Searcharxiv⌕ Search

arXiv subjects

Le Song

Publications and source records attributed to Le Song.

At least 109 records · Page 6Linked to original sources

Iterative Learning with Open-set Noisy Labels

Large-scale datasets possessing clean label annotations are crucial for training Convolutional Neural Networks (CNNs). However, labeling large-scale data can be very costly and error-prone, and even high-quality datasets are likely to contain noisy (incorrect) labels. Existing works usually employ a closed-set assumption, whereby the samples associated with noisy labels possess a true class contained within the set of known classes in the training data. However, such an assumption is too restrictive for many applications, since samples associated with noisy labels might in fact possess a true class that is not present in the training data. We refer to this more complex scenario as the \textbf{open-set noisy label} problem and show that it is nontrivial in order to make accurate predictions. To address this problem, we propose a novel iterative learning framework for training CNNs on datasets with open-set noisy labels. Our approach detects noisy labels and learns deep discriminative features in an iterative fashion. To benefit from the noisy label detection, we design a Siamese network to encourage clean labels and noisy labels to be dissimilar. A reweighting module is also applied to simultaneously emphasize the learning from clean labels and reduce the effect caused by noisy labels. Experiments on CIFAR-10, ImageNet and real-world noisy (web-search) datasets demonstrate that our proposed model can robustly train CNNs in the presence of a high proportion of open-set as well as closed-set noisy labels.

cs.CV↗

Stochastic Training of Graph Convolutional Networks with Variance Reduction

Graph convolutional networks (GCNs) are powerful deep neural networks for graph-structured data. However, GCN computes the representation of a node recursively from its neighbors, making the receptive field size grow exponentially with the number of layers. Previous attempts on reducing the receptive field size by subsampling neighbors do not have a convergence guarantee, and their receptive field size per node is still in the order of hundreds. In this paper, we develop control variate based algorithms which allow sampling an arbitrarily small neighbor size. Furthermore, we prove new theoretical guarantee for our algorithms to converge to a local optimum of GCN. Empirical results show that our algorithms enjoy a similar convergence with the exact algorithm using only two neighbors per node. The runtime of our algorithms on a large Reddit dataset is only one seventh of previous neighbor sampling algorithms.

stat.ML↗

Syntax-Directed Variational Autoencoder for Structured Data

Deep generative models have been enjoying success in modeling continuous data. However it remains challenging to capture the representations for discrete structures with formal grammars and semantics, e.g., computer programs and molecular structures. How to generate both syntactically and semantically correct data still remains largely an open problem. Inspired by the theory of compiler where the syntax and semantics check is done via syntax-directed translation (SDT), we propose a novel syntax-directed variational autoencoder (SD-VAE) by introducing stochastic lazy attributes. This approach converts the offline SDT check into on-the-fly generated guidance for constraining the decoder. Comparing to the state-of-the-art methods, our approach enforces constraints on the output space so that the output will be not only syntactically valid, but also semantically reasonable. We evaluate the proposed model with applications in programming language and molecules, including reconstruction and program/molecule optimization. The results demonstrate the effectiveness in incorporating syntactic and semantic constraints in discrete generative models, which is significantly better than current state-of-the-art approaches.

cs.LG↗

Learning Combinatorial Optimization Algorithms over Graphs

The design of good heuristics or approximation algorithms for NP-hard combinatorial optimization problems often requires significant specialized knowledge and trial-and-error. Can we automate this challenging, tedious process, and learn the algorithms instead? In many real-world applications, it is typically the case that the same optimization problem is solved again and again on a regular basis, maintaining the same problem structure but differing in the data. This provides an opportunity for learning heuristic algorithms that exploit the structure of such recurring problems. In this paper, we propose a unique combination of reinforcement learning and graph embedding to address this challenge. The learned greedy policy behaves like a meta-algorithm that incrementally constructs a solution, and the action is determined by the output of a graph embedding network capturing the current state of the solution. We show that our framework can be applied to a diverse range of optimization problems over graphs, and learns effective algorithms for the Minimum Vertex Cover, Maximum Cut and Traveling Salesman problems.

cs.LG↗

Deep Hyperspherical Learning

Convolution as inner product has been the founding basis of convolutional neural networks (CNNs) and the key to end-to-end visual representation learning. Benefiting from deeper architectures, recent CNNs have demonstrated increasingly strong representation abilities. Despite such improvement, the increased depth and larger parameter space have also led to challenges in properly training a network. In light of such challenges, we propose hyperspherical convolution (SphereConv), a novel learning framework that gives angular representations on hyperspheres. We introduce SphereNet, deep hyperspherical convolution networks that are distinct from conventional inner product based convolutional networks. In particular, SphereNet adopts SphereConv as its basic convolution operator and is supervised by generalized angular softmax loss - a natural loss formulation under SphereConv. We show that SphereNet can effectively encode discriminative representation and alleviate training difficulty, leading to easier optimization, faster convergence and comparable (even better) classification accuracy over convolutional counterparts. We also provide some theoretical insights for the advantages of learning on hyperspheres. In addition, we introduce the learnable SphereConv, i.e., a natural improvement over prefixed SphereConv, and SphereNorm, i.e., hyperspherical learning as a normalization method. Experiments have verified our conclusions.

cs.LG↗

SphereFace: Deep Hypersphere Embedding for Face Recognition

This paper addresses deep face recognition (FR) problem under open-set protocol, where ideal face features are expected to have smaller maximal intra-class distance than minimal inter-class distance under a suitably chosen metric space. However, few existing algorithms can effectively achieve this criterion. To this end, we propose the angular softmax (A-Softmax) loss that enables convolutional neural networks (CNNs) to learn angularly discriminative features. Geometrically, A-Softmax loss can be viewed as imposing discriminative constraints on a hypersphere manifold, which intrinsically matches the prior that faces also lie on a manifold. Moreover, the size of angular margin can be quantitatively adjusted by a parameter $m$. We further derive specific $m$ to approximate the ideal feature criterion. Extensive analysis and experiments on Labeled Face in the Wild (LFW), Youtube Faces (YTF) and MegaFace Challenge show the superiority of A-Softmax loss in FR tasks. The code has also been made publicly available.

cs.CV↗

Boosting the Actor with Dual Critic

This paper proposes a new actor-critic-style algorithm called Dual Actor-Critic or Dual-AC. It is derived in a principled way from the Lagrangian dual form of the Bellman optimality equation, which can be viewed as a two-player game between the actor and a critic-like function, which is named as dual critic. Compared to its actor-critic relatives, Dual-AC has the desired property that the actor and dual critic are updated cooperatively to optimize the same objective function, providing a more transparent way for learning the critic that is directly related to the objective function of the actor. We then provide a concrete algorithm that can effectively solve the minimax optimization problem, using techniques of multi-step bootstrapping, path regularization, and stochastic dual ascent algorithm. We demonstrate that the proposed algorithm achieves the state-of-the-art performances across several benchmarks.

cs.LG↗

Variational Reasoning for Question Answering with Knowledge Graph

Knowledge graph (KG) is known to be helpful for the task of question answering (QA), since it provides well-structured relational information between entities, and allows one to further infer indirect facts. However, it is challenging to build QA systems which can learn to reason over knowledge graphs based on question-answer pairs alone. First, when people ask questions, their expressions are noisy (for example, typos in texts, or variations in pronunciations), which is non-trivial for the QA system to match those mentioned entities to the knowledge graph. Second, many questions require multi-hop logic reasoning over the knowledge graph to retrieve the answers. To address these challenges, we propose a novel and unified deep learning architecture, and an end-to-end variational learning algorithm which can handle noise in questions, and learn multi-hop reasoning simultaneously. Our method achieves state-of-the-art performance on a recent benchmark dataset in the literature. We also derive a series of new benchmark datasets, including questions for multi-hop reasoning, questions paraphrased by neural translation model, and questions in human voice. Our method yields very promising results on all these challenging datasets.

cs.LG↗

Deep Semi-Random Features for Nonlinear Function Approximation

We propose semi-random features for nonlinear function approximation. The flexibility of semi-random feature lies between the fully adjustable units in deep learning and the random features used in kernel methods. For one hidden layer models with semi-random features, we prove with no unrealistic assumptions that the model classes contain an arbitrarily good function as the width increases (universality), and despite non-convexity, we can find such a good function (optimization theory) that generalizes to unseen new data (generalization bound). For deep models, with no unrealistic assumptions, we prove universal approximation ability, a lower bound on approximation error, a partial optimization guarantee, and a generalization bound. Depending on the problems, the generalization bound of deep semi-random features can be exponentially better than the known bounds of deep ReLU nets; our generalization error bound can be independent of the depth, the number of trainable weights as well as the input dimensionality. In experiments, we show that semi-random features can match the performance of neural networks by using slightly more units, and it outperforms random features by using significantly fewer units. Moreover, we introduce a new implicit ensemble method by using semi-random features.

cs.LG↗

Iterative Machine Teaching

In this paper, we consider the problem of machine teaching, the inverse problem of machine learning. Different from traditional machine teaching which views the learners as batch algorithms, we study a new paradigm where the learner uses an iterative algorithm and a teacher can feed examples sequentially and intelligently based on the current performance of the learner. We show that the teaching complexity in the iterative case is very different from that in the batch case. Instead of constructing a minimal training set for learners, our iterative machine teaching focuses on achieving fast convergence in the learner model. Depending on the level of information the teacher has from the learner model, we design teaching algorithms which can provably reduce the number of teaching examples and achieve faster convergence than learning without teachers. We also validate our theoretical findings with extensive experiments on different data distribution and real image datasets.

stat.ML↗

Variational Policy for Guiding Point Processes

Temporal point processes have been widely applied to model event sequence data generated by online users. In this paper, we consider the problem of how to design the optimal control policy for point processes, such that the stochastic system driven by the point process is steered to a target state. In particular, we exploit the key insight to view the stochastic optimal control problem from the perspective of optimal measure and variational inference. We further propose a convex optimization framework and an efficient algorithm to update the policy adaptively to the current system state. Experiments on synthetic and real-world data show that our algorithm can steer the user activities much more accurately and efficiently than other stochastic control methods.

cs.LG↗

Stochastic Generative Hashing

Learning-based binary hashing has become a powerful paradigm for fast search and retrieval in massive databases. However, due to the requirement of discrete outputs for the hash functions, learning such functions is known to be very challenging. In addition, the objective functions adopted by existing hashing techniques are mostly chosen heuristically. In this paper, we propose a novel generative approach to learn hash functions through Minimum Description Length principle such that the learned hash codes maximally compress the dataset and can also be used to regenerate the inputs. We also develop an efficient learning algorithm based on the stochastic distributional gradient, which avoids the notorious difficulty caused by binary output constraints, to jointly optimize the parameters of the hash function and the associated generative model. Extensive experiments on a variety of large-scale datasets show that the proposed method achieves better retrieval results than the existing state-of-the-art methods.

cs.LG↗

On the Complexity of Learning Neural Networks

The stunning empirical successes of neural networks currently lack rigorous theoretical explanation. What form would such an explanation take, in the face of existing complexity-theoretic lower bounds? A first step might be to show that data generated by neural networks with a single hidden layer, smooth activation functions and benign input distributions can be learned efficiently. We demonstrate here a comprehensive lower bound ruling out this possibility: for a wide class of activation functions (including all currently used), and inputs drawn from any logconcave distribution, there is a family of one-hidden-layer functions whose output is a sum gate, that are hard to learn in a precise sense: any statistical query algorithm (which includes all known variants of stochastic gradient descent with any loss function) needs an exponential number of queries even using tolerance inversely proportional to the input dimensionality. Moreover, this hard family of functions is realizable with a small (sublinear in dimension) number of activation units in the single hidden layer. The lower bound is also robust to small perturbations of the true weights. Systematic experiments illustrate a phase transition in the training error as predicted by the analysis.

cs.LG↗

Know-Evolve: Deep Temporal Reasoning for Dynamic Knowledge Graphs

The availability of large scale event data with time stamps has given rise to dynamically evolving knowledge graphs that contain temporal information for each edge. Reasoning over time in such dynamic knowledge graphs is not yet well understood. To this end, we present Know-Evolve, a novel deep evolutionary knowledge network that learns non-linearly evolving entity representations over time. The occurrence of a fact (edge) is modeled as a multivariate point process whose intensity function is modulated by the score for that fact computed based on the learned entity embeddings. We demonstrate significantly improved performance over various relational learning approaches on two large scale real-world datasets. Further, our method effectively predicts occurrence or recurrence time of a fact which is novel compared to prior reasoning approaches in multi-relational setting.

cs.AI↗

Fake News Mitigation via Point Process Based Intervention

We propose the first multistage intervention framework that tackles fake news in social networks by combining reinforcement learning with a point process network activity model. The spread of fake news and mitigation events within the network is modeled by a multivariate Hawkes process with additional exogenous control terms. By choosing a feature representation of states, defining mitigation actions and constructing reward functions to measure the effectiveness of mitigation activities, we map the problem of fake news mitigation into the reinforcement learning framework. We develop a policy iteration method unique to the multivariate networked point process, with the goal of optimizing the actions for maximal total reward under budget constraints. Our method shows promising performance in real-time intervention experiments on a Twitter network to mitigate a surrogate fake news campaign, and outperforms alternatives on synthetic datasets.

cs.LG↗

Wasserstein Learning of Deep Generative Point Process Models

Point processes are becoming very popular in modeling asynchronous sequential data due to their sound mathematical foundation and strength in modeling a variety of real-world phenomena. Currently, they are often characterized via intensity function which limits model's expressiveness due to unrealistic assumptions on its parametric form used in practice. Furthermore, they are learned via maximum likelihood approach which is prone to failure in multi-modal distributions of sequences. In this paper, we propose an intensity-free approach for point processes modeling that transforms nuisance processes to a target one. Furthermore, we train the model using a likelihood-free leveraging Wasserstein distance between point processes. Experiments on various synthetic and real-world data substantiate the superiority of the proposed point process model over conventional ones.

cs.LG↗

Distilling Information Reliability and Source Trustworthiness from Digital Traces

Online knowledge repositories typically rely on their users or dedicated editors to evaluate the reliability of their content. These evaluations can be viewed as noisy measurements of both information reliability and information source trustworthiness. Can we leverage these noisy evaluations, often biased, to distill a robust, unbiased and interpretable measure of both notions? In this paper, we argue that the temporal traces left by these noisy evaluations give cues on the reliability of the information and the trustworthiness of the sources. Then, we propose a temporal point process modeling framework that links these temporal traces to robust, unbiased and interpretable notions of information reliability and source trustworthiness. Furthermore, we develop an efficient convex optimization procedure to learn the parameters of the model from historical traces. Experiments on real-world data gathered from Wikipedia and Stack Overflow show that our modeling framework accurately predicts evaluation events, provides an interpretable measure of information reliability and source trustworthiness, and yields interesting insights about real-world events.

cs.SI↗

GRAM: Graph-based Attention Model for Healthcare Representation Learning

Deep learning methods exhibit promising performance for predictive modeling in healthcare, but two important challenges remain: -Data insufficiency:Often in healthcare predictive modeling, the sample size is insufficient for deep learning methods to achieve satisfactory results. -Interpretation:The representations learned by deep learning methods should align with medical knowledge. To address these challenges, we propose a GRaph-based Attention Model, GRAM that supplements electronic health records (EHR) with hierarchical information inherent to medical ontologies. Based on the data volume and the ontology structure, GRAM represents a medical concept as a combination of its ancestors in the ontology via an attention mechanism. We compared predictive performance (i.e. accuracy, data needs, interpretability) of GRAM to various methods including the recurrent neural network (RNN) in two sequential diagnoses prediction tasks and one heart failure prediction task. Compared to the basic RNN, GRAM achieved 10% higher accuracy for predicting diseases rarely observed in the training data and 3% improved area under the ROC curve for predicting heart failure using an order of magnitude less training data. Additionally, unlike other methods, the medical concept representations learned by GRAM are well aligned with the medical ontology. Finally, GRAM exhibits intuitive attention behaviors by adaptively generalizing to higher level concepts when facing data insufficiency at the lower level concepts.

cs.LG↗