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Liefeng Bo

Publications and source records attributed to Liefeng Bo.

At least 37 records · Page 2Linked to original sources

TMP: Tree-structured Mixed-policy Pruning for Large-scale Image Generation and Editing

Modern image generation model rapidly grows their sizes to meet high-fidelity image synthesis. However, they gradually become unaffordable for their enormous parameter consumption and computation budget that lead to massive resources requirement and gpu memory footprint. In this paper, we propose TMP, the first Tree-structured Mixed-policy Pruning framework that generalizes prevalent image tasks (T2I and TI2I) and architectures (Mixture-of-Experts (MoE) and Diffusion transformer (DiT)). It could be applied to the step-distilled models and contribute as the last stage. We perform experiments upon current open-sourced SOTA HunyuanImage-3.0 instruct and a popular efficient model Z-Image turbo. The proposed pruning framework manages to compress HunyuanImage 3.0 from 80B to 20B parameters at 75% reduction ratio, sacrificing limited generation quality. We also optimize to enable the inference of the pruned 20B version of HunyuanImage 3.0 on a single 24GB 4090 GPU by engineering skills. The inference script and model weight have been integrated into the existing HunyuanImage3.0 open-source github and huggingface repository. Besides, we prove the efficacy of TMP by compressing Z-Image turbo from 6B to 4B (33% reduction) with negligible degradation.

cs.CV↗

CrossFlow: One-Step Generation Across Latent and Pixel Spaces

Most diffusion and flow-matching generators define the prior, probability path, and prediction target in the same representation space. Latent diffusion improves efficiency by moving this path into an autoencoder latent space, but the final sample is still produced by a separately trained decoder. This separation creates a mismatch: the generator is optimized for latent-space prediction, while final quality depends on how the decoder handles generated latents that may differ from clean encoder outputs. We introduce CrossFlow, a cross-space flow formulation that maps noisy latent inputs directly to pixel-space images. The key technical step is a velocity-free one-step objective: the latent trajectory defines the training path, but the supervised prediction is an image rather than a latent displacement. This lets one model act both as a one-step latent-to-pixel generator and as a decoder replacement for latent diffusion pipelines. On class-conditional ImageNet-1k at $256\times256$, CrossFlow-XL achieves 1.62 FID with one function evaluation. Ablations show that the latent encoder and pixel-space perceptual and adversarial losses are important for fidelity. These results indicate that cross-space flow objectives can combine the efficiency of latent representations with direct pixel-space supervision, without requiring a separate decoder at inference.

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HYDRA-X: Native Unified Multimodal Models with Holistic Visual Tokenizers

Holistic visual tokenizers are fundamental to unified multimodal models (UMMs) as they map diverse visual inputs into a unified representation space. In this paper, we present HYDRA-X, the first UMM that unifies image and video tokenization within a single Vision Transformer (ViT). Our design is driven by two core challenges: efficiently injecting spatiotemporal reconstruction capability into a native ViT, and embedding image- and video-level semantic awareness into the latent space. To address the first, comprehensive ablations reveal two key findings: (1) frame-level causal temporal attention suffices for visual reconstruction, whereas full spatiotemporal attention degrades it; and (2) hierarchical temporal compression substantially outperforms single-step alternatives. To tackle the second, we propose a lightweight decompressor that upsamples temporally compressed features under joint image-video teacher supervision, thereby enforcing complementary semantic structures within the compact latent space. Building on this holistic tokenizer, we further propose a principled improvement of the editing pipeline: source-target interaction should occur at the latent level inside the tokenizer rather than at the semantic level inside the LLM, substantially improving editing consistency and accelerating convergence. Instantiated at the 7B dense model, HYDRA-X achieves strong performance across image and video understanding and generation tasks, paving the way for future unified-tokenizer UMMs.

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Rethinking the Divergence Regularization in LLM RL

Reinforcement learning (RL) has become a key component of post-training large language models (LLMs). In practice, LLM RL is often off-policy because of training-inference mismatch and policy staleness, making trust-region control essential for stable optimization. Mainstream methods such as PPO and GRPO approximate this control with a ratio-clipping mechanism, but the importance ratio can be a poor proxy for distributional shift in long-tailed vocabularies. Recent work such as DPPO addresses this mismatch by replacing ratio-based clipping with a divergence-based mask, yielding a trust region defined by the sampled token's absolute probability shift. However, DPPO still relies on a hard mask: once a token crosses the trust-region boundary in a harmful direction, its gradient is discarded rather than corrected. To address this, we propose Divergence Regularized Policy Optimization (DRPO), which replaces the hard mask with a smooth advantage-weighted quadratic regularizer on policy shift. DRPO preserves the same trust-region geometry as DPPO while inducing bounded, continuous gradient weights that attenuate diverging updates and provide corrective signals beyond the boundary. Experiments across model scales, architectures, and precision settings show that DRPO improves the stability and efficiency of LLM RL training.

cs.LG↗

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

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Baton: Explicit Semantic Blueprints for Joint Video-Audio Generation

Current open-source diffusion models struggle to generate stable and synchronized audio-visual content, particularly in scenarios demanding complex semantic reasoning. The root cause is that existing methods rely on coarse text embeddings from off-the-shelf encoders to guide audio-video denoising, which discards fine-grained semantics and, critically, lacks a shared long-horizon plan, leading to uncoordinated denoising trajectories and fragile cross-modal alignment. We propose Baton, the first framework that introduces explicit semantic planning into joint video-audio generation. Our key insight is that complementing coarse text guidance with semantically rich, modality-aware planned tokens, jointly reasoned and mutually aligned before denoising, can simultaneously restore fine-grained semantic detail and establish a shared blueprint that coordinates both audio and video denoising trajectories. Concretely, Baton first introduces the VA-Planner, a multimodal language model equipped with dual semantic alignment towers, where learnable queries cross-attend to both video and audio features to produce a pair of semantically aligned video and audio planned tokens as keyframe-level blueprints. These planned tokens are injected into the diffusion backbone via cross-attention layers, providing temporally grounded guidance complementary to coarse text embeddings. Since planned tokens do not share one-to-one spatial-temporal correspondence with diffusion latents, we further propose Relative Semantic RoPE, a relative positional encoding that maps planned tokens and latents into a shared spatial-temporal coordinate frame, enabling each latent to accurately attend to its positionally corresponding semantic cues. Experiments on benchmarks show the effectiveness of Baton both qualitatively and quantitatively.

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Precise: SDE-Consistent Stochastic Sampling for RL Post-Training of Flow-Matching Models

Reinforcement learning (RL) has become an effective way to improve prompt alignment and perceptual quality in diffusion and flow-matching generators. A critical step for applying online RL to flow matching is turning the deterministic sampling trajectory into a stochastic policy, typically by replacing the reverse-time Ordinary Differential Equation (ODE) with a Stochastic Differential Equation (SDE). The stochastic sampler, controlling the exploration behavior and denoising dynamics, is thus part of the policy, and its design can significantly affect the reward optimization performance. We break down the sampler design into two interdependent components: choosing the right amount of stochastic exploration, and discretizing the resulting SDE faithfully at the small step counts used in RL. To address the first component, we analyze the inherent tension between exploration and stability in denoising and derive an SDE schedule that balances the two. Turning to the discretization challenge, we use a toy example to show that existing samplers can deviate from the flow-matching process, either by introducing excessive discretization noise or by relying on heuristic rules that do not guarantee convergence to the data distribution. To address these issues, we propose Precise, a new stochastic sampler that balances effective exploration with stability. Crucially, Precise keeps the denoising trajectory SDE-consistent through a novel approximation that freezes the clean-latent posterior mean, resolving the excess noise issue in standard samplers. Extensive experiments demonstrate that this formulation leads to significantly faster and more stable reward optimization via reinforcement learning, achieving state-of-the-art alignment scores (e.g., PickScore, HPSv2.1) while requiring 13.1-53.2% less wall-clock training time to match the best in-domain performance of prior samplers.

cs.LG↗

SOAR: Self-Correction for Optimal Alignment and Refinement in Diffusion Models

The post-training pipeline for diffusion models currently has two stages: supervised fine-tuning (SFT) on curated data and reinforcement learning (RL) with reward models. A fundamental gap separates them. SFT optimizes the denoiser only on ground-truth states sampled from the forward noising process; once inference deviates from these ideal states, subsequent denoising relies on out-of-distribution generalization rather than learned correction, exhibiting the same exposure bias that afflicts autoregressive models, but accumulated along the denoising trajectory instead of the token sequence. RL can in principle address this mismatch, yet its terminal reward signal is sparse, suffers from credit-assignment difficulty, and risks reward hacking. We propose SOAR (Self-Correction for Optimal Alignment and Refinement), a bias-correction post-training method that fills this gap. Starting from a real sample, SOAR performs a single stop-gradient rollout with the current model, re-noises the resulting off-trajectory state, and supervises the model to steer back toward the original clean target. The method is on-policy, reward-free, and provides dense per-timestep supervision with no credit-assignment problem. On SD3.5-Medium, SOAR improves GenEval from 0.70 to 0.78 and OCR from 0.64 to 0.67 over SFT, while simultaneously raising all model-based preference scores. In controlled reward-specific experiments, SOAR surpasses Flow-GRPO in final metric value on both aesthetic and text-image alignment tasks, despite having no access to a reward model. Since SOAR's base loss subsumes the standard SFT objective, it can directly replace SFT as a stronger first post-training stage after pretraining, while remaining fully compatible with subsequent RL alignment.

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Manifold-Aware Exploration for Reinforcement Learning in Video Generation

Group Relative Policy Optimization (GRPO) methods for video generation like FlowGRPO remain far less reliable than their counterparts for language models and images. This gap arises because video generation has a complex solution space, and the ODE-to-SDE conversion used for exploration can inject excess noise, lowering rollout quality and making reward estimates less reliable, which destabilizes post-training alignment. To address this problem, we view the pre-trained model as defining a valid video data manifold and formulate the core problem as constraining exploration within the vicinity of this manifold, ensuring that rollout quality is preserved and reward estimates remain reliable. We propose SAGE-GRPO (Stable Alignment via Exploration), which applies constraints at both micro and macro levels. At the micro level, we derive a precise manifold-aware SDE with a logarithmic curvature correction and introduce a gradient norm equalizer to stabilize sampling and updates across timesteps. At the macro level, we use a dual trust region with a periodic moving anchor and stepwise constraints so that the trust region tracks checkpoints that are closer to the manifold and limits long-horizon drift. We evaluate SAGE-GRPO on HunyuanVideo1.5 using the original VideoAlign as the reward model and observe consistent gains over previous methods in VQ, MQ, TA, and visual metrics (CLIPScore, PickScore), demonstrating superior performance in both reward maximization and overall video quality. The code and visual gallery are available at https://dungeonmassster.github.io/SAGE-GRPO-Page/.

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UniCom: Unified Multimodal Modeling via Compressed Continuous Semantic Representations

Current unified multimodal models typically rely on discrete visual tokenizers to bridge the modality gap. However, discretization inevitably discards fine-grained semantic information, leading to suboptimal performance in visual understanding tasks. Conversely, directly modeling continuous semantic representations (e.g., CLIP, SigLIP) poses significant challenges in high-dimensional generative modeling, resulting in slow convergence and training instability. To resolve this dilemma, we introduce UniCom, a unified framework that harmonizes multimodal understanding and generation via compressed continuous representation. We empirically demonstrate that reducing channel dimension is significantly more effective than spatial downsampling for both reconstruction and generation. Accordingly, we design an attention-based semantic compressor to distill dense features into a compact unified representation. Furthermore, we validate that the transfusion architecture surpasses query-based designs in convergence and consistency. Experiments demonstrate that UniCom achieves state-of-the-art generation performance among unified models. Notably, by preserving rich semantic priors, it delivers exceptional controllability in image editing and maintains image consistency even without relying on VAE.

cs.CV↗

iFSQ: Improving FSQ for Image Generation with 1 Line of Code

The field of image generation is currently bifurcated into autoregressive (AR) models operating on discrete tokens and diffusion models utilizing continuous latents. This divide, rooted in the distinction between VQ-VAEs and VAEs, hinders unified modeling and fair benchmarking. Finite Scalar Quantization (FSQ) offers a theoretical bridge, yet vanilla FSQ suffers from a critical flaw: its equal-interval quantization can cause activation collapse. This mismatch forces a trade-off between reconstruction fidelity and information efficiency. In this work, we resolve this dilemma by simply replacing the activation function in original FSQ with a distribution-matching mapping to enforce a uniform prior. Termed iFSQ, this simple strategy requires just one line of code yet mathematically guarantees both optimal bin utilization and reconstruction precision. Leveraging iFSQ as a controlled benchmark, we uncover two key insights: (1) The optimal equilibrium between discrete and continuous representations lies at approximately 4 bits per dimension. (2) Under identical reconstruction constraints, AR models exhibit rapid initial convergence, whereas diffusion models achieve a superior performance ceiling, suggesting that strict sequential ordering may limit the upper bounds of generation quality. Finally, we extend our analysis by adapting Representation Alignment (REPA) to AR models, yielding LlamaGen-REPA. Codes is available at https://github.com/Tencent-Hunyuan/iFSQ

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ShortFT: Diffusion Model Alignment via Shortcut-based Fine-Tuning

Backpropagation-based approaches aim to align diffusion models with reward functions through end-to-end backpropagation of the reward gradient within the denoising chain, offering a promising perspective. However, due to the computational costs and the risk of gradient explosion associated with the lengthy denoising chain, existing approaches struggle to achieve complete gradient backpropagation, leading to suboptimal results. In this paper, we introduce Shortcut-based Fine-Tuning (ShortFT), an efficient fine-tuning strategy that utilizes the shorter denoising chain. More specifically, we employ the recently researched trajectory-preserving few-step diffusion model, which enables a shortcut over the original denoising chain, and construct a shortcut-based denoising chain of shorter length. The optimization on this chain notably enhances the efficiency and effectiveness of fine-tuning the foundational model. Our method has been rigorously tested and can be effectively applied to various reward functions, significantly improving alignment performance and surpassing state-of-the-art alternatives.

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MirrorMe: Towards Realtime and High Fidelity Audio-Driven Halfbody Animation

Audio-driven portrait animation, which synthesizes realistic videos from reference images using audio signals, faces significant challenges in real-time generation of high-fidelity, temporally coherent animations. While recent diffusion-based methods improve generation quality by integrating audio into denoising processes, their reliance on frame-by-frame UNet architectures introduces prohibitive latency and struggles with temporal consistency. This paper introduces MirrorMe, a real-time, controllable framework built on the LTX video model, a diffusion transformer that compresses video spatially and temporally for efficient latent space denoising. To address LTX's trade-offs between compression and semantic fidelity, we propose three innovations: 1. A reference identity injection mechanism via VAE-encoded image concatenation and self-attention, ensuring identity consistency; 2. A causal audio encoder and adapter tailored to LTX's temporal structure, enabling precise audio-expression synchronization; and 3. A progressive training strategy combining close-up facial training, half-body synthesis with facial masking, and hand pose integration for enhanced gesture control. Extensive experiments on the EMTD Benchmark demonstrate MirrorMe's state-of-the-art performance in fidelity, lip-sync accuracy, and temporal stability.

cs.CV↗

Controllable and Expressive One-Shot Video Head Swapping

In this paper, we propose a novel diffusion-based multi-condition controllable framework for video head swapping, which seamlessly transplant a human head from a static image into a dynamic video, while preserving the original body and background of target video, and further allowing to tweak head expressions and movements during swapping as needed. Existing face-swapping methods mainly focus on localized facial replacement neglecting holistic head morphology, while head-swapping approaches struggling with hairstyle diversity and complex backgrounds, and none of these methods allow users to modify the transplanted head expressions after swapping. To tackle these challenges, our method incorporates several innovative strategies through a unified latent diffusion paradigm. 1) Identity-preserving context fusion: We propose a shape-agnostic mask strategy to explicitly disentangle foreground head identity features from background/body contexts, combining hair enhancement strategy to achieve robust holistic head identity preservation across diverse hair types and complex backgrounds. 2) Expression-aware landmark retargeting and editing: We propose a disentangled 3DMM-driven retargeting module that decouples identity, expression, and head poses, minimizing the impact of original expressions in input images and supporting expression editing. While a scale-aware retargeting strategy is further employed to minimize cross-identity expression distortion for higher transfer precision. Experimental results demonstrate that our method excels in seamless background integration while preserving the identity of the source portrait, as well as showcasing superior expression transfer capabilities applicable to both real and virtual characters.

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MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling

Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of modeling arbitrary characters in a short time. Recent 2D methods break this limitation via pre-trained diffusion models, but they struggle for pose generality and scene interaction. To this end, we propose MIMO, a novel framework which can not only synthesize character videos with controllable attributes (i.e., character, motion and scene) provided by simple user inputs, but also simultaneously achieve advanced scalability to arbitrary characters, generality to novel 3D motions, and applicability to interactive real-world scenes in a unified framework. The core idea is to encode the 2D video to compact spatial codes, considering the inherent 3D nature of video occurrence. Concretely, we lift the 2D frame pixels into 3D using monocular depth estimators, and decompose the video clip to three spatial components (i.e., main human, underlying scene, and floating occlusion) in hierarchical layers based on the 3D depth. These components are further encoded to canonical identity code, structured motion code and full scene code, which are utilized as control signals of synthesis process. The design of spatial decomposed modeling enables flexible user control, complex motion expression, as well as 3D-aware synthesis for scene interactions. Experimental results demonstrate effectiveness and robustness of the proposed method.

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OmniTalker: One-shot Real-time Text-Driven Talking Audio-Video Generation With Multimodal Style Mimicking

Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video content from input text while emulating the speaking and facial movement styles of the target identity, including speech characteristics, head motion, and facial dynamics. Our framework adopts a dual-branch diffusion transformer (DiT) architecture, with one branch dedicated to audio generation and the other to video synthesis. At the shallow layers, cross-modal fusion modules are introduced to integrate information between the two modalities. In deeper layers, each modality is processed independently, with the generated audio decoded by a vocoder and the video rendered using a GAN-based high-quality visual renderer. Leveraging the in-context learning capability of DiT through a masked-infilling strategy, our model can simultaneously capture both audio and visual styles without requiring explicit style extraction modules. Thanks to the efficiency of the DiT backbone and the optimized visual renderer, OmniTalker achieves real-time inference at 25 FPS. To the best of our knowledge, OmniTalker is the first one-shot framework capable of jointly modeling speech and facial styles in real time. Extensive experiments demonstrate its superiority over existing methods in terms of generation quality, particularly in preserving style consistency and ensuring precise audio-video synchronization, all while maintaining efficient inference.

cs.CV↗

Exploring Timeline Control for Facial Motion Generation

This paper introduces a new control signal for facial motion generation: timeline control. Compared to audio and text signals, timelines provide more fine-grained control, such as generating specific facial motions with precise timing. Users can specify a multi-track timeline of facial actions arranged in temporal intervals, allowing precise control over the timing of each action. To model the timeline control capability, We first annotate the time intervals of facial actions in natural facial motion sequences at a frame-level granularity. This process is facilitated by Toeplitz Inverse Covariance-based Clustering to minimize human labor. Based on the annotations, we propose a diffusion-based generation model capable of generating facial motions that are natural and accurately aligned with input timelines. Our method supports text-guided motion generation by using ChatGPT to convert text into timelines. Experimental results show that our method can annotate facial action intervals with satisfactory accuracy, and produces natural facial motions accurately aligned with timelines.

cs.CV↗

CoGenAV: Versatile Audio-Visual Representation Learning via Contrastive-Generative Synchronization

The inherent synchronization between a speaker's lip movements, voice, and the underlying linguistic content offers a rich source of information for improving speech processing tasks, especially in challenging conditions where traditional audio-only systems falter. We introduce CoGenAV, a powerful and data-efficient model designed to learn versatile audio-visual representations applicable across a wide range of speech and audio-visual tasks. CoGenAV is trained by optimizing a dual objective derived from natural audio-visual synchrony, contrastive feature alignment and generative text prediction, using only 223 hours of labeled data from the LRS2 dataset. This contrastive-generative synchronization strategy effectively captures fundamental cross-modal correlations. We showcase the effectiveness and versatility of the learned CoGenAV representations on multiple benchmarks. When utilized for Audio-Visual Speech Recognition (AVSR) on LRS2, these representations contribute to achieving a state-of-the-art Word Error Rate (WER) of 1.27. They also enable strong performance in Visual Speech Recognition (VSR) with a WER of 20.5 on LRS2, and significantly improve performance in noisy environments by over 70%. Furthermore, CoGenAV representations benefit speech reconstruction tasks, boosting performance in Speech Enhancement and Separation, and achieve competitive results in audio-visual synchronization tasks like Active Speaker Detection (ASD). Our model will be open-sourced to facilitate further development and collaboration within both academia and industry.

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