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Leimin Tian

Publications and source records attributed to Leimin Tian.

18 recordsLinked to original sources

Influence of Operator Expertise on Robot Supervision and Intervention

With increasing levels of robot autonomy, robots are increasingly being supervised by users with varying levels of robotics expertise. As the diversity of the user population increases, it is important to understand how users with different expertise levels approach the supervision task and how this impacts performance of the human-robot team. This exploratory study investigates how operators with varying expertise levels perceive information and make intervention decisions when supervising a remote robot. We conducted a user study (N=27) where participants supervised a robot autonomously exploring four unknown tunnel environments in a simulator, and provided waypoints to intervene when they believed the robot had encountered difficulties. By analyzing the interaction data and questionnaire responses, we identify differing patterns in intervention timing and decision-making strategies across novice, intermediate, and expert users.

cs.RO↗

"I'm Not Mad, Just Focused'': Understanding Human Emotions in Human-Robot Collaboration

Human-robot collaboration (HRC) can benefit from robots' abilities to interpret human emotional states. However, current emotion recognition (ER) models in HRC often fall short, particularly due to their reliance on acted datasets and single-modality inputs like facial expressions. We propose a novel vision language model (VLM)-based ER system that leverages contextual understanding to improve emotion interpretation in HRC. We first evaluate the VLM-ER system by assessing its semantic and sentiment similarity with human annotations on an existing HRC dataset. Then, in a user study with a service robot in a collaborative delivery task, we evaluate the effects of modulating the robot's behaviour based on the user's emotional state inferred by the VLM-ER system. The results show that the proposed VLM-ER system achieves higher semantic similarity and positive sentiment alignment with human annotations compared to a baseline convolutional neural network-based system. Further, participants in the user study preferred emotion-adaptive robot behaviour facilitated by the VLM-ER system.

cs.RO↗

ARIS: Agentic and Relationship Intelligence System for Social Robots

Foundational models have advanced social robotics, enabling richer perception and communicative interaction with users. However, current systems still struggle with multi-turn engagement, social-relationship reasoning, and contextually grounded dialogue at scale. We present ARIS (Agentic and Relationship Intelligence System), an agentic AI framework that unifies multimodal reasoning, a graph-based Social World Model, and retrieval-augmented generation (RAG) within a single modular architecture for social robots. We evaluate ARIS with the Pepper robot in a robot-mediated dyadic conversational setting, comparing it against a large language model baseline. A user study (N=23) shows that ARIS yields significantly higher perceived intelligence, animacy, anthropomorphism, and likeability. Our contributions are threefold: (1)~a Social World Model that explicitly maps and updates social relationships between users through a knowledge graph, enabling social reasoning and re-identification across encounters; (2)~an efficient RAG-based conversational pipeline that maintains bounded latency as dialogue histories grow to thousands of exchanges while preserving response relevance; and (3)~system integration and empirical validation of these components within a modular agentic architecture that coordinates speech, vision, and physical action through structured APIs. The implementation of ARIS will be released as open source upon publication.

cs.RO↗

HRI-SA: A Multimodal Dataset for Online Assessment of Human Situational Awareness during Remote Human-Robot Teaming

Maintaining situational awareness (SA) is critical in human-robot teams. Yet, under high workload and dynamic conditions, operators often experience SA gaps. Automated detection of SA gaps could provide timely assistance for operators. However, conventional SA measures either disrupt task flow or cannot capture real-time fluctuations, limiting their operational utility. To the best of our knowledge, no publicly available dataset currently supports the systematic evaluation of online human SA assessment in human-robot teaming. To advance the development of online SA assessment tools, we introduce HRI-SA, a multimodal dataset from 30 participants in a realistic search-and-rescue human-robot teaming context, incorporating eye movements, pupil diameter, biosignals, user interactions, and robot data. The experimental protocol included predefined events requiring timely operator assistance, with ground truth SA latency of two types (perceptual and comprehension) systematically obtained by measuring the time between assistance need onset and resolution. We illustrate the utility of this dataset by evaluating standard machine learning models for detecting perceptual SA latencies using generic eye-tracking features and contextual features. Results show that eye-tracking features alone effectively classified perceptual SA latency (recall=88.91%, F1=67.63%) using leave-one-group-out cross-validation, with performance improved through contextual data fusion (recall=91.51%, F1=80.38%). This paper contributes the first public dataset supporting the systematic evaluation of SA throughout a human-robot teaming mission, while also demonstrating the potential of generic eye-tracking features for continuous perceptual SA latency detection in remote human-robot teaming.

cs.RO↗

Explaining Why Things Go Where They Go: Interpretable Constructs of Human Organizational Preferences

Robotic systems for household object rearrangement often rely on latent preference models inferred from human demonstrations. While effective at prediction, these models offer limited insight into the interpretable factors that guide human decisions. We introduce an explicit formulation of object arrangement preferences along four interpretable constructs: spatial practicality (putting items where they naturally fit best in the space), habitual convenience (making frequently used items easy to reach), semantic coherence (placing items together if they are used for the same task or are contextually related), and commonsense appropriateness (putting things where people would usually expect to find them). To capture these constructs, we designed and validated a self-report questionnaire through a 63-participant online study. Results confirm the psychological distinctiveness of these constructs and their explanatory power across two scenarios (kitchen and living room). We demonstrate the utility of these constructs by integrating them into a Monte Carlo Tree Search (MCTS) planner and show that when guided by participant-derived preferences, our planner can generate reasonable arrangements that closely align with those generated by participants. This work contributes a compact, interpretable formulation of object arrangement preferences and a demonstration of how it can be operationalized for robot planning.

cs.AI↗

Collaborative Object Handover in a Robot Crafting Assistant

Robots are increasingly working alongside people, delivering food to patrons in restaurants or helping workers on assembly lines. These scenarios often involve object handovers between the person and the robot. To achieve safe and efficient human-robot collaboration (HRC), it is important to incorporate human context in a robot's handover strategies. We develop a collaborative handover model trained on human teleoperation data collected in a naturalistic crafting task. To evaluate its performance, we conduct cross-validation experiments on the training dataset as well as a user study in the same HRC crafting task. The handover episodes and user perceptions of the autonomous handover policy were compared with those of the human teleoperated handovers. While the cross-validation experiment and user study indicate that the autonomous policy successfully achieved collaborative handovers, the comparison with human teleoperation revealed avenues for further improvements.

cs.RO↗

A Service Robot's Guide to Interacting with Busy Customers

The growing use of service robots in hospitality highlights the need to understand how to effectively communicate with pre-occupied customers. This study investigates the efficacy of commonly used communication modalities by service robots, namely, acoustic/speech, visual display, and micromotion gestures in capturing attention and communicating intention with a user in a simulated restaurant scenario. We conducted a two-part user study (N=24) using a Temi robot to simulate delivery tasks, with participants engaged in a typing game (MonkeyType) to emulate a state of busyness. The participants' engagement in the typing game is measured by words per minute (WPM) and typing accuracy. In Part 1, we compared non-verbal acoustic cue versus baseline conditions to assess attention capture during a single-cup delivery task. In Part 2, we evaluated the effectiveness of speech, visual display, micromotion and their multimodal combination in conveying specific intentions (correct cup selection) during a two-cup delivery task. The results indicate that, while speech is highly effective in capturing attention, it is less successful in clearly communicating intention. Participants rated visual as the most effective modality for intention clarity, followed by speech, with micromotion being the lowest ranked.These findings provide insights into optimizing communication strategies for service robots, highlighting the distinct roles of attention capture and intention communication in enhancing user experience in dynamic hospitality settings.

cs.RO↗

CauSkelNet: Causal Representation Learning for Human Behaviour Analysis

Traditional machine learning methods for movement recognition often struggle with limited model interpretability and a lack of insight into human movement dynamics. This study introduces a novel representation learning framework based on causal inference to address these challenges. Our two-stage approach combines the Peter-Clark (PC) algorithm and Kullback-Leibler (KL) divergence to identify and quantify causal relationships between human joints. By capturing joint interactions, the proposed causal Graph Convolutional Network (GCN) produces interpretable and robust representations. Experimental results on the EmoPain dataset demonstrate that the causal GCN outperforms traditional GCNs in accuracy, F1 score, and recall, particularly in detecting protective behaviors. This work contributes to advancing human motion analysis and lays a foundation for adaptive and intelligent healthcare solutions.

cs.LG↗

Explaining Facial Expression Recognition

Facial expression recognition (FER) has emerged as a promising approach to the development of emotion-aware intelligent agents and systems. However, key challenges remain in utilizing FER in real-world contexts, including ensuring user understanding and establishing a suitable level of user trust. We developed a novel explanation method utilizing Facial Action Units (FAUs) to explain the output of a FER model through both textual and visual modalities. We conducted an empirical user study evaluating user understanding and trust, comparing our approach to state-of-the-art eXplainable AI (XAI) methods. Our results indicate that visual AND textual as well as textual-only FAU-based explanations resulted in better user understanding of the FER model. We also show that all modalities of FAU-based methods improved appropriate trust of the users towards the FER model.

cs.HC↗

A Framework for Dynamic Situational Awareness in Human Robot Teams: An Interview Study

In human-robot teams, human situational awareness is the operator's conscious knowledge of the team's states, actions, plans and their environment. Appropriate human situational awareness is critical to successful human-robot collaboration. In human-robot teaming, it is often assumed that the best and required level of situational awareness is knowing everything at all times. This view is problematic, because what a human needs to know for optimal team performance varies given the dynamic environmental conditions, task context and roles and capabilities of team members. We explore this topic by interviewing 16 participants with active and repeated experience in diverse human-robot teaming applications. Based on analysis of these interviews, we derive a framework explaining the dynamic nature of required situational awareness in human-robot teaming. In addition, we identify a range of factors affecting the dynamic nature of required and actual levels of situational awareness (i.e., dynamic situational awareness), types of situational awareness inefficiencies resulting from gaps between actual and required situational awareness, and their main consequences. We also reveal various strategies, initiated by humans and robots, that assist in maintaining the required situational awareness. Our findings inform the implementation of accurate estimates of dynamic situational awareness and the design of user-adaptive human-robot interfaces. Therefore, this work contributes to the future design of more collaborative and effective human-robot teams.

cs.RO↗

I Know Your Feelings Before You Do: Predicting Future Affective Reactions in Human-Computer Dialogue

Current Spoken Dialogue Systems (SDSs) often serve as passive listeners that respond only after receiving user speech. To achieve human-like dialogue, we propose a novel future prediction architecture that allows an SDS to anticipate future affective reactions based on its current behaviors before the user speaks. In this work, we investigate two scenarios: speech and laughter. In speech, we propose to predict the user's future emotion based on its temporal relationship with the system's current emotion and its causal relationship with the system's current Dialogue Act (DA). In laughter, we propose to predict the occurrence and type of the user's laughter using the system's laughter behaviors in the current turn. Preliminary analysis of human-robot dialogue demonstrated synchronicity in the emotions and laughter displayed by the human and robot, as well as DA-emotion causality in their dialogue. This verifies that our architecture can contribute to the development of an anticipatory SDS.

cs.HC↗

'What did the Robot do in my Absence?' Video Foundation Models to Enhance Intermittent Supervision

This paper investigates the application of Video Foundation Models (ViFMs) for generating robot data summaries to enhance intermittent human supervision of robot teams. We propose a novel framework that produces both generic and query-driven summaries of long-duration robot vision data in three modalities: storyboards, short videos, and text. Through a user study involving 30 participants, we evaluate the efficacy of these summary methods in allowing operators to accurately retrieve the observations and actions that occurred while the robot was operating without supervision over an extended duration (40 min). Our findings reveal that query-driven summaries significantly improve retrieval accuracy compared to generic summaries or raw data, albeit with increased task duration. Storyboards are found to be the most effective presentation modality, especially for object-related queries. This work represents, to our knowledge, the first zero-shot application of ViFMs for generating multi-modal robot-to-human communication in intermittent supervision contexts, demonstrating both the promise and limitations of these models in human-robot interaction (HRI) scenarios.

cs.RO↗

"I think you need help! Here's why": Understanding the Effect of Explanations on Automatic Facial Expression Recognition

Facial expression recognition (FER) has emerged as a promising approach to the development of emotion-aware intelligent systems. The performance of FER in multiple domains is continuously being improved, especially through advancements in data-driven learning approaches. However, a key challenge remains in utilizing FER in real-world contexts, namely ensuring user understanding of these systems and establishing a suitable level of user trust towards this technology. We conducted an empirical user study to investigate how explanations of FER can improve trust, understanding and performance in a human-computer interaction task that uses FER to trigger helpful hints during a navigation game. Our results showed that users provided with explanations of the FER system demonstrated improved control in using the system to their advantage, leading to a significant improvement in their understanding of the system, reduced collisions in the navigation game, as well as increased trust towards the system.

cs.HC↗

"One Soy Latte for Daniel": Visual and Movement Communication of Intention from a Robot Waiter to a Group of Customers

Service robots are increasingly employed in the hospitality industry for delivering food orders in restaurants. However, in current practice the robot often arrives at a fixed location for each table when delivering orders to different patrons in the same dining group, thus requiring a human staff member or the customers themselves to identify and retrieve each order. This study investigates how to improve the robot's service behaviours to facilitate clear intention communication to a group of users, thus achieving accurate delivery and positive user experiences. Specifically, we conduct user studies (N=30) with a Temi service robot as a representative delivery robot currently adopted in restaurants. We investigated two factors in the robot's intent communication, namely visualisation and movement trajectories, and their influence on the objective and subjective interaction outcomes. A robot personalising its movement trajectory and stopping location in addition to displaying a visualisation of the order yields more accurate intent communication and successful order delivery, as well as more positive user perception towards the robot and its service. Our results also showed that individuals in a group have different interaction experiences.

cs.RO↗

Improving Visual Perception of a Social Robot for Controlled and In-the-wild Human-robot Interaction

Social robots often rely on visual perception to understand their users and the environment. Recent advancements in data-driven approaches for computer vision have demonstrated great potentials for applying deep-learning models to enhance a social robot's visual perception. However, the high computational demands of deep-learning methods, as opposed to the more resource-efficient shallow-learning models, bring up important questions regarding their effects on real-world interaction and user experience. It is unclear how will the objective interaction performance and subjective user experience be influenced when a social robot adopts a deep-learning based visual perception model. We employed state-of-the-art human perception and tracking models to improve the visual perception function of the Pepper robot and conducted a controlled lab study and an in-the-wild human-robot interaction study to evaluate this novel perception function for following a specific user with other people present in the scene.

cs.RO↗

Crafting with a Robot Assistant: Use Social Cues to Inform Adaptive Handovers in Human-Robot Collaboration

We study human-robot handovers in a naturalistic collaboration scenario, where a mobile manipulator robot assists a person during a crafting session by providing and retrieving objects used for wooden piece assembly (functional activities) and painting (creative activities). We collect quantitative and qualitative data from 20 participants in a Wizard-of-Oz study, generating the Functional And Creative Tasks Human-Robot Collaboration dataset (the FACT HRC dataset), available to the research community. This work illustrates how social cues and task context inform the temporal-spatial coordination in human-robot handovers, and how human-robot collaboration is shaped by and in turn influences people's functional and creative activities.

cs.RO↗

Aligning Robot's Behaviours and Users' Perceptions Through Participatory Prototyping

Robots are increasingly being deployed in public spaces. However, the general population rarely has the opportunity to nominate what they would prefer or expect a robot to do in these contexts. Since most people have little or no experience interacting with a robot, it is not surprising that robots deployed in the real world may fail to gain acceptance or engage their intended users. To address this issue, we examine users' understanding of robots in public spaces and their expectations of appropriate uses of robots in these spaces. Furthermore, we investigate how these perceptions and expectations change as users engage and interact with a robot. To support this goal, we conducted a participatory design workshop in which participants were actively involved in the prototyping and testing of a robot's behaviours in simulation and on the physical robot. Our work highlights how social and interaction contexts influence users' perception of robots in public spaces and how users' design and understanding of what are appropriate robot behaviors shifts as they observe the enactment of their designs.

cs.RO↗

Polarity and Intensity: the Two Aspects of Sentiment Analysis

Current multimodal sentiment analysis frames sentiment score prediction as a general Machine Learning task. However, what the sentiment score actually represents has often been overlooked. As a measurement of opinions and affective states, a sentiment score generally consists of two aspects: polarity and intensity. We decompose sentiment scores into these two aspects and study how they are conveyed through individual modalities and combined multimodal models in a naturalistic monologue setting. In particular, we build unimodal and multimodal multi-task learning models with sentiment score prediction as the main task and polarity and/or intensity classification as the auxiliary tasks. Our experiments show that sentiment analysis benefits from multi-task learning, and individual modalities differ when conveying the polarity and intensity aspects of sentiment.

cs.CL↗