparse frame edits to the entire video clip. Our method is inspired by the recent work on Layered Neural Atlas (LNA). LNA, however, suffers from two major drawbacks: (1) the method is too slow for interactive editing, and (2) it offers insufficient support for some editing use cases, including direct frame editing and rigid texture tracking. To address these challenges we leverage and adopt highly efficient network architectures, powered by hash-grids encoding, to substantially improve processing speed. In addition, we learn bi-directional functions between image-atlas and introduce vectorized editing, which collectively enables a much greater variety of edits in both the atlas and the frames directly. Compared to LNA, our INVE reduces the learning and inference time by a factor of 5, and supports various video editing operations that LNA cannot. We showcase the superiority of INVE over LNA in interactive video editing through a comprehensive quantitative and qualitative analysis, highlighting its numerous advantages and improved performance. For video results, please see https://gabriel-huang.github.io/inve/

cs.CV↗

StarUnLink: identifying and mitigating signals from communications satellites in stellar spectral surveys

A relatively new concern for the forthcoming massive spectroscopic sky surveys is the impact of contamination from low earth orbit satellites. Several hundred thousand of these satellites are licensed for launch in the next few years and it has been estimated that, in some cases, up to a few percent of spectra could be contaminated when using wide field, multi-fiber spectrographs. In this paper, a multi-staged approach is used to assess the practicality and limitations of identifying and minimizing the impact of satellite contamination in a WEAVE-like stellar spectral survey. We develop a series of convolutional-network based architectures to attempt identification, stellar parameter and chemical abundances recovery, and source separation of stellar spectra that we artificially contaminate with satellite (i.e. solar-like) spectra. Our results show that we are able to flag 67% of all contaminated sources at a precision level of 80% for low-resolution spectra and 96% for high-resolution spectra. Additionally, we are able to remove the contamination from the spectra and recover the clean spectra with a $<$1% reconstruction error. The errors in stellar parameter predictions reduce by up to a factor of 2-3 when either including contamination as an augmentation to a training set or by removing the contamination from the spectra, with overall better performance in the former case. The presented methods illustrate several machine learning mitigation strategies that can be implemented to improve stellar parameters for contaminated spectra in the WEAVE stellar spectroscopic survey and others like it.

astro-ph.IM↗

PPDONet: Deep Operator Networks for Fast Prediction of Steady-State Solutions in Disk-Planet Systems

We develop a tool, which we name Protoplanetary Disk Operator Network (PPDONet), that can predict the solution of disk-planet interactions in protoplanetary disks in real-time. We base our tool on Deep Operator Networks (DeepONets), a class of neural networks capable of learning non-linear operators to represent deterministic and stochastic differential equations. With PPDONet we map three scalar parameters in a disk-planet system -- the Shakura \& Sunyaev viscosity $α$, the disk aspect ratio $h_\mathrm{0}$, and the planet-star mass ratio $q$ -- to steady-state solutions of the disk surface density, radial velocity, and azimuthal velocity. We demonstrate the accuracy of the PPDONet solutions using a comprehensive set of tests. Our tool is able to predict the outcome of disk-planet interaction for one system in less than a second on a laptop. A public implementation of PPDONet is available at \url{https://github.com/smao-astro/PPDONet}.

astro-ph.EP↗

BlendFields: Few-Shot Example-Driven Facial Modeling

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven, requiring an extensive corpus of data not publicly accessible to the research community, or fail to capture fine details because they rely on geometric face models that cannot represent fine-grained details in texture with a mesh discretization and linear deformation designed to model only a coarse face geometry. We introduce a method that bridges this gap by drawing inspiration from traditional computer graphics techniques. Unseen expressions are modeled by blending appearance from a sparse set of extreme poses. This blending is performed by measuring local volumetric changes in those expressions and locally reproducing their appearance whenever a similar expression is performed at test time. We show that our method generalizes to unseen expressions, adding fine-grained effects on top of smooth volumetric deformations of a face, and demonstrate how it generalizes beyond faces.

cs.CV↗

CN-DHF: Compact Neural Double Height-Field Representations of 3D Shapes

We introduce CN-DHF (Compact Neural Double-Height-Field), a novel hybrid neural implicit 3D shape representation that is dramatically more compact than the current state of the art. Our representation leverages Double-Height-Field (DHF) geometries, defined as closed shapes bounded by a pair of oppositely oriented height-fields that share a common axis, and leverages the following key observations: DHFs can be compactly encoded as 2D neural implicits that capture the maximal and minimal heights along the DHF axis; and typical closed 3D shapes are well represented as intersections of a very small number (three or fewer) of DHFs. We represent input geometries as CNDHFs by first computing the set of DHFs whose intersection well approximates each input shape, and then encoding these DHFs via neural fields. Our approach delivers high-quality reconstructions, and reduces the reconstruction error by a factor of 2:5 on average compared to the state-of-the-art, given the same parameter count or storage capacity. Compared to the best-performing alternative, our method produced higher accuracy models on 94% of the 400 input shape and parameter count combinations tested.

cs.CV↗

Pointersect: Neural Rendering with Cloud-Ray Intersection

We propose a novel method that renders point clouds as if they are surfaces. The proposed method is differentiable and requires no scene-specific optimization. This unique capability enables, out-of-the-box, surface normal estimation, rendering room-scale point clouds, inverse rendering, and ray tracing with global illumination. Unlike existing work that focuses on converting point clouds to other representations--e.g., surfaces or implicit functions--our key idea is to directly infer the intersection of a light ray with the underlying surface represented by the given point cloud. Specifically, we train a set transformer that, given a small number of local neighbor points along a light ray, provides the intersection point, the surface normal, and the material blending weights, which are used to render the outcome of this light ray. Localizing the problem into small neighborhoods enables us to train a model with only 48 meshes and apply it to unseen point clouds. Our model achieves higher estimation accuracy than state-of-the-art surface reconstruction and point-cloud rendering methods on three test sets. When applied to room-scale point clouds, without any scene-specific optimization, the model achieves competitive quality with the state-of-the-art novel-view rendering methods. Moreover, we demonstrate ability to render and manipulate Lidar-scanned point clouds such as lighting control and object insertion.

cs.CV↗