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Lei Yang

Publications and source records attributed to Lei Yang.

At least 271 records · Page 15Linked to original sources

SGV3D:Towards Scenario Generalization for Vision-based Roadside 3D Object Detection

Roadside perception can greatly increase the safety of autonomous vehicles by extending their perception ability beyond the visual range and addressing blind spots. However, current state-of-the-art vision-based roadside detection methods possess high accuracy on labeled scenes but have inferior performance on new scenes. This is because roadside cameras remain stationary after installation and can only collect data from a single scene, resulting in the algorithm overfitting these roadside backgrounds and camera poses. To address this issue, in this paper, we propose an innovative Scenario Generalization Framework for Vision-based Roadside 3D Object Detection, dubbed SGV3D. Specifically, we employ a Background-suppressed Module (BSM) to mitigate background overfitting in vision-centric pipelines by attenuating background features during the 2D to bird's-eye-view projection. Furthermore, by introducing the Semi-supervised Data Generation Pipeline (SSDG) using unlabeled images from new scenes, diverse instance foregrounds with varying camera poses are generated, addressing the risk of overfitting specific camera poses. We evaluate our method on two large-scale roadside benchmarks. Our method surpasses all previous methods by a significant margin in new scenes, including +42.57% for vehicle, +5.87% for pedestrian, and +14.89% for cyclist compared to BEVHeight on the DAIR-V2X-I heterologous benchmark. On the larger-scale Rope3D heterologous benchmark, we achieve notable gains of 14.48% for car and 12.41% for large vehicle. We aspire to contribute insights on the exploration of roadside perception techniques, emphasizing their capability for scenario generalization. The code will be available at https://github.com/yanglei18/SGV3D

cs.CV↗

A Corrected Inexact Proximal Augmented Lagrangian Method with a Relative Error Criterion for a Class of Group-quadratic Regularized Optimal Transport Problems

The optimal transport (OT) problem and its related problems have attracted significant attention and have been extensively studied in various applications. In this paper, we focus on a class of group-quadratic regularized OT problems which aim to find solutions with specialized structures that are advantageous in practical scenarios. To solve this class of problems, we propose a corrected inexact proximal augmented Lagrangian method (ciPALM), with the subproblems being solved by the semi-smooth Newton ({\sc Ssn}) method. We establish that the proposed method exhibits appealing convergence properties under mild conditions. Moreover, our ciPALM distinguishes itself from the recently developed semismooth Newton-based inexact proximal augmented Lagrangian ({\sc Snipal}) method for linear programming. Specifically, {\sc Snipal} uses an absolute error criterion for the approximate minimization of the subproblem for which a summable sequence of tolerance parameters needs to be pre-specified for practical implementations. In contrast, our ciPALM adopts a relative error criterion with a \textit{single} tolerance parameter, which would be more friendly to tune from computational and implementation perspectives. These favorable properties position our ciPALM as a promising candidate for tackling large-scale problems. Various numerical studies validate the effectiveness of employing a relative error criterion for the inexact proximal augmented Lagrangian method, and also demonstrate that our ciPALM is competitive for solving large-scale group-quadratic regularized OT problems.

math.OC↗

Large Motion Model for Unified Multi-Modal Motion Generation

Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous works focus on developing specialist models tailored for each task without scalability. In this work, we present Large Motion Model (LMM), a motion-centric, multi-modal framework that unifies mainstream motion generation tasks into a generalist model. A unified motion model is appealing since it can leverage a wide range of motion data to achieve broad generalization beyond a single task. However, it is also challenging due to the heterogeneous nature of substantially different motion data and tasks. LMM tackles these challenges from three principled aspects: 1) Data: We consolidate datasets with different modalities, formats and tasks into a comprehensive yet unified motion generation dataset, MotionVerse, comprising 10 tasks, 16 datasets, a total of 320k sequences, and 100 million frames. 2) Architecture: We design an articulated attention mechanism ArtAttention that incorporates body part-aware modeling into Diffusion Transformer backbone. 3) Pre-Training: We propose a novel pre-training strategy for LMM, which employs variable frame rates and masking forms, to better exploit knowledge from diverse training data. Extensive experiments demonstrate that our generalist LMM achieves competitive performance across various standard motion generation tasks over state-of-the-art specialist models. Notably, LMM exhibits strong generalization capabilities and emerging properties across many unseen tasks. Additionally, our ablation studies reveal valuable insights about training and scaling up large motion models for future research.

cs.CV↗

Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment

We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and the underlying musical rhythm. Unlike existing solo or group dance generation tasks, a duet dance scenario entails a heightened degree of interaction between the two participants, requiring delicate coordination in both pose and position. To support this task, we first build a large-scale and diverse duet interactive dance dataset, DD100, by recording about 117 minutes of professional dancers' performances. To address the challenges inherent in this task, we propose a GPT-based model, Duolando, which autoregressively predicts the subsequent tokenized motion conditioned on the coordinated information of the music, the leader's and the follower's movements. To further enhance the GPT's capabilities of generating stable results on unseen conditions (music and leader motions), we devise an off-policy reinforcement learning strategy that allows the model to explore viable trajectories from out-of-distribution samplings, guided by human-defined rewards. Based on the collected dataset and proposed method, we establish a benchmark with several carefully designed metrics.

cs.CV↗

AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation

Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tackled this task in a two-stage manner, first detecting the human body part with an off-the-shelf detection model and inferring the different human body parts individually. Despite the impressive results achieved, these methods suffer from 1) loss of valuable contextual information via cropping, 2) introducing distractions, and 3) lacking inter-association among different persons and body parts, inevitably causing performance degradation, especially for crowded scenes. To address these issues, we introduce a novel all-in-one-stage framework, AiOS, for multiple expressive human pose and shape recovery without an additional human detection step. Specifically, our method is built upon DETR, which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically, we first employ a human token to probe a human location in the image and encode global features for each instance, which provides a coarse location for the later transformer block. Then, we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature, which collaborates with the global feature to regress the whole-body mesh. This straightforward but effective model outperforms previous state-of-the-art methods by a 9% reduction in NMVE on AGORA, a 30% reduction in PVE on EHF, a 10% reduction in PVE on ARCTIC, and a 3% reduction in PVE on EgoBody.

cs.CV↗

WHAC: World-grounded Humans and Cameras

Estimating human and camera trajectories with accurate scale in the world coordinate system from a monocular video is a highly desirable yet challenging and ill-posed problem. In this study, we aim to recover expressive parametric human models (i.e., SMPL-X) and corresponding camera poses jointly, by leveraging the synergy between three critical players: the world, the human, and the camera. Our approach is founded on two key observations. Firstly, camera-frame SMPL-X estimation methods readily recover absolute human depth. Secondly, human motions inherently provide absolute spatial cues. By integrating these insights, we introduce a novel framework, referred to as WHAC, to facilitate world-grounded expressive human pose and shape estimation (EHPS) alongside camera pose estimation, without relying on traditional optimization techniques. Additionally, we present a new synthetic dataset, WHAC-A-Mole, which includes accurately annotated humans and cameras, and features diverse interactive human motions as well as realistic camera trajectories. Extensive experiments on both standard and newly established benchmarks highlight the superiority and efficacy of our framework. We will make the code and dataset publicly available.

cs.CV↗

Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience

We have built a custom mobile multi-camera large-space dense light field capture system, which provides a series of high-quality and sufficiently dense light field images for various scenarios. Our aim is to contribute to the development of popular 3D scene reconstruction algorithms such as IBRnet, NeRF, and 3D Gaussian splitting. More importantly, the collected dataset, which is much denser than existing datasets, may also inspire space-oriented light field reconstruction, which is potentially different from object-centric 3D reconstruction, for immersive VR/AR experiences. We utilized a total of 40 GoPro 10 cameras, capturing images of 5k resolution. The number of photos captured for each scene is no less than 1000, and the average density (view number within a unit sphere) is 134.68. It is also worth noting that our system is capable of efficiently capturing large outdoor scenes. Addressing the current lack of large-space and dense light field datasets, we made efforts to include elements such as sky, reflections, lights and shadows that are of interest to researchers in the field of 3D reconstruction during the data capture process. Finally, we validated the effectiveness of our provided dataset on three popular algorithms and also integrated the reconstructed 3DGS results into the Unity engine, demonstrating the potential of utilizing our datasets to enhance the realism of virtual reality (VR) and create feasible interactive spaces. The dataset is available at our project website.

cs.CV↗

AttriHuman-3D: Editable 3D Human Avatar Generation with Attribute Decomposition and Indexing

Editable 3D-aware generation, which supports user-interacted editing, has witnessed rapid development recently. However, existing editable 3D GANs either fail to achieve high-accuracy local editing or suffer from huge computational costs. We propose AttriHuman-3D, an editable 3D human generation model, which address the aforementioned problems with attribute decomposition and indexing. The core idea of the proposed model is to generate all attributes (e.g. human body, hair, clothes and so on) in an overall attribute space with six feature planes, which are then decomposed and manipulated with different attribute indexes. To precisely extract features of different attributes from the generated feature planes, we propose a novel attribute indexing method as well as an orthogonal projection regularization to enhance the disentanglement. We also introduce a hyper-latent training strategy and an attribute-specific sampling strategy to avoid style entanglement and misleading punishment from the discriminator. Our method allows users to interactively edit selected attributes in the generated 3D human avatars while keeping others fixed. Both qualitative and quantitative experiments demonstrate that our model provides a strong disentanglement between different attributes, allows fine-grained image editing and generates high-quality 3D human avatars.

cs.CV↗

Neuromorphic Synergy for Video Binarization

Bimodal objects, such as the checkerboard pattern used in camera calibration, markers for object tracking, and text on road signs, to name a few, are prevalent in our daily lives and serve as a visual form to embed information that can be easily recognized by vision systems. While binarization from intensity images is crucial for extracting the embedded information in the bimodal objects, few previous works consider the task of binarization of blurry images due to the relative motion between the vision sensor and the environment. The blurry images can result in a loss in the binarization quality and thus degrade the downstream applications where the vision system is in motion. Recently, neuromorphic cameras offer new capabilities for alleviating motion blur, but it is non-trivial to first deblur and then binarize the images in a real-time manner. In this work, we propose an event-based binary reconstruction method that leverages the prior knowledge of the bimodal target's properties to perform inference independently in both event space and image space and merge the results from both domains to generate a sharp binary image. We also develop an efficient integration method to propagate this binary image to high frame rate binary video. Finally, we develop a novel method to naturally fuse events and images for unsupervised threshold identification. The proposed method is evaluated in publicly available and our collected data sequence, and shows the proposed method can outperform the SOTA methods to generate high frame rate binary video in real-time on CPU-only devices.

cs.CV↗

Contrastive Deep Nonnegative Matrix Factorization for Community Detection

Recently, nonnegative matrix factorization (NMF) has been widely adopted for community detection, because of its better interpretability. However, the existing NMF-based methods have the following three problems: 1) they directly transform the original network into community membership space, so it is difficult for them to capture the hierarchical information; 2) they often only pay attention to the topology of the network and ignore its node attributes; 3) it is hard for them to learn the global structure information necessary for community detection. Therefore, we propose a new community detection algorithm, named Contrastive Deep Nonnegative Matrix Factorization (CDNMF). Firstly, we deepen NMF to strengthen its capacity for information extraction. Subsequently, inspired by contrastive learning, our algorithm creatively constructs network topology and node attributes as two contrasting views. Furthermore, we utilize a debiased negative sampling layer and learn node similarity at the community level, thereby enhancing the suitability of our model for community detection. We conduct experiments on three public real graph datasets and the proposed model has achieved better results than state-of-the-art methods. Code available at https://github.com/6lyc/CDNMF.git.

cs.LG↗

Machine-Learned Atomic Cluster Expansion Potentials for Fast and Quantum-Accurate Thermal Simulations of Wurtzite AlN

Using the atomic cluster expansion (ACE) framework, we develop a machine learning interatomic potential for fast and accurately modelling the phonon transport properties of wurtzite aluminum nitride. The predictive power of the ACE potential against density functional theory (DFT) is demonstrated across a broad range of properties of w-AlN, including ground-state lattice parameters, specific heat capacity, coefficients of thermal expansion, bulk modulus, and harmonic phonon dispersions. Validation of lattice thermal conductivity is further carried out by comparing the ACE-predicted values to the DFT calculations and experiments, exhibiting the overall capability of our ACE potential in sufficiently describing anharmonic phonon interactions. As a practical application, we perform a lattice dynamics analysis using the potential to unravel the effects of biaxial strains on thermal conductivity and phonon properties of w-AlN, which is identified as a significant tuning factor for near-junction thermal design of w-AlN-based electronics.

cond-mat.mtrl-sci↗

Enhanced α particle generation via proton-boron fusion reactions in laser-modulated plasma

Aneutronic and nonradioactive properties make the proton-boron fusion a prospective candidate for fusion energy production through reactions following p+$^{11}$B$\rightarrow$3$α$ (p-$^{11}$B). However, it is difficult to achieve a thermal fusion ignition, since the low reaction cross-sections for center-of-mass energy below $\sim$100 keV. To realize fusion energy gain, it is essential to consider utilization of the maximum cross-section at the resonant peak of p-$^{11}$B fusion, and explore the nuclear reactions in plasma environment. In this work, p-$^{11}$B reactions triggered by interactions between energetic proton beams and laser-ablated boron plasma have been investigated. More than 200 times enhancement of $α$ particle emission efficiency (number ratio of escaping $α$ particles and boron nuclei) in plasma has been observed, compared with the cold boron. The proton beam transport path modulated by strong electro-magnetic fields in plasma could dominate the enhanced $α$ particle generation, due to a longer collisional length. In addition, an $α$ particle yield up to 1$\times$10$^{10}$ /sr has been measured via the pitcher-catcher scheme in plasma. This work could benefit understanding of the plasma effects on nuclear reaction dynamics, and also enable opportunities to explore physics in laser fusion associated with advanced fusion fuels.

physics.plasm-ph↗

Delayed and fast rising radio flares from an optical and X-ray detected tidal disruption event in the center of a dwarf galaxy

AT2018cqh is a unique tidal disruption event (TDE) candidate discovered in a dwarf galaxy. Both the light curve fitting and galaxy scaling relationships suggest a central black hole mass in the range of 5.9 175 days, a flattening lasting about 544 days, and a phase with another steep rise. The rapid rise in radio flux coupled with the slow decay in the X-ray emission points to a delayed launching of outflow, perhaps due to a transition in the accretion state. However, known accretion models can hardly explain the origins of the secondary radio flare that is rising even more rapidly in comparison with the initial one. If confirmed, AT2018cqh would be a rare TDE in a dwarf galaxy exhibiting optical, X-ray and radio flares. We call for continued multi-frequency radio observations to monitor its spectral and temporal evolution, which may help to reveal new physical processes that are not included in standard TDE models.

astro-ph.HE↗

A Physics-guided Generative AI Toolkit for Geophysical Monitoring

Full-waveform inversion (FWI) plays a vital role in geoscience to explore the subsurface. It utilizes the seismic wave to image the subsurface velocity map. As the machine learning (ML) technique evolves, the data-driven approaches using ML for FWI tasks have emerged, offering enhanced accuracy and reduced computational cost compared to traditional physics-based methods. However, a common challenge in geoscience, the unprivileged data, severely limits ML effectiveness. The issue becomes even worse during model pruning, a step essential in geoscience due to environmental complexities. To tackle this, we introduce the EdGeo toolkit, which employs a diffusion-based model guided by physics principles to generate high-fidelity velocity maps. The toolkit uses the acoustic wave equation to generate corresponding seismic waveform data, facilitating the fine-tuning of pruned ML models. Our results demonstrate significant improvements in SSIM scores and reduction in both MAE and MSE across various pruning ratios. Notably, the ML model fine-tuned using data generated by EdGeo yields superior quality of velocity maps, especially in representing unprivileged features, outperforming other existing methods.

cs.LG↗

Detecting bulk carbon ferromagnetism in graphene multi-edge structure

The emergence of bulk carbon ferromagnetism is long-expected over years. At nanoscale, carbon ferromagnetism was detected by analyzing the magnetic edge states via scanning tunneling microscopy(STM), and its origin can be explained by local redistribution of electron wave function. In larger scale, carbon ferromagnetism can be created by deliberately producing defects in graphite, and detected by macroscopic technical magnetization. Meanwhile, it becomes crucial to determine that the detected magnetization is originated from carbon rather than from magnetic impurities. One solution is X-ray magnetic circular dichroism (XMCD). Nonetheless, a reproducible, full section of XMCD spectrum across C-1s absorption energy has not appeared yet, which should be decisive for assuring the indisputable existence of bulk carbon ferromagnetism. Besides, the lack of direct observation on the atomic structure of the ferromagnetic carbon leaves the structural origin of its ferromagnetism still in mist. In this work, for detecting bulk carbon ferromagnetism, we managed to grow all-carbon film consisting of vertically aligned graphene multi-edge (VGME), which wove into a three-dimensional hyperfine-porous network. Magnetization (M-H) curves and XMCD spectra co-confirmed bulk carbon ferromagnetism of VGME at room temperature, with the average unit magnetic momentum of ~0.0006 miuB/atom. The influence of magnetic impurities on magnetization was excluded by both absorption spectra and inductively coupled plasma mass spectrometry measurements. The spin transfer behavior also verified the long-range and robust feature of the bulk carbon ferromagnetism. Our work provides direct evidence of elementary resolved bulk carbon ferromagnetism at room temperature and clarifies its origin from pi-electrons at graphene edges.

cond-mat.mtrl-sci↗

FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing

Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting detailed and accurate spatio-temporal actions. This lack of fine controllability limits the usage of motion generation to a larger audience. To tackle these challenges, we present FineMoGen, a diffusion-based motion generation and editing framework that can synthesize fine-grained motions, with spatial-temporal composition to the user instructions. Specifically, FineMoGen builds upon diffusion model with a novel transformer architecture dubbed Spatio-Temporal Mixture Attention (SAMI). SAMI optimizes the generation of the global attention template from two perspectives: 1) explicitly modeling the constraints of spatio-temporal composition; and 2) utilizing sparsely-activated mixture-of-experts to adaptively extract fine-grained features. To facilitate a large-scale study on this new fine-grained motion generation task, we contribute the HuMMan-MoGen dataset, which consists of 2,968 videos and 102,336 fine-grained spatio-temporal descriptions. Extensive experiments validate that FineMoGen exhibits superior motion generation quality over state-of-the-art methods. Notably, FineMoGen further enables zero-shot motion editing capabilities with the aid of modern large language models (LLM), which faithfully manipulates motion sequences with fine-grained instructions. Project Page: https://mingyuan-zhang.github.io/projects/FineMoGen.html

cs.CV↗

GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/

cs.CV↗

Learning Dense Correspondence for NeRF-Based Face Reenactment

Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which further enhanced the performance of multi-view face reenactment in photo-realism and 3D consistency. However, establishing dense correspondence between different face NeRFs is non-trivial, because implicit representations lack ground-truth correspondence annotations like mesh-based 3D parametric models (e.g., 3DMM) with index-aligned vertexes. Although aligning 3DMM space with NeRF-based face representations can realize motion control, it is sub-optimal for their limited face-only modeling and low identity fidelity. Therefore, we are inspired to ask: Can we learn the dense correspondence between different NeRF-based face representations without a 3D parametric model prior? To address this challenge, we propose a novel framework, which adopts tri-planes as fundamental NeRF representation and decomposes face tri-planes into three components: canonical tri-planes, identity deformations, and motion. In terms of motion control, our key contribution is proposing a Plane Dictionary (PlaneDict) module, which efficiently maps the motion conditions to a linear weighted addition of learnable orthogonal plane bases. To the best of our knowledge, our framework is the first method that achieves one-shot multi-view face reenactment without a 3D parametric model prior. Extensive experiments demonstrate that we produce better results in fine-grained motion control and identity preservation than previous methods.

cs.CV↗