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Kwang Moo Yi

Publications and source records attributed to Kwang Moo Yi.

At least 55 records · Page 3Linked to original sources

FaceLit: Neural 3D Relightable Faces

We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing works that require careful capture setup or human labor, we rely on off-the-shelf pose and illumination estimators. With these estimates, we incorporate the Phong reflectance model in the neural volume rendering framework. Our model learns to generate shape and material properties of a face such that, when rendered according to the natural statistics of pose and illumination, produces photorealistic face images with multiview 3D and illumination consistency. Our method enables photorealistic generation of faces with explicit illumination and view controls on multiple datasets - FFHQ, MetFaces and CelebA-HQ. We show state-of-the-art photorealism among 3D aware GANs on FFHQ dataset achieving an FID score of 3.5.

cs.CV↗

TUSK: Task-Agnostic Unsupervised Keypoints

Existing unsupervised methods for keypoint learning rely heavily on the assumption that a specific keypoint type (e.g. elbow, digit, abstract geometric shape) appears only once in an image. This greatly limits their applicability, as each instance must be isolated before applying the method-an issue that is never discussed or evaluated. We thus propose a novel method to learn Task-agnostic, UnSupervised Keypoints (TUSK) which can deal with multiple instances. To achieve this, instead of the commonly-used strategy of detecting multiple heatmaps, each dedicated to a specific keypoint type, we use a single heatmap for detection, and enable unsupervised learning of keypoint types through clustering. Specifically, we encode semantics into the keypoints by teaching them to reconstruct images from a sparse set of keypoints and their descriptors, where the descriptors are forced to form distinct clusters in feature space around learned prototypes. This makes our approach amenable to a wider range of tasks than any previous unsupervised keypoint method: we show experiments on multiple-instance detection and classification, object discovery, and landmark detection-all unsupervised-with performance on par with the state of the art, while also being able to deal with multiple instances.

cs.CV↗

Bootstrapping Human Optical Flow and Pose

We propose a bootstrapping framework to enhance human optical flow and pose. We show that, for videos involving humans in scenes, we can improve both the optical flow and the pose estimation quality of humans by considering the two tasks at the same time. We enhance optical flow estimates by fine-tuning them to fit the human pose estimates and vice versa. In more detail, we optimize the pose and optical flow networks to, at inference time, agree with each other. We show that this results in state-of-the-art results on the Human 3.6M and 3D Poses in the Wild datasets, as well as a human-related subset of the Sintel dataset, both in terms of pose estimation accuracy and the optical flow accuracy at human joint locations. Code available at https://github.com/ubc-vision/bootstrapping-human-optical-flow-and-pose

cs.CV↗

Layered Controllable Video Generation

We introduce layered controllable video generation, where we, without any supervision, decompose the initial frame of a video into foreground and background layers, with which the user can control the video generation process by simply manipulating the foreground mask. The key challenges are the unsupervised foreground-background separation, which is ambiguous, and ability to anticipate user manipulations with access to only raw video sequences. We address these challenges by proposing a two-stage learning procedure. In the first stage, with the rich set of losses and dynamic foreground size prior, we learn how to separate the frame into foreground and background layers and, conditioned on these layers, how to generate the next frame using VQ-VAE generator. In the second stage, we fine-tune this network to anticipate edits to the mask, by fitting (parameterized) control to the mask from future frame. We demonstrate the effectiveness of this learning and the more granular control mechanism, while illustrating state-of-the-art performance on two benchmark datasets. We provide a video abstract as well as some video results on https://gabriel-huang.github.io/layered_controllable_video_generation

cs.CV↗

NeuMan: Neural Human Radiance Field from a Single Video

Photorealistic rendering and reposing of humans is important for enabling augmented reality experiences. We propose a novel framework to reconstruct the human and the scene that can be rendered with novel human poses and views from just a single in-the-wild video. Given a video captured by a moving camera, we train two NeRF models: a human NeRF model and a scene NeRF model. To train these models, we rely on existing methods to estimate the rough geometry of the human and the scene. Those rough geometry estimates allow us to create a warping field from the observation space to the canonical pose-independent space, where we train the human model in. Our method is able to learn subject specific details, including cloth wrinkles and accessories, from just a 10 seconds video clip, and to provide high quality renderings of the human under novel poses, from novel views, together with the background.

cs.CV↗

Attention Beats Concatenation for Conditioning Neural Fields

Neural fields model signals by mapping coordinate inputs to sampled values. They are becoming an increasingly important backbone architecture across many fields from vision and graphics to biology and astronomy. In this paper, we explore the differences between common conditioning mechanisms within these networks, an essential ingredient in shifting neural fields from memorization of signals to generalization, where the set of signals lying on a manifold is modelled jointly. In particular, we are interested in the scaling behaviour of these mechanisms to increasingly high-dimensional conditioning variables. As we show in our experiments, high-dimensional conditioning is key to modelling complex data distributions, thus it is important to determine what architecture choices best enable this when working on such problems. To this end, we run experiments modelling 2D, 3D, and 4D signals with neural fields, employing concatenation, hyper-network, and attention-based conditioning strategies -- a necessary but laborious effort that has not been performed in the literature. We find that attention-based conditioning outperforms other approaches in a variety of settings.

cs.CV↗

Estimating Visual Information From Audio Through Manifold Learning

We propose a new framework for extracting visual information about a scene only using audio signals. Audio-based methods can overcome some of the limitations of vision-based methods i.e., they do not require "line-of-sight", are robust to occlusions and changes in illumination, and can function as a backup in case vision/lidar sensors fail. Therefore, audio-based methods can be useful even for applications in which only visual information is of interest Our framework is based on Manifold Learning and consists of two steps. First, we train a Vector-Quantized Variational Auto-Encoder to learn the data manifold of the particular visual modality we are interested in. Second, we train an Audio Transformation network to map multi-channel audio signals to the latent representation of the corresponding visual sample. We show that our method is able to produce meaningful images from audio using a publicly available audio/visual dataset. In particular, we consider the prediction of the following visual modalities from audio: depth and semantic segmentation. We hope the findings of our work can facilitate further research in visual information extraction from audio. Code is available at: https://github.com/ubc-vision/audio_manifold.

cs.CV↗

FlowNet-PET: Unsupervised Learning to Perform Respiratory Motion Correction in PET Imaging

To correct for respiratory motion in PET imaging, an interpretable and unsupervised deep learning technique, FlowNet-PET, was constructed. The network was trained to predict the optical flow between two PET frames from different breathing amplitude ranges. The trained model aligns different retrospectively-gated PET images, providing a final image with similar counting statistics as a non-gated image, but without the blurring effects. FlowNet-PET was applied to anthropomorphic digital phantom data, which provided the possibility to design robust metrics to quantify the corrections. When comparing the predicted optical flows to the ground truths, the median absolute error was found to be smaller than the pixel and slice widths. The improvements were illustrated by comparing against images without motion and computing the intersection over union (IoU) of the tumors as well as the enclosed activity and coefficient of variation (CoV) within the no-motion tumor volume before and after the corrections were applied. The average relative improvements provided by the network were 64%, 89%, and 75% for the IoU, total activity, and CoV, respectively. FlowNet-PET achieved similar results as the conventional retrospective phase binning approach, but only required one sixth of the scan duration. The code and data have been made publicly available (https://github.com/teaghan/FlowNet_PET).

eess.IV↗

NeuralBF: Neural Bilateral Filtering for Top-down Instance Segmentation on Point Clouds

We introduce a method for instance proposal generation for 3D point clouds. Existing techniques typically directly regress proposals in a single feed-forward step, leading to inaccurate estimation. We show that this serves as a critical bottleneck, and propose a method based on iterative bilateral filtering with learned kernels. Following the spirit of bilateral filtering, we consider both the deep feature embeddings of each point, as well as their locations in the 3D space. We show via synthetic experiments that our method brings drastic improvements when generating instance proposals for a given point of interest. We further validate our method on the challenging ScanNet benchmark, achieving the best instance segmentation performance amongst the sub-category of top-down methods.

cs.CV↗

A Simple Method to Boost Human Pose Estimation Accuracy by Correcting the Joint Regressor for the Human3.6m Dataset

Many human pose estimation methods estimate Skinned Multi-Person Linear (SMPL) models and regress the human joints from these SMPL estimates. In this work, we show that the most widely used SMPL-to-joint linear layer (joint regressor) is inaccurate, which may mislead pose evaluation results. To achieve a more accurate joint regressor, we propose a method to create pseudo-ground-truth SMPL poses, which can then be used to train an improved regressor. Specifically, we optimize SMPL estimates coming from a state-of-the-art method so that its projection matches the silhouettes of humans in the scene, as well as the ground-truth 2D joint locations. While the quality of this pseudo-ground-truth is challenging to assess due to the lack of actual ground-truth SMPL, with the Human 3.6m dataset, we qualitatively show that our joint locations are more accurate and that our regressor leads to improved pose estimations results on the test set without any need for retraining. We release our code and joint regressor at https://github.com/ubc-vision/joint-regressor-refinement

cs.CV↗

LOLNeRF: Learn from One Look

We present a method for learning a generative 3D model based on neural radiance fields, trained solely from data with only single views of each object. While generating realistic images is no longer a difficult task, producing the corresponding 3D structure such that they can be rendered from different views is non-trivial. We show that, unlike existing methods, one does not need multi-view data to achieve this goal. Specifically, we show that by reconstructing many images aligned to an approximate canonical pose with a single network conditioned on a shared latent space, you can learn a space of radiance fields that models shape and appearance for a class of objects. We demonstrate this by training models to reconstruct object categories using datasets that contain only one view of each subject without depth or geometry information. Our experiments show that we achieve state-of-the-art results in novel view synthesis and high-quality results for monocular depth prediction.

cs.CV↗

Kubric: A scalable dataset generator

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.

cs.CV↗

Repurposing Existing Deep Networks for Caption and Aesthetic-Guided Image Cropping

We propose a novel optimization framework that crops a given image based on user description and aesthetics. Unlike existing image cropping methods, where one typically trains a deep network to regress to crop parameters or cropping actions, we propose to directly optimize for the cropping parameters by repurposing pre-trained networks on image captioning and aesthetic tasks, without any fine-tuning, thereby avoiding training a separate network. Specifically, we search for the best crop parameters that minimize a combined loss of the initial objectives of these networks. To make the optimization table, we propose three strategies: (i) multi-scale bilinear sampling, (ii) annealing the scale of the crop region, therefore effectively reducing the parameter space, (iii) aggregation of multiple optimization results. Through various quantitative and qualitative evaluations, we show that our framework can produce crops that are well-aligned to intended user descriptions and aesthetically pleasing.

cs.CV↗

CoNeRF: Controllable Neural Radiance Fields

We extend neural 3D representations to allow for intuitive and interpretable user control beyond novel view rendering (i.e. camera control). We allow the user to annotate which part of the scene one wishes to control with just a small number of mask annotations in the training images. Our key idea is to treat the attributes as latent variables that are regressed by the neural network given the scene encoding. This leads to a few-shot learning framework, where attributes are discovered automatically by the framework, when annotations are not provided. We apply our method to various scenes with different types of controllable attributes (e.g. expression control on human faces, or state control in movement of inanimate objects). Overall, we demonstrate, to the best of our knowledge, for the first time novel view and novel attribute re-rendering of scenes from a single video.

cs.CV↗

Canonical Capsules: Self-Supervised Capsules in Canonical Pose

We propose a self-supervised capsule architecture for 3D point clouds. We compute capsule decompositions of objects through permutation-equivariant attention, and self-supervise the process by training with pairs of randomly rotated objects. Our key idea is to aggregate the attention masks into semantic keypoints, and use these to supervise a decomposition that satisfies the capsule invariance/equivariance properties. This not only enables the training of a semantically consistent decomposition, but also allows us to learn a canonicalization operation that enables object-centric reasoning. To train our neural network we require neither classification labels nor manually-aligned training datasets. Yet, by learning an object-centric representation in a self-supervised manner, our method outperforms the state-of-the-art on 3D point cloud reconstruction, canonicalization, and unsupervised classification.

cs.CV↗

COTR: Correspondence Transformer for Matching Across Images

We propose a novel framework for finding correspondences in images based on a deep neural network that, given two images and a query point in one of them, finds its correspondence in the other. By doing so, one has the option to query only the points of interest and retrieve sparse correspondences, or to query all points in an image and obtain dense mappings. Importantly, in order to capture both local and global priors, and to let our model relate between image regions using the most relevant among said priors, we realize our network using a transformer. At inference time, we apply our correspondence network by recursively zooming in around the estimates, yielding a multiscale pipeline able to provide highly-accurate correspondences. Our method significantly outperforms the state of the art on both sparse and dense correspondence problems on multiple datasets and tasks, ranging from wide-baseline stereo to optical flow, without any retraining for a specific dataset. We commit to releasing data, code, and all the tools necessary to train from scratch and ensure reproducibility.

cs.CV↗

Deep Medial Fields

Implicit representations of geometry, such as occupancy fields or signed distance fields (SDF), have recently re-gained popularity in encoding 3D solid shape in a functional form. In this work, we introduce medial fields: a field function derived from the medial axis transform (MAT) that makes available information about the underlying 3D geometry that is immediately useful for a number of downstream tasks. In particular, the medial field encodes the local thickness of a 3D shape, and enables O(1) projection of a query point onto the medial axis. To construct the medial field we require nothing but the SDF of the shape itself, thus allowing its straightforward incorporation in any application that relies on signed distance fields. Working in unison with the O(1) surface projection supported by the SDF, the medial field opens the door for an entirely new set of efficient, shape-aware operations on implicit representations. We present three such applications, including a modification to sphere tracing that renders implicit representations with better convergence properties, a fast construction method for memory-efficient rigid-body collision proxies, and an efficient approximation of ambient occlusion that remains stable with respect to viewpoint variations.

cs.GR↗

Convolutional neural network identification of galaxy post-mergers in UNIONS using IllustrisTNG

The Canada-France Imaging Survey (CFIS) will consist of deep, high-resolution r-band imaging over ~5000 square degrees of the sky, representing a first-rate opportunity to identify recently-merged galaxies. Due to the large number of galaxies in CFIS, we investigate the use of a convolutional neural network (CNN) for automated merger classification. Training samples of post-merger and isolated galaxy images are generated from the IllustrisTNG simulation processed with the observational realism code RealSim. The CNN's overall classification accuracy is 88 percent, remaining stable over a wide range of intrinsic and environmental parameters. We generate a mock galaxy survey from IllustrisTNG in order to explore the expected purity of post-merger samples identified by the CNN. Despite the CNN's good performance in training, the intrinsic rarity of post-mergers leads to a sample that is only ~6 percent pure when the default decision threshold is used. We investigate trade-offs in purity and completeness with a variable decision threshold and find that we recover the statistical distribution of merger-induced star formation rate enhancements. Finally, the performance of the CNN is compared with both traditional automated methods and human classifiers. The CNN is shown to outperform Gini-M20 and asymmetry methods by an order of magnitude in post-merger sample purity on the mock survey data. Although the CNN outperforms the human classifiers on sample completeness, the purity of the post-merger sample identified by humans is frequently higher, indicating that a hybrid approach to classifications may be an effective solution to merger classifications in large surveys.

astro-ph.GA↗