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Leif Kobbelt

Publications and source records attributed to Leif Kobbelt.

25 records · Page 2Linked to original sources

Highly accurate digital traffic recording as a basis for future mobility research: Methods and concepts of the research project HDV-Mess

The research project HDV-Mess aims at a currently missing, but very crucial component for addressing important challenges in the field of connected and automated driving on public roads. The goal is to record traffic events at various relevant locations with high accuracy and to collect real traffic data as a basis for the development and validation of current and future sensor technologies as well as automated driving functions. For this purpose, it is necessary to develop a concept for a mobile modular system of measuring stations for highly accurate traffic data acquisition, which enables a temporary installation of a sensor and communication infrastructure at different locations. Within this paper, we first discuss the project goals before we present our traffic detection concept using mobile modular intelligent transport systems stations (ITS-Ss). We then explain the approaches for data processing of sensor raw data to refined trajectories, data communication, and data validation.

cs.CV↗

Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs

We present octree-embedded BSPs, a volumetric mesh data structure suited for performing a sequence of Boolean operations (iterated CSG) efficiently. At its core, our data structure leverages a plane-based geometry representation and integer arithmetics to guarantee unconditionally robust operations. These typically present considerable performance challenges which we overcome by using custom-tailored fixed-precision operations and an efficient algorithm for cutting a convex mesh against a plane. Consequently, BSP Booleans and mesh extraction are formulated in terms of mesh cutting. The octree is used as a global acceleration structure to keep modifications local and bound the BSP complexity. With our optimizations, we can perform up to 2.5 million mesh-plane cuts per second on a single core, which creates roughly 40-50 million output BSP nodes for CSG. We demonstrate our system in two iterated CSG settings: sweep volumes and a milling simulation.

cs.CG↗

Structured Discrete Shape Approximation: Theoretical Complexity and Practical Algorithm

We consider the problem of approximating a two-dimensional shape contour (or curve segment) using discrete assembly systems, which allow to build geometric structures based on limited sets of node and edge types subject to edge length and orientation restrictions. We show that already deciding feasibility of such approximation problems is NP-hard, and remains intractable even for very simple setups. We then devise an algorithmic framework that combines shape sampling with exact cardinality-minimization to obtain good approximations using few components. As a particular application and showcase example, we discuss approximating shape contours using the classical Zometool construction kit and provide promising computational results, demonstrating that our algorithm is capable of obtaining good shape representations within reasonable time, in spite of the problem's general intractability. We conclude the paper with an outlook on possible extensions of the developed methodology, in particular regarding 3D shape approximation tasks.

cs.CG↗

SEG-MAT: 3D Shape Segmentation Using Medial Axis Transform

Segmenting arbitrary 3D objects into constituent parts that are structurally meaningful is a fundamental problem encountered in a wide range of computer graphics applications. Existing methods for 3D shape segmentation suffer from complex geometry processing and heavy computation caused by using low-level features and fragmented segmentation results due to the lack of global consideration. We present an efficient method, called SEG-MAT, based on the medial axis transform (MAT) of the input shape. Specifically, with the rich geometrical and structural information encoded in the MAT, we are able to develop a simple and principled approach to effectively identify the various types of junctions between different parts of a 3D shape. Extensive evaluations and comparisons show that our method outperforms the state-of-the-art methods in terms of segmentation quality and is also one order of magnitude faster.

cs.GR↗

A Convolutional Decoder for Point Clouds using Adaptive Instance Normalization

Automatic synthesis of high quality 3D shapes is an ongoing and challenging area of research. While several data-driven methods have been proposed that make use of neural networks to generate 3D shapes, none of them reach the level of quality that deep learning synthesis approaches for images provide. In this work we present a method for a convolutional point cloud decoder/generator that makes use of recent advances in the domain of image synthesis. Namely, we use Adaptive Instance Normalization and offer an intuition on why it can improve training. Furthermore, we propose extensions to the minimization of the commonly used Chamfer distance for auto-encoding point clouds. In addition, we show that careful sampling is important both for the input geometry and in our point cloud generation process to improve results. The results are evaluated in an auto-encoding setup to offer both qualitative and quantitative analysis. The proposed decoder is validated by an extensive ablation study and is able to outperform current state of the art results in a number of experiments. We show the applicability of our method in the fields of point cloud upsampling, single view reconstruction, and shape synthesis.

cs.CV↗

A Simple Approach to Intrinsic Correspondence Learning on Unstructured 3D Meshes

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art methods rely on patch-based or mapping-based techniques that introduce resampling operations in order to encode neighborhood information in a structured and regular manner. We investigate whether such resampling can be avoided, and propose a simple and direct encoding approach. It does not only increase processing efficiency due to its simplicity - its direct nature also avoids any loss in data fidelity. To evaluate the proposed method, we perform a number of experiments in the challenging domain of intrinsic, non-rigid shape correspondence estimation. In comparisons to current methods we observe that our approach is able to achieve highly competitive results.

cs.CV↗

Sparse Data Driven Mesh Deformation

Example-based mesh deformation methods are powerful tools for realistic shape editing. However, existing techniques typically combine all the example deformation modes, which can lead to overfitting, i.e. using a overly complicated model to explain the user-specified deformation. This leads to implausible or unstable deformation results, including unexpected global changes outside the region of interest. To address this fundamental limitation, we propose a sparse blending method that automatically selects a smaller number of deformation modes to compactly describe the desired deformation. This along with a suitably chosen deformation basis including spatially localized deformation modes leads to significant advantages, including more meaningful, reliable, and efficient deformations because fewer and localized deformation modes are applied. To cope with large rotations, we develop a simple but effective representation based on polar decomposition of deformation gradients, which resolves the ambiguity of large global rotations using an as-consistent-as-possible global optimization. This simple representation has a closed form solution for derivatives, making it efficient for sparse localized representation and thus ensuring interactive performance. Experimental results show that our method outperforms state-of-the-art data-driven mesh deformation methods, for both quality of results and efficiency.

cs.GR↗