Searcharxiv⌕ Search

arXiv subjects

Kyoung Mu Lee

Publications and source records attributed to Kyoung Mu Lee.

At least 109 records · Page 6Linked to original sources

IntegralAction: Pose-driven Feature Integration for Robust Human Action Recognition in Videos

Most current action recognition methods heavily rely on appearance information by taking an RGB sequence of entire image regions as input. While being effective in exploiting contextual information around humans, e.g., human appearance and scene category, they are easily fooled by out-of-context action videos where the contexts do not exactly match with target actions. In contrast, pose-based methods, which take a sequence of human skeletons only as input, suffer from inaccurate pose estimation or ambiguity of human pose per se. Integrating these two approaches has turned out to be non-trivial; training a model with both appearance and pose ends up with a strong bias towards appearance and does not generalize well to unseen videos. To address this problem, we propose to learn pose-driven feature integration that dynamically combines appearance and pose streams by observing pose features on the fly. The main idea is to let the pose stream decide how much and which appearance information is used in integration based on whether the given pose information is reliable or not. We show that the proposed IntegralAction achieves highly robust performance across in-context and out-of-context action video datasets. The codes are available in https://github.com/mks0601/IntegralAction_RELEASE.

cs.CV↗

Searching for Controllable Image Restoration Networks

Diverse user preferences over images have recently led to a great amount of interest in controlling the imagery effects for image restoration tasks. However, existing methods require separate inference through the entire network per each output, which hinders users from readily comparing multiple imagery effects due to long latency. To this end, we propose a novel framework based on a neural architecture search technique that enables efficient generation of multiple imagery effects via two stages of pruning: task-agnostic and task-specific pruning. Specifically, task-specific pruning learns to adaptively remove the irrelevant network parameters for each task, while task-agnostic pruning learns to find an efficient architecture by sharing the early layers of the network across different tasks. Since the shared layers allow for feature reuse, only a single inference of the task-agnostic layers is needed to generate multiple imagery effects from the input image. Using the proposed task-agnostic and task-specific pruning schemes together significantly reduces the FLOPs and the actual latency of inference compared to the baseline. We reduce 95.7% of the FLOPs when generating 27 imagery effects, and make the GPU latency 73.0% faster on 4K-resolution images.

cs.CV↗

Meta-Learning with Adaptive Hyperparameters

Despite its popularity, several recent works question the effectiveness of MAML when test tasks are different from training tasks, thus suggesting various task-conditioned methodology to improve the initialization. Instead of searching for better task-aware initialization, we focus on a complementary factor in MAML framework, inner-loop optimization (or fast adaptation). Consequently, we propose a new weight update rule that greatly enhances the fast adaptation process. Specifically, we introduce a small meta-network that can adaptively generate per-step hyperparameters: learning rate and weight decay coefficients. The experimental results validate that the Adaptive Learning of hyperparameters for Fast Adaptation (ALFA) is the equally important ingredient that was often neglected in the recent few-shot learning approaches. Surprisingly, fast adaptation from random initialization with ALFA can already outperform MAML.

cs.LG↗

DynaVSR: Dynamic Adaptive Blind Video Super-Resolution

Most conventional supervised super-resolution (SR) algorithms assume that low-resolution (LR) data is obtained by downscaling high-resolution (HR) data with a fixed known kernel, but such an assumption often does not hold in real scenarios. Some recent blind SR algorithms have been proposed to estimate different downscaling kernels for each input LR image. However, they suffer from heavy computational overhead, making them infeasible for direct application to videos. In this work, we present DynaVSR, a novel meta-learning-based framework for real-world video SR that enables efficient downscaling model estimation and adaptation to the current input. Specifically, we train a multi-frame downscaling module with various types of synthetic blur kernels, which is seamlessly combined with a video SR network for input-aware adaptation. Experimental results show that DynaVSR consistently improves the performance of the state-of-the-art video SR models by a large margin, with an order of magnitude faster inference time compared to the existing blind SR approaches.

cs.CV↗

I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image

Most of the previous image-based 3D human pose and mesh estimation methods estimate parameters of the human mesh model from an input image. However, directly regressing the parameters from the input image is a highly non-linear mapping because it breaks the spatial relationship between pixels in the input image. In addition, it cannot model the prediction uncertainty, which can make training harder. To resolve the above issues, we propose I2L-MeshNet, an image-to-lixel (line+pixel) prediction network. The proposed I2L-MeshNet predicts the per-lixel likelihood on 1D heatmaps for each mesh vertex coordinate instead of directly regressing the parameters. Our lixel-based 1D heatmap preserves the spatial relationship in the input image and models the prediction uncertainty. We demonstrate the benefit of the image-to-lixel prediction and show that the proposed I2L-MeshNet outperforms previous methods. The code is publicly available https://github.com/mks0601/I2L-MeshNet_RELEASE.

cs.CV↗

AIM 2020 Challenge on Video Temporal Super-Resolution

Videos in the real-world contain various dynamics and motions that may look unnaturally discontinuous in time when the recordedframe rate is low. This paper reports the second AIM challenge on Video Temporal Super-Resolution (VTSR), a.k.a. frame interpolation, with a focus on the proposed solutions, results, and analysis. From low-frame-rate (15 fps) videos, the challenge participants are required to submit higher-frame-rate (30 and 60 fps) sequences by estimating temporally intermediate frames. To simulate realistic and challenging dynamics in the real-world, we employ the REDS_VTSR dataset derived from diverse videos captured in a hand-held camera for training and evaluation purposes. There have been 68 registered participants in the competition, and 5 teams (one withdrawn) have competed in the final testing phase. The winning team proposes the enhanced quadratic video interpolation method and achieves state-of-the-art on the VTSR task.

cs.CV↗

InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, InterNet, for 3D interacting hand pose estimation from a single RGB image. The proposed InterHand2.6M consists of \textbf{2.6M labeled single and interacting hand frames} under various poses from multiple subjects. Our InterNet simultaneously performs 3D single and interacting hand pose estimation. In our experiments, we demonstrate big gains in 3D interacting hand pose estimation accuracy when leveraging the interacting hand data in InterHand2.6M. We also report the accuracy of InterNet on InterHand2.6M, which serves as a strong baseline for this new dataset. Finally, we show 3D interacting hand pose estimation results from general images. Our code and dataset are available at https://mks0601.github.io/InterHand2.6M/.

cs.CV↗

Domain Adaptation of Learned Features for Visual Localization

We tackle the problem of visual localization under changing conditions, such as time of day, weather, and seasons. Recent learned local features based on deep neural networks have shown superior performance over classical hand-crafted local features. However, in a real-world scenario, there often exists a large domain gap between training and target images, which can significantly degrade the localization accuracy. While existing methods utilize a large amount of data to tackle the problem, we present a novel and practical approach, where only a few examples are needed to reduce the domain gap. In particular, we propose a few-shot domain adaptation framework for learned local features that deals with varying conditions in visual localization. The experimental results demonstrate the superior performance over baselines, while using a scarce number of training examples from the target domain.

cs.CV↗

DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling

Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a weakly-supervised deep encoder-decoder framework for high-fidelity hand mesh modeling. We design our system to be trained in an end-to-end and weakly-supervised manner; therefore, it does not require groundtruth meshes. Instead, it relies on weaker supervisions such as 3D joint coordinates and multi-view depth maps, which are easier to get than groundtruth meshes and do not dependent on the mesh topology. Although the proposed DeepHandMesh is trained in a weakly-supervised way, it provides significantly more realistic hand mesh than previous fully-supervised hand models. Our newly introduced penetration avoidance loss further improves results by replicating physical interaction between hand parts. Finally, we demonstrate that our system can also be applied successfully to the 3D hand mesh estimation from general images. Our hand model, dataset, and codes are publicly available at https://mks0601.github.io/DeepHandMesh/.

cs.CV↗

Visual Tracking by TridentAlign and Context Embedding

Recent advances in Siamese network-based visual tracking methods have enabled high performance on numerous tracking benchmarks. However, extensive scale variations of the target object and distractor objects with similar categories have consistently posed challenges in visual tracking. To address these persisting issues, we propose novel TridentAlign and context embedding modules for Siamese network-based visual tracking methods. The TridentAlign module facilitates adaptability to extensive scale variations and large deformations of the target, where it pools the feature representation of the target object into multiple spatial dimensions to form a feature pyramid, which is then utilized in the region proposal stage. Meanwhile, context embedding module aims to discriminate the target from distractor objects by accounting for the global context information among objects. The context embedding module extracts and embeds the global context information of a given frame into a local feature representation such that the information can be utilized in the final classification stage. Experimental results obtained on multiple benchmark datasets show that the performance of the proposed tracker is comparable to that of state-of-the-art trackers, while the proposed tracker runs at real-time speed.

cs.CV↗

Learning to Forget for Meta-Learning

Few-shot learning is a challenging problem where the goal is to achieve generalization from only few examples. Model-agnostic meta-learning (MAML) tackles the problem by formulating prior knowledge as a common initialization across tasks, which is then used to quickly adapt to unseen tasks. However, forcibly sharing an initialization can lead to conflicts among tasks and the compromised (undesired by tasks) location on optimization landscape, thereby hindering the task adaptation. Further, we observe that the degree of conflict differs among not only tasks but also layers of a neural network. Thus, we propose task-and-layer-wise attenuation on the compromised initialization to reduce its influence. As the attenuation dynamically controls (or selectively forgets) the influence of prior knowledge for a given task and each layer, we name our method as L2F (Learn to Forget). The experimental results demonstrate that the proposed method provides faster adaptation and greatly improves the performance. Furthermore, L2F can be easily applied and improve other state-of-the-art MAML-based frameworks, illustrating its simplicity and generalizability.

cs.LG↗

NTIRE 2020 Challenge on Image and Video Deblurring

Motion blur is one of the most common degradation artifacts in dynamic scene photography. This paper reviews the NTIRE 2020 Challenge on Image and Video Deblurring. In this challenge, we present the evaluation results from 3 competition tracks as well as the proposed solutions. Track 1 aims to develop single-image deblurring methods focusing on restoration quality. On Track 2, the image deblurring methods are executed on a mobile platform to find the balance of the running speed and the restoration accuracy. Track 3 targets developing video deblurring methods that exploit the temporal relation between input frames. In each competition, there were 163, 135, and 102 registered participants and in the final testing phase, 9, 4, and 7 teams competed. The winning methods demonstrate the state-ofthe-art performance on image and video deblurring tasks.

cs.CV↗

AIM 2019 Challenge on Video Temporal Super-Resolution: Methods and Results

Videos contain various types and strengths of motions that may look unnaturally discontinuous in time when the recorded frame rate is low. This paper reviews the first AIM challenge on video temporal super-resolution (frame interpolation) with a focus on the proposed solutions and results. From low-frame-rate (15 fps) video sequences, the challenge participants are asked to submit higher-framerate (60 fps) video sequences by estimating temporally intermediate frames. We employ the REDS VTSR dataset derived from diverse videos captured in a hand-held camera for training and evaluation purposes. The competition had 62 registered participants, and a total of 8 teams competed in the final testing phase. The challenge winning methods achieve the state-of-the-art in video temporal superresolution.

cs.CV↗

Scene-Adaptive Video Frame Interpolation via Meta-Learning

Video frame interpolation is a challenging problem because there are different scenarios for each video depending on the variety of foreground and background motion, frame rate, and occlusion. It is therefore difficult for a single network with fixed parameters to generalize across different videos. Ideally, one could have a different network for each scenario, but this is computationally infeasible for practical applications. In this work, we propose to adapt the model to each video by making use of additional information that is readily available at test time and yet has not been exploited in previous works. We first show the benefits of `test-time adaptation' through simple fine-tuning of a network, then we greatly improve its efficiency by incorporating meta-learning. We obtain significant performance gains with only a single gradient update without any additional parameters. Finally, we show that our meta-learning framework can be easily employed to any video frame interpolation network and can consistently improve its performance on multiple benchmark datasets.

cs.CV↗

PoseLifter: Absolute 3D human pose lifting network from a single noisy 2D human pose

This study presents a new network (i.e., PoseLifter) that can lift a 2D human pose to an absolute 3D pose in a camera coordinate system. The proposed network estimates the absolute 3D location of a target subject and generates an improved 3D relative pose estimation compared with existing pose-lifting methods. Using the PoseLifter with a 2D pose estimator in a cascade fashion can estimate a 3D human pose from a single RGB image. In this case, we empirically prove that using realistic 2D poses synthesized with the real error distribution of 2D body joints considerably improves the performance of our PoseLifter. The proposed method is applied to public datasets to achieve state-of-the-art 2D-to-3D pose lifting and 3D human pose estimation.

cs.CV↗

Fine-Grained Neural Architecture Search

We present an elegant framework of fine-grained neural architecture search (FGNAS), which allows to employ multiple heterogeneous operations within a single layer and can even generate compositional feature maps using several different base operations. FGNAS runs efficiently in spite of significantly large search space compared to other methods because it trains networks end-to-end by a stochastic gradient descent method. Moreover, the proposed framework allows to optimize the network under predefined resource constraints in terms of number of parameters, FLOPs and latency. FGNAS has been applied to two crucial applications in resource demanding computer vision tasks---large-scale image classification and image super-resolution---and demonstrates the state-of-the-art performance through flexible operation search and channel pruning.

cs.CV↗

Continual Learning by Asymmetric Loss Approximation with Single-Side Overestimation

Catastrophic forgetting is a critical challenge in training deep neural networks. Although continual learning has been investigated as a countermeasure to the problem, it often suffers from the requirements of additional network components and the limited scalability to a large number of tasks. We propose a novel approach to continual learning by approximating a true loss function using an asymmetric quadratic function with one of its sides overestimated. Our algorithm is motivated by the empirical observation that the network parameter updates affect the target loss functions asymmetrically. In the proposed continual learning framework, we estimate an asymmetric loss function for the tasks considered in the past through a proper overestimation of its unobserved sides in training new tasks, while deriving the accurate model parameter for the observable sides. In contrast to existing approaches, our method is free from the side effects and achieves the state-of-the-art accuracy that is even close to the upper-bound performance on several challenging benchmark datasets.

cs.LG↗

Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image

Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RGB image. The pipeline of the proposed system consists of human detection, absolute 3D human root localization, and root-relative 3D single-person pose estimation modules. Our system achieves comparable results with the state-of-the-art 3D single-person pose estimation models without any groundtruth information and significantly outperforms previous 3D multi-person pose estimation methods on publicly available datasets. The code is available in https://github.com/mks0601/3DMPPE_ROOTNET_RELEASE , https://github.com/mks0601/3DMPPE_POSENET_RELEASE.

cs.CV↗