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Lei Sun

Publications and source records attributed to Lei Sun.

At least 37 records · Page 2Linked to original sources

Evaluation-Verification Reward for Consistent Multi-Reference Image Editing

While recent image editing models have made rapid progress, multi-reference editing remains challenging, particularly in maintaining visual consistency across references and ensuring overall visual harmony. Reinforcement learning has proven highly effective for text-to-image generation and single-image editing, but its extension to multi-reference editing is hindered by the absence of suitable reward models that capture multi-image relational constraints. Moreover, naively using multimodal large language models(MLLMs) as zero-shot evaluators faces a key tension between hallucination-prone long-form reasoning and the limited deductive power of short-form judgments. We address these issues with a Multi-dimensional Evaluation-Verification Reward(EVR). EVR decomposes evaluation into distinct visual criteria; for each criterion, an MLLM Evaluator generates multiple candidate hypotheses, and a Verifier grounds each claim in concrete visual evidence to accept or reject it, producing reliable and fine-grained reward signals. Together with a scalable data pipeline, our method enables RL fine-tuning of off-the-shelf editors without architectural changes. Extensive experiments show substantial gains over the base Qwen-Image-Edit, improving consistency and harmony to match or surpass NanoBanana.

cs.CV↗

Knowledge-Centric Agents for Workflow Generation in ComfyUI

Workflow generation in visual creation systems such as ComfyUI demands not only syntactic accuracy but also expert-level reasoning over modular compositions. Existing large language model (LLM) approaches often treat this as a direct text-to-JSON generation task, struggling with structural brittleness and lacking the experiential knowledge required for effective design. We argue that successful workflow generation requires modeling knowledge itself, including its structure, hierarchy, and reasoning dynamics. To this end, we propose a knowledge-centric framework that learns to invert, inject, and infer with knowledge across multiple abstraction levels. We first perform knowledge inversion to distill hierarchical representations, ranging from full pseudo-codes and skeletons to high-level strategies, from large collections of real-world workflows. We then conduct knowledge injection through supervised fine-tuning, teaching the model to reason from task descriptions to strategies and from strategies to executable structures. During inference, the model performs reversible reasoning to synthesize executable workflows, augmented by self-refinement for structural coherence. Extensive experiments demonstrate that our method produces workflows with richer node diversity, more coherent structures, and higher execution success rates than existing systems, establishing a new foundation for knowledge-driven, agentic workflow generation.

cs.AI↗

Peak-End-Net: A Peak-End Rule Inspired Framework for Generalizable Video Aesthetic Assessment

Video aesthetic assessment (VAA) aims to predict how aesthetically pleasing a video is, yet remains far less explored than other visual assessment tasks. Its progress is hindered not only by the scarcity of large-scale benchmarks, but also by the intrinsic subjectivity of aesthetic judgment, which is shaped by human perception. In this paper, we revisit VAA from a psychological perspective and propose \textit{Peak-End-Net}, a lightweight and interpretable framework inspired by the \textit{peak-end rule}, which suggests that people tend to judge a temporal experience mainly according to its salient moments and the ending. Building on this intuition, we first transfer knowledge from image aesthetic assessment (IAA) to VAA by introducing a pretrained IAA head to produce frame-wise aesthetic priors, which serve as surrogate signals for identifying aesthetically salient moments and guiding \textit{peak-end rule}-based temporal aggregation. To further capture how a video evolves aesthetically over time, we design an aesthetic rhythm encoder that models temporal progression beyond isolated moments. Additionally, we refine the overall assessment through a dynamic gated fusion mechanism to improve robustness under distribution shift. Our method is built on a frozen vision transformer (ViT) and requires only a small number of trainable parameters, making it scalable and parameter-efficient. Extensive experiments on two existing VAA benchmarks, including in-domain evaluation on VADB and cross-domain testing on DIVIDE-3K, demonstrate that our approach achieves state-of-the-art performance, affirming the value of psychologically grounded modeling for VAA. Our code and models are available at https://github.com/AMAP-ML/Peak-End-Net.

cs.CV↗

Chandra and XMM-Newton X-ray Study on the Core-collapse Supernova Remnant N63A in an H II Region

N63A is one of the brightest supernova remnants (SNRs) in the Large Magellanic Cloud and provides an excellent laboratory for studying SNR evolution in an H II region. We present a detailed X-ray analysis of N63A using Chandra and XMM-Newton observations, combining both imaging and high-resolution spectroscopy. Our global spectral fitting reveals three distinct thermal plasma components with temperatures $kT$$\sim$0.3, 0.7, and 1.5 keV. Spatially-resolved spectroscopy with Chandra shows substantial variations in physical parameters across the remnant, with the eastern lobes of the optical nebula exhibiting significantly higher ionization timescales than the western region. These multi-temperature plasma components indicate that N63A is evolving in a cloudy interstellar medium: the low-temperature component arises from evaporated dense cloudlets that are engulfed by the blast wave, the intermediate-temperature component represents shocked inter-cloud medium, and the highest-temperature component likely results from the shocks reflected by the clouds. We estimate a Sedov age of approximately 4.5 kyr and an explosion energy of about $4\times10^{51}$ erg. Comparison of the observed abundance ratios and masses of metal elements with the nucleosynthesis models constrains the progenitor mass to approximately $20 M_{\odot}$, supporting a single-star core-collapse origin for N63A.

astro-ph.HE↗

Towards Blind Lens Aberration Correction via Large LensLib Pre-training and Discrete Degradation Priors

Emerging deep-learning-based lens library pre-training (LensLib-PT) pipeline offers a new avenue for blind lens aberration correction by training a universal neural network, demonstrating strong capability in handling diverse unknown optical degradations. This work proposes FoundCAC, a universal foundational framework that resolves two challenges hindering the generalization of existing pipelines: the difficulty of scaling training data and the absence of prior guidance characterizing optical degradation. To improve data scalability, we expand the design specifications to increase degradation diversity and construct AODLibpro, a large-scale lens library using stratified sampling over spatial-variation patterns and degradation severity. In terms of model design, to leverage Point Spread Functions (PSFs) as guidance while maintaining the blind paradigm, we propose a multi-stage vector-quantized representation learning scheme. This paradigm is specifically designed to construct a Latent PSF Representation (LPR), explicitly encoding complex continuous PSFs into a discrete degradation prior to regularize the highly ill-posed restoration process. Through a simple yet effective codebook-freezing strategy, our framework leverages the discrete prior to elevate full-shot restoration performance and unlock highly efficient few-shot adaptation for unseen lenses. Experiments on synthetic LensLib, real-design simulations, and real-captured lenses show that our framework achieves state-of-the-art zero-shot performance under complementary evaluation protocols, while enabling highly efficient few-shot adaptation for specific lenses. The source code and datasets will be made publicly available at https://github.com/zju-jiangqi/FoundCAC.

eess.IV↗

Labeled-Data-Free Meta-Learning: Efficient Task Generation Using Pre-trained Models and Unlabeled Data

Meta-learning without labeled data is crucial for real-world applications, where obtaining labeled datasets can be expensive or restricted due to privacy concerns. Data-Free Meta-Learning (DFML) addresses this challenge by leveraging pre-trained models without access to training data. However, existing DFML methods rely on model inversion to generate training data, a process that is generally difficult and computationally expensive due to the need to generate high-dimensional data matching the original distribution. To address this limitation, we propose a novel meta-learning setting that avoids model inversion by jointly leveraging pre-trained models and unlabeled data. Our method generates meta-training tasks by assigning soft labels from pre-trained models to unlabeled data. Since the quality of these tasks can vary, we introduce a task-weighting mechanism based on task confidence and class distribution balance to ensure effective meta-learning. Extensive experiments demonstrate that our approach substantially reduces computational cost and improves generalization, achieving up to 104-fold speedup and 8.4 percent to 36.4 percent improvements in few-shot classification accuracy compared to state-of-the-art DFML methods.

cs.LG↗

Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, multi-view consistency remains challenging in edited results, and the extreme scarcity of paired 3D-consistent editing data makes supervised fine-tuning (SFT) impractical, despite its effectiveness for editing tasks. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose RL3DEdit, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images into it, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.

cs.CV↗

NTIRE 2025 Challenge on Image Super-Resolution (x4): Methods and Results

This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.

cs.CV↗

DreamX-World 1.0: A General-Purpose Interactive World Model

DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.

cs.CV↗

The Third Challenge on Image Denoising at NTIRE 2026: Methods and Results

This paper reports on the NTIRE 2026 Challenge on Image Denoising, specifically focusing on the high-noise regime ($σ= 50$). The competition investigates advanced neural architectures designed to restore high-fidelity details from images corrupted by additive white Gaussian noise (AWGN). Unlike constrained benchmarks, this track emphasizes peak quantitative performance, measured by Peak Signal-to-Noise Ratio (PSNR), without limitations on parameter count or computational overhead. By synthesizing contributions from 20 finalist teams out of 116 registrants, this report benchmarks the latest technical innovations and provides a comprehensive snapshot of the current state-of-the-art in unconstrained image restoration.

cs.CV↗

Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

Diffusion models have shown remarkable success in video generation. However, whether such models are truly aware of the 3D structure underlying visual observations, rather than simply reproducing plausible 2D projections, remains an open question. In this work, we investigate this question through human motion control, a task that requires precise modelling of 3D human geometry, motion, camera viewpoint, and scene context. Unlike prior methods that rely on rendered 2D motion guidance videos, we propose a render-free framework that conditions video generation directly on compressed 3D human mesh tokens. This representation preserves full 3D geometric information while enabling a unified token-based generation pipeline that processes video tokens jointly with motion tokens in a DiT-based architecture. This design requires the model to reason jointly about appearance, 3D structure, and camera viewpoint during video generation. Experimental results demonstrate strong performance on human motion control benchmarks, while reducing artifacts induced by view-dependent 2D guidance and trajectory-pose mismatches during editing. These findings suggest that video diffusion models, when equipped with mesh tokenization, can better capture complex 3D human structures and their interactions with the surrounding environment.

cs.CV↗

RISE: Reliable Improvement in Self-Evolving Vision-Language Models

Vision-language models (VLMs) have achieved strong multimodal reasoning capabilities, but further improving them still relies heavily on large-scale human-constructed supervision for post-training. Such supervision is costly to obtain, especially for reasoning-intensive multimodal tasks where questions, answers, and feedback signals must be carefully designed. This motivates self-evolving learning, where a model improves itself through a dual-role closed loop: a questioner autonomously poses questions and a solver learns to solve them. However, we observe that current VLM self-evolving methods still face three major challenges: coarse-grained role alternation delays the interaction between question generation and solver adaptation; generated questions can progressively degrade in quality; and question types may collapse toward a narrow distribution. These issues limit the efficiency and reliability of self-evolution. Thus, we propose \textbf{RISE}, a reliable self-evolving framework for vision-language models. RISE is built on three complementary designs: fine-grained role alternation, which shortens the feedback loop between the questioner and the solver to improve efficiency; a quality supervisor, which improves question validity and pseudo-label reliability; and skill-aware dynamic balancing, which mitigates mode collapse and maintains broad skill coverage during evolution. Together, these components enable more reliable and effective self-evolution from unlabeled images. Experiments on two VLM backbones across seven benchmarks show that RISE consistently improves the base models, yielding broad and sustained gains. Our code is publicly available at https://github.com/AMAP-ML/RISE.

cs.CV↗

What if Agents Could Imagine? Reinforcing Open-Vocabulary HOI Comprehension through Generation

Multimodal Large Language Models have shown promising capabilities in bridging visual and textual reasoning, yet their reasoning capabilities in Open-Vocabulary Human-Object Interaction (OV-HOI) are limited by cross-modal hallucinations and limited viewpoints of images. To address this, we propose ImagineAgent, an agentic framework that integrates cognitive mapping, tool-augmented reinforcement learning (RL), and generative world modeling for robust OV-HOI understanding. Specifically, we first propose an innovative CoT dataset named hicodet-6K for supervised fine-tuning (SFT), which effectively bridges the perception-to-cognition gap by structuring perceived entities into interaction pairs for comprehensive predictions. Subsequently, we develop a multimodal tool library integrating online retrieval, image cropping, and generative modeling, enabling the agent to dynamically augment reasoning with domain-specific tools to resolve visual-semantic ambiguities and hallucinations during inference. Moreover, we incorporate a generative model to reconstruct alternative viewpoints, enabling the agent to 'imagine' under limited viewpoints. Finally, we propose a composite reward mechanism to jointly optimize prediction accuracy and tool efficiency. Evaluations on both SWIG-HOI and HICO-DET datasets demonstrate that our method achieves state-of-the-art performance while requiring merely 36.7% of the training data compared to existing methods, validating our robustness, empirical effectiveness and efficiency.

cs.CV↗

DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Project page: https://can-lee.github.io/deformmaster-web/

cs.CV↗

HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation

Humans achieve complex manipulation through coordinated whole-body control, whereas most Vision-Language-Action (VLA) models treat robot body parts largely independently, making high-DoF humanoid control challenging and often unstable. We present HEX, a state-centric framework for coordinated manipulation on full-sized bipedal humanoid robots. HEX introduces a humanoid-aligned universal state representation for scalable learning across heterogeneous embodiments, and incorporates a Mixture-of-Experts Unified Proprioceptive Predictor to model whole-body coordination and temporal motion dynamics from large-scale multi-embodiment trajectory data. To efficiently capture temporal visual context, HEX uses lightweight history tokens to summarize past observations, avoiding repeated encoding of historical images during inference. It further employs a residual-gated fusion mechanism with a flow-matching action head to adaptively integrate visual-language cues with proprioceptive dynamics for action generation. Experiments on real-world humanoid manipulation tasks show that HEX achieves state-of-the-art performance in task success rate and generalization, particularly in fast-reaction and long-horizon scenarios.

cs.RO↗

A General Statistical Framework for Hardy-Weinberg Equilibrium Inference on the X Chromosome

Testing for Hardy-Weinberg equilibrium (HWE) is a fundamental component of genetic data analysis, widely used for quality control and model validation. Although HWE testing is well established for autosomal loci, inference on the X chromosome is more complex due to sex-specific genotype structures and potential sex differences in minor allele frequency (sdMAF). Existing tests differ in their assumptions about sdMAF and male sample inclusion, often leading to distinct but poorly characterized null hypotheses. We develop a general statistical framework for HWE inference using the robust allele-based regression model. By formulating HWE testing as an assessment of allele-level dependence, the framework directly parameterizes Hardy-Weinberg disequilibrium, unifies existing Pearson chi-square-based tests under explicit modeling assumptions, and clarifies their null hypotheses, degrees of freedom, and sensitivity to sdMAF. The framework also accommodates covariate and population-structure adjustment within a unified regression-based formulation. The proposed framework provides robust, interpretable, and flexible inference, establishing a unified statistical foundation for HWE testing across autosomal and X-chromosomal regions. Simulation studies and analysis of high-coverage 1000 Genomes Project data demonstrate that commonly used X-chromosome tests can exhibit inflated type I error or misleading inference when sdMAF is present.

stat.AP↗

Revisiting Privacy Preservation in Brain-Computer Interfaces: Conceptual Boundaries, Risk Pathways, and a Protection-Strength Grading Framework

Brain-computer interfaces (BCIs) are moving rapidly from laboratory research into clinical, edge, and real-world settings. Under ISO/IEC 8663:2025, a BCI is a direct communication link between central nervous system activity and external software or hardware systems. This link expands privacy risk beyond raw neural-signal leakage: neural data, derived representations, model assets, and decoded outputs can be re-associated with individuals across collection, transmission, storage, training, inference, and feedback, or used to infer information beyond what a task requires. Starting from the general BCI paradigm, this review deffnes privacy-protection boundaries, protection objects, and the relationship between user data privacy and model privacy within a shared risk pathway. It then proposes a three-dimensional framework - protection object, lifecycle stage, and dominant protection-strength level - to classify existing work into four levels of protection strength. Finally, mental privacy and neuroethical risks are treated as open issues, emphasizing that BCI privacy protection should not only obscure data but also disentangle task-irrelevant sensitive information while preserving downstream utility. Keywords: Brain-computer interface, Neural data privacy, User data privacy, Model privacy, Disentanglement of task-irrelevant sensitive information, Protection-strength grading, Neuroethical risks

cs.AI↗

The Cathaya argyrophylla Genome Reveals the Evolutionary Trade-offs of a Living Fossil

Cathaya argyrophylla is an endangered paleoendemic gymnosperm characterized by restricted ecological adaptability and high pathogen susceptibility. To elucidate its genomic architecture and evolutionary history, a de novo chromosome-level genome assembly was constructed using PacBio High-Fidelity long reads and Hi-C scaffolding. The resulting 22.73 Gb assembly resolves into 12 pseudochromosomes, demonstrating genome gigantism driven primarily by a 72.92 percent repeat sequence content and extensive intron expansion. Phylogenomic analysis using single-copy orthologs identifies C. argyrophylla as a sister lineage to the Pinus clade, with an estimated divergence time of 102.8 million years ago. Analysis of gene family dynamics reveals significant expansions in pathways related to membrane lipid metabolism, transmembrane transport, and translation machinery, indicating specific molecular adaptations for cellular homeostasis in resource-limited environments. Conversely, the genome exhibits massive contractions in endogenous defense networks, including plant-pathogen interactions, brassinosteroid signaling, and DNA repair mechanisms. This distinct genomic reduction correlates directly with the slow growth rate and weak innate immunity observed in the species, while the expanded transmembrane transport networks suggest an obligate physiological reliance on symbiotic microbiomes for survival. Ultimately, this reference genome establishes a critical molecular resource for future conservation and breeding programs.

q-bio.GN↗