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Lei Sun

Publications and source records attributed to Lei Sun.

At least 19 recordsLinked to original sources

LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians

Language Gaussian fields implicitly assume that the primitive carrying semantics remains identifiable across views. This assumption breaks in scalable anchor-decoded representations, where persistent anchors generate view-conditioned child Gaussians whose geometry and appearance vary with the camera. We introduce Ours, a persistent language field for such structured Gaussian scenes. Our key idea is semantic ownership: transient children route observations, while persistent decoder slots and their parent anchors own the language field. We use alpha-compositing responsibilities to accumulate additive directional evidence at slots; these statistics marginalize exactly to anchors. We then complete weakly supported slots with anchor-aligned evidence while preserving the anchor direction, and represent slot detail through low-rank residuals in anchor-relative semantic coordinates. Our primary model, Ours (base), stores anchor features together with compact slot residuals. Ours (light) retains only anchor features, whereas Ours (max) stores the full-dimensional completed slot features explicitly. Without scene-specific semantic optimization, Ours (base) nearly matches Ours (max) across KITTI, Virtual KITTI, and Waymo. On KITTI, it achieves 34.19 2D mIoU with a 2.72 GiB effective feature footprint, compared with 34.20 mIoU and 12.90 GiB for Ours (max). The same accuracy-storage trend holds on Virtual KITTI and Waymo. These results show that language fields on view-conditioned splats require persistent semantic ownership, conserved evidence, and a hierarchy that balances stability, detail, and representation cost. Our code, checkpoints, and benchmark suite will be publicly available.

cs.CV

Kairos: A Dataset for Fine-Grained Video-Language Modeling over Space, Time, and Dynamics

Many emerging video language modeling tasks require systems to move beyond clip-level abstraction and model visual content as it unfolds over extended time horizons. However, most existing video datasets rely on coarse or sparsely aligned supervision, which compresses temporal variation and limits the ability of models to learn reusable representations of continuous visual dynamics. We introduce Kairos, a video dataset for video-language modeling with time-resolved annotations. Kairos consists of long-duration videos, ranging from ten minutes to half an hour, annotated with fine-grained temporal alignment. The annotations capture ongoing actions, entity appearances and attributes, interactions, and evolving contextual cues along the video timeline. This time-resolved structure supports fine-grained evaluation, long-range modeling and reasoning, instruction data construction, representation learning, and video generation. Kairos provides a general-purpose foundation for modeling visual experiences over time.

cs.CV

Geometry-Aware Test-Time Learning for Quantitative Spatial Reasoning

Quantitative spatial reasoning in visual-language models (VLMs) aims to infer spatial distances and directional relationships among objects in 3D space from a 2D image and a natural language query. Despite recent progress, VLM spatial reasoning remains brittle under distribution shifts, largely due to the high cost of 3D supervision. As a result, models often produce inconsistent or contradictory predictions when faced with novel object configurations or rephrased spatial queries, revealing a misalignment between learned representations and underlying geometry. To address this, we propose TTL-SR, a geometry-aware Test-Time Learning framework for quantitative Spatial Reasoning that leverages geometric consistency constraints and unlabeled test data to adapt models to target domains. Specifically, TTL-SR augments the input query with geometrically coupled auxiliary queries, filters unreliable predictions via adaptive geometric triggering to construct structured token-level pseudo-labels, and updates model parameters under a geometry-aware multi-objective loss using only test data. Experimental results demonstrate that TTL-SR significantly boosts spatial reasoning performance, yielding 6.47% and 9.41% accuracy gains for Qwen3-VL-4B-Instruct and SpatialRGPT-VILA-1.5-8B on Q-Spatial-ScanNet dataset, respectively.

cs.CV

FRAMEWORKERS: A Dynamic Multi-Agent Framework for AI-Generated Video Production

Modern video generators excel at synthesizing individual clips, but complete video production requires coordinating a long sequence of interdependent creative steps, including scripting, storyboarding, generation, and editing. It further demands persistent asset management and dynamic task orchestration as intermediate outputs, dependencies, and execution states evolve over time. Existing automated systems typically rely on rigid pipelines that are difficult to adapt to diverse inputs and changing workflows, while general-purpose large language models (LLMs) remain unreliable for long-horizon orchestration and multimodal asset routing. We introduce FRAMEWORKERS, a task-centric and workspace-grounded multi-agent framework for open-ended video production. A central Director formulates video creation as dynamic task management, continuously editing a Task Stack to determine which subtask to execute next and which sub-agent to invoke. An Assistant serves as the execution layer, grounding each selected task in a shared Workspace, retrieving the required assets and context, invoking the assigned sub-agent, and persisting the resulting artifacts. Execution capabilities are exposed through modular sub-agents with registered descriptors, allowing new sub-agents to be integrated without redesigning the orchestration workflow. To improve orchestration reliability, we fine-tune the Director via supervised fine-tuning (SFT) followed by Group Relative Policy Optimization (GRPO) for descriptor-conditioned task routing. Experiments show that FRAMEWORKERS outperforms strong LLM planners in routing accuracy, recovers reliably from runtime failures, generalizes to unseen sub-agents without retraining, and achieves higher end-to-end video quality and broader task coverage than fixed pipelines, single-agent systems, and prior multi-agent approaches.

cs.AI

Event-Based Motion Estimation via Oriented Distance Fields

Event-based motion estimation is central to tasks that demand high temporal resolution and robustness to fast motion. Existing methods typically rely on iterative optimization or repeated hypothesis comparison, offsetting the sensor's low-latency advantage. We propose Oriented Distance Field Motion Estimation (ODF Motion Estimation), which replaces this optimization with a single averaging step over a precomputed field of event distance vectors, combined with an adaptive event-count selection strategy and a parameter-free trail filter. On public and self-collected datasets, ODF motion estimation reaches sub-pixel accuracy at the lowest latency among compared methods. We validate its generality on two downstream applications rather than treating them as separate contributions. First, the estimated trajectory is converted into a blur kernel and paired with a compact iterative-unfolding network, trained on simulated motion-estimation noise, for real-time non-blind image deblurring, attaining competitive or superior PSNR/SSIM with under 1M parameters. Second, the same precomputed field is repurposed for directional event filtering in a low-power asynchronous pupil and glint tracker, sustaining stable tracking for tens of seconds while lowering a near-eye module's power draw.

cs.CV

MCite-RL: Towards Reliable Multimodal RAG via Citation-enhanced Agentic Reinforcement Learning

Multimodal Retrieval-Augmented Generation (RAG) with visual citation is crucial for ensuring the traceability and verifiability of MLLMs. However, current RAG and SFT-based methods struggle to achieve robust cross-modal reasoning, causing imprecise visual citations or decoupling between the citation and the generated answers. To address these limitations, we propose MCite-RL, a citation-enhanced agentic reinforcement learning framework designed for reliable multimodal RAG. MCite-RL introduces an Agentic Refinement module for visual citation that employs iterative retrieval, reasoning, and recursive cropping to progressively narrow the search space, transforming citation into a dynamic, evidence-driven reasoning process rather than a static step. Furthermore, we incorporate a Citation-enhanced Reward mechanism that integrates both process-level and outcome-level feedback within a reinforcement learning paradigm to jointly optimize answer accuracy and source traceability. Extensive experiments on benchmarks such as Wiki-VISA, FinRAGBench-V, and MMLongBench-Doc demonstrate that MCite-RL effectively achieves the joint optimization of citation precision and answer quality.

cs.CL

GAINS: Leveraging Inconsistent Human Intervention Signals in Reinforcement Learning

Correcting robot manipulation policies through human intervention holds great promise for real-world deployment, yet human operators are inherently imperfect in both the actions they provide and the timing of their intervention signals. While the former has been extensively discussed in reinforcement learning (RL), the latter remains underexplored. At high control frequencies, human intervention signals are often delayed and inconsistent across time and state space. In this work, we present GAINS, a framework for leveraging inconsistent human intervention signals in RL. At the core of GAINS, we employ distributional RL with quantile Q-networks to model the return variability induced by sparse task rewards and inconsistent human interventions. Building on this distributional representation, we introduce a pessimistic exploration strategy that promotes safe and sample-efficient learning under human corrections. We evaluate GAINS on four diverse simulated manipulation tasks and two challenging real-world scenarios against state-of-the-art intervention-based methods. GAINS achieves a 22% higher task success rate than RLIF and improves recovery success by up to 43% in failure scenarios. These results highlight the importance of modeling return variability induced by human imperfection for real-world deployment of intervention-based learning.

cs.RO

Hadamard sensing channel: deterministic artifact suppression for quantum sensors

Dynamical decoupling sequences are essential for nanoscale quantum sensing, but the finite duration of microwave pulses generates spurious responses. While phase randomization (PR) protocol can suppress these artifacts, they rely on probabilistic averaging. This introduces an inherent statistical variance that demands excessive sequence lengths and stringent hardware capabilities for true random phase generation. Here, we propose Hadamard sensing channel (HSC), a deterministic phase-design framework based on Hadamard matrices. HSC completely eliminates the statistical variance of PR by exactly and deterministically canceling spurious signals using a finite set of orthogonal phase patterns. Simulations confirm that HSC matches the ideal suppression of PR but exhibits superior robustness against control errors. HSC offers a mathematically exact and hardware-friendly solution for reliable high-resolution nanoscale nuclear magnetic resonance.

quant-ph

Evaluation-Verification Reward for Consistent Multi-Reference Image Editing

While recent image editing models have made rapid progress, multi-reference editing remains challenging, particularly in maintaining visual consistency across references and ensuring overall visual harmony. Reinforcement learning has proven highly effective for text-to-image generation and single-image editing, but its extension to multi-reference editing is hindered by the absence of suitable reward models that capture multi-image relational constraints. Moreover, naively using multimodal large language models(MLLMs) as zero-shot evaluators faces a key tension between hallucination-prone long-form reasoning and the limited deductive power of short-form judgments. We address these issues with a Multi-dimensional Evaluation-Verification Reward(EVR). EVR decomposes evaluation into distinct visual criteria; for each criterion, an MLLM Evaluator generates multiple candidate hypotheses, and a Verifier grounds each claim in concrete visual evidence to accept or reject it, producing reliable and fine-grained reward signals. Together with a scalable data pipeline, our method enables RL fine-tuning of off-the-shelf editors without architectural changes. Extensive experiments show substantial gains over the base Qwen-Image-Edit, improving consistency and harmony to match or surpass NanoBanana.

cs.CV

Knowledge-Centric Agents for Workflow Generation in ComfyUI

Workflow generation in visual creation systems such as ComfyUI demands not only syntactic accuracy but also expert-level reasoning over modular compositions. Existing large language model (LLM) approaches often treat this as a direct text-to-JSON generation task, struggling with structural brittleness and lacking the experiential knowledge required for effective design. We argue that successful workflow generation requires modeling knowledge itself, including its structure, hierarchy, and reasoning dynamics. To this end, we propose a knowledge-centric framework that learns to invert, inject, and infer with knowledge across multiple abstraction levels. We first perform knowledge inversion to distill hierarchical representations, ranging from full pseudo-codes and skeletons to high-level strategies, from large collections of real-world workflows. We then conduct knowledge injection through supervised fine-tuning, teaching the model to reason from task descriptions to strategies and from strategies to executable structures. During inference, the model performs reversible reasoning to synthesize executable workflows, augmented by self-refinement for structural coherence. Extensive experiments demonstrate that our method produces workflows with richer node diversity, more coherent structures, and higher execution success rates than existing systems, establishing a new foundation for knowledge-driven, agentic workflow generation.

cs.AI

Peak-End-Net: A Peak-End Rule Inspired Framework for Generalizable Video Aesthetic Assessment

Video aesthetic assessment (VAA) aims to predict how aesthetically pleasing a video is, yet remains far less explored than other visual assessment tasks. Its progress is hindered not only by the scarcity of large-scale benchmarks, but also by the intrinsic subjectivity of aesthetic judgment, which is shaped by human perception. In this paper, we revisit VAA from a psychological perspective and propose \textit{Peak-End-Net}, a lightweight and interpretable framework inspired by the \textit{peak-end rule}, which suggests that people tend to judge a temporal experience mainly according to its salient moments and the ending. Building on this intuition, we first transfer knowledge from image aesthetic assessment (IAA) to VAA by introducing a pretrained IAA head to produce frame-wise aesthetic priors, which serve as surrogate signals for identifying aesthetically salient moments and guiding \textit{peak-end rule}-based temporal aggregation. To further capture how a video evolves aesthetically over time, we design an aesthetic rhythm encoder that models temporal progression beyond isolated moments. Additionally, we refine the overall assessment through a dynamic gated fusion mechanism to improve robustness under distribution shift. Our method is built on a frozen vision transformer (ViT) and requires only a small number of trainable parameters, making it scalable and parameter-efficient. Extensive experiments on two existing VAA benchmarks, including in-domain evaluation on VADB and cross-domain testing on DIVIDE-3K, demonstrate that our approach achieves state-of-the-art performance, affirming the value of psychologically grounded modeling for VAA. Our code and models are available at https://github.com/AMAP-ML/Peak-End-Net.

cs.CV

Chandra and XMM-Newton X-ray Study on the Core-collapse Supernova Remnant N63A in an H II Region

N63A is one of the brightest supernova remnants (SNRs) in the Large Magellanic Cloud and provides an excellent laboratory for studying SNR evolution in an H II region. We present a detailed X-ray analysis of N63A using Chandra and XMM-Newton observations, combining both imaging and high-resolution spectroscopy. Our global spectral fitting reveals three distinct thermal plasma components with temperatures $kT$$\sim$0.3, 0.7, and 1.5 keV. Spatially-resolved spectroscopy with Chandra shows substantial variations in physical parameters across the remnant, with the eastern lobes of the optical nebula exhibiting significantly higher ionization timescales than the western region. These multi-temperature plasma components indicate that N63A is evolving in a cloudy interstellar medium: the low-temperature component arises from evaporated dense cloudlets that are engulfed by the blast wave, the intermediate-temperature component represents shocked inter-cloud medium, and the highest-temperature component likely results from the shocks reflected by the clouds. We estimate a Sedov age of approximately 4.5 kyr and an explosion energy of about $4\times10^{51}$ erg. Comparison of the observed abundance ratios and masses of metal elements with the nucleosynthesis models constrains the progenitor mass to approximately $20 M_{\odot}$, supporting a single-star core-collapse origin for N63A.

astro-ph.HE

Labeled-Data-Free Meta-Learning: Efficient Task Generation Using Pre-trained Models and Unlabeled Data

Meta-learning without labeled data is crucial for real-world applications, where obtaining labeled datasets can be expensive or restricted due to privacy concerns. Data-Free Meta-Learning (DFML) addresses this challenge by leveraging pre-trained models without access to training data. However, existing DFML methods rely on model inversion to generate training data, a process that is generally difficult and computationally expensive due to the need to generate high-dimensional data matching the original distribution. To address this limitation, we propose a novel meta-learning setting that avoids model inversion by jointly leveraging pre-trained models and unlabeled data. Our method generates meta-training tasks by assigning soft labels from pre-trained models to unlabeled data. Since the quality of these tasks can vary, we introduce a task-weighting mechanism based on task confidence and class distribution balance to ensure effective meta-learning. Extensive experiments demonstrate that our approach substantially reduces computational cost and improves generalization, achieving up to 104-fold speedup and 8.4 percent to 36.4 percent improvements in few-shot classification accuracy compared to state-of-the-art DFML methods.

cs.LG

M2Note: Continual Evolution of Vision Language Models via Mistake Notebook Learning

Vision Language Models (VLMs) have demonstrated remarkable capabilities in multimodal reasoning tasks, yet they still suffer from recurring failures, such as skipping key visual checks, misapplying domain rules, and hallucinating unsupported concepts. Most existing solutions rely on supervised fine-tuning (SFT) and reinforcement learning (RL), which are expensive to iterate and can be brittle under distribution shift. To this end, we propose Multimodal Mistake Notebook Learning (M2Note), a training-free continual evolution framework that externalizes learning into an editable memory. M2Note transforms failed trajectories into compact subject-guidance notes: the subject summarizes the underlying domain and concept, while the guidance provides actionable verification steps that can be reused in future inference. At test time, M2Note retrieves relevant notes via multimodal retrieval-augmented generation (RAG) and appends them to the model context, steering reasoning away from previously observed pitfalls. To stabilize continual evolution, we adopt batch-level post-verification with rollback, which commits notebook edits only if they improve performance on the same batch, reducing noisy updates and preventing regressions. M2Note supports both self-evolving, where the same VLM acts as solver and supervisor, and cross-model evolving, where a stronger supervisor guides a weaker solver, enabling capability transfer without weight updates. Experiments on six multimodal reasoning benchmarks show consistent improvements across domains and backbones, while achieving strong cost and sample efficiency and remaining complementary to Chain-of-Thought (CoT) prompting.

cs.MA

DreamX-World 1.0: A General-Purpose Interactive World Model

DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.

cs.CV

The Third Challenge on Image Denoising at NTIRE 2026: Methods and Results

This paper reports on the NTIRE 2026 Challenge on Image Denoising, specifically focusing on the high-noise regime ($\sigma = 50$). The competition investigates advanced neural architectures designed to restore high-fidelity details from images corrupted by additive white Gaussian noise (AWGN). Unlike constrained benchmarks, this track emphasizes peak quantitative performance, measured by Peak Signal-to-Noise Ratio (PSNR), without limitations on parameter count or computational overhead. By synthesizing contributions from 20 finalist teams out of 116 registrants, this report benchmarks the latest technical innovations and provides a comprehensive snapshot of the current state-of-the-art in unconstrained image restoration.

cs.CV

Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

Diffusion models have shown remarkable success in video generation. However, whether such models are truly aware of the 3D structure underlying visual observations, rather than simply reproducing plausible 2D projections, remains an open question. In this work, we investigate this question through human motion control, a task that requires precise modelling of 3D human geometry, motion, camera viewpoint, and scene context. Unlike prior methods that rely on rendered 2D motion guidance videos, we propose a render-free framework that conditions video generation directly on compressed 3D human mesh tokens. This representation preserves full 3D geometric information while enabling a unified token-based generation pipeline that processes video tokens jointly with motion tokens in a DiT-based architecture. This design requires the model to reason jointly about appearance, 3D structure, and camera viewpoint during video generation. Experimental results demonstrate strong performance on human motion control benchmarks, while reducing artifacts induced by view-dependent 2D guidance and trajectory-pose mismatches during editing. These findings suggest that video diffusion models, when equipped with mesh tokenization, can better capture complex 3D human structures and their interactions with the surrounding environment.

cs.CV

RISE: Reliable Improvement in Self-Evolving Vision-Language Models

Vision-language models (VLMs) have achieved strong multimodal reasoning capabilities, but further improving them still relies heavily on large-scale human-constructed supervision for post-training. Such supervision is costly to obtain, especially for reasoning-intensive multimodal tasks where questions, answers, and feedback signals must be carefully designed. This motivates self-evolving learning, where a model improves itself through a dual-role closed loop: a questioner autonomously poses questions and a solver learns to solve them. However, we observe that current VLM self-evolving methods still face three major challenges: coarse-grained role alternation delays the interaction between question generation and solver adaptation; generated questions can progressively degrade in quality; and question types may collapse toward a narrow distribution. These issues limit the efficiency and reliability of self-evolution. Thus, we propose \textbf{RISE}, a reliable self-evolving framework for vision-language models. RISE is built on three complementary designs: fine-grained role alternation, which shortens the feedback loop between the questioner and the solver to improve efficiency; a quality supervisor, which improves question validity and pseudo-label reliability; and skill-aware dynamic balancing, which mitigates mode collapse and maintains broad skill coverage during evolution. Together, these components enable more reliable and effective self-evolution from unlabeled images. Experiments on two VLM backbones across seven benchmarks show that RISE consistently improves the base models, yielding broad and sustained gains. Our code is publicly available at https://github.com/AMAP-ML/RISE.

cs.CV