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Leonid Sigal

Publications and source records attributed to Leonid Sigal.

At least 91 records · Page 5Linked to original sources

Light Field Neural Rendering

Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints during training and inference, the scene geometry is implicitly learned from a sparse set of views. Concretely, we introduce a two-stage transformer-based model that first aggregates features along epipolar lines, then aggregates features along reference views to produce the color of a target ray. Our model outperforms the state-of-the-art on multiple forward-facing and 360° datasets, with larger margins on scenes with severe view-dependent variations.

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TriBERT: Full-body Human-centric Audio-visual Representation Learning for Visual Sound Separation

The recent success of transformer models in language, such as BERT, has motivated the use of such architectures for multi-modal feature learning and tasks. However, most multi-modal variants (e.g., ViLBERT) have limited themselves to visual-linguistic data. Relatively few have explored its use in audio-visual modalities, and none, to our knowledge, illustrate them in the context of granular audio-visual detection or segmentation tasks such as sound source separation and localization. In this work, we introduce TriBERT -- a transformer-based architecture, inspired by ViLBERT, which enables contextual feature learning across three modalities: vision, pose, and audio, with the use of flexible co-attention. The use of pose keypoints is inspired by recent works that illustrate that such representations can significantly boost performance in many audio-visual scenarios where often one or more persons are responsible for the sound explicitly (e.g., talking) or implicitly (e.g., sound produced as a function of human manipulating an object). From a technical perspective, as part of the TriBERT architecture, we introduce a learned visual tokenization scheme based on spatial attention and leverage weak-supervision to allow granular cross-modal interactions for visual and pose modalities. Further, we supplement learning with sound-source separation loss formulated across all three streams. We pre-train our model on the large MUSIC21 dataset and demonstrate improved performance in audio-visual sound source separation on that dataset as well as other datasets through fine-tuning. In addition, we show that the learned TriBERT representations are generic and significantly improve performance on other audio-visual tasks such as cross-modal audio-visual-pose retrieval by as much as 66.7% in top-1 accuracy.

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Learning the Compositional Spaces for Generalized Zero-shot Learning

This paper studies the problem of Generalized Zero-shot Learning (G-ZSL), whose goal is to classify instances belonging to both seen and unseen classes at the test time. We propose a novel space decomposition method to solve G-ZSL. Some previous models with space decomposition operations only calibrate the confident prediction of source classes (W-SVM [46]) or take target-class instances as outliers [49]. In contrast, we propose to directly estimate and fine-tune the decision boundary between the source and the target classes. Specifically, we put forward a framework that enables to learn compositional spaces by splitting the instances into Source, Target, and Uncertain spaces and perform recognition in each space, where the uncertain space contains instances whose labels cannot be confidently predicted. We use two statistical tools, namely, bootstrapping and Kolmogorov-Smirnov (K-S) Test, to learn the compositional spaces for G-ZSL. We validate our method extensively on multiple G-ZSL benchmarks, on which it achieves state-of-the-art performances.

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Referring Transformer: A One-step Approach to Multi-task Visual Grounding

As an important step towards visual reasoning, visual grounding (e.g., phrase localization, referring expression comprehension/segmentation) has been widely explored Previous approaches to referring expression comprehension (REC) or segmentation (RES) either suffer from limited performance, due to a two-stage setup, or require the designing of complex task-specific one-stage architectures. In this paper, we propose a simple one-stage multi-task framework for visual grounding tasks. Specifically, we leverage a transformer architecture, where two modalities are fused in a visual-lingual encoder. In the decoder, the model learns to generate contextualized lingual queries which are then decoded and used to directly regress the bounding box and produce a segmentation mask for the corresponding referred regions. With this simple but highly contextualized model, we outperform state-of-the-arts methods by a large margin on both REC and RES tasks. We also show that a simple pre-training schedule (on an external dataset) further improves the performance. Extensive experiments and ablations illustrate that our model benefits greatly from contextualized information and multi-task training.

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An Improved Attention for Visual Question Answering

We consider the problem of Visual Question Answering (VQA). Given an image and a free-form, open-ended, question, expressed in natural language, the goal of VQA system is to provide accurate answer to this question with respect to the image. The task is challenging because it requires simultaneous and intricate understanding of both visual and textual information. Attention, which captures intra- and inter-modal dependencies, has emerged as perhaps the most widely used mechanism for addressing these challenges. In this paper, we propose an improved attention-based architecture to solve VQA. We incorporate an Attention on Attention (AoA) module within encoder-decoder framework, which is able to determine the relation between attention results and queries. Attention module generates weighted average for each query. On the other hand, AoA module first generates an information vector and an attention gate using attention results and current context; and then adds another attention to generate final attended information by multiplying the two. We also propose multimodal fusion module to combine both visual and textual information. The goal of this fusion module is to dynamically decide how much information should be considered from each modality. Extensive experiments on VQA-v2 benchmark dataset show that our method achieves the state-of-the-art performance.

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LayoutVAE: Stochastic Scene Layout Generation From a Label Set

Recently there is an increasing interest in scene generation within the research community. However, models used for generating scene layouts from textual description largely ignore plausible visual variations within the structure dictated by the text. We propose LayoutVAE, a variational autoencoder based framework for generating stochastic scene layouts. LayoutVAE is a versatile modeling framework that allows for generating full image layouts given a label set, or per label layouts for an existing image given a new label. In addition, it is also capable of detecting unusual layouts, potentially providing a way to evaluate layout generation problem. Extensive experiments on MNIST-Layouts and challenging COCO 2017 Panoptic dataset verifies the effectiveness of our proposed framework.

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Segmentation-grounded Scene Graph Generation

Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal bounding boxes. In this work, we propose the first, to our knowledge, framework for pixel-level segmentation-grounded scene graph generation. Our framework is agnostic to the underlying scene graph generation method and address the lack of segmentation annotations in target scene graph datasets (e.g., Visual Genome) through transfer and multi-task learning from, and with, an auxiliary dataset (e.g., MS COCO). Specifically, each target object being detected is endowed with a segmentation mask, which is expressed as a lingual-similarity weighted linear combination over categories that have annotations present in an auxiliary dataset. These inferred masks, along with a novel Gaussian attention mechanism which grounds the relations at a pixel-level within the image, allow for improved relation prediction. The entire framework is end-to-end trainable and is learned in a multi-task manner with both target and auxiliary datasets.

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Weakly-supervised Audio-visual Sound Source Detection and Separation

Learning how to localize and separate individual object sounds in the audio channel of the video is a difficult task. Current state-of-the-art methods predict audio masks from artificially mixed spectrograms, known as Mix-and-Separate framework. We propose an audio-visual co-segmentation, where the network learns both what individual objects look and sound like, from videos labeled with only object labels. Unlike other recent visually-guided audio source separation frameworks, our architecture can be learned in an end-to-end manner and requires no additional supervision or bounding box proposals. Specifically, we introduce weakly-supervised object segmentation in the context of sound separation. We also formulate spectrogram mask prediction using a set of learned mask bases, which combine using coefficients conditioned on the output of object segmentation , a design that facilitates separation. Extensive experiments on the MUSIC dataset show that our proposed approach outperforms state-of-the-art methods on visually guided sound source separation and sound denoising.

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UniT: Unified Knowledge Transfer for Any-shot Object Detection and Segmentation

Methods for object detection and segmentation rely on large scale instance-level annotations for training, which are difficult and time-consuming to collect. Efforts to alleviate this look at varying degrees and quality of supervision. Weakly-supervised approaches draw on image-level labels to build detectors/segmentors, while zero/few-shot methods assume abundant instance-level data for a set of base classes, and none to a few examples for novel classes. This taxonomy has largely siloed algorithmic designs. In this work, we aim to bridge this divide by proposing an intuitive and unified semi-supervised model that is applicable to a range of supervision: from zero to a few instance-level samples per novel class. For base classes, our model learns a mapping from weakly-supervised to fully-supervised detectors/segmentors. By learning and leveraging visual and lingual similarities between the novel and base classes, we transfer those mappings to obtain detectors/segmentors for novel classes; refining them with a few novel class instance-level annotated samples, if available. The overall model is end-to-end trainable and highly flexible. Through extensive experiments on MS-COCO and Pascal VOC benchmark datasets we show improved performance in a variety of settings.

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Energy-Based Learning for Scene Graph Generation

Traditional scene graph generation methods are trained using cross-entropy losses that treat objects and relationships as independent entities. Such a formulation, however, ignores the structure in the output space, in an inherently structured prediction problem. In this work, we introduce a novel energy-based learning framework for generating scene graphs. The proposed formulation allows for efficiently incorporating the structure of scene graphs in the output space. This additional constraint in the learning framework acts as an inductive bias and allows models to learn efficiently from a small number of labels. We use the proposed energy-based framework to train existing state-of-the-art models and obtain a significant performance improvement, of up to 21% and 27%, on the Visual Genome and GQA benchmark datasets, respectively. Furthermore, we showcase the learning efficiency of the proposed framework by demonstrating superior performance in the zero- and few-shot settings where data is scarce.

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Person-in-Context Synthesiswith Compositional Structural Space

Despite significant progress, controlled generation of complex images with interacting people remains difficult. Existing layout generation methods fall short of synthesizing realistic person instances; while pose-guided generation approaches focus on a single person and assume simple or known backgrounds. To tackle these limitations, we propose a new problem, \textbf{Persons in Context Synthesis}, which aims to synthesize diverse person instance(s) in consistent contexts, with user control over both. The context is specified by the bounding box object layout which lacks shape information, while pose of the person(s) by keypoints which are sparsely annotated. To handle the stark difference in input structures, we proposed two separate neural branches to attentively composite the respective (context/person) inputs into shared ``compositional structural space'', which encodes shape, location and appearance information for both context and person structures in a disentangled manner. This structural space is then decoded to the image space using multi-level feature modulation strategy, and learned in a self supervised manner from image collections and their corresponding inputs. Extensive experiments on two large-scale datasets (COCO-Stuff \cite{caesar2018cvpr} and Visual Genome \cite{krishna2017visual}) demonstrate that our framework outperforms state-of-the-art methods w.r.t. synthesis quality.

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Attribute-guided image generation from layout

Recent approaches have achieved great success in image generation from structured inputs, e.g., semantic segmentation, scene graph or layout. Although these methods allow specification of objects and their locations at image-level, they lack the fidelity and semantic control to specify visual appearance of these objects at an instance-level. To address this limitation, we propose a new image generation method that enables instance-level attribute control. Specifically, the input to our attribute-guided generative model is a tuple that contains: (1) object bounding boxes, (2) object categories and (3) an (optional) set of attributes for each object. The output is a generated image where the requested objects are in the desired locations and have prescribed attributes. Several losses work collaboratively to encourage accurate, consistent and diverse image generation. Experiments on Visual Genome dataset demonstrate our model's capacity to control object-level attributes in generated images, and validate plausibility of disentangled object-attribute representation in the image generation from layout task. Also, the generated images from our model have higher resolution, object classification accuracy and consistency, as compared to the previous state-of-the-art.

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Discriminative Feature Alignment: Improving Transferability of Unsupervised Domain Adaptation by Gaussian-guided Latent Alignment

In this study, we focus on the unsupervised domain adaptation problem where an approximate inference model is to be learned from a labeled data domain and expected to generalize well to an unlabeled data domain. The success of unsupervised domain adaptation largely relies on the cross-domain feature alignment. Previous work has attempted to directly align latent features by the classifier-induced discrepancies. Nevertheless, a common feature space cannot always be learned via this direct feature alignment especially when a large domain gap exists. To solve this problem, we introduce a Gaussian-guided latent alignment approach to align the latent feature distributions of the two domains under the guidance of the prior distribution. In such an indirect way, the distributions over the samples from the two domains will be constructed on a common feature space, i.e., the space of the prior, which promotes better feature alignment. To effectively align the target latent distribution with this prior distribution, we also propose a novel unpaired L1-distance by taking advantage of the formulation of the encoder-decoder. The extensive evaluations on nine benchmark datasets validate the superior knowledge transferability through outperforming state-of-the-art methods and the versatility of the proposed method by improving the existing work significantly.

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Generating Videos of Zero-Shot Compositions of Actions and Objects

Human activity videos involve rich, varied interactions between people and objects. In this paper we develop methods for generating such videos -- making progress toward addressing the important, open problem of video generation in complex scenes. In particular, we introduce the task of generating human-object interaction videos in a zero-shot compositional setting, i.e., generating videos for action-object compositions that are unseen during training, having seen the target action and target object separately. This setting is particularly important for generalization in human activity video generation, obviating the need to observe every possible action-object combination in training and thus avoiding the combinatorial explosion involved in modeling complex scenes. To generate human-object interaction videos, we propose a novel adversarial framework HOI-GAN which includes multiple discriminators focusing on different aspects of a video. To demonstrate the effectiveness of our proposed framework, we perform extensive quantitative and qualitative evaluation on two challenging datasets: EPIC-Kitchens and 20BN-Something-Something v2.

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Unsupervised Video Decomposition using Spatio-temporal Iterative Inference

Unsupervised multi-object scene decomposition is a fast-emerging problem in representation learning. Despite significant progress in static scenes, such models are unable to leverage important dynamic cues present in video. We propose a novel spatio-temporal iterative inference framework that is powerful enough to jointly model complex multi-object representations and explicit temporal dependencies between latent variables across frames. This is achieved by leveraging 2D-LSTM, temporally conditioned inference and generation within the iterative amortized inference for posterior refinement. Our method improves the overall quality of decompositions, encodes information about the objects' dynamics, and can be used to predict trajectories of each object separately. Additionally, we show that our model has a high accuracy even without color information. We demonstrate the decomposition, segmentation, and prediction capabilities of our model and show that it outperforms the state-of-the-art on several benchmark datasets, one of which was curated for this work and will be made publicly available.

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Improved Few-Shot Visual Classification

Few-shot learning is a fundamental task in computer vision that carries the promise of alleviating the need for exhaustively labeled data. Most few-shot learning approaches to date have focused on progressively more complex neural feature extractors and classifier adaptation strategies, as well as the refinement of the task definition itself. In this paper, we explore the hypothesis that a simple class-covariance-based distance metric, namely the Mahalanobis distance, adopted into a state of the art few-shot learning approach (CNAPS) can, in and of itself, lead to a significant performance improvement. We also discover that it is possible to learn adaptive feature extractors that allow useful estimation of the high dimensional feature covariances required by this metric from surprisingly few samples. The result of our work is a new "Simple CNAPS" architecture which has up to 9.2% fewer trainable parameters than CNAPS and performs up to 6.1% better than state of the art on the standard few-shot image classification benchmark dataset.

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Consistent Multiple Sequence Decoding

Sequence decoding is one of the core components of most visual-lingual models. However, typical neural decoders when faced with decoding multiple, possibly correlated, sequences of tokens resort to simple independent decoding schemes. In this paper, we introduce a consistent multiple sequence decoding architecture, which is while relatively simple, is general and allows for consistent and simultaneous decoding of an arbitrary number of sequences. Our formulation utilizes a consistency fusion mechanism, implemented using message passing in a Graph Neural Network (GNN), to aggregate context from related decoders. This context is then utilized as a secondary input, in addition to previously generated output, to make a prediction at a given step of decoding. Self-attention, in the GNN, is used to modulate the fusion mechanism locally at each node and each step in the decoding process. We show the efficacy of our consistent multiple sequence decoder on the task of dense relational image captioning and illustrate state-of-the-art performance (+ 5.2% in mAP) on the task. More importantly, we illustrate that the decoded sentences, for the same regions, are more consistent (improvement of 9.5%), while across images and regions maintain diversity.

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Variational Hyper RNN for Sequence Modeling

In this work, we propose a novel probabilistic sequence model that excels at capturing high variability in time series data, both across sequences and within an individual sequence. Our method uses temporal latent variables to capture information about the underlying data pattern and dynamically decodes the latent information into modifications of weights of the base decoder and recurrent model. The efficacy of the proposed method is demonstrated on a range of synthetic and real-world sequential data that exhibit large scale variations, regime shifts, and complex dynamics.

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