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Le Song

Publications and source records attributed to Le Song.

At least 91 records · Page 5Linked to original sources

Can Graph Neural Networks Help Logic Reasoning?

Effectively combining logic reasoning and probabilistic inference has been a long-standing goal of machine learning: the former has the ability to generalize with small training data, while the latter provides a principled framework for dealing with noisy data. However, existing methods for combining the best of both worlds are typically computationally intensive. In this paper, we focus on Markov Logic Networks and explore the use of graph neural networks (GNNs) for representing probabilistic logic inference. It is revealed from our analysis that the representation power of GNN alone is not enough for such a task. We instead propose a more expressive variant, called ExpressGNN, which can perform effective probabilistic logic inference while being able to scale to a large number of entities. We demonstrate by several benchmark datasets that ExpressGNN has the potential to advance probabilistic logic reasoning to the next stage.

cs.LG↗

Accelerating Primal Solution Findings for Mixed Integer Programs Based on Solution Prediction

Mixed Integer Programming (MIP) is one of the most widely used modeling techniques for combinatorial optimization problems. In many applications, a similar MIP model is solved on a regular basis, maintaining remarkable similarities in model structures and solution appearances but differing in formulation coefficients. This offers the opportunity for machine learning methods to explore the correlations between model structures and the resulting solution values. To address this issue, we propose to represent an MIP instance using a tripartite graph, based on which a Graph Convolutional Network (GCN) is constructed to predict solution values for binary variables. The predicted solutions are used to generate a local branching type cut which can be either treated as a global (invalid) inequality in the formulation resulting in a heuristic approach to solve the MIP, or as a root branching rule resulting in an exact approach. Computational evaluations on 8 distinct types of MIP problems show that the proposed framework improves the primal solution finding performance significantly on a state-of-the-art open-source MIP solver.

cs.AI↗

Kernel Exponential Family Estimation via Doubly Dual Embedding

We investigate penalized maximum log-likelihood estimation for exponential family distributions whose natural parameter resides in a reproducing kernel Hilbert space. Key to our approach is a novel technique, doubly dual embedding, that avoids computation of the partition function. This technique also allows the development of a flexible sampling strategy that amortizes the cost of Monte-Carlo sampling in the inference stage. The resulting estimator can be easily generalized to kernel conditional exponential families. We establish a connection between kernel exponential family estimation and MMD-GANs, revealing a new perspective for understanding GANs. Compared to the score matching based estimators, the proposed method improves both memory and time efficiency while enjoying stronger statistical properties, such as fully capturing smoothness in its statistical convergence rate while the score matching estimator appears to saturate. Finally, we show that the proposed estimator empirically outperforms state-of-the-art

cs.LG↗

Reinforcement Learning for Uplift Modeling

Uplift modeling aims to directly model the incremental impact of a treatment on an individual response. In this work, we address the problem from a new angle and reformulate it as a Markov Decision Process (MDP). We conducted extensive experiments on both a synthetic dataset and real-world scenarios, and showed that our method can achieve significant improvement over previous methods.

cs.LG↗

Double Neural Counterfactual Regret Minimization

Counterfactual Regret Minimization (CRF) is a fundamental and effective technique for solving Imperfect Information Games (IIG). However, the original CRF algorithm only works for discrete state and action spaces, and the resulting strategy is maintained as a tabular representation. Such tabular representation limits the method from being directly applied to large games and continuing to improve from a poor strategy profile. In this paper, we propose a double neural representation for the imperfect information games, where one neural network represents the cumulative regret, and the other represents the average strategy. Furthermore, we adopt the counterfactual regret minimization algorithm to optimize this double neural representation. To make neural learning efficient, we also developed several novel techniques including a robust sampling method, mini-batch Monte Carlo Counterfactual Regret Minimization (MCCFR) and Monte Carlo Counterfactual Regret Minimization Plus (MCCFR+) which may be of independent interests. Experimentally, we demonstrate that the proposed double neural algorithm converges significantly better than the reinforcement learning counterpart.

cs.AI↗

Scan $B$-Statistic for Kernel Change-Point Detection

Detecting the emergence of an abrupt change-point is a classic problem in statistics and machine learning. Kernel-based nonparametric statistics have been used for this task which enjoy fewer assumptions on the distributions than the parametric approach and can handle high-dimensional data. In this paper we focus on the scenario when the amount of background data is large, and propose two related computationally efficient kernel-based statistics for change-point detection, which are inspired by the recently developed $B$-statistics. A novel theoretical result of the paper is the characterization of the tail probability of these statistics using the change-of-measure technique, which focuses on characterizing the tail of the detection statistics rather than obtaining its asymptotic distribution under the null distribution. Such approximations are crucial to control the false alarm rate, which corresponds to the significance level in offline change-point detection and the average-run-length in online change-point detection. Our approximations are shown to be highly accurate. Thus, they provide a convenient way to find detection thresholds for both offline and online cases without the need to resort to the more expensive simulations or bootstrapping. We show that our methods perform well on both synthetic data and real data.

cs.LG↗

GeniePath: Graph Neural Networks with Adaptive Receptive Paths

We present, GeniePath, a scalable approach for learning adaptive receptive fields of neural networks defined on permutation invariant graph data. In GeniePath, we propose an adaptive path layer consists of two complementary functions designed for breadth and depth exploration respectively, where the former learns the importance of different sized neighborhoods, while the latter extracts and filters signals aggregated from neighbors of different hops away. Our method works in both transductive and inductive settings, and extensive experiments compared with competitive methods show that our approaches yield state-of-the-art results on large graphs.

cs.LG↗

Latent Dirichlet Allocation for Internet Price War

Internet market makers are always facing intense competitive environment, where personalized price reductions or discounted coupons are provided for attracting more customers. Participants in such a price war scenario have to invest a lot to catch up with other competitors. However, such a huge cost of money may not always lead to an improvement of market share. This is mainly due to a lack of information about others' strategies or customers' willingness when participants develop their strategies. In order to obtain this hidden information through observable data, we study the relationship between companies and customers in the Internet price war. Theoretically, we provide a formalization of the problem as a stochastic game with imperfect and incomplete information. Then we develop a variant of Latent Dirichlet Allocation (LDA) to infer latent variables under the current market environment, which represents the preferences of customers and strategies of competitors. To our best knowledge, it is the first time that LDA is applied to game scenario. We conduct simulated experiments where our LDA model exhibits a significant improvement on finding strategies in the Internet price war by including all available market information of the market maker's competitors. And the model is applied to an open dataset for real business. Through comparisons on the likelihood of prediction for users' behavior and distribution distance between inferred opponent's strategy and the real one, our model is shown to be able to provide a better understanding for the market environment. Our work marks a successful learning method to infer latent information in the environment of price war by the LDA modeling, and sets an example for related competitive applications to follow.

cs.AI↗

L-Shapley and C-Shapley: Efficient Model Interpretation for Structured Data

We study instancewise feature importance scoring as a method for model interpretation. Any such method yields, for each predicted instance, a vector of importance scores associated with the feature vector. Methods based on the Shapley score have been proposed as a fair way of computing feature attributions of this kind, but incur an exponential complexity in the number of features. This combinatorial explosion arises from the definition of the Shapley value and prevents these methods from being scalable to large data sets and complex models. We focus on settings in which the data have a graph structure, and the contribution of features to the target variable is well-approximated by a graph-structured factorization. In such settings, we develop two algorithms with linear complexity for instancewise feature importance scoring. We establish the relationship of our methods to the Shapley value and another closely related concept known as the Myerson value from cooperative game theory. We demonstrate on both language and image data that our algorithms compare favorably with other methods for model interpretation.

cs.LG↗

Neural Network-based Graph Embedding for Cross-Platform Binary Code Similarity Detection

The problem of cross-platform binary code similarity detection aims at detecting whether two binary functions coming from different platforms are similar or not. It has many security applications, including plagiarism detection, malware detection, vulnerability search, etc. Existing approaches rely on approximate graph matching algorithms, which are inevitably slow and sometimes inaccurate, and hard to adapt to a new task. To address these issues, in this work, we propose a novel neural network-based approach to compute the embedding, i.e., a numeric vector, based on the control flow graph of each binary function, then the similarity detection can be done efficiently by measuring the distance between the embeddings for two functions. We implement a prototype called Gemini. Our extensive evaluation shows that Gemini outperforms the state-of-the-art approaches by large margins with respect to similarity detection accuracy. Further, Gemini can speed up prior art's embedding generation time by 3 to 4 orders of magnitude and reduce the required training time from more than 1 week down to 30 minutes to 10 hours. Our real world case studies demonstrate that Gemini can identify significantly more vulnerable firmware images than the state-of-the-art, i.e., Genius. Our research showcases a successful application of deep learning on computer security problems.

cs.CR↗

Learning to Explain: An Information-Theoretic Perspective on Model Interpretation

We introduce instancewise feature selection as a methodology for model interpretation. Our method is based on learning a function to extract a subset of features that are most informative for each given example. This feature selector is trained to maximize the mutual information between selected features and the response variable, where the conditional distribution of the response variable given the input is the model to be explained. We develop an efficient variational approximation to the mutual information, and show the effectiveness of our method on a variety of synthetic and real data sets using both quantitative metrics and human evaluation.

cs.LG↗

Adversarial Attack on Graph Structured Data

Deep learning on graph structures has shown exciting results in various applications. However, few attentions have been paid to the robustness of such models, in contrast to numerous research work for image or text adversarial attack and defense. In this paper, we focus on the adversarial attacks that fool the model by modifying the combinatorial structure of data. We first propose a reinforcement learning based attack method that learns the generalizable attack policy, while only requiring prediction labels from the target classifier. Also, variants of genetic algorithms and gradient methods are presented in the scenario where prediction confidence or gradients are available. We use both synthetic and real-world data to show that, a family of Graph Neural Network models are vulnerable to these attacks, in both graph-level and node-level classification tasks. We also show such attacks can be used to diagnose the learned classifiers.

cs.LG↗

Towards Black-box Iterative Machine Teaching

In this paper, we make an important step towards the black-box machine teaching by considering the cross-space machine teaching, where the teacher and the learner use different feature representations and the teacher can not fully observe the learner's model. In such scenario, we study how the teacher is still able to teach the learner to achieve faster convergence rate than the traditional passive learning. We propose an active teacher model that can actively query the learner (i.e., make the learner take exams) for estimating the learner's status and provably guide the learner to achieve faster convergence. The sample complexities for both teaching and query are provided. In the experiments, we compare the proposed active teacher with the omniscient teacher and verify the effectiveness of the active teacher model.

stat.ML↗

SBEED: Convergent Reinforcement Learning with Nonlinear Function Approximation

When function approximation is used, solving the Bellman optimality equation with stability guarantees has remained a major open problem in reinforcement learning for decades. The fundamental difficulty is that the Bellman operator may become an expansion in general, resulting in oscillating and even divergent behavior of popular algorithms like Q-learning. In this paper, we revisit the Bellman equation, and reformulate it into a novel primal-dual optimization problem using Nesterov's smoothing technique and the Legendre-Fenchel transformation. We then develop a new algorithm, called Smoothed Bellman Error Embedding, to solve this optimization problem where any differentiable function class may be used. We provide what we believe to be the first convergence guarantee for general nonlinear function approximation, and analyze the algorithm's sample complexity. Empirically, our algorithm compares favorably to state-of-the-art baselines in several benchmark control problems.

cs.LG↗

KG^2: Learning to Reason Science Exam Questions with Contextual Knowledge Graph Embeddings

The AI2 Reasoning Challenge (ARC), a new benchmark dataset for question answering (QA) has been recently released. ARC only contains natural science questions authored for human exams, which are hard to answer and require advanced logic reasoning. On the ARC Challenge Set, existing state-of-the-art QA systems fail to significantly outperform random baseline, reflecting the difficult nature of this task. In this paper, we propose a novel framework for answering science exam questions, which mimics human solving process in an open-book exam. To address the reasoning challenge, we construct contextual knowledge graphs respectively for the question itself and supporting sentences. Our model learns to reason with neural embeddings of both knowledge graphs. Experiments on the ARC Challenge Set show that our model outperforms the previous state-of-the-art QA systems.

cs.LG↗

A Stochastic Differential Equation Framework for Guiding Online User Activities in Closed Loop

Recently, there is a surge of interest in using point processes to model continuous-time user activities. This framework has resulted in novel models and improved performance in diverse applications. However, most previous works focus on the "open loop" setting where learned models are used for predictive tasks. Typically, we are interested in the "closed loop" setting where a policy needs to be learned to incorporate user feedbacks and guide user activities to desirable states. Although point processes have good predictive performance, it is not clear how to use them for the challenging closed loop activity guiding task. In this paper, we propose a framework to reformulate point processes into stochastic differential equations, which allows us to extend methods from stochastic optimal control to address the activity guiding problem. We also design an efficient algorithm, and show that our method guides user activities to desired states more effectively than the state of the art.

cs.SI↗

Learning to Optimize via Wasserstein Deep Inverse Optimal Control

We study the inverse optimal control problem in social sciences: we aim at learning a user's true cost function from the observed temporal behavior. In contrast to traditional phenomenological works that aim to learn a generative model to fit the behavioral data, we propose a novel variational principle and treat user as a reinforcement learning algorithm, which acts by optimizing his cost function. We first propose a unified KL framework that generalizes existing maximum entropy inverse optimal control methods. We further propose a two-step Wasserstein inverse optimal control framework. In the first step, we compute the optimal measure with a novel mass transport equation. In the second step, we formulate the learning problem as a generative adversarial network. In two real world experiments - recommender systems and social networks, we show that our framework obtains significant performance gains over both existing inverse optimal control methods and point process based generative models.

cs.LG↗

Decoupled Networks

Inner product-based convolution has been a central component of convolutional neural networks (CNNs) and the key to learning visual representations. Inspired by the observation that CNN-learned features are naturally decoupled with the norm of features corresponding to the intra-class variation and the angle corresponding to the semantic difference, we propose a generic decoupled learning framework which models the intra-class variation and semantic difference independently. Specifically, we first reparametrize the inner product to a decoupled form and then generalize it to the decoupled convolution operator which serves as the building block of our decoupled networks. We present several effective instances of the decoupled convolution operator. Each decoupled operator is well motivated and has an intuitive geometric interpretation. Based on these decoupled operators, we further propose to directly learn the operator from data. Extensive experiments show that such decoupled reparameterization renders significant performance gain with easier convergence and stronger robustness.

cs.CV↗