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Lei Yuan

Publications and source records attributed to Lei Yuan.

53 records · Page 3Linked to original sources

Robust Multi-agent Communication via Multi-view Message Certification

Many multi-agent scenarios require message sharing among agents to promote coordination, hastening the robustness of multi-agent communication when policies are deployed in a message perturbation environment. Major relevant works tackle this issue under specific assumptions, like a limited number of message channels would sustain perturbations, limiting the efficiency in complex scenarios. In this paper, we take a further step addressing this issue by learning a robust multi-agent communication policy via multi-view message certification, dubbed CroMAC. Agents trained under CroMAC can obtain guaranteed lower bounds on state-action values to identify and choose the optimal action under a worst-case deviation when the received messages are perturbed. Concretely, we first model multi-agent communication as a multi-view problem, where every message stands for a view of the state. Then we extract a certificated joint message representation by a multi-view variational autoencoder (MVAE) that uses a product-of-experts inference network. For the optimization phase, we do perturbations in the latent space of the state for a certificate guarantee. Then the learned joint message representation is used to approximate the certificated state representation during training. Extensive experiments in several cooperative multi-agent benchmarks validate the effectiveness of the proposed CroMAC.

cs.MA↗

Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning

Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). Previous works typically combine raw messages of teammates with local information as inputs for policy. However, neglecting message aggregation poses significant inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in cooperative MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), where agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation invariant message encoder to generate common information-aggregated representation from messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Hence, each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Furthermore, considering the potential of offline learning for real-world applications, we build offline benchmarks for multi-agent communication, which is the first as we know. Empirical results demonstrate the superiority of our method in both online and offline settings. We also release the built offline benchmarks in this paper as a testbed for communication ability validation to facilitate further future research.

cs.LG↗

Multi-agent Dynamic Algorithm Configuration

Automated algorithm configuration relieves users from tedious, trial-and-error tuning tasks. A popular algorithm configuration tuning paradigm is dynamic algorithm configuration (DAC), in which an agent learns dynamic configuration policies across instances by reinforcement learning (RL). However, in many complex algorithms, there may exist different types of configuration hyperparameters, and such heterogeneity may bring difficulties for classic DAC which uses a single-agent RL policy. In this paper, we aim to address this issue and propose multi-agent DAC (MA-DAC), with one agent working for one type of configuration hyperparameter. MA-DAC formulates the dynamic configuration of a complex algorithm with multiple types of hyperparameters as a contextual multi-agent Markov decision process and solves it by a cooperative multi-agent RL (MARL) algorithm. To instantiate, we apply MA-DAC to a well-known optimization algorithm for multi-objective optimization problems. Experimental results show the effectiveness of MA-DAC in not only achieving superior performance compared with other configuration tuning approaches based on heuristic rules, multi-armed bandits, and single-agent RL, but also being capable of generalizing to different problem classes. Furthermore, we release the environments in this paper as a benchmark for testing MARL algorithms, with the hope of facilitating the application of MARL.

cs.LG↗

LPFS: Learnable Polarizing Feature Selection for Click-Through Rate Prediction

In industry, feature selection is a standard but necessary step to search for an optimal set of informative feature fields for efficient and effective training of deep Click-Through Rate (CTR) models. Most previous works measure the importance of feature fields by using their corresponding continuous weights from the model, then remove the feature fields with small weight values. However, removing many features that correspond to small but not exact zero weights will inevitably hurt model performance and not be friendly to hot-start model training. There is also no theoretical guarantee that the magnitude of weights can represent the importance, thus possibly leading to sub-optimal results if using these methods. To tackle this problem, we propose a novel Learnable Polarizing Feature Selection (LPFS) method using a smoothed-$\ell^0$ function in literature. Furthermore, we extend LPFS to LPFS++ by our newly designed smoothed-$\ell^0$-liked function to select a more informative subset of features. LPFS and LPFS++ can be used as gates inserted at the input of the deep network to control the active and inactive state of each feature. When training is finished, some gates are exact zero, while others are around one, which is particularly favored by the practical hot-start training in the industry, due to no damage to the model performance before and after removing the features corresponding to exact-zero gates. Experiments show that our methods outperform others by a clear margin, and have achieved great A/B test results in KuaiShou Technology.

cs.IR↗

LINDA: Multi-Agent Local Information Decomposition for Awareness of Teammates

In cooperative multi-agent reinforcement learning (MARL), where agents only have access to partial observations, efficiently leveraging local information is critical. During long-time observations, agents can build \textit{awareness} for teammates to alleviate the problem of partial observability. However, previous MARL methods usually neglect this kind of utilization of local information. To address this problem, we propose a novel framework, multi-agent \textit{Local INformation Decomposition for Awareness of teammates} (LINDA), with which agents learn to decompose local information and build awareness for each teammate. We model the awareness as stochastic random variables and perform representation learning to ensure the informativeness of awareness representations by maximizing the mutual information between awareness and the actual trajectory of the corresponding agent. LINDA is agnostic to specific algorithms and can be flexibly integrated to different MARL methods. Sufficient experiments show that the proposed framework learns informative awareness from local partial observations for better collaboration and significantly improves the learning performance, especially on challenging tasks.

cs.LG↗

Model Generation with Provable Coverability for Offline Reinforcement Learning

Model-based offline optimization with dynamics-aware policy provides a new perspective for policy learning and out-of-distribution generalization, where the learned policy could adapt to different dynamics enumerated at the training stage. But due to the limitation under the offline setting, the learned model could not mimic real dynamics well enough to support reliable out-of-distribution exploration, which still hinders policy to generalize well. To narrow the gap, previous works roughly ensemble randomly initialized models to better approximate the real dynamics. However, such practice is costly and inefficient, and provides no guarantee on how well the real dynamics could be approximated by the learned models, which we name coverability in this paper. We actively address this issue by generating models with provable ability to cover real dynamics in an efficient and controllable way. To that end, we design a distance metric for dynamic models based on the occupancy of policies under the dynamics, and propose an algorithm to generate models optimizing their coverage for the real dynamics. We give a theoretical analysis on the model generation process and proves that our algorithm could provide enhanced coverability. As a downstream task, we train a dynamics-aware policy with minor or no conservative penalty, and experiments demonstrate that our algorithm outperforms prior offline methods on existing offline RL benchmarks. We also discover that policies learned by our method have better zero-shot transfer performance, implying their better generalization.

cs.LG↗

A Neural Network Architecture for Program Understanding Inspired by Human Behaviors

Program understanding is a fundamental task in program language processing. Despite the success, existing works fail to take human behaviors as reference in understanding programs. In this paper, we consider human behaviors and propose the PGNN-EK model that consists of two main components. On the one hand, inspired by the "divide-and-conquer" reading behaviors of humans, we present a partitioning-based graph neural network model PGNN on the upgraded AST of codes. On the other hand, to characterize human behaviors of resorting to other resources to help code comprehension, we transform raw codes with external knowledge and apply pre-training techniques for information extraction. Finally, we combine the two embeddings generated from the two components to output code embeddings. We conduct extensive experiments to show the superior performance of PGNN-EK on the code summarization and code clone detection tasks. In particular, to show the generalization ability of our model, we release a new dataset that is more challenging for code clone detection and could advance the development of the community. Our codes and data are publicly available at https://github.com/RecklessRonan/PGNN-EK.

cs.SE↗

Magnetism on the stretched diamond lattice in lanthanide orthotantalates

The magnetic Ln$^{3+}$ ions in the fergusonite and scheelite crystal structures form a distorted or stretched diamond lattice which is predicted to host exotic magnetic ground states. In this study, polycrystalline samples of the fergusonite orthotantalates $M$-LnTaO$_4$ (Ln = Nd, Sm, Eu, Gd, Tb, Dy, Ho, Er) are synthesized and then characterized using powder diffraction and bulk magnetometry and heat capacity. TbTaO$_4$ orders antiferromagnetically at 2.25 K into a commensurate magnetic cell with $\vec{k}=0$, magnetic space group 14.77 ($P2_1$$'/c$) and Tb moments parallel to the $a$-axis. No magnetic order was observed in the other materials studied, leaving open the possibility of exotic magnetic states at $T<2$ K.

cond-mat.mtrl-sci↗

Multi-Agent Policy Transfer via Task Relationship Modeling

Team adaptation to new cooperative tasks is a hallmark of human intelligence, which has yet to be fully realized in learning agents. Previous work on multi-agent transfer learning accommodate teams of different sizes, heavily relying on the generalization ability of neural networks for adapting to unseen tasks. We believe that the relationship among tasks provides the key information for policy adaptation. In this paper, we try to discover and exploit common structures among tasks for more efficient transfer, and propose to learn effect-based task representations as a common space of tasks, using an alternatively fixed training scheme. We demonstrate that the task representation can capture the relationship among tasks, and can generalize to unseen tasks. As a result, the proposed method can help transfer learned cooperation knowledge to new tasks after training on a few source tasks. We also find that fine-tuning the transferred policies help solve tasks that are hard to learn from scratch.

cs.AI↗

Persia: An Open, Hybrid System Scaling Deep Learning-based Recommenders up to 100 Trillion Parameters

Deep learning based models have dominated the current landscape of production recommender systems. Furthermore, recent years have witnessed an exponential growth of the model scale--from Google's 2016 model with 1 billion parameters to the latest Facebook's model with 12 trillion parameters. Significant quality boost has come with each jump of the model capacity, which makes us believe the era of 100 trillion parameters is around the corner. However, the training of such models is challenging even within industrial scale data centers. This difficulty is inherited from the staggering heterogeneity of the training computation--the model's embedding layer could include more than 99.99% of the total model size, which is extremely memory-intensive; while the rest neural network is increasingly computation-intensive. To support the training of such huge models, an efficient distributed training system is in urgent need. In this paper, we resolve this challenge by careful co-design of both the optimization algorithm and the distributed system architecture. Specifically, in order to ensure both the training efficiency and the training accuracy, we design a novel hybrid training algorithm, where the embedding layer and the dense neural network are handled by different synchronization mechanisms; then we build a system called Persia (short for parallel recommendation training system with hybrid acceleration) to support this hybrid training algorithm. Both theoretical demonstration and empirical study up to 100 trillion parameters have conducted to justified the system design and implementation of Persia. We make Persia publicly available (at https://github.com/PersiaML/Persia) so that anyone would be able to easily train a recommender model at the scale of 100 trillion parameters.

cs.LG↗

PASTO: Strategic Parameter Optimization in Recommendation Systems -- Probabilistic is Better than Deterministic

Real-world recommendation systems often consist of two phases. In the first phase, multiple predictive models produce the probability of different immediate user actions. In the second phase, these predictions are aggregated according to a set of 'strategic parameters' to meet a diverse set of business goals, such as longer user engagement, higher revenue potential, or more community/network interactions. In addition to building accurate predictive models, it is also crucial to optimize this set of 'strategic parameters' so that primary goals are optimized while secondary guardrails are not hurt. In this setting with multiple and constrained goals, this paper discovers that a probabilistic strategic parameter regime can achieve better value compared to the standard regime of finding a single deterministic parameter. The new probabilistic regime is to learn the best distribution over strategic parameter choices and sample one strategic parameter from the distribution when each user visits the platform. To pursue the optimal probabilistic solution, we formulate the problem into a stochastic compositional optimization problem, in which the unbiased stochastic gradient is unavailable. Our approach is applied in a popular social network platform with hundreds of millions of daily users and achieves +0.22% lift of user engagement in a recommendation task and +1.7% lift in revenue in an advertising optimization scenario comparing to using the best deterministic parameter strategy.

cs.LG↗

Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments

Exploration under sparse reward is a long-standing challenge of model-free reinforcement learning. The state-of-the-art methods address this challenge by introducing intrinsic rewards to encourage exploration in novel states or uncertain environment dynamics. Unfortunately, methods based on intrinsic rewards often fall short in procedurally-generated environments, where a different environment is generated in each episode so that the agent is not likely to visit the same state more than once. Motivated by how humans distinguish good exploration behaviors by looking into the entire episode, we introduce RAPID, a simple yet effective episode-level exploration method for procedurally-generated environments. RAPID regards each episode as a whole and gives an episodic exploration score from both per-episode and long-term views. Those highly scored episodes are treated as good exploration behaviors and are stored in a small ranking buffer. The agent then imitates the episodes in the buffer to reproduce the past good exploration behaviors. We demonstrate our method on several procedurally-generated MiniGrid environments, a first-person-view 3D Maze navigation task from MiniWorld, and several sparse MuJoCo tasks. The results show that RAPID significantly outperforms the state-of-the-art intrinsic reward strategies in terms of sample efficiency and final performance. The code is available at https://github.com/daochenzha/rapid

cs.LG↗

Short Video-based Advertisements Evaluation System: Self-Organizing Learning Approach

With the rising of short video apps, such as TikTok, Snapchat and Kwai, advertisement in short-term user-generated videos (UGVs) has become a trending form of advertising. Prediction of user behavior without specific user profile is required by advertisers, as they expect to acquire advertisement performance in advance in the scenario of cold start. Current recommender system do not take raw videos as input; additionally, most previous work of Multi-Modal Machine Learning may not deal with unconstrained videos like UGVs. In this paper, we proposed a novel end-to-end self-organizing framework for user behavior prediction. Our model is able to learn the optimal topology of neural network architecture, as well as optimal weights, through training data. We evaluate our proposed method on our in-house dataset. The experimental results reveal that our model achieves the best performance in all our experiments.

cs.MM↗

Themes Informed Audio-visual Correspondence Learning

The applications of short-term user-generated video (UGV), such as Snapchat, and Youtube short-term videos, booms recently, raising lots of multimodal machine learning tasks. Among them, learning the correspondence between audio and visual information from videos is a challenging one. Most previous work of the audio-visual correspondence(AVC) learning only investigated constrained videos or simple settings, which may not fit the application of UGV. In this paper, we proposed new principles for AVC and introduced a new framework to set sight of videos' themes to facilitate AVC learning. We also released the KWAI-AD-AudVis corpus which contained 85432 short advertisement videos (around 913 hours) made by users. We evaluated our proposed approach on this corpus, and it was able to outperform the baseline by 23.15% absolute difference.

cs.AI↗

$\texttt{DeepSqueeze}$: Decentralization Meets Error-Compensated Compression

Communication is a key bottleneck in distributed training. Recently, an \emph{error-compensated} compression technology was particularly designed for the \emph{centralized} learning and receives huge successes, by showing significant advantages over state-of-the-art compression based methods in saving the communication cost. Since the \emph{decentralized} training has been witnessed to be superior to the traditional \emph{centralized} training in the communication restricted scenario, therefore a natural question to ask is "how to apply the error-compensated technology to the decentralized learning to further reduce the communication cost." However, a trivial extension of compression based centralized training algorithms does not exist for the decentralized scenario. key difference between centralized and decentralized training makes this extension extremely non-trivial. In this paper, we propose an elegant algorithmic design to employ error-compensated stochastic gradient descent for the decentralized scenario, named $\texttt{DeepSqueeze}$. Both the theoretical analysis and the empirical study are provided to show the proposed $\texttt{DeepSqueeze}$ algorithm outperforms the existing compression based decentralized learning algorithms. To the best of our knowledge, this is the first time to apply the error-compensated compression to the decentralized learning.

cs.DC↗

Dictionary LASSO: Guaranteed Sparse Recovery under Linear Transformation

We consider the following signal recovery problem: given a measurement matrix $Φ\in \mathbb{R}^{n\times p}$ and a noisy observation vector $c\in \mathbb{R}^{n}$ constructed from $c = Φθ^* + ε$ where $ε\in \mathbb{R}^{n}$ is the noise vector whose entries follow i.i.d. centered sub-Gaussian distribution, how to recover the signal $θ^*$ if $Dθ^*$ is sparse {\rca under a linear transformation} $D\in\mathbb{R}^{m\times p}$? One natural method using convex optimization is to solve the following problem: $$\min_θ {1\over 2}\|Φθ- c\|^2 + λ\|Dθ\|_1.$$ This paper provides an upper bound of the estimate error and shows the consistency property of this method by assuming that the design matrix $Φ$ is a Gaussian random matrix. Specifically, we show 1) in the noiseless case, if the condition number of $D$ is bounded and the measurement number $n\geq Ω(s\log(p))$ where $s$ is the sparsity number, then the true solution can be recovered with high probability; and 2) in the noisy case, if the condition number of $D$ is bounded and the measurement increases faster than $s\log(p)$, that is, $s\log(p)=o(n)$, the estimate error converges to zero with probability 1 when $p$ and $s$ go to infinity. Our results are consistent with those for the special case $D=\bold{I}_{p\times p}$ (equivalently LASSO) and improve the existing analysis. The condition number of $D$ plays a critical role in our analysis. We consider the condition numbers in two cases including the fused LASSO and the random graph: the condition number in the fused LASSO case is bounded by a constant, while the condition number in the random graph case is bounded with high probability if $m\over p$ (i.e., $#text{edge}\over #text{vertex}$) is larger than a certain constant. Numerical simulations are consistent with our theoretical results.

stat.ML↗

A Novel Model of Working Set Selection for SMO Decomposition Methods

In the process of training Support Vector Machines (SVMs) by decomposition methods, working set selection is an important technique, and some exciting schemes were employed into this field. To improve working set selection, we propose a new model for working set selection in sequential minimal optimization (SMO) decomposition methods. In this model, it selects B as working set without reselection. Some properties are given by simple proof, and experiments demonstrate that the proposed method is in general faster than existing methods.

cs.LG↗