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Lifu Huang

Publications and source records attributed to Lifu Huang.

At least 19 recordsLinked to original sources

DeepSAGE: Stage-Aware Reinforcement Learning for Structured CBT Counseling Dialogue

Large Language Model (LLM)-based counseling agents can generate fluent and supportive responses, but they often lack the structured, goal-directed progression required to conduct a coherent therapeutic session. We present DeepSAGE (Strategic AI Guidance Engine), a hybrid LLM--Deep Reinforcement Learning (DRL) framework for stage-aware counseling dialogue grounded in the first session of Cognitive Behavioral Therapy (CBT). DeepSAGE represents the session as eleven stages with explicit therapeutic objectives, with an external controller determines stage completion and the DRL model selects therapeutic intentions that guide LLM response generation. We evaluate DeepSAGE against six retrieval-, prompting-, stage-, and policy-based alternatives. DeepSAGE elicits higher simulated client engagement and openness and achieves the strongest balance of stage-goal completion and dialogue efficiency among stage-structured systems. Domain expert review further indicates that the generated conversations exhibit broadly plausible emotional trajectories and recognizable CBT processes. Because the evaluation relies primarily on simulated clients and model-based metrics, these findings demonstrate comparative dialogue-control improvements rather than clinical effectiveness. These results suggest that combining stage-structured dialogue with learned strategy selection is a promising approach for AI counseling, though clinical effectiveness, safety, and real-world utility require further human evaluation.

cs.AI

Multi-Turn Reflective Masking Elicits Reasoning in Mask Diffusion Models

While reasoning on autoregressive (AR) models is often performed by chain-of-thought reasoning and reflection, their refinement of previous outputs still relies on fully sequential generation, even when only local edits are needed. In contrast, the masking mechanism in Mask Diffusion Models (MDMs) naturally supports explicit local edits on previous outputs, allowing selective refinement without discarding previous answers and generating another from scratch. While this property more closely aligns with how humans correct mistakes by iterative local refinement, existing MDMs do not support multi-turn masking and denoising. We propose Reflective Masking (RM), which elicits such an intrinsic reasoning capability in MDMs via lightweight post-training. RM provides a native test-time scaling, where an MDM iteratively revisits and revises its prior outputs based on evolving context. To exploit insights from previous turns like AR reasoning, we further introduce History Reference, a parameter-free mechanism that leverages intermediate denoising states during revision. Our approach requires no architectural changes and is easily applicable to existing MDMs. Across diverse tasks and modalities, including text generation, Sudoku, and image editing, Reflective Masking consistently outperforms standard masking-based baselines and demonstrates strong generality, positioning RM as a fundamental primitive for reasoning on MDMs.

cs.CL

Proxy Reward Internalization and Mechanistic Exploitation: A Learned Precursor to Reward Hacking and Its Generalization

Reward hacking is usually studied after it becomes visible, once a model earns high proxy reward while failing the intended task. We instead study what proxy RL teaches before that failure appears. We introduce Proxy Reward Internalization and Mechanistic Exploitation (PRIME), a learned capability to assess task correctness, predict proxy acceptance, and reason about exploitable proxy--gold gaps. In coding RL environments with exploitable pytest rewards, we measure PRIME through chain-of-thought monitoring, direct probes, and activation-level concept vectors. We find that PRIME emerges in a staged sequence before sustained reward hacking, and that its current direct-probe score forecasts later hack onset and severity even when the visible hack rate is still low. PRIME also adapts when the evaluator changes, retargeting to whichever proxy--gold gap remains rewarded and persisting when gold reward suppresses overt hacking, and ablating its activation directions reduces hacking. Across checkpoints, in-domain PRIME tracks out-of-domain misalignment. Together these results suggest that exploitable proxy RL amplifies a proxy-internalization capability upstream of visible hacking, making PRIME a candidate early-warning signal for broader alignment risk.

cs.AI

Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences. This approach effectively restructures the semantic latent space within MLLMs to unlock spatial intelligence. Rather than employing superficial feature mixing, GeoVR reshapes the internal representations of the MLLM by distilling geometry knowledge from pre-trained 3D foundation models. This is accomplished through a multi-objective learning strategy driven by four complementary geometric targets: (1) estimating inter-frame camera poses to embed varying viewpoint dynamics, (2) regressing dense depth maps to anchor physical distances, (3) predicting a metric scale factor for real-world calibration, and (4) distilling multi-scale 3D features to align the intermediate feature space. Guided by these explicit physical and geometric constraints, the model's internal representations naturally develop strong 3D awareness. Extensive experiments on spatial reasoning benchmarks demonstrate that GeoVR achieves state-of-the-art performance, establishing a new paradigm for endowing foundation models with spatial intelligence.

cs.CV

Unleashing Implicit Rewards: Prefix-Value Learning for Distribution-Level Optimization

Process reward models (PRMs) provide fine-grained supervision for reasoning, but reliable PRMs often require step annotations or heavy verification pipelines, making them costly to scale and refresh during online RL. Implicit PRMs reduce this cost by training log-likelihood-ratio rewards from trajectory-level outcome labels. However, the log-ratio is constrained only as a sequence-level aggregate during training, while inference decomposes it into token- or step-level scores for partial prefixes. This train-inference mismatch leaves local credits weakly identified, so distribution-wide scoring can amplify misleading advantages. We propose Implicit Prefix-Value Reward Model (IPVRM), which directly learns the probability of eventual correctness for each prefix from outcome labels. Step signals are then obtained as temporal-difference (TD) differences between consecutive prefix values, aligning the training target with inference-time use. IPVRM markedly improves step-verification F1 on ProcessBench. To exploit these prefix values during policy optimization, we further introduce Distribution-Level RL (DistRL), which applies TD advantages to both sampled tokens and high-probability candidate tokens, providing dense counterfactual updates without additional rollouts. Experiments show that DistRL brings limited gains with unreliable implicit rewards, but consistently improves downstream reasoning when paired with IPVRM. The implementation of our method is available at https://github.com/gaoshiping/IPVRM .

cs.CL

Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding

Open-ended video game glitch detection aims to identify glitches in gameplay videos, describe them in natural language, and localize when they occur. Unlike conventional game glitch understanding tasks which have largely been framed as image-level recognition or closed-form question answering, this task requires reasoning about game-specific dynamics such as mechanics, physics, rendering, animation, and expected state transitions directly over continuous gameplay videos and distinguishing true glitches from unusual but valid in-game events. To support this task, we introduce VideoGlitchBench, the first benchmark for open-ended video game glitch detection with temporal localization. VideoGlitchBench contains 5,238 gameplay videos from 120 games, each annotated with detailed glitch descriptions and precise temporal spans, enabling unified evaluation of semantic understanding and temporal grounding. We further propose GliDe, an agentic framework with three key components: a game-aware contextual memory for informed reasoning, a debate-based reflector for multi-perspective glitch detection and verification, and an event-level grounding module that recovers complete glitch intervals from fragmented temporal evidence. We also design a task-specific evaluation protocol that jointly measures semantic fidelity and temporal accuracy. Experiments show that this task remains highly challenging for current multimodal models, while GliDe achieves substantially stronger performance than corresponding vanilla model baselines.

cs.MA

GLANCE: A Global-Local Coordination Multi-Agent Framework for Music-Grounded Non-Linear Video Editing

Music-grounded mashup video creation is a challenging form of video non-linear editing, where a system must compose a coherent timeline from large collections of source videos while aligning with music rhythm, user intent, story completeness, and long-range structural constraints. Existing approaches typically rely on fixed pipelines or simplified retrieval-and-concatenation paradigms, limiting their ability to adapt to diverse prompts and heterogeneous source materials. In this paper, we present GLANCE, a global-local coordination multi-agent framework for music-grounded nonlinear video editing. GLANCE adopts a bi-loop architecture for better editing practice: an outer loop performs long-horizon planning and task-graph construction, and an inner loop adopts the "Observe-Think-Act-Verify" flow for segment-wise editing tasks and their refinements. To address the cross-segment and global conflict emerging after subtimelines composition, we introduce a dedicated global-local coordination mechanism with both preventive and corrective components, which includes a novelly designed context controller, conflict region decomposition module, and a bottom-up dynamic negotiation mechanism. To support rigorous evaluation, we construct MVEBench, a new benchmark that factorizes editing difficulty along task type, prompt specificity, and music length, and propose an agent-as-a-judge evaluation framework for scalable multi-dimensional assessment. Experimental results show that GLANCE consistently outperforms prior research baselines and open-source product baselines under the same backbone models. With GPT-4o-mini as the backbone, GLANCE improves over the strongest baseline by 33.2% and 15.6% on two task settings, respectively. Human evaluation further confirms the quality of the generated videos and validates the effectiveness of the proposed evaluation framework.

cs.MA

Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding

3D Visual Grounding (3D-VG) aims to localize objects in 3D scenes via natural language descriptions. While recent advancements leveraging Vision-Language Models (VLMs) have explored zero-shot possibilities, they typically suffer from a static workflow relying on preprocessed 3D point clouds, essentially degrading grounding into proposal matching. To bypass this reliance, our core motivation is to decouple the task: leveraging 2D VLMs to resolve complex spatial semantics, while relying on deterministic multi-view geometry to instantiate the 3D structure. Driven by this insight, we propose "Think, Act, Build (TAB)", a dynamic agentic framework that reformulates 3D-VG tasks as a generative 2D-to-3D reconstruction paradigm operating directly on raw RGB-D streams. Specifically, guided by a specialized 3D-VG skill, our VLM agent dynamically invokes visual tools to track and reconstruct the target across 2D frames. Crucially, to overcome the multi-view coverage deficit caused by strict VLM semantic tracking, we introduce the Semantic-Anchored Geometric Expansion, a mechanism that first anchors the target in a reference video clip and then leverages multi-view geometry to propagate its spatial location across unobserved frames. This enables the agent to "Build" the target's 3D representation by aggregating these multi-view features via camera parameters, directly mapping 2D visual cues to 3D coordinates. Furthermore, to ensure rigorous assessment, we identify flaws such as reference ambiguity and category errors in existing benchmarks and manually refine the incorrect queries. Extensive experiments on ScanRefer and Nr3D demonstrate that our framework, relying entirely on open-source models, significantly outperforms previous zero-shot methods and even surpasses fully supervised baselines.

cs.CV

Incentivizing Temporal-Awareness in Egocentric Video Understanding Models

Multimodal large language models (MLLMs) have recently shown strong performance in visual understanding, yet they often lack temporal awareness, particularly in egocentric settings where reasoning depends on the correct ordering and evolution of events. This deficiency stems in part from training objectives that fail to explicitly reward temporal reasoning and instead rely on frame-level spatial shortcuts. To address this limitation, we propose Temporal Global Policy Optimization (TGPO), a reinforcement learning with verifiable rewards (RLVR) algorithm designed to incentivize temporal awareness in MLLMs. TGPO contrasts model outputs generated from temporally ordered versus shuffled video frames to derive calibrated, globally normalized reward signals that explicitly favor temporally coherent reasoning. Integrated with GRPO and GSPO, TGPO supports cold-start RL training and effectively suppresses spatial shortcut behaviors learned by existing MLLMs. Experiments across five egocentric video benchmarks demonstrate that TGPO consistently improves temporal grounding and causal coherence, outperforming prior RL-based video reasoning approaches. Our results suggest that TGPO offers a simple and scalable pathway toward temporally robust MLLMs for egocentric video understanding.

cs.CV

IR$^3$: Contrastive Inverse Reinforcement Learning for Interpretable Detection and Mitigation of Reward Hacking

Reinforcement Learning from Human Feedback (RLHF) enables powerful LLM alignment but can introduce reward hacking - models exploit spurious correlations in proxy rewards without genuine alignment. Compounding this, the objectives internalized during RLHF remain opaque, making hacking behaviors difficult to detect or correct. We introduce IR3 (Interpretable Reward Reconstruction and Rectification), a framework that reverse-engineers, interprets, and surgically repairs the implicit objectives driving RLHF-tuned models. We propose Contrastive Inverse Reinforcement Learning (C-IRL), which reconstructs the implicit reward function by contrasting paired responses from post-alignment and baseline policies to explain behavioral shifts during RLHF. We then decompose the reconstructed reward via sparse autoencoders into interpretable features, enabling identification of hacking signatures through contribution analysis. Finally, we propose mitigation strategies - clean reward optimization, adversarial shaping, constrained optimization, and feature-guided distillation - that target problematic features while preserving beneficial alignment. Experiments across multiple reward model configurations show that IR3 achieves 0.89 correlation with ground-truth rewards, identifies hacking features with over 90% precision, and significantly reduces hacking behaviors while maintaining capabilities within 3% of the original model.

cs.AI

StagePilot: Stage-Level Planning for Long-Horizon Dialogue Simulation in Cybergrooming

Cybergrooming is an evolving threat to youth, requiring proactive educational interventions. We address this by modeling dialogue progression as a structured planning problem over stage-wise interactions. We propose StagePilot, a dialogue framework that separates stage-level planning from response generation, in which the model selects the next stage under constrained transitions and generates responses conditioned on it, enabling coherent and realistic progression. Reinforcement learning is used to learn stage-level policies from offline data, optimizing for both emotional alignment and goal-consistent progression. Our empirical experiments show that StagePilot generates more structured, coherent dialogue trajectories and reduces conversational stagnation compared to baselines; notably, the IQL+AWAC variant reaches the final stage more often while maintaining over 70% positive or neutral responses, yielding a 43% relative improvement.

cs.LG

Adversarial Reward Auditing for Active Detection and Mitigation of Reward Hacking

Reinforcement Learning from Human Feedback (RLHF) remains vulnerable to reward hacking, where models exploit spurious correlations in learned reward models to achieve high scores while violating human intent. Existing mitigations rely on static defenses that cannot adapt to novel exploitation strategies. We propose Adversarial Reward Auditing (ARA), a framework that reconceptualizes reward hacking as a dynamic, competitive game. ARA operates in two stages: first, a Hacker policy discovers reward model vulnerabilities while an Auditor learns to detect exploitation from latent representations; second, Auditor-Guided RLHF (AG-RLHF) gates reward signals to penalize detected hacking, transforming reward hacking from an unobservable failure into a measurable, controllable signal. Experiments across three hacking scenarios demonstrate that ARA achieves the best alignment-utility tradeoff among all baselines: reducing sycophancy to near-SFT levels while improving helpfulness, decreasing verbosity while achieving the highest ROUGE-L, and suppressing code gaming while improving Pass@1. Beyond single-domain evaluation, we show that reward hacking, detection, and mitigation all generalize across domains -- a Hacker trained on code gaming exhibits increased sycophancy despite no reward for this behavior, and an Auditor trained on one domain effectively suppresses exploitation in others, enabling efficient multi-domain defense with a single model.

cs.AI

From Vulnerable to Resilient: Examining Parent and Teen Perceptions on How to Respond to Unwanted Cybergrooming Advances

Cybergrooming is a form of online abuse that threatens teens' mental health and physical safety. Yet, most prior work has focused on detecting perpetrators' behaviors, leaving a limited understanding of how teens might respond to such unwanted advances. To address this gap, we conducted an online survey with 74 participants -- 51 parents and 23 teens -- who responded to simulated cybergrooming scenarios in two ways: responses that they think would make teens more vulnerable or resilient to unwanted sexual advances. Through a mixed-methods analysis, we identified four types of vulnerable responses (encouraging escalation, accepting an advance, displaying vulnerability, and negating risk concern) and four types of protective strategies (setting boundaries, directly declining, signaling risk awareness, and leveraging avoidance techniques). As the cybergrooming risk escalated, both vulnerable responses and protective strategies showed a corresponding progression. This study contributes a teen-centered understanding of cybergrooming, a labeled dataset, and a stage-based taxonomy of perceived protective strategies, while offering implications for educational programs and sociotechnical interventions.

cs.HC

TokenSeek: Memory Efficient Fine Tuning via Instance-Aware Token Ditching

Fine tuning has been regarded as a de facto approach for adapting large language models (LLMs) to downstream tasks, but the high training memory consumption inherited from LLMs makes this process inefficient. Among existing memory efficient approaches, activation-related optimization has proven particularly effective, as activations consistently dominate overall memory consumption. Although prior arts offer various activation optimization strategies, their data-agnostic nature ultimately results in ineffective and unstable fine tuning. In this paper, we propose TokenSeek, a universal plugin solution for various transformer-based models through instance-aware token seeking and ditching, achieving significant fine-tuning memory savings (e.g., requiring only 14.8% of the memory on Llama3.2 1B) with on-par or even better performance. Furthermore, our interpretable token seeking process reveals the underlying reasons for its effectiveness, offering valuable insights for future research on token efficiency. Homepage: https://runjia.tech/iclr_tokenseek/

cs.CL

From Passive Metric to Active Signal: The Evolving Role of Uncertainty Quantification in Large Language Models

While Large Language Models (LLMs) show remarkable capabilities, their unreliability remains a critical barrier to deployment in high-stakes domains. This survey charts a functional evolution in addressing this challenge: the evolution of uncertainty from a passive diagnostic metric to an active control signal guiding real-time model behavior. We demonstrate how uncertainty is leveraged as an active control signal across three frontiers: in \textbf{advanced reasoning} to optimize computation and trigger self-correction; in \textbf{autonomous agents} to govern metacognitive decisions about tool use and information seeking; and in \textbf{reinforcement learning} to mitigate reward hacking and enable self-improvement via intrinsic rewards. By grounding these advancements in emerging theoretical frameworks like Bayesian methods and Conformal Prediction, we provide a unified perspective on this transformative trend. This survey provides a comprehensive overview, critical analysis, and practical design patterns, arguing that mastering the new trend of uncertainty is essential for building the next generation of scalable, reliable, and trustworthy AI.

cs.AI

Zero-shot adaptable task planning for autonomous construction robots: a comparative study of lightweight single and multi-AI agent systems

Robots are expected to play a major role in the future construction industry but face challenges due to high costs and difficulty adapting to dynamic tasks. This study explores the potential of foundation models to enhance the adaptability and generalizability of task planning in construction robots. Four models are proposed and implemented using lightweight, open-source large language models (LLMs) and vision language models (VLMs). These models include one single agent and three multi-agent teams that collaborate to create robot action plans. The models are evaluated across three construction roles: Painter, Safety Inspector, and Floor Tiling. Results show that the four-agent team outperforms the state-of-the-art GPT-4o in most metrics while being ten times more cost-effective. Additionally, teams with three and four agents demonstrate the improved generalizability. By discussing how agent behaviors influence outputs, this study enhances the understanding of AI teams and supports future research in diverse unstructured environments beyond construction.

cs.RO

Navigating Ideation Space: Decomposed Conceptual Representations for Positioning Scientific Ideas

Scientific discovery is a cumulative process and requires new ideas to be situated within an ever-expanding landscape of existing knowledge. An emerging and critical challenge is how to identify conceptually relevant prior work from rapidly growing literature, and assess how a new idea differentiates from existing research. Current embedding approaches typically conflate distinct conceptual aspects into single representations and cannot support fine-grained literature retrieval; meanwhile, LLM-based evaluators are subject to sycophancy biases, failing to provide discriminative novelty assessment. To tackle these challenges, we introduce the Ideation Space, a structured representation that decomposes scientific knowledge into three distinct dimensions, i.e., research problem, methodology, and core findings, each learned through contrastive training. This framework enables principled measurement of conceptual distance between ideas, and modeling of ideation transitions that capture the logical connections within a proposed idea. Building upon this representation, we propose a Hierarchical Sub-Space Retrieval framework for efficient, targeted literature retrieval, and a Decomposed Novelty Assessment algorithm that identifies which aspects of an idea are novel. Extensive experiments demonstrate substantial improvements, where our approach achieves Recall@30 of 0.329 (16.7% over baselines), our ideation transition retrieval reaches Hit Rate@30 of 0.643, and novelty assessment attains 0.37 correlation with expert judgments. In summary, our work provides a promising paradigm for future research on accelerating and evaluating scientific discovery.

cs.IR

MiLDEdit: Reasoning-Based Multi-Layer Design Document Editing

Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.

cs.CV