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Lei Yuan

Publications and source records attributed to Lei Yuan.

At least 37 records · Page 2Linked to original sources

Generalist Reward Models: Found Inside Large Language Models

The alignment of Large Language Models (LLMs) is critically dependent on reward models trained on costly human preference data. While recent work explores bypassing this cost with AI feedback, these methods often lack a rigorous theoretical foundation. In this paper, we discover that a powerful generalist reward model is already latently present within any LLM trained via standard next-token prediction. We prove that this endogenous reward is not a heuristic, but is theoretically equivalent to a reward function learned through offline inverse reinforcement learning. This connection allows us to directly elicit a high-quality reward signal from a base (pre-trained or supervised fine-tuned) model without any further training. Critically, we also prove that subsequent reinforcement learning using this endogenous reward leads to a policy with a provably superior error bound compared to the base model. To our best knowledge, this is the first theoretical proof of the effectiveness of reinforcement learning for LLMs. Our experiments validate this theory, demonstrating that our method not only outperforms existing LLM-as-a-judge approaches but can also surpass explicitly trained reward models. These findings suggest that the reward modeling stage can be replaced by a principled method of eliciting the knowledge already captured during pre-training, heralding a more efficient, powerful, and scalable paradigm for LLMs alignment as well as multi-modal models.

cs.CL↗

Multi-agent Embodied AI: Advances and Future Directions

Embodied artificial intelligence (Embodied AI) plays a pivotal role in the application of advanced technologies in the intelligent era, where AI systems are integrated with physical bodies that enable them to perceive, reason, and interact with their environments. Through the use of sensors for input and actuators for action, these systems can learn and adapt based on real-world feedback, allowing them to perform tasks effectively in dynamic and unpredictable environments. As techniques such as deep learning (DL), reinforcement learning (RL), and large language models (LLMs) mature, embodied AI has become a leading field in both academia and industry, with applications spanning robotics, healthcare, transportation, and manufacturing. However, most research has focused on single-agent systems that often assume static, closed environments, whereas real-world embodied AI must navigate far more complex scenarios. In such settings, agents must not only interact with their surroundings but also collaborate with other agents, necessitating sophisticated mechanisms for adaptation, real-time learning, and collaborative problem-solving. Despite increasing interest in multi-agent systems, existing research remains narrow in scope, often relying on simplified models that fail to capture the full complexity of dynamic, open environments for multi-agent embodied AI. Moreover, no comprehensive survey has systematically reviewed the advancements in this area. As embodied AI rapidly evolves, it is crucial to deepen our understanding of multi-agent embodied AI to address the challenges presented by real-world applications. To fill this gap and foster further development in the field, this paper reviews the current state of research, analyzes key contributions, and identifies challenges and future directions, providing insights to guide innovation and progress in this field.

cs.AI↗

Debiased Offline Representation Learning for Fast Online Adaptation in Non-stationary Dynamics

Developing policies that can adjust to non-stationary environments is essential for real-world reinforcement learning applications. However, learning such adaptable policies in offline settings, with only a limited set of pre-collected trajectories, presents significant challenges. A key difficulty arises because the limited offline data makes it hard for the context encoder to differentiate between changes in the environment dynamics and shifts in the behavior policy, often leading to context misassociations. To address this issue, we introduce a novel approach called Debiased Offline Representation for fast online Adaptation (DORA). DORA incorporates an information bottleneck principle that maximizes mutual information between the dynamics encoding and the environmental data, while minimizing mutual information between the dynamics encoding and the actions of the behavior policy. We present a practical implementation of DORA, leveraging tractable bounds of the information bottleneck principle. Our experimental evaluation across six benchmark MuJoCo tasks with variable parameters demonstrates that DORA not only achieves a more precise dynamics encoding but also significantly outperforms existing baselines in terms of performance.

cs.LG↗

Identifying Evidence Subgraphs for Financial Risk Detection via Graph Counterfactual and Factual Reasoning

Company financial risks pose a significant threat to personal wealth and national economic stability, stimulating increasing attention towards the development of efficient andtimely methods for monitoring them. Current approaches tend to use graph neural networks (GNNs) to model the momentum spillover effect of risks. However, due to the black-box nature of GNNs, these methods leave much to be improved for precise and reliable explanations towards company risks. In this paper, we propose CF3, a novel Counterfactual and Factual learning method for company Financial risk detection, which generates evidence subgraphs on company knowledge graphs to reliably detect and explain company financial risks. Specifically, we first propose a meta-path attribution process based on Granger causality, selecting the meta-paths most relevant to the target node labels to construct an attribution subgraph. Subsequently, we propose anedge-type-aware graph generator to identify important edges, and we also devise a layer-based feature masker to recognize crucial node features. Finally, we utilize counterfactual-factual reasoning and a loss function based on attribution subgraphs to jointly guide the learning of the graph generator and feature masker. Extensive experiments on three real-world datasets demonstrate the superior performance of our method compared to state-of-the-art approaches in the field of financial risk detection.

cs.CE↗

Q-Adapter: Customizing Pre-trained LLMs to New Preferences with Forgetting Mitigation

Large Language Models (LLMs), trained on a large amount of corpus, have demonstrated remarkable abilities. However, it may not be sufficient to directly apply open-source LLMs like Llama to certain real-world scenarios, since most of them are trained for \emph{general} purposes. Thus, the demands for customizing publicly available LLMs emerge, but are currently under-studied. In this work, we consider customizing pre-trained LLMs with new human preferences. Specifically, the LLM should not only meet the new preference but also preserve its original capabilities after customization. Drawing inspiration from the observation that human preference can be expressed as a reward model, we propose to cast LLM customization as optimizing the sum of two reward functions, one of which (denoted as $r_1$) was used to pre-train the LLM while the other (denoted as $r_2$) characterizes the new human preference. The obstacle here is that both reward functions are unknown, making the application of modern reinforcement learning methods infeasible. Thanks to the residual Q-learning framework, we can restore the customized LLM with the pre-trained LLM and the \emph{residual Q-function} without the reward function $r_1$. Moreover, we find that for a fixed pre-trained LLM, the reward function $r_2$ can be derived from the residual Q-function, enabling us to directly learn the residual Q-function from the new human preference data upon the Bradley-Terry model. We name our method Q-Adapter as it introduces an adapter module to approximate the residual Q-function for customizing the pre-trained LLM towards the new preference. Experiments based on the Llama-3.1 model on the DSP dataset and HH-RLHF dataset illustrate the superior effectiveness of Q-Adapter on both retaining existing knowledge and learning new preferences. Code is available at https://github.com/mansicer/Q-Adapter.

cs.LG↗

HyperZero: A Customized End-to-End Auto-Tuning System for Recommendation with Hourly Feedback

Modern recommendation systems can be broadly divided into two key stages: the ranking stage, where the system predicts various user engagements (e.g., click-through rate, like rate, follow rate, watch time), and the value model stage, which aggregates these predictive scores through a function (e.g., a linear combination defined by a weight vector) to measure the value of each content by a single numerical score. Both stages play roughly equally important roles in real industrial systems; however, how to optimize the model weights for the second stage still lacks systematic study. This paper focuses on optimizing the second stage through auto-tuning technology. Although general auto-tuning systems and solutions - both from established production practices and open-source solutions - can address this problem, they typically require weeks or even months to identify a feasible solution. Such prolonged tuning processes are unacceptable in production environments for recommendation systems, as suboptimal value models can severely degrade user experience. An effective auto-tuning solution is required to identify a viable model within 2-3 days, rather than the extended timelines typically associated with existing approaches. In this paper, we introduce a practical auto-tuning system named HyperZero that addresses these time constraints while effectively solving the unique challenges inherent in modern recommendation systems. Moreover, this framework has the potential to be expanded to broader tuning tasks within recommendation systems.

cs.IR↗

Heterogeneous Multi-agent Zero-Shot Coordination by Coevolution

Generating agents that can achieve zero-shot coordination (ZSC) with unseen partners is a new challenge in cooperative multi-agent reinforcement learning (MARL). Recently, some studies have made progress in ZSC by exposing the agents to diverse partners during the training process. They usually involve self-play when training the partners, implicitly assuming that the tasks are homogeneous. However, many real-world tasks are heterogeneous, and hence previous methods may be inefficient. In this paper, we study the heterogeneous ZSC problem for the first time and propose a general method based on coevolution, which coevolves two populations of agents and partners through three sub-processes: pairing, updating and selection. Experimental results on various heterogeneous tasks highlight the necessity of considering the heterogeneous setting and demonstrate that our proposed method is a promising solution for heterogeneous ZSC tasks.

cs.NE↗

SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks

Deep reinforcement learning (DRL) has achieved remarkable success in various research domains. However, its reliance on neural networks results in a lack of transparency, which limits its practical applications. To achieve explainability, decision trees have emerged as a popular and promising alternative to neural networks. Nonetheless, due to their limited expressiveness, traditional decision trees struggle with high-dimensional long-horizon continuous control tasks. In this paper, we proposes SkillTree, a novel framework that reduces complex continuous action spaces into discrete skill spaces. Our hierarchical approach integrates a differentiable decision tree within the high-level policy to generate skill embeddings, which subsequently guide the low-level policy in executing skills. By making skill decisions explainable, we achieve skill-level explainability, enhancing the understanding of the decision-making process in complex tasks. Experimental results demonstrate that our method achieves performance comparable to skill-based neural networks in complex robotic arm control domains. Furthermore, SkillTree offers explanations at the skill level, thereby increasing the transparency of the decision-making process.

cs.LG↗

Stable Continual Reinforcement Learning via Diffusion-based Trajectory Replay

Given the inherent non-stationarity prevalent in real-world applications, continual Reinforcement Learning (RL) aims to equip the agent with the capability to address a series of sequentially presented decision-making tasks. Within this problem setting, a pivotal challenge revolves around \textit{catastrophic forgetting} issue, wherein the agent is prone to effortlessly erode the decisional knowledge associated with past encountered tasks when learning the new one. In recent progresses, the \textit{generative replay} methods have showcased substantial potential by employing generative models to replay data distribution of past tasks. Compared to storing the data from past tasks directly, this category of methods circumvents the growing storage overhead and possible data privacy concerns. However, constrained by the expressive capacity of generative models, existing \textit{generative replay} methods face challenges in faithfully reconstructing the data distribution of past tasks, particularly in scenarios with a myriad of tasks or high-dimensional data. Inspired by the success of diffusion models in various generative tasks, this paper introduces a novel continual RL algorithm DISTR (Diffusion-based Trajectory Replay) that employs a diffusion model to memorize the high-return trajectory distribution of each encountered task and wakeups these distributions during the policy learning on new tasks. Besides, considering the impracticality of replaying all past data each time, a prioritization mechanism is proposed to prioritize the trajectory replay of pivotal tasks in our method. Empirical experiments on the popular continual RL benchmark \texttt{Continual World} demonstrate that our proposed method obtains a favorable balance between \textit{stability} and \textit{plasticity}, surpassing various existing continual RL baselines in average success rate.

cs.LG↗

Disentangling Policy from Offline Task Representation Learning via Adversarial Data Augmentation

Offline meta-reinforcement learning (OMRL) proficiently allows an agent to tackle novel tasks while solely relying on a static dataset. For precise and efficient task identification, existing OMRL research suggests learning separate task representations that be incorporated with policy input, thus forming a context-based meta-policy. A major approach to train task representations is to adopt contrastive learning using multi-task offline data. The dataset typically encompasses interactions from various policies (i.e., the behavior policies), thus providing a plethora of contextual information regarding different tasks. Nonetheless, amassing data from a substantial number of policies is not only impractical but also often unattainable in realistic settings. Instead, we resort to a more constrained yet practical scenario, where multi-task data collection occurs with a limited number of policies. We observed that learned task representations from previous OMRL methods tend to correlate spuriously with the behavior policy instead of reflecting the essential characteristics of the task, resulting in unfavorable out-of-distribution generalization. To alleviate this issue, we introduce a novel algorithm to disentangle the impact of behavior policy from task representation learning through a process called adversarial data augmentation. Specifically, the objective of adversarial data augmentation is not merely to generate data analogous to offline data distribution; instead, it aims to create adversarial examples designed to confound learned task representations and lead to incorrect task identification. Our experiments show that learning from such adversarial samples significantly enhances the robustness and effectiveness of the task identification process and realizes satisfactory out-of-distribution generalization.

cs.LG↗

A Survey of Progress on Cooperative Multi-agent Reinforcement Learning in Open Environment

Multi-agent Reinforcement Learning (MARL) has gained wide attention in recent years and has made progress in various fields. Specifically, cooperative MARL focuses on training a team of agents to cooperatively achieve tasks that are difficult for a single agent to handle. It has shown great potential in applications such as path planning, autonomous driving, active voltage control, and dynamic algorithm configuration. One of the research focuses in the field of cooperative MARL is how to improve the coordination efficiency of the system, while research work has mainly been conducted in simple, static, and closed environment settings. To promote the application of artificial intelligence in real-world, some research has begun to explore multi-agent coordination in open environments. These works have made progress in exploring and researching the environments where important factors might change. However, the mainstream work still lacks a comprehensive review of the research direction. In this paper, starting from the concept of reinforcement learning, we subsequently introduce multi-agent systems (MAS), cooperative MARL, typical methods, and test environments. Then, we summarize the research work of cooperative MARL from closed to open environments, extract multiple research directions, and introduce typical works. Finally, we summarize the strengths and weaknesses of the current research, and look forward to the future development direction and research problems in cooperative MARL in open environments.

cs.MA↗

Efficient Human-AI Coordination via Preparatory Language-based Convention

Developing intelligent agents capable of seamless coordination with humans is a critical step towards achieving artificial general intelligence. Existing methods for human-AI coordination typically train an agent to coordinate with a diverse set of policies or with human models fitted from real human data. However, the massively diverse styles of human behavior present obstacles for AI systems with constrained capacity, while high quality human data may not be readily available in real-world scenarios. In this study, we observe that prior to coordination, humans engage in communication to establish conventions that specify individual roles and actions, making their coordination proceed in an orderly manner. Building upon this observation, we propose employing the large language model (LLM) to develop an action plan (or equivalently, a convention) that effectively guides both human and AI. By inputting task requirements, human preferences, the number of agents, and other pertinent information into the LLM, it can generate a comprehensive convention that facilitates a clear understanding of tasks and responsibilities for all parties involved. Furthermore, we demonstrate that decomposing the convention formulation problem into sub-problems with multiple new sessions being sequentially employed and human feedback, will yield a more efficient coordination convention. Experimental evaluations conducted in the Overcooked-AI environment, utilizing a human proxy model, highlight the superior performance of our proposed method compared to existing learning-based approaches. When coordinating with real humans, our method achieves better alignment with human preferences and an average performance improvement of 15% compared to the state-of-the-art.

cs.LG↗

Self-Motivated Multi-Agent Exploration

In cooperative multi-agent reinforcement learning (CMARL), it is critical for agents to achieve a balance between self-exploration and team collaboration. However, agents can hardly accomplish the team task without coordination and they would be trapped in a local optimum where easy cooperation is accessed without enough individual exploration. Recent works mainly concentrate on agents' coordinated exploration, which brings about the exponentially grown exploration of the state space. To address this issue, we propose Self-Motivated Multi-Agent Exploration (SMMAE), which aims to achieve success in team tasks by adaptively finding a trade-off between self-exploration and team cooperation. In SMMAE, we train an independent exploration policy for each agent to maximize their own visited state space. Each agent learns an adjustable exploration probability based on the stability of the joint team policy. The experiments on highly cooperative tasks in StarCraft II micromanagement benchmark (SMAC) demonstrate that SMMAE can explore task-related states more efficiently, accomplish coordinated behaviours and boost the learning performance.

cs.LG↗

Learning to Coordinate with Anyone

In open multi-agent environments, the agents may encounter unexpected teammates. Classical multi-agent learning approaches train agents that can only coordinate with seen teammates. Recent studies attempted to generate diverse teammates to enhance the generalizable coordination ability, but were restricted by pre-defined teammates. In this work, our aim is to train agents with strong coordination ability by generating teammates that fully cover the teammate policy space, so that agents can coordinate with any teammates. Since the teammate policy space is too huge to be enumerated, we find only dissimilar teammates that are incompatible with controllable agents, which highly reduces the number of teammates that need to be trained with. However, it is hard to determine the number of such incompatible teammates beforehand. We therefore introduce a continual multi-agent learning process, in which the agent learns to coordinate with different teammates until no more incompatible teammates can be found. The above idea is implemented in the proposed Macop (Multi-agent compatible policy learning) algorithm. We conduct experiments in 8 scenarios from 4 environments that have distinct coordination patterns. Experiments show that Macop generates training teammates with much lower compatibility than previous methods. As a result, in all scenarios Macop achieves the best overall coordination ability while never significantly worse than the baselines, showing strong generalization ability.

cs.MA↗

Robust multi-agent coordination via evolutionary generation of auxiliary adversarial attackers

Cooperative multi-agent reinforcement learning (CMARL) has shown to be promising for many real-world applications. Previous works mainly focus on improving coordination ability via solving MARL-specific challenges (e.g., non-stationarity, credit assignment, scalability), but ignore the policy perturbation issue when testing in a different environment. This issue hasn't been considered in problem formulation or efficient algorithm design. To address this issue, we firstly model the problem as a limited policy adversary Dec-POMDP (LPA-Dec-POMDP), where some coordinators from a team might accidentally and unpredictably encounter a limited number of malicious action attacks, but the regular coordinators still strive for the intended goal. Then, we propose Robust Multi-Agent Coordination via Evolutionary Generation of Auxiliary Adversarial Attackers (ROMANCE), which enables the trained policy to encounter diversified and strong auxiliary adversarial attacks during training, thus achieving high robustness under various policy perturbations. Concretely, to avoid the ego-system overfitting to a specific attacker, we maintain a set of attackers, which is optimized to guarantee the attackers high attacking quality and behavior diversity. The goal of quality is to minimize the ego-system coordination effect, and a novel diversity regularizer based on sparse action is applied to diversify the behaviors among attackers. The ego-system is then paired with a population of attackers selected from the maintained attacker set, and alternately trained against the constantly evolving attackers. Extensive experiments on multiple scenarios from SMAC indicate our ROMANCE provides comparable or better robustness and generalization ability than other baselines.

cs.MA↗

Fast Teammate Adaptation in the Presence of Sudden Policy Change

In cooperative multi-agent reinforcement learning (MARL), where an agent coordinates with teammate(s) for a shared goal, it may sustain non-stationary caused by the policy change of teammates. Prior works mainly concentrate on the policy change during the training phase or teammates altering cross episodes, ignoring the fact that teammates may suffer from policy change suddenly within an episode, which might lead to miscoordination and poor performance as a result. We formulate the problem as an open Dec-POMDP, where we control some agents to coordinate with uncontrolled teammates, whose policies could be changed within one episode. Then we develop a new framework, fast teammates adaptation (Fastap), to address the problem. Concretely, we first train versatile teammates' policies and assign them to different clusters via the Chinese Restaurant Process (CRP). Then, we train the controlled agent(s) to coordinate with the sampled uncontrolled teammates by capturing their identifications as context for fast adaptation. Finally, each agent applies its local information to anticipate the teammates' context for decision-making accordingly. This process proceeds alternately, leading to a robust policy that can adapt to any teammates during the decentralized execution phase. We show in multiple multi-agent benchmarks that Fastap can achieve superior performance than multiple baselines in stationary and non-stationary scenarios.

cs.MA↗

Communication-Robust Multi-Agent Learning by Adaptable Auxiliary Multi-Agent Adversary Generation

Communication can promote coordination in cooperative Multi-Agent Reinforcement Learning (MARL). Nowadays, existing works mainly focus on improving the communication efficiency of agents, neglecting that real-world communication is much more challenging as there may exist noise or potential attackers. Thus the robustness of the communication-based policies becomes an emergent and severe issue that needs more exploration. In this paper, we posit that the ego system trained with auxiliary adversaries may handle this limitation and propose an adaptable method of Multi-Agent Auxiliary Adversaries Generation for robust Communication, dubbed MA3C, to obtain a robust communication-based policy. In specific, we introduce a novel message-attacking approach that models the learning of the auxiliary attacker as a cooperative problem under a shared goal to minimize the coordination ability of the ego system, with which every information channel may suffer from distinct message attacks. Furthermore, as naive adversarial training may impede the generalization ability of the ego system, we design an attacker population generation approach based on evolutionary learning. Finally, the ego system is paired with an attacker population and then alternatively trained against the continuously evolving attackers to improve its robustness, meaning that both the ego system and the attackers are adaptable. Extensive experiments on multiple benchmarks indicate that our proposed MA3C provides comparable or better robustness and generalization ability than other baselines.

cs.LG↗

Multi-agent Continual Coordination via Progressive Task Contextualization

Cooperative Multi-agent Reinforcement Learning (MARL) has attracted significant attention and played the potential for many real-world applications. Previous arts mainly focus on facilitating the coordination ability from different aspects (e.g., non-stationarity, credit assignment) in single-task or multi-task scenarios, ignoring the stream of tasks that appear in a continual manner. This ignorance makes the continual coordination an unexplored territory, neither in problem formulation nor efficient algorithms designed. Towards tackling the mentioned issue, this paper proposes an approach Multi-Agent Continual Coordination via Progressive Task Contextualization, dubbed MACPro. The key point lies in obtaining a factorized policy, using shared feature extraction layers but separated independent task heads, each specializing in a specific class of tasks. The task heads can be progressively expanded based on the learned task contextualization. Moreover, to cater to the popular CTDE paradigm in MARL, each agent learns to predict and adopt the most relevant policy head based on local information in a decentralized manner. We show in multiple multi-agent benchmarks that existing continual learning methods fail, while MACPro is able to achieve close-to-optimal performance. More results also disclose the effectiveness of MACPro from multiple aspects like high generalization ability.

cs.MA↗