SearcharxivSearch

arXiv subjects

Leif Kobbelt

Publications and source records attributed to Leif Kobbelt.

At least 19 recordsLinked to original sources

Harnessing Generative Image Models for Training-Free Primitive Shape Abstraction

Representing 3D shapes as compact sets of geometric primitives is fundamental to robotics, simulation, and scene understanding. Generative image models trained at scale have recently emerged as generalist visual learners that can identify and segment object parts directly in the image domain, across arbitrary categories and without task-specific training. Adapting such models to downstream tasks typically requires fine-tuning; we ask whether their pretrained capability can instead be harnessed directly, without any training, and answer affirmatively with a training-free harness. Our pipeline renders multi-view images of a 3D object, uses a vision-language model to analyze its semantic parts, prompts a generative image model to paint a color-coded part segmentation mask, reprojects it onto the geometry, and fits a superquadric primitive to each part via parameter optimization. The approach contains no learned parameters: it is category-agnostic and orientation-invariant, properties that previous learning-based models struggled with. Its accuracy ceiling rises with future generative-model improvements, which we confirm with a ground-truth segmentation study showing that part segmentation, not primitive fitting, is the current accuracy bottleneck. On HumanPrim and Toys4K, our method achieves the lowest Chamfer distance among all evaluated methods, using 5--9 primitives per object on average.

cs.CV

HRsR: Hierarchical Rotation System Reconstruction

Surface reconstruction from point clouds remains challenging when both geometric fidelity and topology control are required. Rotation System Reconstruction (RsR) reconstructs triangle meshes from point clouds while explicitly controlling topology through the Euler characteristic, but its sequential edge insertion limits scalability. We present Hierarchical Rotation System Reconstruction (HRsR), which accelerates RsR through a hierarchical pipeline of edge collapses and vertex splits. HRsR first simplifies the input using a $k$-nearest neighbor graph, performs reconstruction on the reduced structure, and then restores geometric detail while preserving topology. To maintain geometric consistency, we incorporate intersection handling and quality-driven vertex split selection. Experiments demonstrate up to a $6\times$ speedup and more than $8\times$ reduction in memory usage over RsR, while achieving comparable reconstruction results.

cs.CG

CrossGen: Learning and Generating Cross Fields for Quad Meshing

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance computational efficiency with generation quality, using slow per-shape optimization. We introduce CrossGen, a novel framework that supports both feed-forward prediction and latent generative modeling of cross fields for quad meshing by unifying geometry and cross field representations within a joint latent space. Our method enables extremely fast computation of high-quality cross fields of general input shapes, typically within one second without per-shape optimization. Our method assumes a point-sampled surface, also called a {\em point-cloud surface}, as input, so we can accommodate various surface representations by a straightforward point sampling process. Using an auto-encoder network architecture, we encode input point-cloud surfaces into a sparse voxel grid with fine-grained latent spaces, which are decoded into both SDF-based surface geometry and cross fields(see the teaser figure). We also contribute a dataset of models with both high-quality signed distance fields (SDFs) representations and their corresponding cross fields, and use it to train our network. Once trained, the network is capable of computing a cross field of an input surface in a feed-forward manner, ensuring high geometric fidelity, noise resilience, and rapid inference. Furthermore, leveraging the same unified latent representation, we incorporate a diffusion model for computing cross fields of new shapes generated from partial input, such as sketches. To demonstrate its practical applications, we validate CrossGen on the quad mesh generation task for a large variety of surface shapes. Experimental results...

cs.GR

Learning Fine-to-Coarse Cuboid Shape Abstraction

The abstraction of 3D objects with simple geometric primitives like cuboids allows to infer structural information from complex geometry. It is important for 3D shape understanding, structural analysis and geometric modeling. We introduce a novel fine-to-coarse unsupervised learning approach to abstract collections of 3D shapes. Our architectural design allows us to reduce the number of primitives from hundreds (fine reconstruction) to only a few (coarse abstraction) during training. This allows our network to optimize the reconstruction error and adhere to a user-specified number of primitives per shape while simultaneously learning a consistent structure across the whole collection of data. We achieve this through our abstraction loss formulation which increasingly penalizes redundant primitives. Furthermore, we introduce a reconstruction loss formulation to account not only for surface approximation but also volume preservation. Combining both contributions allows us to represent 3D shapes more precisely with fewer cuboid primitives than previous work. We evaluate our method on collections of man-made and humanoid shapes comparing with previous state-of-the-art learning methods on commonly used benchmarks. Our results confirm an improvement over previous cuboid-based shape abstraction techniques. Furthermore, we demonstrate our cuboid abstraction in downstream tasks like clustering, retrieval, and partial symmetry detection.

cs.CV

Multidimensional Byte Pair Encoding: Shortened Sequences for Improved Visual Data Generation

In language processing, transformers benefit greatly from text being condensed. This is achieved through a larger vocabulary that captures word fragments instead of plain characters. This is often done with Byte Pair Encoding. In the context of images, tokenisation of visual data is usually limited to regular grids obtained from quantisation methods, without global content awareness. Our work improves tokenisation of visual data by bringing Byte Pair Encoding from 1D to multiple dimensions, as a complementary add-on to existing compression. We achieve this through counting constellations of token pairs and replacing the most frequent token pair with a newly introduced token. The multidimensionality only increases the computation time by a factor of 2 for images, making it applicable even to large datasets like ImageNet within minutes on consumer hardware. This is a lossless preprocessing step. Our evaluation shows improved training and inference performance of transformers on visual data achieved by compressing frequent constellations of tokens: The resulting sequences are shorter, with more uniformly distributed information content, e.g. condensing empty regions in an image into single tokens. As our experiments show, these condensed sequences are easier to process. We additionally introduce a strategy to amplify this compression further by clustering the vocabulary.

cs.CV

Surface Reconstruction Using Rotation Systems

Inspired by the seminal result that a graph and an associated rotation system uniquely determine the topology of a closed manifold, we propose a combinatorial method for reconstruction of surfaces from points. Our method constructs a spanning tree and a rotation system. Since the tree is trivially a planar graph, its rotation system determines a genus zero surface with a single face which we proceed to incrementally refine by inserting edges to split faces and thus merging them. In order to raise the genus, special handles are added by inserting edges between different faces and thus merging them. We apply our method to a wide range of input point clouds in order to investigate its effectiveness, and we compare our method to several other surface reconstruction methods. We find that our method offers better control over outlier classification, i.e. which points to include in the reconstructed surface, and also more control over the topology of the reconstructed surface.

cs.CG

Retargeting Visual Data with Deformation Fields

Seam carving is an image editing method that enable content-aware resizing, including operations like removing objects. However, the seam-finding strategy based on dynamic programming or graph-cut limits its applications to broader visual data formats and degrees of freedom for editing. Our observation is that describing the editing and retargeting of images more generally by a displacement field yields a generalisation of content-aware deformations. We propose to learn a deformation with a neural network that keeps the output plausible while trying to deform it only in places with low information content. This technique applies to different kinds of visual data, including images, 3D scenes given as neural radiance fields, or even polygon meshes. Experiments conducted on different visual data show that our method achieves better content-aware retargeting compared to previous methods.

cs.CV

Quantised Global Autoencoder: A Holistic Approach to Representing Visual Data

In quantised autoencoders, images are usually split into local patches, each encoded by one token. This representation is redundant in the sense that the same number of tokens is spend per region, regardless of the visual information content in that region. Adaptive discretisation schemes like quadtrees are applied to allocate tokens for patches with varying sizes, but this just varies the region of influence for a token which nevertheless remains a local descriptor. Modern architectures add an attention mechanism to the autoencoder which infuses some degree of global information into the local tokens. Despite the global context, tokens are still associated with a local image region. In contrast, our method is inspired by spectral decompositions which transform an input signal into a superposition of global frequencies. Taking the data-driven perspective, we learn custom basis functions corresponding to the codebook entries in our VQ-VAE setup. Furthermore, a decoder combines these basis functions in a non-linear fashion, going beyond the simple linear superposition of spectral decompositions. We can achieve this global description with an efficient transpose operation between features and channels and demonstrate our performance on compression.

cs.CV

4Dynamic: Text-to-4D Generation with Hybrid Priors

Due to the fascinating generative performance of text-to-image diffusion models, growing text-to-3D generation works explore distilling the 2D generative priors into 3D, using the score distillation sampling (SDS) loss, to bypass the data scarcity problem. The existing text-to-3D methods have achieved promising results in realism and 3D consistency, but text-to-4D generation still faces challenges, including lack of realism and insufficient dynamic motions. In this paper, we propose a novel method for text-to-4D generation, which ensures the dynamic amplitude and authenticity through direct supervision provided by a video prior. Specifically, we adopt a text-to-video diffusion model to generate a reference video and divide 4D generation into two stages: static generation and dynamic generation. The static 3D generation is achieved under the guidance of the input text and the first frame of the reference video, while in the dynamic generation stage, we introduce a customized SDS loss to ensure multi-view consistency, a video-based SDS loss to improve temporal consistency, and most importantly, direct priors from the reference video to ensure the quality of geometry and texture. Moreover, we design a prior-switching training strategy to avoid conflicts between different priors and fully leverage the benefits of each prior. In addition, to enrich the generated motion, we further introduce a dynamic modeling representation composed of a deformation network and a topology network, which ensures dynamic continuity while modeling topological changes. Our method not only supports text-to-4D generation but also enables 4D generation from monocular videos. The comparison experiments demonstrate the superiority of our method compared to existing methods.

cs.CV

DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading

Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in rendering. Gaussian splatting significantly accelerates rendering by rasterizing Gaussian ellipsoids. However, Gaussian splatting utilizes a single Spherical Harmonic (SH) function to model both texture and lighting, limiting independent editing capabilities of these components. Recently, attempts have been made to decouple texture and lighting with the Gaussian splatting representation but may fail to produce plausible geometry and decomposition results on reflective scenes. Additionally, the forward shading technique they employ introduces noticeable blending artifacts during relighting, as the geometry attributes of Gaussians are optimized under the original illumination and may not be suitable for novel lighting conditions. To address these issues, we introduce DeferredGS, a method for decoupling and editing the Gaussian splatting representation using deferred shading. To achieve successful decoupling, we model the illumination with a learnable environment map and define additional attributes such as texture parameters and normal direction on Gaussians, where the normal is distilled from a jointly trained signed distance function. More importantly, we apply deferred shading, resulting in more realistic relighting effects compared to previous methods. Both qualitative and quantitative experiments demonstrate the superior performance of DeferredGS in novel view synthesis and editing tasks.

cs.CV

Partial Symmetry Detection for 3D Geometry using Contrastive Learning with Geodesic Point Cloud Patches

Detecting partial extrinsic symmetry in 3D geometry is a fundamental yet persistent challenge in computer vision and graphics, critical for tasks ranging from shape completion to procedural generation. Classical transformation-space voting methods rely on pairwise matching, scaling as O(n^2) and struggling to resolve coherent multi-instance groups. Recent learning approaches advance global symmetry detection but restrict the solution space to reflection planes, failing to capture rotational or translational repetitions such as the legs of a chair or the steps of a staircase. We propose SymCL, a self-supervised contrastive learning framework that detects partial symmetries across rotation, translation, and reflection (with scale-invariant features) and requires no ground truth annotations. By mapping local geodesic patches to a latent space invariant to the Euclidean group, we reformulate symmetry detection as a density-based clustering problem, enabling the simultaneous discovery of multi-instance symmetric relationships in a single forward pass. We evaluate quantitatively on SymPartNet, a new benchmark annotating all PartNet categories with partial symmetry relations, and demonstrate class-agnostic generalization qualitatively on everyday objects outside the training distribution.

cs.CV

Neural Implicit Shape Editing using Boundary Sensitivity

Neural fields are receiving increased attention as a geometric representation due to their ability to compactly store detailed and smooth shapes and easily undergo topological changes. Compared to classic geometry representations, however, neural representations do not allow the user to exert intuitive control over the shape. Motivated by this, we leverage boundary sensitivity to express how perturbations in parameters move the shape boundary. This allows to interpret the effect of each learnable parameter and study achievable deformations. With this, we perform geometric editing: finding a parameter update that best approximates a globally prescribed deformation. Prescribing the deformation only locally allows the rest of the shape to change according to some prior, such as semantics or deformation rigidity. Our method is agnostic to the model its training and updates the NN in-place. Furthermore, we show how boundary sensitivity helps to optimize and constrain objectives (such as surface area and volume), which are difficult to compute without first converting to another representation, such as a mesh.

cs.CV

Adaptive Voronoi NeRFs

Neural Radiance Fields (NeRFs) learn to represent a 3D scene from just a set of registered images. Increasing sizes of a scene demands more complex functions, typically represented by neural networks, to capture all details. Training and inference then involves querying the neural network millions of times per image, which becomes impractically slow. Since such complex functions can be replaced by multiple simpler functions to improve speed, we show that a hierarchy of Voronoi diagrams is a suitable choice to partition the scene. By equipping each Voronoi cell with its own NeRF, our approach is able to quickly learn a scene representation. We propose an intuitive partitioning of the space that increases quality gains during training by distributing information evenly among the networks and avoids artifacts through a top-down adaptive refinement. Our framework is agnostic to the underlying NeRF method and easy to implement, which allows it to be applied to various NeRF variants for improved learning and rendering speeds.

cs.CV

Localized Latent Updates for Fine-Tuning Vision-Language Models

Although massive pre-trained vision-language models like CLIP show impressive generalization capabilities for many tasks, still it often remains necessary to fine-tune them for improved performance on specific datasets. When doing so, it is desirable that updating the model is fast and that the model does not lose its capabilities on data outside of the dataset, as is often the case with classical fine-tuning approaches. In this work we suggest a lightweight adapter, that only updates the models predictions close to seen datapoints. We demonstrate the effectiveness and speed of this relatively simple approach in the context of few-shot learning, where our results both on classes seen and unseen during training are comparable with or improve on the state of the art.

cs.CV

Intuitive Shape Editing in Latent Space

The use of autoencoders for shape editing or generation through latent space manipulation suffers from unpredictable changes in the output shape. Our autoencoder-based method enables intuitive shape editing in latent space by disentangling latent sub-spaces into style variables and control points on the surface that can be manipulated independently. The key idea is adding a Lipschitz-type constraint to the loss function, i.e. bounding the change of the output shape proportionally to the change in latent space, leading to interpretable latent space representations. The control points on the surface that are part of the latent code of an object can then be freely moved, allowing for intuitive shape editing directly in latent space. We evaluate our method by comparing to state-of-the-art data-driven shape editing methods. We further demonstrate the expressiveness of our learned latent space by leveraging it for unsupervised part segmentation.

cs.CV

Octree Transformer: Autoregressive 3D Shape Generation on Hierarchically Structured Sequences

Autoregressive models have proven to be very powerful in NLP text generation tasks and lately have gained popularity for image generation as well. However, they have seen limited use for the synthesis of 3D shapes so far. This is mainly due to the lack of a straightforward way to linearize 3D data as well as to scaling problems with the length of the resulting sequences when describing complex shapes. In this work we address both of these problems. We use octrees as a compact hierarchical shape representation that can be sequentialized by traversal ordering. Moreover, we introduce an adaptive compression scheme, that significantly reduces sequence lengths and thus enables their effective generation with a transformer, while still allowing fully autoregressive sampling and parallel training. We demonstrate the performance of our model by comparing against the state-of-the-art in shape generation.

cs.CV

PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models

In geometry processing, symmetry is a universal type of high-level structural information of 3D models and benefits many geometry processing tasks including shape segmentation, alignment, matching, and completion. Thus it is an important problem to analyze various symmetry forms of 3D shapes. Planar reflective symmetry is the most fundamental one. Traditional methods based on spatial sampling can be time-consuming and may not be able to identify all the symmetry planes. In this paper, we present a novel learning framework to automatically discover global planar reflective symmetry of a 3D shape. Our framework trains an unsupervised 3D convolutional neural network to extract global model features and then outputs possible global symmetry parameters, where input shapes are represented using voxels. We introduce a dedicated symmetry distance loss along with a regularization loss to avoid generating duplicated symmetry planes. Our network can also identify generalized cylinders by predicting their rotation axes. We further provide a method to remove invalid and duplicated planes and axes. We demonstrate that our method is able to produce reliable and accurate results. Our neural network based method is hundreds of times faster than the state-of-the-art methods, which are based on sampling. Our method is also robust even with noisy or incomplete input surfaces.

cs.GR

3D Shape Generation with Grid-based Implicit Functions

Previous approaches to generate shapes in a 3D setting train a GAN on the latent space of an autoencoder (AE). Even though this produces convincing results, it has two major shortcomings. As the GAN is limited to reproduce the dataset the AE was trained on, we cannot reuse a trained AE for novel data. Furthermore, it is difficult to add spatial supervision into the generation process, as the AE only gives us a global representation. To remedy these issues, we propose to train the GAN on grids (i.e. each cell covers a part of a shape). In this representation each cell is equipped with a latent vector provided by an AE. This localized representation enables more expressiveness (since the cell-based latent vectors can be combined in novel ways) as well as spatial control of the generation process (e.g. via bounding boxes). Our method outperforms the current state of the art on all established evaluation measures, proposed for quantitatively evaluating the generative capabilities of GANs. We show limitations of these measures and propose the adaptation of a robust criterion from statistical analysis as an alternative.

cs.CV