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Laure Soulier

Publications and source records attributed to Laure Soulier.

At least 19 recordsLinked to original sources

Building Better Encoder-only Cross-Encoders: A Controlled Study of Training Strategies for Neural Re-ranking

Cross-encoders fine-tuned from Transformer backbones remain the standard for second-stage re-ranking, and recent knowledge-distillation strategies have closed much of the gap with LLM re-rankers. However, these strategies have not been compared under controlled conditions. In particular, it remains unclear how distillation from LLM rankers compares to distillation from strong cross-encoder teachers, or to purely supervised objectives. It is also unclear how much newer backbones (RoBERTa, ELECTRA, DeBERTaV3, ModernBERT) contribute compared to the original BERT. We run 162 controlled training runs (9 backbones x 6 objectives x 3 seeds), spanning pointwise, pairwise, and listwise losses with both human labels and two distillation signals, and evaluate on TREC-DL, MSMARCO dev, BEIR, LoTTE, and Robust04. We find that objectives emphasizing relative comparisons - pairwise MarginMSE and listwise InfoNCE - consistently outperform alternative objectives, including more complex listwise LLM distillation, across all backbones, and switching objective yields gains comparable to moving up one backbone size tier. A controlled disentanglement further shows that, once the negative-sampling pool is matched, even a simple pairwise Hinge loss with ColBERTv2 hard negatives matches - and on out of domain beats - listwise LLM distillation, indicating that the quality of the negatives is at least as important as the choice of loss. We release all 162 trained models on HuggingFace (https://huggingface.co/collections/xpmir/reproducing-cross-encoders) and a unified training codebase. (https://github.com/xpmir/cross-encoders)

cs.IR

PRISM: Perception Reasoning Interleaved for Sequential Decision Making

Scaling LLM-based embodied agents from text-only environments to complex multimodal settings remains a major challenge. Recent work identifies a perception-reasoning-decision gap in standalone Vision-Language Models (VLMs), which often overlook task-critical information. In this paper, we introduce PRISM, a framework that tightly couples perception (VLM) and decision (LLM) through a dynamic question-answer (DQA) pipeline. Instead of passively accepting the VLM's description, the LLM critiques it, probes the VLM with goal-oriented questions, and synthesizes a compact image description. This closed-loop interaction yields a sharp, task-driven understanding of the scene. We evaluate PRISM on the ALFWorld and Room-to-Room (R2R) benchmarks. We show that: (1) PRISM significantly outperforms state-of-the-art image-based models, (2) our Interactive goal-oriented perception pipeline yields systematic and substantial gains, and (3) PRISM is fully automatic, eliminating the need for handcrafted questions or answers.

cs.AI

From Tokens to Concepts: Leveraging SAE for SPLADE

Learned Sparse IR models, such as SPLADE, offer an excellent efficiency-effectiveness tradeoff. However, they rely on the underlying backbone vocabulary, which might hinder performance (polysemicity and synonymy) and pose a challenge for multi-lingual and multi-modal usages. To solve this limitation, we propose to replace the backbone vocabulary with a latent space of semantic concepts learned using Sparse Auto-Encoders (SAE). Throughout this paper, we study the compatibility of these 2 concepts, explore training approaches, and analyze the differences between our SAE-SPLADE model and traditional SPLADE models. Our experiments demonstrate that SAE-SPLADE achieves retrieval performance comparable to SPLADE on both in-domain and out-of-domain tasks while offering improved efficiency.

cs.IR

Gelina: Unified Speech and Gesture Synthesis via Interleaved Token Prediction

Human communication is multimodal, with speech and gestures tightly coupled, yet most computational methods for generating speech and gestures synthesize them sequentially, weakening synchrony and prosody alignment. We introduce Gelina, a unified framework that jointly synthesizes speech and co-speech gestures from text using interleaved token sequences in a discrete autoregressive backbone, with modality-specific decoders. Gelina supports multi-speaker and multi-style cloning and enables gesture-only synthesis from speech inputs. Subjective and objective evaluations demonstrate competitive speech quality and improved gesture generation over unimodal baselines.

cs.SD

RAC: Retrieval-Augmented Clarification for Faithful Conversational Search

Clarification questions help conversational search systems resolve ambiguous or underspecified user queries. While prior work has focused on fluency and alignment with user intent, especially through facet extraction, much less attention has been paid to grounding clarifications in the underlying corpus. Without such grounding, systems risk asking questions that cannot be answered from the available documents. We introduce RAC (Retrieval-Augmented Clarification), a framework for generating corpus-faithful clarification questions. After comparing several indexing strategies for retrieval, we fine-tune a large language model to make optimal use of research context and to encourage the generation of evidence-based question. We then apply contrastive preference optimization to favor questions supported by retrieved passages over ungrounded alternatives. Evaluated on four benchmarks, RAC demonstrate significant improvements over baselines. In addition to LLM-as-Judge assessments, we introduce novel metrics derived from NLI and data-to-text to assess how well questions are anchored in the context, and we demonstrate that our approach consistently enhances faithfulness.

cs.CL

VIPER: Visual Perception and Explainable Reasoning for Sequential Decision-Making

While Large Language Models (LLMs) excel at reasoning on text and Vision-Language Models (VLMs) are highly effective for visual perception, applying those models for visual instruction-based planning remains a widely open problem. In this paper, we introduce VIPER, a novel framework for multimodal instruction-based planning that integrates VLM-based perception with LLM-based reasoning. Our approach uses a modular pipeline where a frozen VLM generates textual descriptions of image observations, which are then processed by an LLM policy to predict actions based on the task goal. We fine-tune the reasoning module using behavioral cloning and reinforcement learning, improving our agent's decision-making capabilities. Experiments on the ALFWorld benchmark show that VIPER significantly outperforms state-of-the-art visual instruction-based planners while narrowing the gap with purely text-based oracles. By leveraging text as an intermediate representation, VIPER also enhances explainability, paving the way for a fine-grained analysis of perception and reasoning components.

cs.LG

Reinforcement Learning for Aligning Large Language Models Agents with Interactive Environments: Quantifying and Mitigating Prompt Overfitting

Reinforcement learning (RL) is a promising approach for aligning large language models (LLMs) knowledge with sequential decision-making tasks. However, few studies have thoroughly investigated the impact on LLM agents capabilities of fine-tuning them with RL in a specific environment. In this paper, we propose a novel framework to analyze the sensitivity of LLMs to prompt formulations following RL training in a textual environment. Our findings reveal that the performance of LLMs degrades when faced with prompt formulations different from those used during the RL training phase. Besides, we analyze the source of this sensitivity by examining the model's internal representations and salient tokens. Finally, we propose to use a contrastive loss to mitigate this sensitivity and improve the robustness and generalization capabilities of LLMs.

cs.LG

Understanding Matching Mechanisms in Cross-Encoders

Neural IR architectures, particularly cross-encoders, are highly effective models whose internal mechanisms are mostly unknown. Most works trying to explain their behavior focused on high-level processes (e.g., what in the input influences the prediction, does the model adhere to known IR axioms) but fall short of describing the matching process. Instead of Mechanistic Interpretability approaches which specifically aim at explaining the hidden mechanisms of neural models, we demonstrate that more straightforward methods can already provide valuable insights. In this paper, we first focus on the attention process and extract causal insights highlighting the crucial roles of some attention heads in this process. Second, we provide an interpretation of the mechanism underlying matching detection.

cs.IR

Clarifying Ambiguities: on the Role of Ambiguity Types in Prompting Methods for Clarification Generation

In information retrieval (IR), providing appropriate clarifications to better understand users' information needs is crucial for building a proactive search-oriented dialogue system. Due to the strong in-context learning ability of large language models (LLMs), recent studies investigate prompting methods to generate clarifications using few-shot or Chain of Thought (CoT) prompts. However, vanilla CoT prompting does not distinguish the characteristics of different information needs, making it difficult to understand how LLMs resolve ambiguities in user queries. In this work, we focus on the concept of ambiguity for clarification, seeking to model and integrate ambiguities in the clarification process. To this end, we comprehensively study the impact of prompting schemes based on reasoning and ambiguity for clarification. The idea is to enhance the reasoning abilities of LLMs by limiting CoT to predict first ambiguity types that can be interpreted as instructions to clarify, then correspondingly generate clarifications. We name this new prompting scheme Ambiguity Type-Chain of Thought (AT-CoT). Experiments are conducted on various datasets containing human-annotated clarifying questions to compare AT-CoT with multiple baselines. We also perform user simulations to implicitly measure the quality of generated clarifications under various IR scenarios.

cs.IR

SCOPE: A Self-supervised Framework for Improving Faithfulness in Conditional Text Generation

Large Language Models (LLMs), when used for conditional text generation, often produce hallucinations, i.e., information that is unfaithful or not grounded in the input context. This issue arises in typical conditional text generation tasks, such as text summarization and data-to-text generation, where the goal is to produce fluent text based on contextual input. When fine-tuned on specific domains, LLMs struggle to provide faithful answers to a given context, often adding information or generating errors. One underlying cause of this issue is that LLMs rely on statistical patterns learned from their training data. This reliance can interfere with the model's ability to stay faithful to a provided context, leading to the generation of ungrounded information. We build upon this observation and introduce a novel self-supervised method for generating a training set of unfaithful samples. We then refine the model using a training process that encourages the generation of grounded outputs over unfaithful ones, drawing on preference-based training. Our approach leads to significantly more grounded text generation, outperforming existing self-supervised techniques in faithfulness, as evaluated through automatic metrics, LLM-based assessments, and human evaluations.

cs.CL

2D or not 2D: How Does the Dimensionality of Gesture Representation Affect 3D Co-Speech Gesture Generation?

Co-speech gestures are fundamental for communication. The advent of recent deep learning techniques has facilitated the creation of lifelike, synchronous co-speech gestures for Embodied Conversational Agents. "In-the-wild" datasets, aggregating video content from platforms like YouTube via human pose detection technologies, provide a feasible solution by offering 2D skeletal sequences aligned with speech. Concurrent developments in lifting models enable the conversion of these 2D sequences into 3D gesture databases. However, it is important to note that the 3D poses estimated from the 2D extracted poses are, in essence, approximations of the ground-truth, which remains in the 2D domain. This distinction raises questions about the impact of gesture representation dimensionality on the quality of generated motions - a topic that, to our knowledge, remains largely unexplored. Our study examines the effect of using either 2D or 3D joint coordinates as training data on the performance of speech-to-gesture deep generative models. We employ a lifting model for converting generated 2D pose sequences into 3D and assess how gestures created directly in 3D stack up against those initially generated in 2D and then converted to 3D. We perform an objective evaluation using widely used metrics in the gesture generation field as well as a user study to qualitatively evaluate the different approaches.

cs.CV

An Evaluation Framework for Attributed Information Retrieval using Large Language Models

With the growing success of Large Language models (LLMs) in information-seeking scenarios, search engines are now adopting generative approaches to provide answers along with in-line citations as attribution. While existing work focuses mainly on attributed question answering, in this paper, we target information-seeking scenarios which are often more challenging due to the open-ended nature of the queries and the size of the label space in terms of the diversity of candidate-attributed answers per query. We propose a reproducible framework to evaluate and benchmark attributed information seeking, using any backbone LLM, and different architectural designs: (1) Generate (2) Retrieve then Generate, and (3) Generate then Retrieve. Experiments using HAGRID, an attributed information-seeking dataset, show the impact of different scenarios on both the correctness and attributability of answers.

cs.IR

Simple Domain Adaptation for Sparse Retrievers

In Information Retrieval, and more generally in Natural Language Processing, adapting models to specific domains is conducted through fine-tuning. Despite the successes achieved by this method and its versatility, the need for human-curated and labeled data makes it impractical to transfer to new tasks, domains, and/or languages when training data doesn't exist. Using the model without training (zero-shot) is another option that however suffers an effectiveness cost, especially in the case of first-stage retrievers. Numerous research directions have emerged to tackle these issues, most of them in the context of adapting to a task or a language. However, the literature is scarcer for domain (or topic) adaptation. In this paper, we address this issue of cross-topic discrepancy for a sparse first-stage retriever by transposing a method initially designed for language adaptation. By leveraging pre-training on the target data to learn domain-specific knowledge, this technique alleviates the need for annotated data and expands the scope of domain adaptation. Despite their relatively good generalization ability, we show that even sparse retrievers can benefit from our simple domain adaptation method.

cs.IR

Which Neurons Matter in IR? Applying Integrated Gradients-based Methods to Understand Cross-Encoders

With the recent addition of Retrieval-Augmented Generation (RAG), the scope and importance of Information Retrieval (IR) has expanded. As a result, the importance of a deeper understanding of IR models also increases. However, interpretability in IR remains under-explored, especially when it comes to the models' inner mechanisms. In this paper, we explore the possibility of adapting Integrated Gradient-based methods in an IR context to identify the role of individual neurons within the model. In particular, we provide new insights into the role of what we call "relevance" neurons, as well as how they deal with unseen data. Finally, we carry out an in-depth pruning study to validate our findings.

cs.IR

CoSPLADE: Contextualizing SPLADE for Conversational Information Retrieval

Conversational search is a difficult task as it aims at retrieving documents based not only on the current user query but also on the full conversation history. Most of the previous methods have focused on a multi-stage ranking approach relying on query reformulation, a critical intermediate step that might lead to a sub-optimal retrieval. Other approaches have tried to use a fully neural IR first-stage, but are either zero-shot or rely on full learning-to-rank based on a dataset with pseudo-labels. In this work, leveraging the CANARD dataset, we propose an innovative lightweight learning technique to train a first-stage ranker based on SPLADE. By relying on SPLADE sparse representations, we show that, when combined with a second-stage ranker based on T5Mono, the results are competitive on the TREC CAsT 2020 and 2021 tracks.

cs.IR

Investigating the impact of 2D gesture representation on co-speech gesture generation

Co-speech gestures play a crucial role in the interactions between humans and embodied conversational agents (ECA). Recent deep learning methods enable the generation of realistic, natural co-speech gestures synchronized with speech, but such approaches require large amounts of training data. "In-the-wild" datasets, which compile videos from sources such as YouTube through human pose detection models, offer a solution by providing 2D skeleton sequences that are paired with speech. Concurrently, innovative lifting models have emerged, capable of transforming these 2D pose sequences into their 3D counterparts, leading to large and diverse datasets of 3D gestures. However, the derived 3D pose estimation is essentially a pseudo-ground truth, with the actual ground truth being the 2D motion data. This distinction raises questions about the impact of gesture representation dimensionality on the quality of generated motions, a topic that, to our knowledge, remains largely unexplored. In this work, we evaluate the impact of the dimensionality of the training data, 2D or 3D joint coordinates, on the performance of a multimodal speech-to-gesture deep generative model. We use a lifting model to convert 2D-generated sequences of body pose to 3D. Then, we compare the sequence of gestures generated directly in 3D to the gestures generated in 2D and lifted to 3D as post-processing.

cs.AI

What Makes Multimodal In-Context Learning Work?

Large Language Models have demonstrated remarkable performance across various tasks, exhibiting the capacity to swiftly acquire new skills, such as through In-Context Learning (ICL) with minimal demonstration examples. In this work, we present a comprehensive framework for investigating Multimodal ICL (M-ICL) in the context of Large Multimodal Models. We consider the best open-source multimodal models (e.g., IDEFICS, OpenFlamingo) and a wide range of multimodal tasks. Our study unveils several noteworthy findings: (1) M-ICL primarily relies on text-driven mechanisms, showing little to no influence from the image modality. (2) When used with advanced-ICL strategy (like RICES), M-ICL is not better than a simple strategy based on majority voting over context examples. Moreover, we identify several biases and limitations of M-ICL that warrant consideration prior to deployment. Code available at https://gitlab.com/folbaeni/multimodal-icl

cs.CV

LOCOST: State-Space Models for Long Document Abstractive Summarization

State-space models are a low-complexity alternative to transformers for encoding long sequences and capturing long-term dependencies. We propose LOCOST: an encoder-decoder architecture based on state-space models for conditional text generation with long context inputs. With a computational complexity of $O(L \log L)$, this architecture can handle significantly longer sequences than state-of-the-art models that are based on sparse attention patterns. We evaluate our model on a series of long document abstractive summarization tasks. The model reaches a performance level that is 93-96% comparable to the top-performing sparse transformers of the same size while saving up to 50% memory during training and up to 87% during inference. Additionally, LOCOST effectively handles input texts exceeding 600K tokens at inference time, setting new state-of-the-art results on full-book summarization and opening new perspectives for long input processing.

cs.CL